コード例 #1
0
ファイル: deck_con.cpp プロジェクト: OhnkytaBlabdey/ygopro
void DeckBuilder::StartFilter() {
	filter_type = mainGame->cbCardType->getSelected();
	filter_type2 = mainGame->cbCardType2->getItemData(mainGame->cbCardType2->getSelected());
	filter_lm = mainGame->cbLimit->getSelected();
	if(filter_type == 1) {
		filter_attrib = mainGame->cbAttribute->getItemData(mainGame->cbAttribute->getSelected());
		filter_race = mainGame->cbRace->getItemData(mainGame->cbRace->getSelected());
		filter_atk = parse_filter(mainGame->ebAttack->getText(), &filter_atktype);
		filter_def = parse_filter(mainGame->ebDefense->getText(), &filter_deftype);
		filter_lv = parse_filter(mainGame->ebStar->getText(), &filter_lvtype);
		filter_scl = parse_filter(mainGame->ebScale->getText(), &filter_scltype);
	}
	FilterCards();
}
コード例 #2
0
ファイル: deck_con.cpp プロジェクト: jiaoy06/ygopro
bool DeckBuilder::OnEvent(const irr::SEvent& event) {
    switch(event.EventType) {
    case irr::EET_GUI_EVENT: {
        s32 id = event.GUIEvent.Caller->getID();
        if(mainGame->wCategories->isVisible() && id != BUTTON_CATEGORY_OK)
            break;
        if(mainGame->wQuery->isVisible() && id != BUTTON_YES && id != BUTTON_NO)
            break;
        switch(event.GUIEvent.EventType) {
        case irr::gui::EGET_BUTTON_CLICKED: {
            switch(id) {
            case BUTTON_CLEAR_DECK: {
                mainGame->gMutex.Lock();
                mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)dataManager.GetSysString(1339));
                mainGame->PopupElement(mainGame->wQuery);
                mainGame->gMutex.Unlock();
                is_clearing = true;
                break;
            }
            case BUTTON_SORT_DECK: {
                std::sort(deckManager.current_deck.main.begin(), deckManager.current_deck.main.end(), ClientCard::deck_sort_lv);
                std::sort(deckManager.current_deck.extra.begin(), deckManager.current_deck.extra.end(), ClientCard::deck_sort_lv);
                std::sort(deckManager.current_deck.side.begin(), deckManager.current_deck.side.end(), ClientCard::deck_sort_lv);
                break;
            }
            case BUTTON_SHUFFLE_DECK: {
                std::random_shuffle(deckManager.current_deck.main.begin(), deckManager.current_deck.main.end());
                break;
            }
            case BUTTON_SAVE_DECK: {
                if(deckManager.SaveDeck(deckManager.current_deck, mainGame->cbDBDecks->getItem(mainGame->cbDBDecks->getSelected()))) {
                    mainGame->stACMessage->setText(dataManager.GetSysString(1335));
                    mainGame->PopupElement(mainGame->wACMessage, 20);
                }
                break;
            }
            case BUTTON_SAVE_DECK_AS: {
                const wchar_t* dname = mainGame->ebDeckname->getText();
                if(*dname == 0)
                    break;
                int sel = -1;
                for(size_t i = 0; i < mainGame->cbDBDecks->getItemCount(); ++i) {
                    if(!wcscmp(dname, mainGame->cbDBDecks->getItem(i))) {
                        sel = i;
                        break;
                    }
                }
                if(sel >= 0)
                    mainGame->cbDBDecks->setSelected(sel);
                else {
                    mainGame->cbDBDecks->addItem(dname);
                    mainGame->cbDBDecks->setSelected(mainGame->cbDBDecks->getItemCount() - 1);
                }
                if(deckManager.SaveDeck(deckManager.current_deck, dname)) {
                    mainGame->stACMessage->setText(dataManager.GetSysString(1335));
                    mainGame->PopupElement(mainGame->wACMessage, 20);
                }
                break;
            }
            case BUTTON_DELETE_DECK: {
                int sel = mainGame->cbDBDecks->getSelected();
                if(sel == -1)
                    break;
                mainGame->gMutex.Lock();
                wchar_t textBuffer[256];
                myswprintf(textBuffer, L"%ls\n%ls", mainGame->cbDBDecks->getItem(sel), dataManager.GetSysString(1337));
                mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)textBuffer);
                mainGame->PopupElement(mainGame->wQuery);
                mainGame->gMutex.Unlock();
                is_deleting = true;
                break;
            }
            case BUTTON_LEAVE_GAME: {
                mainGame->is_building = false;
                mainGame->wDeckEdit->setVisible(false);
                mainGame->wCategories->setVisible(false);
                mainGame->wFilter->setVisible(false);
                mainGame->wSort->setVisible(false);
                mainGame->wCardImg->setVisible(false);
                mainGame->wInfos->setVisible(false);
                mainGame->btnLeaveGame->setVisible(false);
                mainGame->PopupElement(mainGame->wMainMenu);
                mainGame->device->setEventReceiver(&mainGame->menuHandler);
                mainGame->wACMessage->setVisible(false);
                imageManager.ClearTexture();
                mainGame->scrFilter->setVisible(false);
                if(mainGame->cbDBDecks->getSelected() != -1) {
                    BufferIO::CopyWStr(mainGame->cbDBDecks->getItem(mainGame->cbDBDecks->getSelected()), mainGame->gameConf.lastdeck, 64);
                }
                if(exit_on_return)
                    mainGame->device->closeDevice();
                break;
            }
            case BUTTON_EFFECT_FILTER: {
                mainGame->PopupElement(mainGame->wCategories);
                break;
            }
            case BUTTON_START_FILTER: {
                filter_type = mainGame->cbCardType->getSelected();
                filter_type2 = mainGame->cbCardType2->getItemData(mainGame->cbCardType2->getSelected());
                filter_lm = mainGame->cbLimit->getSelected();
                if(filter_type == 1) {
                    filter_attrib = mainGame->cbAttribute->getItemData(mainGame->cbAttribute->getSelected());
                    filter_race = mainGame->cbRace->getItemData(mainGame->cbRace->getSelected());
                    filter_atk = parse_filter(mainGame->ebAttack->getText(), &filter_atktype);
                    filter_def = parse_filter(mainGame->ebDefense->getText(), &filter_deftype);
                    filter_lv = parse_filter(mainGame->ebStar->getText(), &filter_lvtype);
                    filter_scl = parse_filter(mainGame->ebScale->getText(), &filter_scltype);
                }
                FilterCards();
                if(!mainGame->gameConf.separate_clear_button)
                    ClearFilter();
                break;
            }
            case BUTTON_CLEAR_FILTER: {
                ClearSearch();
                break;
            }
            case BUTTON_CATEGORY_OK: {
                filter_effect = 0;
                long long filter = 0x1;
                for(int i = 0; i < 32; ++i, filter <<= 1)
                    if(mainGame->chkCategory[i]->isChecked())
                        filter_effect |= filter;
                mainGame->HideElement(mainGame->wCategories);
                break;
            }
            case BUTTON_SIDE_OK: {
                if(deckManager.current_deck.main.size() != pre_mainc || deckManager.current_deck.extra.size() != pre_extrac
                        || deckManager.current_deck.side.size() != pre_sidec) {
                    mainGame->env->addMessageBox(L"", dataManager.GetSysString(1410));
                    break;
                }
                char deckbuf[1024];
                char* pdeck = deckbuf;
                BufferIO::WriteInt32(pdeck, deckManager.current_deck.main.size() + deckManager.current_deck.extra.size());
                BufferIO::WriteInt32(pdeck, deckManager.current_deck.side.size());
                for(size_t i = 0; i < deckManager.current_deck.main.size(); ++i)
                    BufferIO::WriteInt32(pdeck, deckManager.current_deck.main[i]->first);
                for(size_t i = 0; i < deckManager.current_deck.extra.size(); ++i)
                    BufferIO::WriteInt32(pdeck, deckManager.current_deck.extra[i]->first);
                for(size_t i = 0; i < deckManager.current_deck.side.size(); ++i)
                    BufferIO::WriteInt32(pdeck, deckManager.current_deck.side[i]->first);
                DuelClient::SendBufferToServer(CTOS_UPDATE_DECK, deckbuf, pdeck - deckbuf);
                break;
            }
            case BUTTON_YES: {
                mainGame->HideElement(mainGame->wQuery);
                if(!mainGame->is_building || mainGame->is_siding)
                    break;
                if(is_clearing) {
                    deckManager.current_deck.main.clear();
                    deckManager.current_deck.extra.clear();
                    deckManager.current_deck.side.clear();
                } else if(is_deleting) {
                    int sel = mainGame->cbDBDecks->getSelected();
                    if (deckManager.DeleteDeck(deckManager.current_deck, mainGame->cbDBDecks->getItem(sel))) {
                        mainGame->cbDBDecks->removeItem(sel);
                        int count = mainGame->cbDBDecks->getItemCount();
                        if (sel >= count)
                            sel = count - 1;
                        mainGame->cbDBDecks->setSelected(sel);
                        if (sel != -1)
                            deckManager.LoadDeck(mainGame->cbDBDecks->getItem(sel));
                        mainGame->stACMessage->setText(dataManager.GetSysString(1338));
                        mainGame->PopupElement(mainGame->wACMessage, 20);
                    }
                }
                is_clearing = false;
                is_deleting = false;
                break;
            }
            case BUTTON_NO: {
                mainGame->HideElement(mainGame->wQuery);
                is_deleting = false;
                is_clearing = false;
                break;
            }
            }
            break;
        }
        case irr::gui::EGET_SCROLL_BAR_CHANGED: {
            switch(id) {
            case SCROLL_CARDTEXT: {
                u32 pos = mainGame->scrCardText->getPos();
                mainGame->SetStaticText(mainGame->stText, mainGame->stText->getRelativePosition().getWidth()-25, mainGame->textFont, mainGame->showingtext, pos);
                break;
            }
            break;
            }
        }
        case irr::gui::EGET_EDITBOX_ENTER: {
            switch(id) {
            case EDITBOX_KEYWORD: {
                irr::SEvent me;
                me.EventType = irr::EET_GUI_EVENT;
                me.GUIEvent.EventType = irr::gui::EGET_BUTTON_CLICKED;
                me.GUIEvent.Caller = mainGame->btnStartFilter;
                me.GUIEvent.Element = mainGame->btnStartFilter;
                mainGame->device->postEventFromUser(me);
                break;
            }
            }
            break;
        }
        case irr::gui::EGET_COMBO_BOX_CHANGED: {
            switch(id) {
            case COMBOBOX_DBLFLIST: {
                filterList = deckManager._lfList[mainGame->cbDBLFList->getSelected()].content;
                break;
            }
            case COMBOBOX_DBDECKS: {
                deckManager.LoadDeck(mainGame->cbDBDecks->getItem(mainGame->cbDBDecks->getSelected()));
                break;
            }
            case COMBOBOX_MAINTYPE: {
                mainGame->cbCardType2->setSelected(0);
                mainGame->cbAttribute->setSelected(0);
                mainGame->cbRace->setSelected(0);
                mainGame->ebAttack->setText(L"");
                mainGame->ebDefense->setText(L"");
                mainGame->ebStar->setText(L"");
                mainGame->ebScale->setText(L"");
                switch(mainGame->cbCardType->getSelected()) {
                case 0: {
                    mainGame->cbCardType2->setEnabled(false);
                    mainGame->cbCardType2->setSelected(0);
                    mainGame->cbRace->setEnabled(false);
                    mainGame->cbAttribute->setEnabled(false);
                    mainGame->ebAttack->setEnabled(false);
                    mainGame->ebDefense->setEnabled(false);
                    mainGame->ebStar->setEnabled(false);
                    mainGame->ebScale->setEnabled(false);
                    break;
                }
                case 1: {
                    wchar_t normaltuner[32];
                    wchar_t normalpen[32];
                    wchar_t syntuner[32];
                    mainGame->cbCardType2->setEnabled(true);
                    mainGame->cbRace->setEnabled(true);
                    mainGame->cbAttribute->setEnabled(true);
                    mainGame->ebAttack->setEnabled(true);
                    mainGame->ebDefense->setEnabled(true);
                    mainGame->ebStar->setEnabled(true);
                    mainGame->ebScale->setEnabled(true);
                    mainGame->cbCardType2->clear();
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1080), 0);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1054), TYPE_MONSTER + TYPE_NORMAL);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1055), TYPE_MONSTER + TYPE_EFFECT);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1056), TYPE_MONSTER + TYPE_FUSION);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1057), TYPE_MONSTER + TYPE_RITUAL);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1063), TYPE_MONSTER + TYPE_SYNCHRO);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1073), TYPE_MONSTER + TYPE_XYZ);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1074), TYPE_MONSTER + TYPE_PENDULUM);
                    myswprintf(normaltuner, L"%ls|%ls", dataManager.GetSysString(1054), dataManager.GetSysString(1062));
                    mainGame->cbCardType2->addItem(normaltuner, TYPE_MONSTER + TYPE_NORMAL + TYPE_TUNER);
                    myswprintf(normalpen, L"%ls|%ls", dataManager.GetSysString(1054), dataManager.GetSysString(1074));
                    mainGame->cbCardType2->addItem(normalpen, TYPE_MONSTER + TYPE_NORMAL + TYPE_PENDULUM);
                    myswprintf(syntuner, L"%ls|%ls", dataManager.GetSysString(1063), dataManager.GetSysString(1062));
                    mainGame->cbCardType2->addItem(syntuner, TYPE_MONSTER + TYPE_SYNCHRO + TYPE_TUNER);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1062), TYPE_MONSTER + TYPE_TUNER);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1061), TYPE_MONSTER + TYPE_DUAL);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1060), TYPE_MONSTER + TYPE_UNION);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1059), TYPE_MONSTER + TYPE_SPIRIT);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1071), TYPE_MONSTER + TYPE_FLIP);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1072), TYPE_MONSTER + TYPE_TOON);
                    break;
                }
                case 2: {
                    mainGame->cbCardType2->setEnabled(true);
                    mainGame->cbRace->setEnabled(false);
                    mainGame->cbAttribute->setEnabled(false);
                    mainGame->ebAttack->setEnabled(false);
                    mainGame->ebDefense->setEnabled(false);
                    mainGame->ebStar->setEnabled(false);
                    mainGame->ebScale->setEnabled(false);
                    mainGame->cbCardType2->clear();
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1080), 0);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1054), TYPE_SPELL);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1066), TYPE_SPELL + TYPE_QUICKPLAY);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1067), TYPE_SPELL + TYPE_CONTINUOUS);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1057), TYPE_SPELL + TYPE_RITUAL);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1068), TYPE_SPELL + TYPE_EQUIP);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1069), TYPE_SPELL + TYPE_FIELD);
                    break;
                }
                case 3: {
                    mainGame->cbCardType2->setEnabled(true);
                    mainGame->cbRace->setEnabled(false);
                    mainGame->cbAttribute->setEnabled(false);
                    mainGame->ebAttack->setEnabled(false);
                    mainGame->ebDefense->setEnabled(false);
                    mainGame->ebStar->setEnabled(false);
                    mainGame->ebScale->setEnabled(false);
                    mainGame->cbCardType2->clear();
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1080), 0);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1054), TYPE_TRAP);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1067), TYPE_TRAP + TYPE_CONTINUOUS);
                    mainGame->cbCardType2->addItem(dataManager.GetSysString(1070), TYPE_TRAP + TYPE_COUNTER);
                    break;
                }
                }
                break;
            }
            case COMBOBOX_SORTTYPE: {
                SortList();
                mainGame->env->setFocus(0);
                break;
            }
            }
        }
        default:
            break;
        }
        break;
    }
    case irr::EET_MOUSE_INPUT_EVENT: {
        switch(event.MouseInput.Event) {
        case irr::EMIE_LMOUSE_PRESSED_DOWN: {
            irr::core::position2di mouse_pos(event.MouseInput.X, event.MouseInput.Y);
            irr::gui::IGUIElement* root = mainGame->env->getRootGUIElement();
            if(root->getElementFromPoint(mouse_pos) != root)
                break;
            if(mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
                break;
            if(hovered_pos == 0 || hovered_seq == -1)
                break;
            click_pos = hovered_pos;
            dragx = event.MouseInput.X;
            dragy = event.MouseInput.Y;
            draging_pointer = dataManager.GetCodePointer(hovered_code);
            if(draging_pointer == dataManager._datas.end())
                break;
            unsigned int limitcode = draging_pointer->second.alias ? draging_pointer->second.alias : draging_pointer->first;
            if(hovered_pos == 4) {
                int limit = 3;
                if(filterList->count(limitcode))
                    limit = (*filterList)[limitcode];
                for(size_t i = 0; i < deckManager.current_deck.main.size(); ++i)
                    if(deckManager.current_deck.main[i]->first == limitcode
                            || deckManager.current_deck.main[i]->second.alias == limitcode)
                        limit--;
                for(size_t i = 0; i < deckManager.current_deck.extra.size(); ++i)
                    if(deckManager.current_deck.extra[i]->first == limitcode
                            || deckManager.current_deck.extra[i]->second.alias == limitcode)
                        limit--;
                for(size_t i = 0; i < deckManager.current_deck.side.size(); ++i)
                    if(deckManager.current_deck.side[i]->first == limitcode
                            || deckManager.current_deck.side[i]->second.alias == limitcode)
                        limit--;
                if(limit <= 0)
                    break;
            }
            if(hovered_pos == 1)
                deckManager.current_deck.main.erase(deckManager.current_deck.main.begin() + hovered_seq);
            else if(hovered_pos == 2)
                deckManager.current_deck.extra.erase(deckManager.current_deck.extra.begin() + hovered_seq);
            else if(hovered_pos == 3)
                deckManager.current_deck.side.erase(deckManager.current_deck.side.begin() + hovered_seq);
            is_draging = true;
            break;
        }
        case irr::EMIE_LMOUSE_LEFT_UP: {
            if(!is_draging)
                break;
            if(!mainGame->is_siding) {
                if((hovered_pos == 1 && (draging_pointer->second.type & 0x802040)) || (hovered_pos == 2 && !(draging_pointer->second.type & 0x802040)))
                    hovered_pos = 0;
                if((hovered_pos == 1 || (hovered_pos == 0 && click_pos == 1)) && deckManager.current_deck.main.size() < 60) {
                    if(hovered_seq == -1)
                        deckManager.current_deck.main.push_back(draging_pointer);
                    else if(hovered_seq < (int)deckManager.current_deck.main.size() && hovered_pos)
                        deckManager.current_deck.main.insert(deckManager.current_deck.main.begin() + hovered_seq, draging_pointer);
                    else deckManager.current_deck.main.push_back(draging_pointer);
                    is_draging = false;
                } else if((hovered_pos == 2 || (hovered_pos == 0 && click_pos == 2)) && deckManager.current_deck.extra.size() < 15) {
                    if(hovered_seq == -1)
                        deckManager.current_deck.extra.push_back(draging_pointer);
                    else if(hovered_seq < (int)deckManager.current_deck.extra.size() && hovered_pos)
                        deckManager.current_deck.extra.insert(deckManager.current_deck.extra.begin() + hovered_seq, draging_pointer);
                    else deckManager.current_deck.extra.push_back(draging_pointer);
                    is_draging = false;
                } else if((hovered_pos == 3 || (hovered_pos == 0 && click_pos == 3)) && deckManager.current_deck.side.size() < 15) {
                    if(hovered_seq == -1)
                        deckManager.current_deck.side.push_back(draging_pointer);
                    else if(hovered_seq < (int)deckManager.current_deck.side.size() && hovered_pos)
                        deckManager.current_deck.side.insert(deckManager.current_deck.side.begin() + hovered_seq, draging_pointer);
                    else deckManager.current_deck.side.push_back(draging_pointer);
                    is_draging = false;
                } else if (hovered_pos == 4)
                    is_draging = false;
            } else {
                if((hovered_pos == 1 && (draging_pointer->second.type & 0x802040)) || (hovered_pos == 2 && !(draging_pointer->second.type & 0x802040)) || hovered_pos == 4)
                    hovered_pos = 0;
                if((hovered_pos == 1 || (hovered_pos == 0 && click_pos == 1)) && deckManager.current_deck.main.size() < 65) {
                    if(hovered_seq == -1)
                        deckManager.current_deck.main.push_back(draging_pointer);
                    else if(hovered_seq < (int)deckManager.current_deck.main.size() && hovered_pos)
                        deckManager.current_deck.main.insert(deckManager.current_deck.main.begin() + hovered_seq, draging_pointer);
                    else deckManager.current_deck.main.push_back(draging_pointer);
                    is_draging = false;
                } else if((hovered_pos == 2 || (hovered_pos == 0 && click_pos == 2)) && deckManager.current_deck.extra.size() < 20) {
                    if(hovered_seq == -1)
                        deckManager.current_deck.extra.push_back(draging_pointer);
                    else if(hovered_seq < (int)deckManager.current_deck.extra.size() && hovered_pos)
                        deckManager.current_deck.extra.insert(deckManager.current_deck.extra.begin() + hovered_seq, draging_pointer);
                    else deckManager.current_deck.extra.push_back(draging_pointer);
                    is_draging = false;
                } else if((hovered_pos == 3 || (hovered_pos == 0 && click_pos == 3)) && deckManager.current_deck.side.size() < 20) {
                    if(hovered_seq == -1)
                        deckManager.current_deck.side.push_back(draging_pointer);
                    else if(hovered_seq < (int)deckManager.current_deck.side.size() && hovered_pos)
                        deckManager.current_deck.side.insert(deckManager.current_deck.side.begin() + hovered_seq, draging_pointer);
                    else deckManager.current_deck.side.push_back(draging_pointer);
                    is_draging = false;
                }
            }
            if(is_draging) {
                if(click_pos == 1)
                    deckManager.current_deck.main.push_back(draging_pointer);
                else if(click_pos == 2)
                    deckManager.current_deck.extra.push_back(draging_pointer);
                else if(click_pos == 3)
                    deckManager.current_deck.side.push_back(draging_pointer);
            }
            is_draging = false;
            break;
        }
        case irr::EMIE_RMOUSE_LEFT_UP: {
            if(mainGame->is_siding) {
                if(is_draging)
                    break;
                if(hovered_pos == 0 || hovered_seq == -1)
                    break;
                draging_pointer = dataManager.GetCodePointer(hovered_code);
                if(draging_pointer == dataManager._datas.end())
                    break;
                if(hovered_pos == 1) {
                    if(deckManager.current_deck.side.size() < 20) {
                        deckManager.current_deck.main.erase(deckManager.current_deck.main.begin() + hovered_seq);
                        deckManager.current_deck.side.push_back(draging_pointer);
                    }
                } else if(hovered_pos == 2) {
                    if(deckManager.current_deck.side.size() < 20) {
                        deckManager.current_deck.extra.erase(deckManager.current_deck.extra.begin() + hovered_seq);
                        deckManager.current_deck.side.push_back(draging_pointer);
                    }
                } else {
                    if((draging_pointer->second.type & 0x802040) && deckManager.current_deck.extra.size() < 20) {
                        deckManager.current_deck.side.erase(deckManager.current_deck.side.begin() + hovered_seq);
                        deckManager.current_deck.extra.push_back(draging_pointer);
                    }
                    if(!(draging_pointer->second.type & 0x802040) && deckManager.current_deck.main.size() < 64) {
                        deckManager.current_deck.side.erase(deckManager.current_deck.side.begin() + hovered_seq);
                        deckManager.current_deck.main.push_back(draging_pointer);
                    }
                }
                break;
            }
            if(mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
                break;
            if(hovered_pos == 0 || hovered_seq == -1)
                break;
            if(!is_draging) {
                draging_pointer = dataManager.GetCodePointer(hovered_code);
                if(draging_pointer == dataManager._datas.end())
                    break;
            }
            if(hovered_pos == 1) {
                if(!is_draging)
                    deckManager.current_deck.main.erase(deckManager.current_deck.main.begin() + hovered_seq);
                else if(deckManager.current_deck.side.size() < 15) {
                    deckManager.current_deck.side.push_back(draging_pointer);
                    is_draging = false;
                }
            } else if(hovered_pos == 2) {
                if(!is_draging)
                    deckManager.current_deck.extra.erase(deckManager.current_deck.extra.begin() + hovered_seq);
                else if(deckManager.current_deck.side.size() < 15) {
                    deckManager.current_deck.side.push_back(draging_pointer);
                    is_draging = false;
                }
            } else if(hovered_pos == 3) {
                if(!is_draging)
                    deckManager.current_deck.side.erase(deckManager.current_deck.side.begin() + hovered_seq);
                else {
                    if((draging_pointer->second.type & 0x802040) && deckManager.current_deck.extra.size() < 15) {
                        deckManager.current_deck.extra.push_back(draging_pointer);
                        is_draging = false;
                    } else if(!(draging_pointer->second.type & 0x802040) && deckManager.current_deck.main.size() < 60) {
                        deckManager.current_deck.main.push_back(draging_pointer);
                        is_draging = false;
                    }
                }
            } else {
                if(is_draging) {
                    if(deckManager.current_deck.side.size() < 15) {
                        deckManager.current_deck.side.push_back(draging_pointer);
                        is_draging = false;
                    }
                } else {
                    unsigned int limitcode = draging_pointer->second.alias ? draging_pointer->second.alias : draging_pointer->first;
                    int limit = 3;
                    if(filterList->count(limitcode))
                        limit = (*filterList)[limitcode];
                    for(size_t i = 0; i < deckManager.current_deck.main.size(); ++i)
                        if(deckManager.current_deck.main[i]->first == limitcode
                                || deckManager.current_deck.main[i]->second.alias == limitcode)
                            limit--;
                    for(size_t i = 0; i < deckManager.current_deck.extra.size(); ++i)
                        if(deckManager.current_deck.extra[i]->first == limitcode
                                || deckManager.current_deck.extra[i]->second.alias == limitcode)
                            limit--;
                    for(size_t i = 0; i < deckManager.current_deck.side.size(); ++i)
                        if(deckManager.current_deck.side[i]->first == limitcode
                                || deckManager.current_deck.side[i]->second.alias == limitcode)
                            limit--;
                    if(limit <= 0)
                        break;
                    if((draging_pointer->second.type & 0x802040) && deckManager.current_deck.extra.size() < 15) {
                        deckManager.current_deck.extra.push_back(draging_pointer);
                    } else if(!(draging_pointer->second.type & 0x802040) && deckManager.current_deck.main.size() < 60) {
                        deckManager.current_deck.main.push_back(draging_pointer);
                    } else if (deckManager.current_deck.side.size() < 15) {
                        deckManager.current_deck.side.push_back(draging_pointer);
                    }
                }
            }
            break;
        }
        case irr::EMIE_MMOUSE_LEFT_UP: {
            if (mainGame->is_siding)
                break;
            if (mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
                break;
            if (hovered_pos == 0 || hovered_seq == -1)
                break;
            if (is_draging)
                break;
            draging_pointer = dataManager.GetCodePointer(hovered_code);
            unsigned int limitcode = draging_pointer->second.alias ? draging_pointer->second.alias : draging_pointer->first;
            int limit = 3;
            if (filterList->count(limitcode))
                limit = (*filterList)[limitcode];
            for (size_t i = 0; i < deckManager.current_deck.main.size(); ++i)
                if (deckManager.current_deck.main[i]->first == limitcode
                        || deckManager.current_deck.main[i]->second.alias == limitcode)
                    limit--;
            for (size_t i = 0; i < deckManager.current_deck.extra.size(); ++i)
                if (deckManager.current_deck.extra[i]->first == limitcode
                        || deckManager.current_deck.extra[i]->second.alias == limitcode)
                    limit--;
            for (size_t i = 0; i < deckManager.current_deck.side.size(); ++i)
                if (deckManager.current_deck.side[i]->first == limitcode
                        || deckManager.current_deck.side[i]->second.alias == limitcode)
                    limit--;
            if (limit <= 0)
                break;
            if (hovered_pos == 1) {
                if (deckManager.current_deck.main.size() < 60)
                    deckManager.current_deck.main.push_back(draging_pointer);
                else if (deckManager.current_deck.side.size() < 15)
                    deckManager.current_deck.side.push_back(draging_pointer);
            } else if (hovered_pos == 2) {
                if (deckManager.current_deck.extra.size() < 15)
                    deckManager.current_deck.extra.push_back(draging_pointer);
                else if (deckManager.current_deck.side.size() < 15)
                    deckManager.current_deck.side.push_back(draging_pointer);
            } else if (hovered_pos == 3) {
                if (deckManager.current_deck.side.size() < 15)
                    deckManager.current_deck.side.push_back(draging_pointer);
                else {
                    if ((draging_pointer->second.type & 0x802040) && deckManager.current_deck.extra.size() < 15)
                        deckManager.current_deck.extra.push_back(draging_pointer);
                    else if (!(draging_pointer->second.type & 0x802040) && deckManager.current_deck.main.size() < 60)
                        deckManager.current_deck.main.push_back(draging_pointer);
                }
            } else {
                if ((draging_pointer->second.type & 0x802040) && deckManager.current_deck.extra.size() < 15)
                    deckManager.current_deck.extra.push_back(draging_pointer);
                else if (!(draging_pointer->second.type & 0x802040) && deckManager.current_deck.main.size() < 60)
                    deckManager.current_deck.main.push_back(draging_pointer);
                else if (deckManager.current_deck.side.size() < 15)
                    deckManager.current_deck.side.push_back(draging_pointer);
            }
            break;
        }
        case irr::EMIE_MOUSE_MOVED: {
            int x = event.MouseInput.X;
            int y = event.MouseInput.Y;
            irr::core::position2di mouse_pos(x, y);
            irr::gui::IGUIElement* root = mainGame->env->getRootGUIElement();
            if(root->getElementFromPoint(mouse_pos) != root)
                break;
            int pre_code = hovered_code;
            if(x >= 314 && x <= 794 && y >= 164 && y <= 435) {
                int lx = 10, px, py = (y - 164) / 68;
                hovered_pos = 1;
                if(deckManager.current_deck.main.size() > 40)
                    lx = (deckManager.current_deck.main.size() - 41) / 4 + 11;
                if(x >= 750)
                    px = lx - 1;
                else px = (x - 314) * (lx - 1) / 436;
                if(py*lx + px >= (int)deckManager.current_deck.main.size()) {
                    hovered_seq = -1;
                    hovered_code = 0;
                } else {
                    hovered_seq = py * lx + px;
                    hovered_code = deckManager.current_deck.main[hovered_seq]->first;
                }
            } else if(x >= 314 && x <= 794 && y >= 466 && y <= 530) {
                int lx = deckManager.current_deck.extra.size();
                hovered_pos = 2;
                if(lx < 10)
                    lx = 10;
                if(x >= 750)
                    hovered_seq = lx - 1;
                else hovered_seq = (x - 314) * (lx - 1) / 436;
                if(hovered_seq >= (int)deckManager.current_deck.extra.size()) {
                    hovered_seq = -1;
                    hovered_code = 0;
                } else {
                    hovered_code = deckManager.current_deck.extra[hovered_seq]->first;
                }
            } else if (x >= 314 && x <= 794 && y >= 564 && y <= 628) {
                int lx = deckManager.current_deck.side.size();
                hovered_pos = 3;
                if(lx < 10)
                    lx = 10;
                if(x >= 750)
                    hovered_seq = lx - 1;
                else hovered_seq = (x - 314) * (lx - 1) / 436;
                if(hovered_seq >= (int)deckManager.current_deck.side.size()) {
                    hovered_seq = -1;
                    hovered_code = 0;
                } else {
                    hovered_code = deckManager.current_deck.side[hovered_seq]->first;
                }
            } else if(x >= 810 && x <= 995 && y >= 165 && y <= 626) {
                hovered_pos = 4;
                hovered_seq = (y - 165) / 66;
                if(mainGame->scrFilter->getPos() + hovered_seq >= (int)results.size()) {
                    hovered_seq = -1;
                    hovered_code = 0;
                } else {
                    hovered_code = results[mainGame->scrFilter->getPos() + hovered_seq]->first;
                }
            } else {
                hovered_pos = 0;
                hovered_code = 0;
            }
            if(is_draging) {
                dragx = x;
                dragy = y;
            }
            if(!is_draging && pre_code != hovered_code) {
                if(hovered_code) {
                    mainGame->ShowCardInfo(hovered_code);
                }
                if(pre_code)
                    imageManager.RemoveTexture(pre_code);
            }
            break;
        }
        case irr::EMIE_MOUSE_WHEEL: {
            if(!mainGame->scrFilter->isVisible())
                break;
            if(event.MouseInput.Wheel < 0) {
                if(mainGame->scrFilter->getPos() < mainGame->scrFilter->getMax())
                    mainGame->scrFilter->setPos(mainGame->scrFilter->getPos() + 1);
            } else {
                if(mainGame->scrFilter->getPos() > 0)
                    mainGame->scrFilter->setPos(mainGame->scrFilter->getPos() - 1);
            }
            SEvent e = event;
            e.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
            mainGame->device->postEventFromUser(e);
            break;
        }
        default:
            break;
        }
        break;
    }
    case irr::EET_KEY_INPUT_EVENT: {
        switch(event.KeyInput.Key) {
        case irr::KEY_KEY_R: {
            if(!event.KeyInput.PressedDown && !mainGame->HasFocus(EGUIET_EDIT_BOX))
                mainGame->textFont->setTransparency(true);
            break;
        }
        case irr::KEY_ESCAPE: {
            if(!mainGame->HasFocus(EGUIET_EDIT_BOX))
                mainGame->device->minimizeWindow();
            break;
        }
        default:
            break;
        }
        break;
    }
    default:
        break;
    }
    return false;
}