void CFW_NandDumper(void){ //Nand dumper unsigned char* buf = 0x21000000; unsigned int nsectors = 0x200; //sectors in a row //Here we draw the gui TOP_Current = 0; sprintf(str, "/3ds/PastaCFW/UI/%c/nand0.bin", cfw_theme); DrawBottomSplash(str); u32 pad_state = HidWaitForInput(); if (pad_state & BUTTON_A) { int PERCENTAGE = 0; int NAND_SIZE; if (cfw_FWValue == 'a' || cfw_FWValue == 'b') NAND_SIZE = NAND_SIZE_N3DS; else NAND_SIZE = NAND_SIZE_O3DS; sprintf(str, "/3ds/PastaCFW/UI/%c/nand1.bin", cfw_theme); DrawBottomSplash(str); if (FSFileCreate("/NAND.bin", true)) { for (int count = 0; count < NAND_SIZE / NAND_SECTOR_SIZE / nsectors; count++) { sdmmc_nand_readsectors(count*nsectors, nsectors, buf); FSFileWrite(buf, nsectors*NAND_SECTOR_SIZE, count*NAND_SECTOR_SIZE*nsectors); if ((count % (int)(NAND_SIZE / NAND_SECTOR_SIZE / nsectors / 100)) == 0 && count != 0) { sprintf(str, "%d%%", PERCENTAGE); DrawString(SCREEN_AREA_BOT0, str, 150, 195, RGB(255, 255, 255), RGB(187, 223, 249)); DrawString(SCREEN_AREA_BOT1, str, 150, 195, RGB(255, 255, 255), RGB(187, 223, 249)); PERCENTAGE++; } } FSFileClose(); sprintf(str, "/3ds/PastaCFW/UI/%c/nand2O.bin", cfw_theme); DrawBottomSplash(str); } else { sprintf(str, "/3ds/PastaCFW/UI/%c/nand2E.bin", cfw_theme); DrawBottomSplash(str); } } HidWaitForInput(); }
// @breif Dump ARM9 Ram to file. void CFW_ARM9Dumper(void) { TOP_Current = 0; sprintf(str, "/3ds/PastaCFW/UI/%c/arm90.bin", cfw_theme); DrawBottomSplash(str); u32 pad_state = HidWaitForInput(); if (pad_state & BUTTON_A) { sprintf(str, "/3ds/PastaCFW/UI/%c/arm91.bin", cfw_theme); DrawBottomSplash(str); u32 bytesWritten = 0; u32 currentWritten = 0; u32 result = 0; u32 currentSize = 0; void *dumpAddr = (void*)0x08000000; u32 fullSize = 0x00100000; const u32 chunkSize = 0x10000; if (FSFileCreate("/3ds/PastaCFW/RAM.bin", true)) { while (currentWritten < fullSize) { currentSize = fullSize - currentWritten < chunkSize ? fullSize - currentWritten : chunkSize; bytesWritten = FSFileWrite((u8 *)dumpAddr + currentWritten, currentSize, currentWritten); if (bytesWritten != currentSize) break; currentWritten += bytesWritten; char str[100]; sprintf(str, "%lu%%", (currentWritten * 100) / fullSize); DrawString(SCREEN_AREA_BOT0, str, 150, 195, RGB(255, 255, 255), RGB(187, 223, 249)); DrawString(SCREEN_AREA_BOT1, str, 150, 195, RGB(255, 255, 255), RGB(187, 223, 249)); } FSFileClose(); result = (fullSize == currentWritten); } if(result == 1){ sprintf(str, "/3ds/PastaCFW/UI/%c/arm92OK.bin", cfw_theme); DrawBottomSplash(str); } else{ sprintf(str, "/3ds/PastaCFW/UI/%c/arm2E.bin", cfw_theme); DrawBottomSplash(str); } HidWaitForInput(); } }
INT _reentrant AASetActivationRecords( INT iNumRecords, INT unused2, INT * pActivationBuf ) { int fp; int bytesToWrite; int iFileAttribute; iNumRecords = 8; // Do a little error checking if ( (iNumRecords != 8) && !pActivationBuf ) return -1; //Change to activation folder directory. It may already exist if //user has previously activated the account. if( Chdir((_packed char *)ActivationFolder) != FS_SUCCESS ) { //If there was an error, the folder may not exist. Try to create it. If //it fails, something is wrong so return an error. if (Mkdir ((_packed char *)ActivationFolder) != FS_SUCCESS) return -2; } // Activation records are always stored in file on internal Flash fp = FSFileCreate( (_packed BYTE *) ActivationFilename, 0 ); if ( fp < 0 ) { return -2; } // Write all the activation records at once bytesToWrite = 560; if ( FSFileWrite( bytesToWrite, fp, MEM_SPACE_Y, -1, (WORD *) pActivationBuf ) != bytesToWrite ) { return -3; } //Set the hidden attribute so the activation data will not be added to the database. iFileAttribute = filegetattrib ((_packed BYTE *) ActivationFilename); filesetattrib (fp, iFileAttribute | ATTR_HIDDEN ); // Close the file and make sure stuff is saved off to Flash FSFileClose( fp ); FlushCache( ); return 0; }