コード例 #1
0
ファイル: joypad_osx.cpp プロジェクト: rrrfffrrr/godot
bool joypad::check_ff_features() {

	FFCAPABILITIES features;
	HRESULT ret = FFDeviceGetForceFeedbackCapabilities(ff_device, &features);
	if (ret == FF_OK && (features.supportedEffects & FFCAP_ET_CONSTANTFORCE)) {
		uint32_t val;
		ret = FFDeviceGetForceFeedbackProperty(ff_device, FFPROP_FFGAIN, &val, sizeof(val));
		if (ret != FF_OK) return false;
		int num_axes = features.numFfAxes;
		ff_axes = (DWORD *)memalloc(sizeof(DWORD) * num_axes);
		ff_directions = (LONG *)memalloc(sizeof(LONG) * num_axes);

		for (int i = 0; i < num_axes; i++) {
			ff_axes[i] = features.ffAxes[i];
			ff_directions[i] = 0;
		}

		ff_effect.cAxes = num_axes;
		ff_effect.rgdwAxes = ff_axes;
		ff_effect.rglDirection = ff_directions;
		return true;
	}
	return false;
}
コード例 #2
0
ファイル: SDL_syshaptic.c プロジェクト: 1vanK/Urho3D
/*
 * Gets supported features.
 */
static unsigned int
GetSupportedFeatures(SDL_Haptic * haptic)
{
    HRESULT ret;
    FFDeviceObjectReference device;
    FFCAPABILITIES features;
    unsigned int supported;
    Uint32 val;

    device = haptic->hwdata->device;

    ret = FFDeviceGetForceFeedbackCapabilities(device, &features);
    if (ret != FF_OK) {
        return SDL_SetError("Haptic: Unable to get device's supported features.");
    }

    supported = 0;

    /* Get maximum effects. */
    haptic->neffects = features.storageCapacity;
    haptic->nplaying = features.playbackCapacity;

    /* Test for effects. */
    FF_TEST(FFCAP_ET_CONSTANTFORCE, SDL_HAPTIC_CONSTANT);
    FF_TEST(FFCAP_ET_RAMPFORCE, SDL_HAPTIC_RAMP);
    /* !!! FIXME: put this back when we have more bits in 2.1 */
    /* FF_TEST(FFCAP_ET_SQUARE, SDL_HAPTIC_SQUARE); */
    FF_TEST(FFCAP_ET_SINE, SDL_HAPTIC_SINE);
    FF_TEST(FFCAP_ET_TRIANGLE, SDL_HAPTIC_TRIANGLE);
    FF_TEST(FFCAP_ET_SAWTOOTHUP, SDL_HAPTIC_SAWTOOTHUP);
    FF_TEST(FFCAP_ET_SAWTOOTHDOWN, SDL_HAPTIC_SAWTOOTHDOWN);
    FF_TEST(FFCAP_ET_SPRING, SDL_HAPTIC_SPRING);
    FF_TEST(FFCAP_ET_DAMPER, SDL_HAPTIC_DAMPER);
    FF_TEST(FFCAP_ET_INERTIA, SDL_HAPTIC_INERTIA);
    FF_TEST(FFCAP_ET_FRICTION, SDL_HAPTIC_FRICTION);
    FF_TEST(FFCAP_ET_CUSTOMFORCE, SDL_HAPTIC_CUSTOM);

    /* Check if supports gain. */
    ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_FFGAIN,
                                           &val, sizeof(val));
    if (ret == FF_OK) {
        supported |= SDL_HAPTIC_GAIN;
    } else if (ret != FFERR_UNSUPPORTED) {
        return SDL_SetError("Haptic: Unable to get if device supports gain: %s.",
                            FFStrError(ret));
    }

    /* Checks if supports autocenter. */
    ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_AUTOCENTER,
                                           &val, sizeof(val));
    if (ret == FF_OK) {
        supported |= SDL_HAPTIC_AUTOCENTER;
    } else if (ret != FFERR_UNSUPPORTED) {
        return SDL_SetError
            ("Haptic: Unable to get if device supports autocenter: %s.",
             FFStrError(ret));
    }

    /* Check for axes, we have an artificial limit on axes */
    haptic->naxes = ((features.numFfAxes) > 3) ? 3 : features.numFfAxes;
    /* Actually store the axes we want to use */
    SDL_memcpy(haptic->hwdata->axes, features.ffAxes,
               haptic->naxes * sizeof(Uint8));

    /* Always supported features. */
    supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE;

    haptic->supported = supported;
    return 0;
}