void TBWindow::Activate() { if (!GetParent() || !(m_settings & WINDOW_SETTINGS_CAN_ACTIVATE)) return; if (IsActive()) { // Already active, but we may still have lost focus, // so ensure it comes back to us. EnsureFocus(); return; } // Deactivate currently active window TBWindow *active_window = GetTopMostOtherWindow(true); if (active_window) active_window->DeActivate(); // Activate this window SetZ(WIDGET_Z_TOP); SetWindowActiveState(true); EnsureFocus(); }
void DemoWindow::LoadResource(TBNode &node) { g_widgets_reader->LoadNodeTree(this, &node); // Get title from the WindowInfo section (or use "" if not specified) SetText(node.GetValueString("WindowInfo>title", "")); const TBRect parent_rect(0, 0, GetParent()->GetRect().w, GetParent()->GetRect().h); const TBDimensionConverter *dc = g_tb_skin->GetDimensionConverter(); TBRect window_rect = GetResizeToFitContentRect(); // Use specified size or adapt to the preferred content size. TBNode *tmp = node.GetNode("WindowInfo>size"); if (tmp && tmp->GetValue().GetArrayLength() == 2) { window_rect.w = dc->GetPxFromString(tmp->GetValue().GetArray()->GetValue(0)->GetString(), window_rect.w); window_rect.h = dc->GetPxFromString(tmp->GetValue().GetArray()->GetValue(1)->GetString(), window_rect.h); } // Use the specified position or center in parent. tmp = node.GetNode("WindowInfo>position"); if (tmp && tmp->GetValue().GetArrayLength() == 2) { window_rect.x = dc->GetPxFromString(tmp->GetValue().GetArray()->GetValue(0)->GetString(), window_rect.x); window_rect.y = dc->GetPxFromString(tmp->GetValue().GetArray()->GetValue(1)->GetString(), window_rect.y); } else window_rect = window_rect.CenterIn(parent_rect); // Make sure the window is inside the parent, and not larger. window_rect = window_rect.MoveIn(parent_rect).Clip(parent_rect); SetRect(window_rect); // Ensure we have focus - now that we've filled the window with possible focusable // widgets. EnsureFocus was automatically called when the window was activated (by // adding the window to the root), but then we had nothing to focus. // Alternatively, we could add the window after setting it up properly. EnsureFocus(); }