コード例 #1
0
/*
============
idAASLocal::ShowNearestInsideArea
============
*/
void idAASLocal::ShowNearestInsideArea( const idVec3 &origin ) const {
	int areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), AAS_AREA_REACHABLE_WALK, TravelFlagInvalidForTeam() );

	idAASCallback_FindFlaggedArea findInside( AAS_AREA_OUTSIDE, false );
	idAASGoal goal;
	if ( FindNearestGoal( goal, areaNum, origin, TravelFlagForTeam(), findInside ) ) {
		DrawArea( goal.areaNum );
		ShowWalkPath( areaNum, origin, goal.areaNum, goal.origin, TravelFlagForTeam(), TravelFlagWalkForTeam() );
		DrawCone( goal.origin, idVec3( 0, 0, 1 ), 16.0f, colorWhite );
	}
}
コード例 #2
0
/*
============
idAASLocal::ShowNearestCoverArea
============
*/
void idAASLocal::ShowNearestCoverArea( const idVec3 &origin, int targetAreaNum ) const {
	int areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), AAS_AREA_REACHABLE_WALK, TravelFlagInvalidForTeam() );
	idVec3 target = AreaCenter( targetAreaNum );

	DrawCone( target, idVec3(0,0,1), 16.0f, colorYellow );

	idAASCallback_FindCoverArea findCover( target );
	idAASGoal goal;
	if ( FindNearestGoal( goal, areaNum, origin, TravelFlagInvalidForTeam(), findCover ) ) {
		DrawArea( goal.areaNum );
		ShowWalkPath( areaNum, origin, goal.areaNum, goal.origin, TravelFlagForTeam(), TravelFlagWalkForTeam() );
		DrawCone( goal.origin, idVec3( 0, 0, 1 ), 16.0f, colorWhite );
	}
}
コード例 #3
0
ファイル: AAS_debug.cpp プロジェクト: nbohr1more/Revelation
/*
============
idAASLocal::ShowHideArea
============
*/
void idAASLocal::ShowHideArea( const idVec3 &origin, int targetAreaNum ) const {
	int areaNum, numObstacles;
	idVec3 target;
	aasGoal_t goal;
	aasObstacle_t obstacles[10];
	areaNum = PointReachableAreaNum( origin, DefaultSearchBounds(), ( AREA_REACHABLE_WALK | AREA_REACHABLE_FLY ) );
	target = AreaCenter( targetAreaNum );
	// consider the target an obstacle
	obstacles[0].absBounds = idBounds( target ).Expand( 16 );
	numObstacles = 1;
	DrawCone( target, idVec3( 0, 0, 1 ), 16.0f, colorYellow );
	idAASFindCover findCover( target );
	if( FindNearestGoal( goal, areaNum, origin, target, TFL_WALK | TFL_AIR, obstacles, numObstacles, findCover ) ) {
		DrawArea( goal.areaNum );
		ShowWalkPath( origin, goal.areaNum, goal.origin );
		DrawCone( goal.origin, idVec3( 0, 0, 1 ), 16.0f, colorWhite );
	}
}