コード例 #1
0
ファイル: cl_parse.c プロジェクト: Turupawn/DogeWarsow
/*
* CL_CanDownloadModules
* 
* The user has to give permission for modules to be downloaded
*/
qboolean CL_CanDownloadModules( void )
{
#if 0
	if( !Q_stricmp( FS_GameDirectory(), FS_BaseGameDirectory() ) )
	{
		Com_Error( ERR_DROP, "Can not download modules to the base directory" );
		return qfalse;
	}
#endif
	if( !cl_download_allow_modules->integer )
	{
		Com_Error( ERR_DROP, "Downloading of modules disabled." );
		return qfalse;
	}

	return qtrue;
}
コード例 #2
0
ファイル: sv_oob.c プロジェクト: codetwister/qfusion
static char *SV_ShortInfoString( void )
{
	static char string[MAX_STRING_SVCINFOSTRING];
	char hostname[64];
	char entry[20];
	size_t len;
	int i, count, bots;
	const char *password;

	bots = 0;
	count = 0;
	for( i = 0; i < sv_maxclients->integer; i++ )
	{
		if( svs.clients[i].state >= CS_CONNECTED )
		{
			if( svs.clients[i].edict->r.svflags & SVF_FAKECLIENT || svs.clients[i].tvclient )
				bots++;
			count++;
		}
	}

	//format:
	//" \377\377\377\377info\\n\\server_name\\m\\map name\\u\\clients/maxclients\\g\\gametype\\s\\skill\\EOT "

	Q_strncpyz( hostname, sv_hostname->string, sizeof( hostname ) );
	Q_snprintfz( string, sizeof( string ),
		"\\\\n\\\\%s\\\\m\\\\%8s\\\\u\\\\%2i/%2i\\\\",
		hostname,
		sv.mapname,
		count > 99 ? 99 : count,
		sv_maxclients->integer > 99 ? 99 : sv_maxclients->integer
		);

	len = strlen( string );
	Q_snprintfz( entry, sizeof( entry ), "g\\\\%6s\\\\", Cvar_String( "g_gametype" ) );
	if( MAX_SVCINFOSTRING_LEN - len > strlen( entry ) )
	{
		Q_strncatz( string, entry, sizeof( string ) );
		len = strlen( string );
	}

	if( Q_stricmp( FS_GameDirectory(), FS_BaseGameDirectory() ) )
	{
		Q_snprintfz( entry, sizeof( entry ), "mo\\\\%8s\\\\", FS_GameDirectory() );
		if( MAX_SVCINFOSTRING_LEN - len > strlen( entry ) )
		{
			Q_strncatz( string, entry, sizeof( string ) );
			len = strlen( string );
		}
	}

	if( Cvar_Value( "g_instagib" ) )
	{
		Q_snprintfz( entry, sizeof( entry ), "ig\\\\1\\\\" );
		if( MAX_SVCINFOSTRING_LEN - len > strlen( entry ) )
		{
			Q_strncatz( string, entry, sizeof( string ) );
			len = strlen( string );
		}
	}


	Q_snprintfz( entry, sizeof( entry ), "s\\\\%1d\\\\", sv_skilllevel->integer );
	if( MAX_SVCINFOSTRING_LEN - len > strlen( entry ) )
	{
		Q_strncatz( string, entry, sizeof( string ) );
		len = strlen( string );
	}

	password = Cvar_String( "password" );
	if( password[0] != '\0' )
	{
		Q_snprintfz( entry, sizeof( entry ), "p\\\\1\\\\" );
		if( MAX_SVCINFOSTRING_LEN - len > strlen( entry ) )
		{
			Q_strncatz( string, entry, sizeof( string ) );
			len = strlen( string );
		}
	}

	if( bots )
	{
		Q_snprintfz( entry, sizeof( entry ), "b\\\\%2i\\\\", bots > 99 ? 99 : bots );
		if( MAX_SVCINFOSTRING_LEN - len > strlen( entry ) )
		{
			Q_strncatz( string, entry, sizeof( string ) );
			len = strlen( string );
		}
	}

	if( SV_MM_Initialized() )
	{
		Q_snprintfz( entry, sizeof( entry ), "mm\\\\1\\\\" );
		if( MAX_SVCINFOSTRING_LEN - len > strlen( entry ) )
		{
			Q_strncatz( string, entry, sizeof( string ) );
			len = strlen( string );
		}
	}

	if( Cvar_Value( "g_race_gametype" ) )
	{
		Q_snprintfz( entry, sizeof( entry ), "r\\\\1\\\\" );
		if( MAX_SVCINFOSTRING_LEN - len > strlen( entry ) )
		{
			Q_strncatz( string, entry, sizeof( string ) );
			len = strlen( string );
		}
	}

	// finish it
	Q_strncatz( string, "EOT", sizeof( string ) );
	return string;
}
コード例 #3
0
ファイル: sv_client.c プロジェクト: codetwister/qfusion
/*
* SV_New_f
* 
* Sends the first message from the server to a connected client.
* This will be sent on the initial connection and upon each server load.
*/
static void SV_New_f( client_t *client )
{
	int playernum;
	unsigned int numpure;
	purelist_t *purefile;
	edict_t	*ent;
	int sv_bitflags = 0;

	Com_DPrintf( "New() from %s\n", client->name );

	// if in CS_AWAITING we have sent the response packet the new once already,
	// but client might have not got it so we send it again
	if( client->state >= CS_SPAWNED )
	{
		Com_Printf( "New not valid -- already spawned\n" );
		return;
	}

	//
	// serverdata needs to go over for all types of servers
	// to make sure the protocol is right, and to set the gamedir
	//
	SV_InitClientMessage( client, &tmpMessage, NULL, 0 );

	// send the serverdata
	MSG_WriteByte( &tmpMessage, svc_serverdata );
	MSG_WriteLong( &tmpMessage, APP_PROTOCOL_VERSION );
	MSG_WriteLong( &tmpMessage, svs.spawncount );
	MSG_WriteShort( &tmpMessage, (unsigned short)svc.snapFrameTime );
	MSG_WriteString( &tmpMessage, FS_BaseGameDirectory() );
	MSG_WriteString( &tmpMessage, FS_GameDirectory() );

	playernum = client - svs.clients;
	MSG_WriteShort( &tmpMessage, playernum );

	// send full levelname
	MSG_WriteString( &tmpMessage, sv.mapname );

	//
	// game server
	//
	if( sv.state == ss_game )
	{
		// set up the entity for the client
		ent = EDICT_NUM( playernum+1 );
		ent->s.number = playernum+1;
		client->edict = ent;

		if( sv_pure->integer )
			sv_bitflags |= SV_BITFLAGS_PURE;
		if( client->reliable )
			sv_bitflags |= SV_BITFLAGS_RELIABLE;
		if( SV_Web_Running() )
		{
			const char *baseurl = SV_Web_UpstreamBaseUrl();
			sv_bitflags |= SV_BITFLAGS_HTTP;
			if( baseurl[0] )
				sv_bitflags |= SV_BITFLAGS_HTTP_BASEURL;
		}
		MSG_WriteByte( &tmpMessage, sv_bitflags );
	}

	if( sv_bitflags & SV_BITFLAGS_HTTP )
	{
		if( sv_bitflags & SV_BITFLAGS_HTTP_BASEURL )
			MSG_WriteString( &tmpMessage, sv_http_upstream_baseurl->string );
		else
			MSG_WriteShort( &tmpMessage, sv_http_port->integer ); // HTTP port number
	}

	// always write purelist
	numpure = Com_CountPureListFiles( svs.purelist );
	if( numpure > (short)0x7fff )
		Com_Error( ERR_DROP, "Error: Too many pure files." );

	MSG_WriteShort( &tmpMessage, numpure );

	purefile = svs.purelist;
	while( purefile )
	{
		MSG_WriteString( &tmpMessage, purefile->filename );
		MSG_WriteLong( &tmpMessage, purefile->checksum );
		purefile = purefile->next;
	}

	SV_ClientResetCommandBuffers( client );

	SV_SendMessageToClient( client, &tmpMessage );
	Netchan_PushAllFragments( &client->netchan );

	// don't let it send reliable commands until we get the first configstring request
	client->state = CS_CONNECTING;
}
コード例 #4
0
ファイル: sv_oob.c プロジェクト: futurepneu/racemod
/**
 * Responds to a Steam server query.
 *
 * @param s       query string
 * @param socket  response socket
 * @param address response address
 * @param inmsg   message for arguments
 * @return whether the request was handled as a Steam query
 */
bool SV_SteamServerQuery( const char *s, const socket_t *socket, const netadr_t *address, msg_t *inmsg )
{
#if APP_STEAMID
	if( sv.state < ss_loading || sv.state > ss_game )
		return false; // server not running

	if( ( !sv_public->integer && !NET_IsLANAddress( address ) ) || ( sv_maxclients->integer == 1 ) )
		return false;

	if( !strcmp( s, "i" ) )
	{
		// ping
		const char pingResponse[] = "j00000000000000";
		Netchan_OutOfBand( socket, address, sizeof( pingResponse ), ( const uint8_t * )pingResponse );
		return true;
	}

	if( !strcmp( s, "W" ) || !strcmp( s, "U\xFF\xFF\xFF\xFF" ) )
	{
		// challenge - security feature, but since we don't send multiple packets always return 0
		const uint8_t challengeResponse[] = { 'A', 0, 0, 0, 0 };
		Netchan_OutOfBand( socket, address, sizeof( challengeResponse ), ( const uint8_t * )challengeResponse );
		return true;
	}

	if( !strcmp( s, "TSource Engine Query" ) )
	{
		// server info
		char hostname[MAX_INFO_VALUE];
		char gamedir[MAX_QPATH];
		char gamename[128];
		char version[32];
		char tags[MAX_STEAMQUERY_TAG_STRING];
		int i, players = 0, bots = 0, maxclients = 0;
		int flags = 0x80 | 0x01; // game port | game ID containing app ID
		client_t *cl;
		msg_t msg;
		uint8_t msgbuf[MAX_STEAMQUERY_PACKETLEN - sizeof( int32_t )];

		if( sv_showInfoQueries->integer )
			Com_Printf( "Steam Info Packet %s\n", NET_AddressToString( address ) );

		Q_strncpyz( hostname, COM_RemoveColorTokens( sv_hostname->string ), sizeof( hostname ) );
		if( !hostname[0] )
			Q_strncpyz( hostname, sv_hostname->dvalue, sizeof( hostname ) );
		Q_strncpyz( gamedir, FS_GameDirectory(), sizeof( gamedir ) );

		Q_strncpyz( gamename, APPLICATION, sizeof( gamename ) );
		if( Cvar_Value( "g_instagib" ) )
			Q_strncatz( gamename, " IG", sizeof( gamename ) );
		if( sv.configstrings[CS_GAMETYPETITLE][0] || sv.configstrings[CS_GAMETYPENAME][0] )
		{
			Q_strncatz( gamename, " ", sizeof( gamename ) );
			Q_strncatz( gamename,
				sv.configstrings[sv.configstrings[CS_GAMETYPETITLE][0] ? CS_GAMETYPETITLE : CS_GAMETYPENAME],
				sizeof( gamename ) );
		}

		for( i = 0; i < sv_maxclients->integer; i++ )
		{
			cl = &svs.clients[i];
			if( cl->state >= CS_CONNECTED )
			{
				if( cl->tvclient ) // exclude TV from the max players count
					continue;
				if( cl->edict->r.svflags & SVF_FAKECLIENT )
					bots++;
				players++;
			}
			maxclients++;
		}

		Q_snprintfz( version, sizeof( version ), "%i.%i.0.0", APP_VERSION_MAJOR, APP_VERSION_MINOR );

		SV_GetSteamTags( tags );
		if( tags[0] )
			flags |= 0x20;

		MSG_Init( &msg, msgbuf, sizeof( msgbuf ) );
		MSG_WriteByte( &msg, 'I' );
		MSG_WriteByte( &msg, APP_PROTOCOL_VERSION );
		MSG_WriteString( &msg, hostname );
		MSG_WriteString( &msg, sv.mapname );
		MSG_WriteString( &msg, gamedir );
		MSG_WriteString( &msg, gamename );
		MSG_WriteShort( &msg, 0 ); // app ID specified later
		MSG_WriteByte( &msg, min( players, 99 ) );
		MSG_WriteByte( &msg, min( maxclients, 99 ) );
		MSG_WriteByte( &msg, min( bots, 99 ) );
		MSG_WriteByte( &msg, ( dedicated && dedicated->integer ) ? 'd' : 'l' );
		MSG_WriteByte( &msg, STEAMQUERY_OS );
		MSG_WriteByte( &msg, Cvar_String( "password" )[0] ? 1 : 0 );
		MSG_WriteByte( &msg, 0 ); // VAC insecure
		MSG_WriteString( &msg, version );
		MSG_WriteByte( &msg, flags );
		// port
		MSG_WriteShort( &msg, sv_port->integer );
		// tags
		if( flags & 0x20 )
			MSG_WriteString( &msg, tags );
		// 64-bit game ID - needed to specify app ID
		MSG_WriteLong( &msg, APP_STEAMID & 0xffffff );
		MSG_WriteLong( &msg, 0 );
		Netchan_OutOfBand( socket, address, msg.cursize, msg.data );
		return true;
	}

	if( s[0] == 'U' )
	{
		// players
		msg_t msg;
		uint8_t msgbuf[MAX_STEAMQUERY_PACKETLEN - sizeof( int32_t )];
		int i, players = 0;
		client_t *cl;
		char name[MAX_NAME_BYTES];
		unsigned int time = Sys_Milliseconds();

		if( sv_showInfoQueries->integer )
			Com_Printf( "Steam Players Packet %s\n", NET_AddressToString( address ) );

		MSG_Init( &msg, msgbuf, sizeof( msgbuf ) );
		MSG_WriteByte( &msg, 'D' );
		MSG_WriteByte( &msg, 0 );

		for( i = 0; i < sv_maxclients->integer; i++ )
		{
			cl = &svs.clients[i];
			if( ( cl->state < CS_CONNECTED ) || cl->tvclient )
				continue;

			Q_strncpyz( name, COM_RemoveColorTokens( cl->name ), sizeof( name ) );
			if( ( msg.cursize + 10 + strlen( name ) ) > sizeof( msgbuf ) )
				break;

			MSG_WriteByte( &msg, i );
			MSG_WriteString( &msg, name );
			MSG_WriteLong( &msg, cl->edict->r.client->r.frags );
			MSG_WriteFloat( &msg, ( float )( time - cl->lastconnect ) * 0.001f );

			players++;
			if( players == 99 )
				break;
		}

		msgbuf[1] = players;
		Netchan_OutOfBand( socket, address, msg.cursize, msg.data );
		return true;
	}

	if( !strcmp( s, "s" ) )
	{
		// master server query, terminated by \n, followed by the challenge
		int i;
		bool fromMaster = false;
		int challenge;
		char gamedir[MAX_QPATH], basedir[MAX_QPATH], tags[MAX_STEAMQUERY_TAG_STRING];
		int players = 0, bots = 0, maxclients = 0;
		client_t *cl;
		char msg[MAX_STEAMQUERY_PACKETLEN];

		for( i = 0; i < MAX_MASTERS; i++ )
		{
			if( sv_masters[i].steam && NET_CompareAddress( address, &sv_masters[i].address ) )
			{
				fromMaster = true;
				break;
			}
		}
		if( !fromMaster )
			return true;

		if( sv_showInfoQueries->integer )
			Com_Printf( "Steam Master Server Info Packet %s\n", NET_AddressToString( address ) );

		challenge = MSG_ReadLong( inmsg );

		Q_strncpyz( gamedir, FS_GameDirectory(), sizeof( gamedir ) );
		Q_strncpyz( basedir, FS_BaseGameDirectory(), sizeof( basedir ) );
		SV_GetSteamTags( tags );

		for( i = 0; i < sv_maxclients->integer; i++ )
		{
			cl = &svs.clients[i];
			if( cl->state >= CS_CONNECTED )
			{
				if( cl->tvclient ) // exclude TV from the max players count
					continue;
				if( cl->edict->r.svflags & SVF_FAKECLIENT )
					bots++;
				players++;
			}
			maxclients++;
		}

		Q_snprintfz( msg, sizeof( msg ),
			"0\n\\protocol\\7\\challenge\\%i" // protocol must be 7 to match Source
			"\\players\\%i\\max\\%i\\bots\\%i"
			"\\gamedir\\%s\\map\\%s"
			"\\password\\%i\\os\\%c"
			"\\lan\\%i\\region\\255"
			"%s%s"
			"\\type\\%c\\secure\\0"
			"\\version\\%i.%i.0.0"
			"\\product\\%s\n",
			challenge,
			min( players, 99 ), min( maxclients, 99 ), min( bots, 99 ),
			gamedir, sv.mapname,
			Cvar_String( "password" )[0] ? 1 : 0, STEAMQUERY_OS,
			sv_public->integer ? 0 : 1,
			tags[0] ? "\\gametype\\" /* legacy - "gametype", not "tags" */ : "", tags,
			( dedicated && dedicated->integer ) ? 'd' : 'l',
			APP_VERSION_MAJOR, APP_VERSION_MINOR,
			basedir );
		NET_SendPacket( socket, ( const uint8_t * )msg, strlen( msg ), address );

		return true;
	}

	if( s[0] == 'O' )
	{
		// out of date message
		static bool printed = false;
		if( !printed )
		{
			int i;
			for( i = 0; i < MAX_MASTERS; i++ )
			{
				if( sv_masters[i].steam && NET_CompareAddress( address, &sv_masters[i].address ) )
				{
					Com_Printf( "Server is out of date and cannot be added to the Steam master servers.\n" );
					printed = true;
					return true;
				}
			}
		}
		return true;
	}
#endif

	return false;
}
コード例 #5
0
ファイル: cl_parse.c プロジェクト: Turupawn/DogeWarsow
/*
* CL_ParseServerData
*/
static void CL_ParseServerData( msg_t *msg )
{
	const char *str, *gamedir;
	int i, sv_bitflags, numpure;
	int http_portnum;

	Com_DPrintf( "Serverdata packet received.\n" );

	// wipe the client_state_t struct

	CL_ClearState();
	CL_SetClientState( CA_CONNECTED );

	// parse protocol version number
	i = MSG_ReadLong( msg );

	if( i != APP_PROTOCOL_VERSION )
		Com_Error( ERR_DROP, "Server returned version %i, not %i", i, APP_PROTOCOL_VERSION );

	cl.servercount = MSG_ReadLong( msg );
	cl.snapFrameTime = (unsigned int)MSG_ReadShort( msg );

	// set extrapolation time to half snapshot time
	Cvar_ForceSet( "cl_extrapolationTime", va( "%i", (unsigned int)( cl.snapFrameTime * 0.5 ) ) );
	cl_extrapolationTime->modified = qfalse;

	// base game directory
	str = MSG_ReadString( msg );
	if( !str || !str[0] )
		Com_Error( ERR_DROP, "Server sent an empty base game directory" );
	if( !COM_ValidateRelativeFilename( str ) || strchr( str, '/' ) )
		Com_Error( ERR_DROP, "Server sent an invalid base game directory: %s", str );
	if( strcmp( FS_BaseGameDirectory(), str ) )
	{
		Com_Error( ERR_DROP, "Server has different base game directory (%s) than the client (%s)", str,
			FS_BaseGameDirectory() );
	}

	// game directory
	str = MSG_ReadString( msg );
	if( !str || !str[0] )
		Com_Error( ERR_DROP, "Server sent an empty game directory" );
	if( !COM_ValidateRelativeFilename( str ) || strchr( str, '/' ) )
		Com_Error( ERR_DROP, "Server sent an invalid game directory: %s", str );
	gamedir = FS_GameDirectory();
	if( strcmp( str, gamedir ) )
	{
		// shutdown the cgame module first in case it is running for whatever reason
		// (happens on wswtv in lobby), otherwise precaches that are going to follow
		// will probably f**k up (like models trying to load before the world model)
		CL_GameModule_Shutdown();

		if( !FS_SetGameDirectory( str, qtrue ) )
			Com_Error( ERR_DROP, "Failed to load game directory set by server: %s", str );
		ML_Restart( qtrue );
	}

	// parse player entity number
	cl.playernum = MSG_ReadShort( msg );

	// get the full level name
	Q_strncpyz( cl.servermessage, MSG_ReadString( msg ), sizeof( cl.servermessage ) );

	sv_bitflags = MSG_ReadByte( msg );

	if( cls.demo.playing )
	{
		cls.reliable = ( sv_bitflags & SV_BITFLAGS_RELIABLE );
	}
	else
	{
		if( cls.reliable != ( ( sv_bitflags & SV_BITFLAGS_RELIABLE ) != 0 ) )
			Com_Error( ERR_DROP, "Server and client disagree about connection reliability" );
	}

	// builting HTTP server port
	if( cls.httpbaseurl ) {
		Mem_Free( cls.httpbaseurl );
		cls.httpbaseurl = NULL;
	}

	if( ( sv_bitflags & SV_BITFLAGS_HTTP ) != 0 ) {
		if( ( sv_bitflags & SV_BITFLAGS_HTTP_BASEURL ) != 0 ) {
			// read base upstream url
			cls.httpbaseurl = ZoneCopyString( MSG_ReadString( msg ) );
		}
		else {
			http_portnum = MSG_ReadShort( msg ) & 0xffff;
			cls.httpaddress = cls.serveraddress;
			if( cls.httpaddress.type == NA_IP6 ) {
				cls.httpaddress.address.ipv6.port = BigShort( http_portnum );
			} else {
				cls.httpaddress.address.ipv4.port = BigShort( http_portnum );
			}
			if( http_portnum ) {
				if( cls.httpaddress.type == NA_LOOPBACK ) {
					cls.httpbaseurl = ZoneCopyString( va( "http://localhost:%hu/", http_portnum ) );
				}
				else {
					cls.httpbaseurl = ZoneCopyString( va( "http://%s/", NET_AddressToString( &cls.httpaddress ) ) );
				}
			}
		}
	}

	// pure list

	// clean old, if necessary
	Com_FreePureList( &cls.purelist );

	// add new
	numpure = MSG_ReadShort( msg );
	while( numpure > 0 )
	{
		const char *pakname = MSG_ReadString( msg );
		const unsigned checksum = MSG_ReadLong( msg );

		Com_AddPakToPureList( &cls.purelist, pakname, checksum, NULL );

		numpure--;
	}

	//assert( numpure == 0 );

	// get the configstrings request
	CL_AddReliableCommand( va( "configstrings %i 0", cl.servercount ) );

	cls.sv_pure = ( sv_bitflags & SV_BITFLAGS_PURE ) != 0;
	cls.sv_tv = ( sv_bitflags & SV_BITFLAGS_TVSERVER ) != 0;

#ifdef PURE_CHEAT
	cls.sv_pure = qfalse;
#endif

	// separate the printfs so the server message can have a color
	Com_Printf( S_COLOR_WHITE "\n" "=====================================\n" );
	Com_Printf( S_COLOR_WHITE "%s\n\n", cl.servermessage );
}
コード例 #6
0
ファイル: cl_parse.c プロジェクト: Turupawn/DogeWarsow
/*
* CL_InitDownload_f
* 
* Hanldles server's initdownload message, starts web or server download if possible
*/
 static void CL_InitDownload_f( void )
{
	const char *filename;
	const char *url;
	int size, alloc_size;
	unsigned checksum;
	qboolean allow_localhttpdownload;
	download_list_t	*dl;
	// ignore download commands coming from demo files
	if( cls.demo.playing )		
		return;

	// read the data
	filename = Cmd_Argv( 1 );
	size = atoi( Cmd_Argv( 2 ) );
	checksum = strtoul( Cmd_Argv( 3 ), NULL, 10 );
	allow_localhttpdownload = ( atoi( Cmd_Argv( 4 ) ) != 0 ) && cls.httpbaseurl != NULL;
	url = Cmd_Argv( 5 );

	if( !cls.download.requestname )
	{
		Com_Printf( "Got init download message without request\n" );
		return;
	}

	if( cls.download.filenum || cls.download.web )
	{
		Com_Printf( "Got init download message while already downloading\n" );
		return;
	}

	if( size == -1 )
	{
		// means that download was refused
		Com_Printf( "Server refused download request: %s\n", url ); // if it's refused, url field holds the reason
		CL_DownloadDone();
		return;
	}

	if( size <= 0 )
	{
		Com_Printf( "Server gave invalid size, not downloading\n" );
		CL_DownloadDone();
		return;
	}

	if( checksum == 0 )
	{
		Com_Printf( "Server didn't provide checksum, not downloading\n" );
		CL_DownloadDone();
		return;
	}

	if( !COM_ValidateRelativeFilename( filename ) )
	{
		Com_Printf( "Not downloading, invalid filename: %s\n", filename );
		CL_DownloadDone();
		return;
	}

	if( FS_CheckPakExtension( filename ) && !cls.download.requestpak )
	{
		Com_Printf( "Got a pak file when requesting normal one, not downloading\n" );
		CL_DownloadDone();
		return;
	}

	if( !FS_CheckPakExtension( filename ) && cls.download.requestpak )
	{
		Com_Printf( "Got a non pak file when requesting pak, not downloading\n" );
		CL_DownloadDone();
		return;
	}

	if( !strchr( filename, '/' ) )
	{
		Com_Printf( "Refusing to download file with no gamedir: %s\n", filename );
		CL_DownloadDone();
		return;
	}

	// check that it is in game or basegame dir
	if( strlen( filename ) < strlen( FS_GameDirectory() )+1 ||
		strncmp( filename, FS_GameDirectory(), strlen( FS_GameDirectory() ) ) ||
		filename[strlen( FS_GameDirectory() )] != '/' )
	{
		if( strlen( filename ) < strlen( FS_BaseGameDirectory() )+1 ||
			strncmp( filename, FS_BaseGameDirectory(), strlen( FS_BaseGameDirectory() ) ) ||
			filename[strlen( FS_BaseGameDirectory() )] != '/' )
		{
			Com_Printf( "Can't download, invalid game directory: %s\n", filename );
			CL_DownloadDone();
			return;
		}
	}

	if( FS_CheckPakExtension( filename ) )
	{
		if( strchr( strchr( filename, '/' ) + 1, '/' ) )
		{
			Com_Printf( "Refusing to download pack file to subdirectory: %s\n", filename );
			CL_DownloadDone();
			return;
		}

		if( !Q_strnicmp( COM_FileBase( filename ), "modules", strlen( "modules" ) ) )
		{
			if( !CL_CanDownloadModules() )
			{
				CL_DownloadDone();
				return;
			}
		}

		if( FS_FOpenBaseFile( filename, NULL, FS_READ ) != -1 )
		{
			Com_Printf( "Can't download, file already exists: %s\n", filename );
			CL_DownloadDone();
			return;
		}
	}
	else
	{
		if( strcmp( cls.download.requestname, strchr( filename, '/' ) + 1 ) )
		{
			Com_Printf( "Can't download, got different file than requested: %s\n", filename );
			CL_DownloadDone();
			return;
		}
	}

	if( cls.download.requestnext )
	{
		dl = cls.download.list;
		while( dl != NULL )
		{
			if( !Q_stricmp( dl->filename, filename ) )
			{
				Com_Printf( "Skipping, already tried downloading: %s\n", filename );
				CL_DownloadDone();
				return;
			}
			dl = dl->next;
		}
	}

	cls.download.name = ZoneCopyString( filename );

	alloc_size = strlen( filename ) + strlen( ".tmp" ) + 1;
	cls.download.tempname = Mem_ZoneMalloc( alloc_size );
	Q_snprintfz( cls.download.tempname, alloc_size, "%s.tmp", filename );

	cls.download.web = qfalse;
	cls.download.cancelled = qfalse;
	cls.download.disconnect = qfalse;
	cls.download.size = size;
	cls.download.checksum = checksum;
	cls.download.percent = 0;
	cls.download.timeout = 0;
	cls.download.retries = 0;
	cls.download.timestart = Sys_Milliseconds();
	cls.download.offset = 0;
	cls.download.baseoffset = 0;
	cls.download.pending_reconnect = qfalse;

	Cvar_ForceSet( "cl_download_name", COM_FileBase( cls.download.name ) );
	Cvar_ForceSet( "cl_download_percent", "0" );

	if( cls.download.requestnext )
	{
		dl = Mem_ZoneMalloc( sizeof( download_list_t ) );
		dl->filename = ZoneCopyString( cls.download.name );
		dl->next = cls.download.list;
		cls.download.list = dl;
	}

	if( cl_downloads_from_web->integer && allow_localhttpdownload && url && url[0] != 0 ) {
		cls.download.web = qtrue;
		Com_Printf( "Web download: %s from %s%s\n", cls.download.tempname, cls.httpbaseurl, url );
	}
	else if( cl_downloads_from_web->integer && url && url[0] != 0 ) {
		cls.download.web = qtrue;
		Com_Printf( "Web download: %s from %s\n", cls.download.tempname, url );
	}
	else {
		Com_Printf( "Server download: %s\n", cls.download.tempname );
	}

	cls.download.baseoffset = cls.download.offset = FS_FOpenBaseFile( cls.download.tempname, &cls.download.filenum, FS_APPEND );
	if( !cls.download.filenum )
	{
		Com_Printf( "Can't download, couldn't open %s for writing\n", cls.download.tempname );

		Mem_ZoneFree( cls.download.name );
		cls.download.name = NULL;
		Mem_ZoneFree( cls.download.tempname );
		cls.download.tempname = NULL;

		cls.download.filenum = 0;
		cls.download.offset = 0;
		cls.download.size = 0;
		CL_DownloadDone();
		return;
	}

	if( cls.download.web ) {
		char *referer, *fullurl;
		const char *headers[] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL };

		alloc_size = strlen( APP_URI_SCHEME ) + strlen( NET_AddressToString( &cls.serveraddress ) ) + 1;
		referer = Mem_ZoneMalloc( alloc_size );
		Q_snprintfz( referer, alloc_size, APP_URI_SCHEME "%s", NET_AddressToString( &cls.serveraddress ) );
		Q_strlwr( referer );

		if( allow_localhttpdownload ) {
			alloc_size = strlen( cls.httpbaseurl ) + 1 + strlen( url ) + 1;
			fullurl = Mem_ZoneMalloc( alloc_size );
			Q_snprintfz( fullurl, alloc_size, "%s/%s", cls.httpbaseurl, url );
		}
		else {
			size_t url_len = strlen( url );
			alloc_size = url_len + 1 + strlen( filename ) * 3 + 1;
			fullurl = Mem_ZoneMalloc( alloc_size );
			Q_snprintfz( fullurl, alloc_size, "%s/", url );
			Q_urlencode_unsafechars( filename, fullurl + url_len + 1, alloc_size - url_len - 1 );
		}

		headers[0] = "Referer";
		headers[1] = referer;

		CL_AddSessionHttpRequestHeaders( fullurl, &headers[2] );

		CL_AsyncStreamRequest( fullurl, headers, cl_downloads_from_web_timeout->integer / 100, cls.download.offset, 
			CL_WebDownloadReadCb, CL_WebDownloadDoneCb, NULL, NULL, qfalse );

		Mem_ZoneFree( fullurl );
		Mem_ZoneFree( referer );
		return;
	}

	// have to use Sys_Milliseconds because cls.realtime might be old from Web_Get
	cls.download.timeout = Sys_Milliseconds() + 3000;
	cls.download.retries = 0;

	CL_AddReliableCommand( va( "nextdl \"%s\" %i", cls.download.name, cls.download.offset ) );
}
コード例 #7
0
/**
 * Responds to a Steam server query.
 *
 * @param s       query string
 * @param socket  response socket
 * @param address response address
 * @param inmsg   message for arguments
 * @return whether the request was handled as a Steam query
 */
bool TV_Downstream_SteamServerQuery( const char *s, const socket_t *socket, const netadr_t *address, msg_t *inmsg )
{
#if APP_STEAMID
	if( ( !tv_public->integer && !NET_IsLANAddress( address ) ) || ( tv_maxclients->integer == 1 ) )
		return false;

	if( !strcmp( s, "i" ) )
	{
		// ping
		const char pingResponse[] = "j00000000000000";
		Netchan_OutOfBand( socket, address, sizeof( pingResponse ), ( const uint8_t * )pingResponse );
		return true;
	}

	if( !strcmp( s, "TSource Engine Query" ) )
	{
		// server info
		char hostname[MAX_INFO_VALUE];
		char gamedir[MAX_QPATH];
		char version[32];
		int i, count = 0;
		msg_t msg;
		uint8_t msgbuf[MAX_STEAMQUERY_PACKETLEN - sizeof( int32_t )];

		Q_strncpyz( hostname, COM_RemoveColorTokens( tv_name->string ), sizeof( hostname ) );
		if( !hostname[0] )
			Q_strncpyz( hostname, tv_name->dvalue, sizeof( hostname ) );
		Q_strncpyz( gamedir, FS_GameDirectory(), sizeof( gamedir ) );

		for( i = 0; i < tv_maxclients->integer; i++ )
		{
			if( tvs.clients[i].state >= CS_CONNECTED )
			{
				count++;
				if( count == 99 )
					break;
			}
		}

		Q_snprintfz( version, sizeof( version ), "%i.%i.0.0", APP_VERSION_MAJOR, APP_VERSION_MINOR );

		MSG_Init( &msg, msgbuf, sizeof( msgbuf ) );
		MSG_WriteByte( &msg, 'I' );
		MSG_WriteByte( &msg, APP_PROTOCOL_VERSION );
		MSG_WriteString( &msg, hostname );
		MSG_WriteString( &msg, "" ); // no map
		MSG_WriteString( &msg, gamedir );
		MSG_WriteString( &msg, APPLICATION " TV" );
		MSG_WriteShort( &msg, 0 ); // app ID specified later
		MSG_WriteByte( &msg, count );
		MSG_WriteByte( &msg, min( tv_maxclients->integer, 99 ) );
		MSG_WriteByte( &msg, 0 ); // no bots
		MSG_WriteByte( &msg, 'p' );
		MSG_WriteByte( &msg, STEAMQUERY_OS );
		MSG_WriteByte( &msg, tv_password->string[0] ? 1 : 0 );
		MSG_WriteByte( &msg, 0 ); // VAC insecure
		MSG_WriteString( &msg, version );
		MSG_WriteByte( &msg, 0x40 | 0x1 ); // spectator data | game ID containing app ID
		// spectator data
		MSG_WriteShort( &msg, tv_port->integer );
		MSG_WriteString( &msg, hostname );
		// 64-bit game ID - needed to specify app ID
		MSG_WriteLong( &msg, APP_STEAMID & 0xffffff );
		MSG_WriteLong( &msg, 0 );
		Netchan_OutOfBand( socket, address, msg.cursize, msg.data );
		return true;
	}

	if( !strcmp( s, "s" ) )
	{
		// master server query, terminated by \n, followed by the challenge
		bool isSteamMaster = false;
		int challenge;
		char gamedir[MAX_QPATH], basedir[MAX_QPATH];
		int i, count = 0;
		char msg[MAX_STEAMQUERY_PACKETLEN];

		if( !TV_Downstream_IsMaster( address, &isSteamMaster ) || !isSteamMaster )
			return true;

		challenge = MSG_ReadLong( inmsg );

		Q_strncpyz( gamedir, FS_GameDirectory(), sizeof( gamedir ) );
		Q_strncpyz( basedir, FS_BaseGameDirectory(), sizeof( basedir ) );

		for( i = 0; i < tv_maxclients->integer; i++ )
		{
			if( tvs.clients[i].state >= CS_CONNECTED )
			{
				count++;
				if( count == 99 )
					break;
			}
		}

		Q_snprintfz( msg, sizeof( msg ),
			"0\n\\protocol\\7\\challenge\\%i" // protocol must be 7 to match Source
			"\\players\\%i\\max\\%i\\bots\\0"
			"\\gamedir\\%s"
			"\\password\\%i\\os\\%c"
			"\\lan\\%i\\region\\255"
			"\\type\\p\\secure\\0"
			"\\version\\%i.%i.0.0"
			"\\product\\%s\n",
			challenge, 
			count, min( tv_maxclients->integer, 99 ),
			gamedir,
			tv_password->string[0] ? 1 : 0, STEAMQUERY_OS,
			tv_public->integer ? 0 : 1,
			APP_VERSION_MAJOR, APP_VERSION_MINOR,
			basedir );
		NET_SendPacket( socket, ( const uint8_t * )msg, strlen( msg ), address );

		return true;
	}

	if( s[0] == 'O' )
	{
		// out of date message
		static bool printed = false;
		if( !printed )
		{
			bool isSteamMaster = false;
			if( TV_Downstream_IsMaster( address, &isSteamMaster ) && isSteamMaster )
			{
				Com_Printf( "Server is out of date and cannot be added to the Steam master servers.\n" );
				printed = true;
			}
		}
		return true;
	}
#endif

	return false;
}
コード例 #8
0
ファイル: snap_demos.c プロジェクト: Clever-Boy/qfusion
/*
* SNAP_BeginDemoRecording
*/
void SNAP_BeginDemoRecording( int demofile, unsigned int spawncount, unsigned int snapFrameTime, 
	const char *sv_name, unsigned int sv_bitflags, purelist_t *purelist, char *configstrings, 
	entity_state_t *baselines )
{
	unsigned int i;
	msg_t msg;
	uint8_t msg_buffer[MAX_MSGLEN];
	purelist_t *purefile;
	entity_state_t nullstate;
	entity_state_t *base;

	MSG_Init( &msg, msg_buffer, sizeof( msg_buffer ) );

	SNAP_DemoMetaDataMessage( &msg, "", 0 );

	SNAP_RecordDemoMetaDataMessage( demofile, &msg );

	// serverdata message
	MSG_WriteByte( &msg, svc_serverdata );
	MSG_WriteLong( &msg, APP_DEMO_PROTOCOL_VERSION );
	MSG_WriteLong( &msg, spawncount );
	MSG_WriteShort( &msg, (unsigned short)snapFrameTime );
	MSG_WriteString( &msg, FS_BaseGameDirectory() );
	MSG_WriteString( &msg, FS_GameDirectory() );
	MSG_WriteShort( &msg, -1 ); // playernum
	MSG_WriteString( &msg, sv_name ); // level name
	MSG_WriteByte( &msg, sv_bitflags & ~SV_BITFLAGS_HTTP ); // sv_bitflags

	// pure files
	i = Com_CountPureListFiles( purelist );
	if( i > (short)0x7fff )
		Com_Error( ERR_DROP, "Error: Too many pure files." );

	MSG_WriteShort( &msg, i );

	purefile = purelist;
	while( purefile )
	{
		MSG_WriteString( &msg, purefile->filename );
		MSG_WriteLong( &msg, purefile->checksum );
		purefile = purefile->next;

		DEMO_SAFEWRITE( demofile, &msg, false );
	}

	// config strings
	for( i = 0; i < MAX_CONFIGSTRINGS; i++ )
	{
		const char *configstring = configstrings + i * MAX_CONFIGSTRING_CHARS;
		if( configstring[0] )
		{
			MSG_WriteByte( &msg, svc_servercs );
			MSG_WriteString( &msg, va( "cs %i \"%s\"", i, configstring ) );

			DEMO_SAFEWRITE( demofile, &msg, false );
		}
	}

	// baselines
	memset( &nullstate, 0, sizeof( nullstate ) );

	for( i = 0; i < MAX_EDICTS; i++ )
	{
		base = &baselines[i];
		if( base->modelindex || base->sound || base->effects )
		{
			MSG_WriteByte( &msg, svc_spawnbaseline );
			MSG_WriteDeltaEntity( &nullstate, base, &msg, true, true );

			DEMO_SAFEWRITE( demofile, &msg, false );
		}
	}

	// client expects the server data to be in a separate packet
	DEMO_SAFEWRITE( demofile, &msg, true );

	MSG_WriteByte( &msg, svc_servercs );
	MSG_WriteString( &msg, "precache" );

	DEMO_SAFEWRITE( demofile, &msg, true );
}
コード例 #9
0
/*
* TV_Downstream_New_f
* 
* Sends the first message from the server to a connected client.
* This will be sent on the initial upstream and upon each server load.
*/
void TV_Downstream_New_f( client_t *client )
{
	int playernum, numpure;
	int tv_bitflags;
	purelist_t *iter;
	msg_t message;
	uint8_t messageData[MAX_MSGLEN];

	// if in CS_AWAITING we have sended the response packet the new once already,
	// but client might have not got it so we send it again
	if( client->state >= CS_SPAWNED )
	{
		Com_DPrintf( "New not valid -- already spawned\n" );
		return;
	}

	// relay is not ready yet
	if( client->relay && client->relay->state < CA_ACTIVE )
	{
		TV_Relay_DelayNew( client );
		return;
	}

	//
	// serverdata needs to go over for all types of servers
	// to make sure the protocol is right, and to set the gamedir
	//
	TV_Downstream_InitClientMessage( client, &message, messageData, sizeof( messageData ) );

	// send the serverdata
	MSG_WriteByte( &message, svc_serverdata );
	MSG_WriteLong( &message, APP_PROTOCOL_VERSION );
	if( !client->relay )
	{
		MSG_WriteLong( &message, tvs.lobby.spawncount );
		MSG_WriteShort( &message, tvs.lobby.snapFrameTime );
		MSG_WriteString( &message, FS_BaseGameDirectory() );
		MSG_WriteString( &message, FS_GameDirectory() );
	}
	else
	{
		MSG_WriteLong( &message, client->relay->servercount );
		MSG_WriteShort( &message, client->relay->snapFrameTime );
		MSG_WriteString( &message, client->relay->basegame );
		MSG_WriteString( &message, client->relay->game );
	}

	if( client->relay )
	{
		// we use our own playernum on the relay server
		MSG_WriteShort( &message, client->relay->playernum );
	}
	else
	{
		playernum = client - tvs.clients;
		MSG_WriteShort( &message, playernum );
	}

	// send full levelname
	if( !client->relay )
		MSG_WriteString( &message, tv_name->string );
	else
		MSG_WriteString( &message, client->relay->levelname );

	memset( &client->lastcmd, 0, sizeof( client->lastcmd ) );

	tv_bitflags = SV_BITFLAGS_TVSERVER;
	if( client->reliable )
		tv_bitflags |= SV_BITFLAGS_RELIABLE;

	MSG_WriteByte( &message, tv_bitflags ); // sv_bitflags

	// purelist
	if( !client->relay )
	{
		MSG_WriteShort( &message, 0 );
	}
	else
	{
		numpure = Com_CountPureListFiles( client->relay->purelist );

		MSG_WriteShort( &message, numpure );
		iter = client->relay->purelist;
		while( iter )
		{
			MSG_WriteString( &message, iter->filename );
			MSG_WriteLong( &message, iter->checksum );
			iter = iter->next;
		}
	}

	TV_Downstream_ClientResetCommandBuffers( client, true );

	TV_Downstream_SendMessageToClient( client, &message );

	Netchan_PushAllFragments( &client->netchan );

	// don't let it send reliable commands until we get the first configstring request
	client->state = CS_CONNECTING;
}