void XsiExp::ExportMeshObject( INode * node, int indentLevel) { Object * obj = node->EvalWorldState(GetStaticFrame()).obj; if (!obj || obj->ClassID() == Class_ID(TARGET_CLASS_ID, 0)) { return; } TSTR indent = GetIndent(indentLevel); ExportNodeHeader(node, "Frame", indentLevel); ExportNodeTM(node, indentLevel); ExportMesh(node, GetStaticFrame(), indentLevel); }
void Exporter::ExportGeomObject(INode* node, int indentLevel) { ObjectState os = node->EvalWorldState(GetStaticFrame()); if (!os.obj) return; // Targets are actually geomobjects, but we will export them // from the camera and light objects, so we skip them here. if (os.obj->ClassID() == Class_ID(TARGET_CLASS_ID, 0)) return; ExportNodeHeader(node); ExportNodeTM(node, indentLevel,&rsm->mesh->mat); ExportMesh(node, GetStaticFrame(), indentLevel); ExportMaterial(node, indentLevel); }
void XsiExp::ExportBoneObject( INode * node, int indentLevel) { Object * obj = node->EvalWorldState(GetStaticFrame()).obj; if (!obj || obj->ClassID() != Class_ID(BONE_CLASS_ID, 0)) { // reject non-bones return; } if (!node->GetParentNode() || node->GetParentNode()->IsRootNode()) { // bone matrices get passed to children // drop root bone return; } TSTR indent = GetIndent(indentLevel); ExportNodeHeader(node, "Frame", indentLevel); // export parent as this bone ExportNodeTM(node->GetParentNode(), indentLevel); }
void Exporter::ExportCameraObject(INode* node, int indentLevel) { RSCameraObject *pCO=new RSCameraObject; pCO->name=new char[strlen(node->GetName())+1]; strcpy(pCO->name,node->GetName()); INode* target = node->GetTarget(); ExportNodeTM(node, indentLevel,&pCO->tm); CameraState cs; TimeValue t = GetStaticFrame(); Interval valid = FOREVER; // Get animation range Interval animRange = ip->GetAnimRange(); ObjectState os = node->EvalWorldState(t); CameraObject *cam = (CameraObject *)os.obj; cam->EvalCameraState(t,valid,&cs); pCO->fov=cs.fov; #define TARGETFPS 60 TimeValue start = ip->GetAnimRange().Start(); TimeValue end = ip->GetAnimRange().End(); int delta = GetTicksPerFrame() * GetFrameRate() / TARGETFPS; Matrix3 tm; rsm->m_nCameraFrame=(end-start)/delta+1; Matrix3 *m=pCO->am=new Matrix3[rsm->m_nCameraFrame]; for (t=start; t<=end; t+=delta) { tm = node->GetNodeTM(t) * Inverse(node->GetParentTM(t)); *m=tm; m++; } rsm->m_CameraList.Add(pCO); }