コード例 #1
1
void UUpdateManager::StartPlatformEnvironmentCheck()
{
	IOnlineSubsystem* OnlineSubConsole = IOnlineSubsystem::GetByPlatform();
	if (!bPlatformEnvironmentDetected &&
		OnlineSubConsole != nullptr &&
		OnlineSubConsole->GetIdentityInterface().IsValid())
	{
		SetUpdateState(EUpdateState::DetectingPlatformEnvironment);

		ULocalPlayer* LP = GetGameInstance()->GetFirstGamePlayer();
		if (LP != nullptr)
		{
			const int32 ControllerId = LP->GetControllerId();
			OnLoginConsoleCompleteHandle = OnlineSubConsole->GetIdentityInterface()->AddOnLoginCompleteDelegate_Handle(
				ControllerId,
				FOnLoginCompleteDelegate::CreateUObject(this, &ThisClass::PlatformEnvironmentCheck_OnLoginConsoleComplete)
				);

			OnlineSubConsole->GetIdentityInterface()->Login(ControllerId, FOnlineAccountCredentials());
		}
	}
	else
	{
		StartHotfixCheck();
	}
}
コード例 #2
0
bool FOnlineIdentityNull::AutoLogin(int32 LocalUserNum)
{
	FString LoginStr;
	FString PasswordStr;
	FString TypeStr;

	FParse::Value(FCommandLine::Get(), TEXT("AUTH_LOGIN="******"AUTH_PASSWORD="******"AUTH_TYPE="), TypeStr);
	
	if (!LoginStr.IsEmpty())
	{
		if (!PasswordStr.IsEmpty())
		{
			if (!TypeStr.IsEmpty())
			{
				return Login(0, FOnlineAccountCredentials(TypeStr, LoginStr, PasswordStr));
			}
			else
			{
				UE_LOG_ONLINE(Warning, TEXT("AutoLogin missing AUTH_TYPE=<type>."));
			}
		}
		else
		{
			UE_LOG_ONLINE(Warning, TEXT("AutoLogin missing AUTH_PASSWORD=<password>."));
		}
	}
	else
	{
		UE_LOG_ONLINE(Warning, TEXT("AutoLogin missing AUTH_LOGIN=<login id>."));
	}
	return false;
}
コード例 #3
0
// Called when the game starts or when spawned
void ATitleFileSubsystemTestActor::BeginPlay()
{
	Super::BeginPlay();
    //#pragma warning(suppress: 4996)
	//BrainCloudClient::getInstance()->enableLogging(true);

	_subsystem = IOnlineSubsystem::Get();
	if (_subsystem)
	{
		_identity = _subsystem->GetIdentityInterface();
		_titleFile = _subsystem->GetTitleFileInterface();
	}

	if (!_subsystem)
	{
		UE_LOG(LogTemp, Log, TEXT("Subsystem null in ATitleFileSubsystemTestActor"));
		return;
	}

	_identity->OnLoginCompleteDelegates->AddUObject(this, &ATitleFileSubsystemTestActor::LoginCallback);

	//TODO Jon
	_titleFile->OnEnumerateFilesCompleteDelegates.AddUObject(this, &ATitleFileSubsystemTestActor::OnEnumerateFilesCompleteCallback);
	_titleFile->OnReadFileCompleteDelegates.AddUObject(this, &ATitleFileSubsystemTestActor::OnReadFileCompleteCallback);

	_identity->Login(0, FOnlineAccountCredentials("BrainCloud", "UnrealUser2", "UnrealUser2"));
}
コード例 #4
0
FOnlineIdentityIOS::FOnlineIdentityIOS() :
	UniqueNetId( NULL )
{
	UE_LOG(LogOnline, Verbose, TEXT("FOnlineIdentityIOS::FOnlineIdentityIOS()"));

	Login( 0, FOnlineAccountCredentials() );
}
コード例 #5
0
// Called when the game starts or when spawned
void AMessageSubsystemTestActor::BeginPlay()
{
	Super::BeginPlay();
	
	//#pragma warning(suppress: 4996)
	//BrainCloudClient::getInstance()->enableLogging(true);

	_identity->OnLoginCompleteDelegates->AddUObject(this, &AMessageSubsystemTestActor::LoginCallback);

	_message->OnSendMessageCompleteDelegates->AddUObject(this, &AMessageSubsystemTestActor::SendMessageCallback);
	_message->OnEnumerateMessagesCompleteDelegates->AddUObject(this, &AMessageSubsystemTestActor::EumerateMessagesCallback);
	_message->OnReadMessageCompleteDelegates->AddUObject(this, &AMessageSubsystemTestActor::ReadMessageCallback);
	_message->OnDeleteMessageCompleteDelegates->AddUObject(this, &AMessageSubsystemTestActor::DeleteMessageCallback);

	_identity->Login(0, FOnlineAccountCredentials("BrainCloud", "UnrealUser2", "UnrealUser2"));
}
コード例 #6
0
FOnlineIdentityNull::FOnlineIdentityNull(class FOnlineSubsystemNull* InSubsystem)
{
	// autologin the 0-th player
	Login(0, FOnlineAccountCredentials(TEXT("DummyType"), TEXT("DummyUser"), TEXT("DummyId")) );
}
コード例 #7
0
bool FOnlineIdentityGooglePlay::AutoLogin(int32 LocalUserNum)
{
    return Login(LocalUserNum, FOnlineAccountCredentials());
}
bool FOnlineIdentityGameCircle::AutoLogin(int32 LocalUserNum)
{
	return Login(LocalUserNum, FOnlineAccountCredentials());
}
コード例 #9
0
/**
 * Exec handler that routes online specific execs to the proper subsystem
 *
 * @param InWorld World context
 * @param Cmd 	the exec command being executed
 * @param Ar 	the archive to log results to
 *
 * @return true if the handler consumed the input, false to continue searching handlers
 */
static bool OnlineExec( UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar )
{
	bool bWasHandled = false;

	// Ignore any execs that don't start with ONLINE
	if (FParse::Command(&Cmd, TEXT("ONLINE")))
	{
		FString SubName;
		FParse::Value(Cmd, TEXT("Sub="), SubName);
		// Allow for either Sub=<platform> or Subsystem=<platform>
		if (SubName.Len() > 0)
		{
			Cmd += FCString::Strlen(TEXT("Sub=")) + SubName.Len();
		}
		else
		{ 
			FParse::Value(Cmd, TEXT("Subsystem="), SubName);
			if (SubName.Len() > 0)
			{
				Cmd += FCString::Strlen(TEXT("Subsystem=")) + SubName.Len();
			}
		}
		IOnlineSubsystem* OnlineSub = NULL;
		// If the exec requested a specific subsystem, the grab that one for routing
		if (SubName.Len())
		{
			OnlineSub = Online::GetSubsystem(InWorld, *SubName);
		}
		// Otherwise use the default subsystem and route to that
		else
		{
			OnlineSub = Online::GetSubsystem(InWorld);
		}
		if (OnlineSub != NULL)
		{
			bWasHandled = OnlineSub->Exec(InWorld, Cmd, Ar);
			// If this wasn't handled, see if this is a testing request
			if (!bWasHandled)
			{
				if (FParse::Command(&Cmd, TEXT("TEST")))
				{
					if (FParse::Command(&Cmd, TEXT("FRIENDS")))
					{
						TArray<FString> Invites;
						for (FString FriendId=FParse::Token(Cmd, false); !FriendId.IsEmpty(); FriendId=FParse::Token(Cmd, false))
						{
							Invites.Add(FriendId);
						}
						// This class deletes itself once done
						(new FTestFriendsInterface(SubName))->Test(InWorld, Invites);
						bWasHandled = true;
					}
					// Spawn the object that will exercise all of the session methods as host
					else if (FParse::Command(&Cmd, TEXT("SESSIONHOST")))
					{
						bool bTestLAN = FParse::Command(&Cmd, TEXT("LAN")) ? true : false;
						bool bTestPresence = FParse::Command(&Cmd, TEXT("PRESENCE")) ? true : false;

						// This class deletes itself once done
						(new FTestSessionInterface(SubName, true))->Test(InWorld, bTestLAN, bTestPresence);
						bWasHandled = true;
					}
					// Spawn the object that will exercise all of the session methods as client
					else if (FParse::Command(&Cmd, TEXT("SESSIONCLIENT")))
					{
						bool bTestLAN = FParse::Command(&Cmd, TEXT("LAN")) ? true : false;
						bool bTestPresence = FParse::Command(&Cmd, TEXT("PRESENCE")) ? true : false;

						// This class deletes itself once done
						(new FTestSessionInterface(SubName, false))->Test(InWorld, bTestLAN, bTestPresence);
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("CLOUD")))
					{
						// This class deletes itself once done
						(new FTestCloudInterface(SubName))->Test(InWorld);
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("LEADERBOARDS")))
					{
						// This class deletes itself once done
						(new FTestLeaderboardInterface(SubName))->Test(InWorld);
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("VOICE")))
					{
						// This class deletes itself once done
						(new FTestVoice())->Test();
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("TIME")))
					{
						// This class deletes itself once done
						(new FTestTimeInterface(SubName))->Test(InWorld);
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("IDENTITY")))
					{
						FString Id = FParse::Token(Cmd, false);
						FString Auth = FParse::Token(Cmd, false);
						FString Type = FParse::Token(Cmd, false);

						bool bLogout = Id.Equals(TEXT("logout"), ESearchCase::IgnoreCase);

						// This class deletes itself once done
						(new FTestIdentityInterface(SubName))->Test(InWorld, FOnlineAccountCredentials(Type, Id, Auth), bLogout);
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("UNIQUEIDREPL")))
					{
						extern void TestUniqueIdRepl(class UWorld* InWorld);
						TestUniqueIdRepl(InWorld);
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("KEYVALUEPAIR")))
					{
						extern void TestKeyValuePairs();
						TestKeyValuePairs();
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("TITLEFILE")))
					{
						// This class deletes itself once done
						(new FTestTitleFileInterface(SubName))->Test(InWorld);
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("ENTITLEMENTS")))
					{
						// This class also deletes itself once done
						(new FTestEntitlementsInterface(SubName))->Test(InWorld);
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("ACHIEVEMENTS")))
					{
						// This class also deletes itself once done
						(new FTestAchievementsInterface(SubName))->Test(InWorld);
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("SHARING")))
					{
						bool bTestWithImage = FParse::Command(&Cmd, TEXT("IMG"));

						// This class also deletes itself once done
						(new FTestSharingInterface(SubName))->Test(InWorld, bTestWithImage);
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("USER")))
					{
						TArray<FString> UserIds;
						for (FString Id=FParse::Token(Cmd, false); !Id.IsEmpty(); Id=FParse::Token(Cmd, false))
						{
							UserIds.Add(Id);
						}
						// This class also deletes itself once done
						(new FTestUserInterface(SubName))->Test(InWorld, UserIds);
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("MESSAGE")))
					{
						TArray<FString> RecipientIds;
						for (FString UserId=FParse::Token(Cmd, false); !UserId.IsEmpty(); UserId=FParse::Token(Cmd, false))
						{
							RecipientIds.Add(UserId);
						}
						// This class also deletes itself once done
						(new FTestMessageInterface(SubName))->Test(InWorld, RecipientIds);
						bWasHandled = true;
					}
					else if (FParse::Command(&Cmd, TEXT("EXTERNALUI")))
					{
						// Full command usage:    EXTERNALUI ACHIEVEMENTS FRIENDS INVITE LOGIN PROFILE WEBURL
						// Example for one test:  EXTERNALUI WEBURL
						// Note that tests are enabled in alphabetical order
						bool bTestAchievementsUI = FParse::Command(&Cmd, TEXT("ACHIEVEMENTS")) ? true : false;
						bool bTestFriendsUI = FParse::Command(&Cmd, TEXT("FRIENDS")) ? true : false;
						bool bTestInviteUI = FParse::Command(&Cmd, TEXT("INVITE")) ? true : false;
						bool bTestLoginUI = FParse::Command(&Cmd, TEXT("LOGIN")) ? true : false;
						bool bTestProfileUI = FParse::Command(&Cmd, TEXT("PROFILE")) ? true : false;
						bool bTestWebURL = FParse::Command(&Cmd, TEXT("WEBURL")) ? true : false;

						// This class also deletes itself once done
						(new FTestExternalUIInterface(SubName, bTestLoginUI, bTestFriendsUI, bTestInviteUI, bTestAchievementsUI, bTestWebURL, bTestProfileUI))->Test();
						bWasHandled = true;
					}
				}
			}
		}
	}
	return bWasHandled;
}