コード例 #1
0
ファイル: s_fmod.c プロジェクト: HipsterLion/SRB2
/******************************************************************************
 *
 * Creates 2D (stereo) source
 *
 ******************************************************************************/
EXPORT INT32 HWRAPI (Add2DSource) (sfx_data_t *sfx)
{
	FSOUND_SAMPLE *fmsample = NULL;
	INT32 chan = -1;

	if (!sfx)
		return chan;

	fmsample = FSOUND_Sample_Load(FSOUND_FREE, INT2CHAR(sfx->data), FSOUND_DOOMLOAD, SFXLENGTH);

	if (fmsample)
	{
		if (!FSOUND_Sample_SetDefaults(fmsample,
		 (INT32)((float)(*((UINT16 *)sfx->data+1)) * recalc_pitch(sfx->pitch)),
		 sfx->volume == -1 ? 255 : sfx->volume,
		 sfx->sep == NORMAL_SEP ? FSOUND_STEREOPAN : sfx->sep,
		 sfx->priority))
			DBG_Printf("FMOD(Add2DSource, FSOUND_Sample_SetDefaults, sfxid# %i): %s\n", sfx->id,FMOD_ErrorString(FSOUND_GetError()));

		if (!FSOUND_Sample_SetMode(fmsample,FSOUND_2D))
			DBG_Printf("FMOD(Add2DSource, FSOUND_Sample_SetMode, sfxid# %i): %s\n", sfx->id,FMOD_ErrorString(FSOUND_GetError()));

		chan = FSOUND_PlaySoundEx(FSOUND_FREE,fmsample,NULL,true);

		if (chan == -1)
		{
			DBG_Printf("FMOD(Add2DSource, FSOUND_PlaySoundEx, sfxid# %i): %s\n", sfx->id,FMOD_ErrorString(FSOUND_GetError()));
			return chan;
		}
#ifdef MORESTUFF
		else DBG_Printf("FMOD(Add2DSource, FSOUND_PlaySoundEx): sfxid# %i is playing on channel %i\n", sfx->id,chan);
#endif
	}
	else
	{
		DBG_Printf("FMOD(Add2DSource,FSOUND_Sample_Load, sfxid# %i): %s\n", sfx->id,FMOD_ErrorString(FSOUND_GetError()));
		return chan;
	}

	if (FSOUND_GetCurrentSample(chan))
	{
		if (!FSOUND_SetCurrentPosition(chan, 0))
			DBG_Printf("FMOD(Add2DSource, FSOUND_SetCurrentPosition, channel %i, sfxid# %i): %s\n", chan,sfx->id,FMOD_ErrorString(FSOUND_GetError()));
	}

	return chan;
}
コード例 #2
0
ファイル: main.cpp プロジェクト: cimpresovec/JAHP
int main ( int argc, char* args[] )
{
	init();

	srand(time(NULL));

	int FPS = 0;

	///////GLOBAL LOADING
	tex_spikes = loadTexture("data/gfx/Spikes.png");
	tex_block1 = loadTexture("data/gfx/block1.png");
	tex_menu = loadTexture("data/gfx/menu.png");
	tex_playgame = loadTexture("data/gfx/playgame.png");
	tex_selectlevel = loadTexture("data/gfx/selectlevel.png");
	tex_editor = loadTexture("data/gfx/editor.png");
	tex_exit = loadTexture("data/gfx/exitmenu.png");
	tex_player1 = loadTexture("data/gfx/player.png");
	tex_door = loadTexture("data/gfx/door.png");
	tex_font = loadTexture("data/gfx/font.png");
	tex_done = loadTexture("data/gfx/ok.png");
	tex_gold = loadTexture("data/gfx/gold.png");
	tex_silver = loadTexture("data/gfx/silver.png");
	tex_bronze = loadTexture("data/gfx/bronze.png");
	tex_eyes = loadTexture("data/gfx/playgame.png");
	tex_arrow = loadTexture("data/gfx/arrow.png");
	tex_info = loadTexture("data/gfx/info.png");


	///////soundsss
	sample_playerJump = FSOUND_Sample_Load(FSOUND_UNMANAGED,"data/sfx/jump.wav",0,0,0);
	FSOUND_Sample_SetDefaults(sample_playerJump, -1,100,-1,-1);
	sample_playerHit = FSOUND_Sample_Load(FSOUND_UNMANAGED,"data/sfx/hit.wav",0,0,0);
	FSOUND_Sample_SetDefaults(sample_playerHit, -1,100,-1,-1);
	sample_playerForce = FSOUND_Sample_Load(FSOUND_UNMANAGED,"data/sfx/force.wav",0,0,0);
	FSOUND_Sample_SetDefaults(sample_playerForce, -1,100,-1,-1);

	song2 = FSOUND_Stream_Open( "data/music/Random-SitgesSavepoint.mp3",FSOUND_LOOP_NORMAL,0,0);

	FSOUND_Stream_Play( 1, song2 );
	FSOUND_Stream_SetLoopCount(song2,-1);

	//FSOUND_SetVolume(1,80);

	std::ifstream file ("data/levels/score.lvl");

	while ( !file.eof() )
	{
		o_scores.push_back(new Score());

		file >> o_scores.back()->i_number;
		file >> o_scores.back()->b_unlocked;
		file >> o_scores.back()->i_highScore;
		file >> o_scores.back()->i_B;
		file >> o_scores.back()->i_S;
		file >> o_scores.back()->i_G;

	}

	file.close();

	//o_scores.pop_back();


	gameState = new StateMenu();
	currentGameState = STATE_MENU;



/*
	for ( int n = 0; n < 100; n++ )
	{
		o_scores.push_back( new Score () );
		o_scores.back()->b_unlocked = true;
		o_scores.back()->i_highScore = 0;
		o_scores.back()->i_B = 0;
		o_scores.back()->i_G = 0;
		o_scores.back()->i_S = 0;
	}*/

	//saving

	FPSA = SDL_GetTicks();

	while ( nextGameState != STATE_EXIT )
	{

		FPS = SDL_GetTicks();

		gameState->handleEvents();

		gameState->logic();

		FPSA = SDL_GetTicks();

		gameState->render();

		changeGameState();



		////////////////////////////
		if ( (SDL_GetTicks() - FPS) < 1000/60 )
		{
			//SDL_Delay( ( 1000/60) - (SDL_GetTicks() - FPS) );
		}
		SDL_Delay(2);

	}

    FSOUND_Stream_Close(song2);
	FSOUND_Close();

	return 0;
}
コード例 #3
0
ファイル: s_fmod.c プロジェクト: HipsterLion/SRB2
EXPORT INT32 HWRAPI (Add3DSource) (source3D_data_t *src, sfx_data_t *sfx)
{
	FSOUND_SAMPLE *fmsample = NULL;
	INT32 chan = -1;
	float pos[3];
	float vel[3];
#ifdef MORESTUFF
	src->min_distance = MIN_DISTANCE;
	src->max_distance = MAX_DISTANCE;
#endif

	pos[0] = src->pos.x;
	pos[1] = src->pos.z;
	pos[2] = src->pos.y;
	vel[0] = src->pos.momx;
	vel[1] = src->pos.momz;
	vel[2] = src->pos.momy;
	if (sfx)
		fmsample = FSOUND_Sample_Load(FSOUND_FREE, INT2CHAR(sfx->data), FSOUND_DOOMLOAD, SFXLENGTH);
	else
		fmsample = blankfmsample;

	if (fmsample)
	{
		if (sfx && !FSOUND_Sample_SetDefaults(fmsample,
				(INT32)((*((UINT16 *)sfx->data+1))*recalc_pitch(sfx->pitch)),
				(sfx->volume == -1 ? 255 : sfx->volume),
				(sfx->sep == NORMAL_SEP ? FSOUND_STEREOPAN : sfx->sep),
				(sfx->priority)
				)
			)
			DBG_Printf("FMOD(Add3DSource, FSOUND_Sample_SetDefaults, SFX's ID# %i): %s\n",  sfx?sfx->id:0,FMOD_ErrorString(FSOUND_GetError()));
#if 0
		if (!FSOUND_Sample_SetMinMaxDistance(fmsample, src->min_distance, src->max_distance))
			DBG_Printf("FMOD(Add3DSource, FSOUND_Sample_SetMinMaxDistance, SFX's ID# %i): %s\n", sfx?sfx->id:0,FMOD_ErrorString(FSOUND_GetError()));
#endif
		chan = FSOUND_PlaySoundEx(FSOUND_FREE,fmsample,NULL,true);

		if (chan == -1)
		{
			DBG_Printf("FMOD(Add3DSource, FSOUND_PlaySoundEx, SFX's ID# %i): %s\n",sfx?sfx->id:0,FMOD_ErrorString(FSOUND_GetError()));
			return chan;
		}
		else
		{
			if (!sfx)
				DBG_Printf("FMOD(Add3DSource, Main): Added blank-sound added to channel %i\n",chan);
#ifdef MORESTUFF
			else DBG_Printf("FMOD(Add3DSource, Main): Added sfxid# %i added to channel %i\n",sfx->id,chan);
#endif
		}
	}
	else
	{
		if (sfx)
			DBG_Printf("FMOD(Add3DSource, FSOUND_Sample_Load, sfxid# %i): %s\n",sfx->id,FMOD_ErrorString(FSOUND_GetError()));
		else
			DBG_Printf("FMOD(Add3DSource, FSOUND_Sample_Alloc): %s\n", FMOD_ErrorString(FSOUND_GetError()));

		return chan;
	}

	if (FSOUND_GetCurrentSample(chan))
	{
		if (!FSOUND_SetCurrentPosition(chan, 0))
			DBG_Printf("FMOD(Add3DSource, FSOUND_SetCurrentPosition, channel %i, sfxid# %i): %s\n", chan,sfx?sfx->id:0,FMOD_ErrorString(FSOUND_GetError()));

		if (!FSOUND_3D_SetAttributes(chan,pos,vel))
			DBG_Printf("FMOD(Add3DSource, FSOUND_3D_SetAttributes, channel %i, sfxid# %i): %s\n", chan,sfx?sfx->id:0,FMOD_ErrorString(FSOUND_GetError()));

		if (!FSOUND_SetReserved(chan, (signed char)src->permanent))
			DBG_Printf("FMOD(Add3DSource, FSOUND_SetReserved, channel %i, sfxid# %i): %s\n", chan,sfx?sfx->id:0,FMOD_ErrorString(FSOUND_GetError()));

		if (src->head_relative) reladd(chan);
	}

	return chan;
}