void Table::print() { minCol = 102; minRow = 102; maxRow = 0; maxCol = 0; for (int i = 0; i != 103; i++) { for (int j = 0; j != 103; j++) { if (board[i][j] == 1) { if (minRow == 102) minRow = i; if (minCol > j) minCol = j; break;}}} for (int i = 102; i != -1; i--) { for (int j = 102; j != -1; j--) { if (board[i][j] == 1) { if (maxCol < j) maxCol = j; if (maxRow == 0) maxRow = i; break;}}} if (minCol != 0) minCol--; if (maxCol != 102) maxCol++; if (minRow != 0) minRow--; if (maxRow != 102) maxRow++; if (maxRow < minRow || maxCol < minCol) cout << "Empty table!!" << endl; else { cout << " "; for (int k = minCol; k != maxCol + 1; k++) { cout << k << " ";} cout << endl; for (int i = minRow; i != minRow + (maxRow - minRow + 1) * 3; i++) { if ((i - minRow) % 3 == 0) cout << i - 2 * ((i - minRow) / 3) << " "; else cout << " "; for (int j = minCol; j != maxCol; j++) { if ((i - minRow) % 3 == 2) cout << " "; else { if (board[minRow + (i - minRow) / 3][j] == 1) cardBoard[minRow + (i - minRow) / 3][j]->printRow( EvenOdd((i - minRow) % 3)); else cout << " ";} cout << " ";} cout << endl;}}}
main() { struct node *start1=NULL,*start2=NULL,*start3=NULL; start1=create_list(start1); display(start1); EvenOdd(start1, &start2, &start3); printf("List L1 is :\n"); display(start1); printf("List L2 is :\n"); display(start2); printf("List L3 is :\n"); display(start3); }/*End of main()*/
void Painter::CharacterOp(double x, double y, int ch, Font fnt) { PAINTER_TIMING("CharacterOp"); String s; INTERLOCKED { static LRUCache<String, FontChar> cache; cache.Shrink(100000); sMakeCharOutline h; h.fc.fnt = fnt; h.fc.chr = ch; s = cache.Get(h); } RenderCharPath(s, s.GetLength(), *this, x, y + fnt.Info().GetAscent()); EvenOdd(true); }
void Painter::DrawTextOp(int x, int y, int angle, const wchar *text, Font font, Color ink, int n, const int *dx) { Begin(); EvenOdd(true); if(angle) Rotate(angle * M_2PI / 36000); if(n < 0) n = wstrlen(text); double *ddx = NULL; Buffer<double> h; if(dx) { h.Alloc(n); ddx = h; for(int i = 0; i < n; i++) ddx[i] = dx[i]; } Text(x, y, text, font, n, ddx); Fill(ink); End(); }