Sound::Sound() { system = fmodSetup(); FMODErrorCheck(FMOD_System_CreateChannelGroup(system, NULL, &channelGroup)); FMOD_Channel_SetChannelGroup(channel, channelGroup); loaded = false; volume = 1.f; mode = FMOD_LOOP_OFF; }
FMOD_CHANNELGROUP * bmx_FMOD_System_CreateChannelGroup(FMOD_SYSTEM *system, const char * name) { FMOD_CHANNELGROUP * group; FMOD_RESULT res = FMOD_System_CreateChannelGroup(system, name, &group); if (res) { return 0; } return group; }
void AudioManager::Allocate( const int32_t MaxChannels, const FMOD_INITFLAGS InitFlags, void* ExDriverData ) { // Create local variables. size_t GroupIndex = 1; // Initialize audio system. if( !Initialized ) { if( FMOD_System_Create( &SystemInstance ) != FMOD_OK ) throw exception(); if( FMOD_System_Init( SystemInstance, MaxChannels, InitFlags, ExDriverData ) != FMOD_OK ) throw exception(); for( size_t Index = 0; Index < MaxAudioTypes; Index += 2 ) { AudioMaps[ Index ].Group = AudioMaps[ ( Index + 1 ) ].Group = GroupIndex; GroupIndex++; } if( FMOD_System_GetMasterChannelGroup( SystemInstance, &ChannelGroups[ MasterGroup ].Instance ) != FMOD_OK ) throw exception(); ChannelGroups[ MasterGroup ].Volume = AUDIOMANAGER_DEF_VOLUME; if( FMOD_ChannelGroup_SetVolume( ChannelGroups[ MasterGroup ].Instance, AUDIOMANAGER_DEF_VOLUME ) != FMOD_OK ) throw exception(); for( size_t Index = 1; Index < MaxChannelGroups; Index++ ) { if( FMOD_System_CreateChannelGroup( SystemInstance, nullptr, &ChannelGroups[ Index ].Instance ) != FMOD_OK ) throw exception(); ChannelGroups[ Index ].Volume = AUDIOMANAGER_DEF_VOLUME; if( FMOD_ChannelGroup_SetVolume( ChannelGroups[ Index ].Instance, AUDIOMANAGER_DEF_VOLUME ) != FMOD_OK ) throw exception(); if( FMOD_ChannelGroup_AddGroup( ChannelGroups[ MasterGroup ].Instance, ChannelGroups[ Index ].Instance ) != FMOD_OK ) throw exception(); } Initialized = true; } }
void AudioManager::Load( const AudioManager::AudioType Type, const string& ID, const string& Path, const FMOD_MODE Mode, FMOD_CREATESOUNDEXINFO* ExInfo ) { // Create local variables. FMOD_RESULT FMODResult; SoundData Sound = { nullptr, nullptr }; // Check arguments. if( Type == MaxAudioTypes ) throw exception(); // Load the specified audio file and insert it into the appropriate audio map. if( Initialized ) { if( AudioMaps[ Type ].Instance.find( ID ) != AudioMaps[ Type ].Instance.end() ) throw exception(); if( !( Type % 2 ) ) FMODResult = FMOD_System_CreateSound( SystemInstance, Path.c_str(), Mode, ExInfo, &Sound.Instance ); else FMODResult = FMOD_System_CreateStream( SystemInstance, Path.c_str(), Mode, ExInfo, &Sound.Instance ); if( FMODResult != FMOD_OK ) throw exception(); if( FMOD_System_CreateChannelGroup( SystemInstance, nullptr, &Sound.Group ) != FMOD_OK ) throw exception(); if( FMOD_ChannelGroup_AddGroup( ChannelGroups[ AudioMaps[ Type ].Group ].Instance, Sound.Group ) != FMOD_OK ) throw exception(); AudioMaps[ Type ].Instance[ ID ] = Sound; } }
int main(int argc, char *argv[]) { FMOD_SYSTEM *system; FMOD_SOUND *sound[6]; FMOD_CHANNEL *channel[6]; FMOD_CHANNELGROUP *groupA, *groupB, *masterGroup; FMOD_RESULT result; int key, count; unsigned int version; /* Create a System object and initialize. */ result = FMOD_System_Create(&system); ERRCHECK(result); result = FMOD_System_GetVersion(system, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/drumloop.wav", FMOD_LOOP_NORMAL, 0, &sound[0]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/jaguar.wav", FMOD_LOOP_NORMAL, 0, &sound[1]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/swish.wav", FMOD_LOOP_NORMAL, 0, &sound[2]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/c.ogg", FMOD_LOOP_NORMAL, 0, &sound[3]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/d.ogg", FMOD_LOOP_NORMAL, 0, &sound[4]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/e.ogg", FMOD_LOOP_NORMAL, 0, &sound[5]); ERRCHECK(result); result = FMOD_System_CreateChannelGroup(system, "Group A", &groupA); ERRCHECK(result); result = FMOD_System_CreateChannelGroup(system, "Group B", &groupB); ERRCHECK(result); result = FMOD_System_GetMasterChannelGroup(system, &masterGroup); ERRCHECK(result); printf("=======================================================================\n"); printf("ChannelGroups Example. Copyright (c) Firelight Technologies 2004-2011.\n"); printf("=======================================================================\n"); printf("\n"); printf("Group A : drumloop.wav, jaguar.wav, swish.wav\n"); printf("Group B : c.ogg, d.ogg, e.ogg\n"); printf("\n"); printf("Press 'A' to mute/unmute group A\n"); printf("Press 'B' to mute/unmute group B\n"); printf("Press 'C' to mute/unmute group A and B (master group)\n"); printf("Press 'Esc' to quit\n"); printf("\n"); /* Instead of being independent, set the group A and B to be children of the master group. */ result = FMOD_ChannelGroup_AddGroup(masterGroup, groupA); ERRCHECK(result); result = FMOD_ChannelGroup_AddGroup(masterGroup, groupB); ERRCHECK(result); /* Start all the sounds! */ for (count = 0; count < 6; count++) { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound[count], TRUE, &channel[count]); ERRCHECK(result); if (count < 3) { result = FMOD_Channel_SetChannelGroup(channel[count], groupA); } else { result = FMOD_Channel_SetChannelGroup(channel[count], groupB); } ERRCHECK(result); result = FMOD_Channel_SetPaused(channel[count], FALSE); ERRCHECK(result); } /* Change the volume of each group, just because we can! (And makes it less of a loud noise). */ result = FMOD_ChannelGroup_SetVolume(groupA, 0.5f); ERRCHECK(result); result = FMOD_ChannelGroup_SetVolume(groupB, 0.5f); ERRCHECK(result); /* Main loop. */ do { if (_kbhit()) { key = _getch(); switch (key) { case 'a' : case 'A' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(groupA, mute); mute = !mute; break; } case 'b' : case 'B' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(groupB, mute); mute = !mute; break; } case 'c' : case 'C' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(masterGroup, mute); mute = !mute; break; } } } FMOD_System_Update(system); { int channelsplaying = 0; FMOD_System_GetChannelsPlaying(system, &channelsplaying); printf("Channels Playing %2d\r", channelsplaying); } Sleep(10); } while (key != 27); printf("\n"); /* A little fade out. (over 2 seconds) */ printf("Goodbye!\n"); { float pitch = 1.0f; float vol = 1.0f; for (count = 0; count < 200; count++) { FMOD_ChannelGroup_SetPitch(masterGroup, pitch); FMOD_ChannelGroup_SetVolume(masterGroup, vol); vol -= (1.0f / 200.0f); pitch -= (0.5f / 200.0f); Sleep(10); } } /* Shut down */ for (count = 0; count < 6; count++) { result = FMOD_Sound_Release(sound[count]); ERRCHECK(result); } result = FMOD_ChannelGroup_Release(groupA); ERRCHECK(result); result = FMOD_ChannelGroup_Release(groupB); ERRCHECK(result); result = FMOD_System_Close(system); ERRCHECK(result); result = FMOD_System_Release(system); ERRCHECK(result); return 0; }
int main(int argc, char *argv[]) { FMOD_SYSTEM *system; FMOD_SOUND *sound[5]; FMOD_CHANNEL *channel[5]; FMOD_CHANNELGROUP *groupA, *groupB; FMOD_DSP *dspreverb, *dspflange, *dsplowpass; FMOD_RESULT result; int key, count; unsigned int version; /* Create a System object and initialize. */ result = FMOD_System_Create(&system); ERRCHECK(result); result = FMOD_System_GetVersion(system, &version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/drumloop.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[0]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/jaguar.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[1]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/c.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[2]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/d.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[3]); ERRCHECK(result); result = FMOD_System_CreateSound(system, "../media/e.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[4]); ERRCHECK(result); result = FMOD_System_CreateChannelGroup(system, "Group A", &groupA); ERRCHECK(result); result = FMOD_System_CreateChannelGroup(system, "Group B", &groupB); ERRCHECK(result); printf("======================================================================\n"); printf("Sub-mixing example. Copyright (c) Firelight Technologies 2004-2005.\n"); printf("======================================================================\n"); printf(" (drumloop.wav) \n"); printf(" / \n"); printf(" (groupA) \n"); printf(" (reverb)/ \\ \n"); printf(" / (jaguar.wav) \n"); printf("(soundcard)--(lowpass)--(systemhead) \n"); printf(" \\ (c.ogg) \n"); printf(" (flange) / \n"); printf(" \\(groupB)--(d.ogg) \n"); printf(" \\ \n"); printf(" (e.ogg) \n"); printf("Press 'A' to mute/unmute group A\n"); printf("Press 'B' to mute/unmute group B\n"); printf("\n"); printf("Press 'R' to place reverb on group A\n"); printf("Press 'F' to place flange on group B\n"); printf("Press 'L' to place lowpass on everything\n"); printf("Press 'Esc' to quit\n"); printf("\n"); /* Start all the sounds! */ for (count = 0; count < 5; count++) { result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound[count], TRUE, &channel[count]); ERRCHECK(result); if (count < 2) { result = FMOD_Channel_SetChannelGroup(channel[count], groupA); } else { result = FMOD_Channel_SetChannelGroup(channel[count], groupB); } ERRCHECK(result); result = FMOD_Channel_SetPaused(channel[count], FALSE); ERRCHECK(result); } /* Create the DSP effects we want to apply to our submixes. */ result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_REVERB, &dspreverb); ERRCHECK(result); result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_FLANGE, &dspflange); ERRCHECK(result); result = FMOD_DSP_SetParameter(dspflange, FMOD_DSP_FLANGE_RATE, 1.0f); ERRCHECK(result); result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_LOWPASS, &dsplowpass); ERRCHECK(result); result = FMOD_DSP_SetParameter(dsplowpass, FMOD_DSP_LOWPASS_CUTOFF, 500.0f); ERRCHECK(result); /* Main loop. */ do { if (kbhit()) { key = getch(); switch (key) { case 'a' : case 'A' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(groupA, mute); mute = !mute; break; } case 'b' : case 'B' : { static int mute = TRUE; FMOD_ChannelGroup_SetMute(groupB, mute); mute = !mute; break; } case 'r' : case 'R' : { static int reverb = TRUE; if (reverb) { FMOD_ChannelGroup_AddDSP(groupA, dspreverb); } else { FMOD_DSP_Remove(dspreverb); } reverb = !reverb; break; } case 'f' : case 'F' : { static int flange = TRUE; if (flange) { FMOD_ChannelGroup_AddDSP(groupB, dspflange); } else { FMOD_DSP_Remove(dspflange); } flange = !flange; break; } case 'l' : case 'L' : { static int lowpass = TRUE; if (lowpass) { FMOD_System_AddDSP(system, dsplowpass); } else { FMOD_DSP_Remove(dsplowpass); } lowpass = !lowpass; break; } } } FMOD_System_Update(system); { int channelsplaying = 0; FMOD_System_GetChannelsPlaying(system, &channelsplaying); printf("Channels Playing %2d\r", channelsplaying); } Sleep(10); } while (key != 27); printf("\n"); /* Shut down */ for (count = 0; count < 5; count++) { result = FMOD_Sound_Release(sound[count]); ERRCHECK(result); } result = FMOD_DSP_Release(dspreverb); ERRCHECK(result); result = FMOD_DSP_Release(dspflange); ERRCHECK(result); result = FMOD_DSP_Release(dsplowpass); ERRCHECK(result); result = FMOD_ChannelGroup_Release(groupA); ERRCHECK(result); result = FMOD_ChannelGroup_Release(groupB); ERRCHECK(result); result = FMOD_System_Close(system); ERRCHECK(result); result = FMOD_System_Release(system); ERRCHECK(result); return 0; }
int main(int argc, const char *argv[]){ SDL_Surface *ecran = NULL, *viseur = NULL; SDL_Event event; SDL_Rect position; int continuer = 1; FMOD_SYSTEM *system; FMOD_SOUND *tir; FMOD_SOUND *musique; FMOD_CHANNEL *musicChannel, *effectChannel; FMOD_CHANNELGROUP *musicChannelGroup, *effectChannelGroup; FMOD_RESULT resultat; FMOD_RESULT resultatMusic; /* Création et initialisation d'un objet système */ FMOD_System_Create(&system); FMOD_System_Init(system, 2, FMOD_INIT_NORMAL, NULL); FMOD_System_CreateChannelGroup(system, "music", &musicChannelGroup); FMOD_System_CreateChannelGroup(system, "effect", &effectChannelGroup); /* Chargement du son et vérification du chargement */ resultat = FMOD_System_CreateSound(system, "pan.wav", FMOD_CREATESAMPLE, 0, &tir); resultatMusic = FMOD_System_CreateSound(system, "hype_home.mp3", FMOD_2D | FMOD_CREATESTREAM, 0, &musique); if (resultat != FMOD_OK) { fprintf(stderr, "Impossible de lire pan.wav\n"); exit(EXIT_FAILURE); } FMOD_Sound_SetLoopCount(musique, -1); FMOD_System_PlaySound(system, musique, musicChannelGroup, 0, &musicChannel); /* Initialisation de la SDL */ SDL_Init(SDL_INIT_VIDEO); SDL_ShowCursor(SDL_DISABLE); ecran = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE | SDL_DOUBLEBUF); SDL_WM_SetCaption("Gestion du son avec FMOD", NULL); viseur = IMG_Load("viseur.png"); while (continuer) { SDL_WaitEvent(&event); switch(event.type) { case SDL_QUIT: continuer = 0; break; case SDL_MOUSEBUTTONDOWN: /* Lorqu'on clique, on joue le son */ FMOD_System_PlaySound(system, tir, effectChannelGroup, 0, &effectChannel); break; case SDL_MOUSEMOTION: /* Lorsqu'on déplace la souris, on place le centre du viseur à la position de la souris ... D'où notamment le "viseur->w / 2" pour réussir à faire cela */ position.x = event.motion.x - (viseur->w / 2); position.y = event.motion.y - (viseur->h / 2); break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_p) //Si on appuie sur P { FMOD_CHANNELGROUP *canal; FMOD_BOOL etat; FMOD_System_GetMasterChannelGroup(system, &canal); FMOD_ChannelGroup_GetPaused(canal, &etat); if (etat) // Si la chanson est en pause FMOD_ChannelGroup_SetPaused(canal, 0); // On enlève la pause else // Sinon, elle est en cours de lecture FMOD_ChannelGroup_SetPaused(canal, 1); // On active la pause } break; } SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 0, 0, 0)); SDL_BlitSurface(viseur, NULL, ecran, &position); SDL_Flip(ecran); } /* On ferme la SDL */ SDL_FreeSurface(viseur); SDL_Quit(); /* On libère le son et on ferme et libère l'objet système */ FMOD_Sound_Release(tir); FMOD_System_Close(system); FMOD_System_Release(system); return EXIT_SUCCESS; }