void CGrenade::Destroy() { //Generate Expode event Fvector normal; FindNormal (normal); CExplosive::GenExplodeEvent (Position(), normal); }
void CGrenade::Destroy() { //Generate Expode event Fvector normal; if(m_destroy_callback) { m_destroy_callback (this); m_destroy_callback = destroy_callback(NULL); } FindNormal (normal); CExplosive::GenExplodeEvent (Position(), normal); }