void CFModExDriver::setMasterVolume(const float& volume){ // FMOD_Channel / float // can try overrideVolume too FMOD_ChannelGroup_SetVolume(_masterGroup, volume); }
//--------------------------------------------------------------------------- // Name: sound_volume // Desc: Sets sound volume. //--------------------------------------------------------------------------- static int csl_sound_volume(void) { int argc = csl_argc()+1; if(argc!=2) { csl_textout(1, "syntax: sound_volume [0 - 255]"); csl_textoutf(1, "Current sound_volume is \"%d\".",fiend_sound_volume); } else { fiend_sound_volume = atoi(csl_argv(1)); if(sound_is_on) { //FSOUND_SetSFXMasterVolume(fiend_sound_volume); FMOD_CHANNELGROUP *cgroup = NULL; FMOD_System_GetMasterChannelGroup(fmod_system, &cgroup); FMOD_ChannelGroup_SetVolume(cgroup, ((float)fiend_sound_volume)/256); } csl_textoutf(1, "Sound_volume is set to \"%d\".", fiend_sound_volume); } return CSLMSG_O_K; }
void AudioManager::Allocate( const int32_t MaxChannels, const FMOD_INITFLAGS InitFlags, void* ExDriverData ) { // Create local variables. size_t GroupIndex = 1; // Initialize audio system. if( !Initialized ) { if( FMOD_System_Create( &SystemInstance ) != FMOD_OK ) throw exception(); if( FMOD_System_Init( SystemInstance, MaxChannels, InitFlags, ExDriverData ) != FMOD_OK ) throw exception(); for( size_t Index = 0; Index < MaxAudioTypes; Index += 2 ) { AudioMaps[ Index ].Group = AudioMaps[ ( Index + 1 ) ].Group = GroupIndex; GroupIndex++; } if( FMOD_System_GetMasterChannelGroup( SystemInstance, &ChannelGroups[ MasterGroup ].Instance ) != FMOD_OK ) throw exception(); ChannelGroups[ MasterGroup ].Volume = AUDIOMANAGER_DEF_VOLUME; if( FMOD_ChannelGroup_SetVolume( ChannelGroups[ MasterGroup ].Instance, AUDIOMANAGER_DEF_VOLUME ) != FMOD_OK ) throw exception(); for( size_t Index = 1; Index < MaxChannelGroups; Index++ ) { if( FMOD_System_CreateChannelGroup( SystemInstance, nullptr, &ChannelGroups[ Index ].Instance ) != FMOD_OK ) throw exception(); ChannelGroups[ Index ].Volume = AUDIOMANAGER_DEF_VOLUME; if( FMOD_ChannelGroup_SetVolume( ChannelGroups[ Index ].Instance, AUDIOMANAGER_DEF_VOLUME ) != FMOD_OK ) throw exception(); if( FMOD_ChannelGroup_AddGroup( ChannelGroups[ MasterGroup ].Instance, ChannelGroups[ Index ].Instance ) != FMOD_OK ) throw exception(); } Initialized = true; } }
int main(int argc, char *argv[]) { FMOD_SYSTEM *system; FMOD_SOUND *sound[6]; FMOD_CHANNEL *channel[6]; FMOD_CHANNELGROUP *groupA, *groupB, *masterGroup; FMOD_RESULT result; int key, count; unsigned int version; /* Create a System object and initialize. */ result = FMOD_System_Create(&system); ERRCHECK(result); result = FMOD_System_GetVersion(system, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/drumloop.wav", FMOD_LOOP_NORMAL, 0, &sound[0]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/jaguar.wav", FMOD_LOOP_NORMAL, 0, &sound[1]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/swish.wav", FMOD_LOOP_NORMAL, 0, &sound[2]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/c.ogg", FMOD_LOOP_NORMAL, 0, &sound[3]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/d.ogg", FMOD_LOOP_NORMAL, 0, &sound[4]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/e.ogg", FMOD_LOOP_NORMAL, 0, &sound[5]); ERRCHECK(result); result = FMOD_System_CreateChannelGroup(system, "Group A", &groupA); ERRCHECK(result); result = FMOD_System_CreateChannelGroup(system, "Group B", &groupB); ERRCHECK(result); result = FMOD_System_GetMasterChannelGroup(system, &masterGroup); ERRCHECK(result); printf("=======================================================================\n"); printf("ChannelGroups Example. Copyright (c) Firelight Technologies 2004-2011.\n"); printf("=======================================================================\n"); printf("\n"); printf("Group A : drumloop.wav, jaguar.wav, swish.wav\n"); printf("Group B : c.ogg, d.ogg, e.ogg\n"); printf("\n"); printf("Press 'A' to mute/unmute group A\n"); printf("Press 'B' to mute/unmute group B\n"); printf("Press 'C' to mute/unmute group A and B (master group)\n"); printf("Press 'Esc' to quit\n"); printf("\n"); /* Instead of being independent, set the group A and B to be children of the master group. */ result = FMOD_ChannelGroup_AddGroup(masterGroup, groupA); ERRCHECK(result); result = FMOD_ChannelGroup_AddGroup(masterGroup, groupB); ERRCHECK(result); /* Start all the sounds! */ for (count = 0; count < 6; count++) { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound[count], TRUE, &channel[count]); ERRCHECK(result); if (count < 3) { result = FMOD_Channel_SetChannelGroup(channel[count], groupA); } else { result = FMOD_Channel_SetChannelGroup(channel[count], groupB); } ERRCHECK(result); result = FMOD_Channel_SetPaused(channel[count], FALSE); ERRCHECK(result); } /* Change the volume of each group, just because we can! (And makes it less of a loud noise). */ result = FMOD_ChannelGroup_SetVolume(groupA, 0.5f); ERRCHECK(result); result = FMOD_ChannelGroup_SetVolume(groupB, 0.5f); ERRCHECK(result); /* Main loop. */ do { if (_kbhit()) { key = _getch(); switch (key) { case 'a' : case 'A' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(groupA, mute); mute = !mute; break; } case 'b' : case 'B' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(groupB, mute); mute = !mute; break; } case 'c' : case 'C' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(masterGroup, mute); mute = !mute; break; } } } FMOD_System_Update(system); { int channelsplaying = 0; FMOD_System_GetChannelsPlaying(system, &channelsplaying); printf("Channels Playing %2d\r", channelsplaying); } Sleep(10); } while (key != 27); printf("\n"); /* A little fade out. (over 2 seconds) */ printf("Goodbye!\n"); { float pitch = 1.0f; float vol = 1.0f; for (count = 0; count < 200; count++) { FMOD_ChannelGroup_SetPitch(masterGroup, pitch); FMOD_ChannelGroup_SetVolume(masterGroup, vol); vol -= (1.0f / 200.0f); pitch -= (0.5f / 200.0f); Sleep(10); } } /* Shut down */ for (count = 0; count < 6; count++) { result = FMOD_Sound_Release(sound[count]); ERRCHECK(result); } result = FMOD_ChannelGroup_Release(groupA); ERRCHECK(result); result = FMOD_ChannelGroup_Release(groupB); ERRCHECK(result); result = FMOD_System_Close(system); ERRCHECK(result); result = FMOD_System_Release(system); ERRCHECK(result); return 0; }
// ---------------------------------------------------------------------------- void ofxSoundSetVolume(float vol) { ofxSoundInitialize(); FMOD_ChannelGroup_SetVolume(channelgroup, vol); }
int main(int argc, char *argv[]) { int continuer = 1; float volume = 1.0; Touche tab[NB_TOUCHES]; SDL_Surface *ecran = NULL, *fde = NULL; SDL_Event event; SDL_Rect positionFond; FMOD_SYSTEM *system; FMOD_CHANNELGROUP* channel = null; positionFond.x = 0; positionFond.y = 0; /*SONS*/ /* Création et initialisation d'un objet système pour le FMOD*/ FMOD_System_Create(&system); FMOD_System_Init(system, 1, FMOD_INIT_NORMAL, NULL); /* Chargement des sons */ if(init_touches(system, tab)) return EXIT_FAILURE; /*SDL*/ /* Initialisation de la SDL */ SDL_Init(SDL_INIT_VIDEO); ecran = SDL_SetVideoMode(283, 200, 32, SDL_HWSURFACE | SDL_DOUBLEBUF); SDL_WM_SetCaption("Launchpad de la TIPS", NULL); fde = IMG_Load("../files/fde.png"); SDL_WM_SetIcon(fde, NULL); SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255, 255, 255)); SDL_BlitSurface(fde, NULL, ecran, &positionFond); SDL_Flip(ecran); while (continuer) { SDL_WaitEvent(&event); switch(event.type) { case SDL_QUIT: continuer = 0; break; case SDL_MOUSEBUTTONDOWN: /* Si clique de la souris */ /* Non utile pour le moment*/ break; case SDL_KEYDOWN: /* Si appuie sur une touche */ /* Esc pour quitter */ if(event.key.keysym.sym == SDLK_ESCAPE) continuer = 0; /* UP pour monter le son */ else if(event.key.keysym.sym == SDLK_UP) { FMOD_System_GetMasterChannelGroup(system, &channel); volume += 0.1; FMOD_ChannelGroup_SetVolume(channel, volume); } /* DOWN pour baisser le son */ else if(event.key.keysym.sym == SDLK_DOWN) { FMOD_System_GetMasterChannelGroup(system, &channel); volume -= 0.1; FMOD_ChannelGroup_SetVolume(channel, volume); } /* LEFT ou RIGHT pour stopper la musique */ else if((event.key.keysym.sym == SDLK_LEFT) || (event.key.keysym.sym == SDLK_RIGHT)) { FMOD_System_GetMasterChannelGroup(system, &channel); FMOD_ChannelGroup_Stop(channel); } else if(tab[event.key.keysym.sym].son != NULL) { FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, tab[event.key.keysym.sym].son, 0, NULL); } break; } } /* On ferme la SDL */ SDL_FreeSurface(fde); SDL_Quit(); /* On libère le son et on ferme et libère l'objet système */ libere_touches(tab); FMOD_System_Close(system); FMOD_System_Release(system); return EXIT_SUCCESS; }
//-------------------- void ofFmodSoundSetVolume(float vol){ ofFmodSoundPlayer::initializeFmod(); FMOD_ChannelGroup_SetVolume(channelgroup, vol); }
void SoundEngine::setVolumeAllChannel(float volume) { FMOD_ChannelGroup_SetVolume(getChannelGroup(),volume); }