av_cold void ff_vc1dsp_init_neon(VC1DSPContext *dsp) { dsp->vc1_inv_trans_8x8 = ff_vc1_inv_trans_8x8_neon; dsp->vc1_inv_trans_4x8 = ff_vc1_inv_trans_4x8_neon; dsp->vc1_inv_trans_8x4 = ff_vc1_inv_trans_8x4_neon; dsp->vc1_inv_trans_4x4 = ff_vc1_inv_trans_4x4_neon; dsp->vc1_inv_trans_8x8_dc = ff_vc1_inv_trans_8x8_dc_neon; dsp->vc1_inv_trans_4x8_dc = ff_vc1_inv_trans_4x8_dc_neon; dsp->vc1_inv_trans_8x4_dc = ff_vc1_inv_trans_8x4_dc_neon; dsp->vc1_inv_trans_4x4_dc = ff_vc1_inv_trans_4x4_dc_neon; dsp->put_vc1_mspel_pixels_tab[1][ 0] = ff_put_pixels8x8_neon; FN_ASSIGN(1, 0); FN_ASSIGN(2, 0); FN_ASSIGN(3, 0); FN_ASSIGN(0, 1); FN_ASSIGN(1, 1); FN_ASSIGN(2, 1); FN_ASSIGN(3, 1); FN_ASSIGN(0, 2); FN_ASSIGN(1, 2); FN_ASSIGN(2, 2); FN_ASSIGN(3, 2); FN_ASSIGN(0, 3); FN_ASSIGN(1, 3); FN_ASSIGN(2, 3); FN_ASSIGN(3, 3); dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = ff_put_vc1_chroma_mc8_neon; dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = ff_avg_vc1_chroma_mc8_neon; dsp->put_no_rnd_vc1_chroma_pixels_tab[1] = ff_put_vc1_chroma_mc4_neon; dsp->avg_no_rnd_vc1_chroma_pixels_tab[1] = ff_avg_vc1_chroma_mc4_neon; }
av_cold void ff_vc1dsp_init_mmxext(VC1DSPContext *dsp) { FN_ASSIGN(avg_, 0, 1, _mmxext); FN_ASSIGN(avg_, 0, 2, _mmxext); FN_ASSIGN(avg_, 0, 3, _mmxext); FN_ASSIGN(avg_, 1, 0, _mmxext); FN_ASSIGN(avg_, 1, 1, _mmxext); FN_ASSIGN(avg_, 1, 2, _mmxext); FN_ASSIGN(avg_, 1, 3, _mmxext); FN_ASSIGN(avg_, 2, 0, _mmxext); FN_ASSIGN(avg_, 2, 1, _mmxext); FN_ASSIGN(avg_, 2, 2, _mmxext); FN_ASSIGN(avg_, 2, 3, _mmxext); FN_ASSIGN(avg_, 3, 0, _mmxext); FN_ASSIGN(avg_, 3, 1, _mmxext); FN_ASSIGN(avg_, 3, 2, _mmxext); FN_ASSIGN(avg_, 3, 3, _mmxext); }