コード例 #1
0
ファイル: mainwindow.cpp プロジェクト: JeMaCheHi/Cactilio
void MainWindow::on_actionOpen_triggered()
{
    //Is a previous file opened?
    if(!_scene.empty()){
        _scene.clear();
        _currEncounter = NULL;
        ui->MiscBox->setEnabled(false);
        ui->enemyStuffBox->setEnabled(false);
    }
    QString selectedFilter;
    QString filename = QFileDialog::getOpenFileName(this,"Open scene.out file.","","FF8 Battle Scene Files (*.out)",&selectedFilter);
    if(!filename.isEmpty()){

        QFile f(filename);
        QDataStream in(&f);

        in.setVersion(QDataStream::Qt_5_5);

        if(!f.open(QIODevice::ReadOnly))
            qFatal("Couldn't open the file.");

        quint8 temp[128];
        unsigned k = 0;
        for(unsigned i = 0; i<1024; ++i){
            for(k = 0; k<128; ++k){
                in >> temp[k];
            }
            _scene.push_back(Encounter(temp));
        }
        f.close();
        ui->encounterGroupBox->setEnabled(true);
        ui->actionSave->setEnabled(true);
    }
コード例 #2
0
ファイル: C-api.cpp プロジェクト: UWEcoCAR/car-simulator
void removePair(ObjectPtr object1, ObjectPtr object2) {
  proxList.erase(Encounter(object1, object2)); 
}
コード例 #3
0
ファイル: C-api.cpp プロジェクト: UWEcoCAR/car-simulator
void addPair(ObjectPtr object1, ObjectPtr object2) {
  proxList.insert(Encounter(object1, object2));
}
コード例 #4
0
ファイル: game.cpp プロジェクト: ne555/Dreaming-Warrior
void Game::GameLoop()
{
    sf::Texture HideHack;
    HideHack.loadFromFile("Tiles/Hack.png");
    for(int y=0; y<24; ++y)
    {
        for(int x=0; x<32; ++x)
        {
            HideMapHack[y][x].setTexture(HideHack);
            HideMapHack[y][x].setPosition((float)x*32, (float)y*32);
        }
    }
    while(Window.isOpen()) 
    {
        sf::Event Event;
        while(Window.pollEvent(Event))
        {
            if((Event.type == sf::Event::Closed) || ((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape)))
            {
                SaveMap(PathToMap);
                SavePlayer();
                return;
            }
            else if((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Up))
            {
                switch(Move(NORTH))
                {
                case 0:
                    break;
                case 1:
                    RandomEncounter();
                    break;
                case 2:
                    Encounter(0, -1);
                    break;
                }
            }
            else if((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Down))
            {
                switch(Move(SOUTH))
                {
                case 0:
                    break;
                case 1:
                    RandomEncounter();
                    break;
                case 2:
                    Encounter(0, 1);
                    break;
                }
            }
            else if((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Right))
            {
                switch(Move(WEST))
                {
                case 0:
                    break;
                case 1:
                    RandomEncounter();
                    break;
                case 2:
                    Encounter(1, 0);
                    break;
                }
            }
            else if((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Left))
            {
                switch(Move(EAST))
                {
                case 0:
                    break;
                case 1:
                    RandomEncounter();
                    break;
                case 2:
                    Encounter(-1, 0);
                    break;
                }
            }
            else if((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::C))
            {
                CharacterScreen Screen(Player, Window);
                Screen.MainLoop();
            }
            else if((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::S))
            {
                SaveMap(PathToMap);
                SavePlayer();
            }
        }
        Window.clear();
        DrawAll();
        Window.display();
    }
}