void FioSeekTo(size_t pos, int mode) { if (mode == SEEK_CUR) pos += FioGetPos(); _fio.buffer = _fio.buffer_end = _fio.buffer_start + FIO_BUFFER_SIZE; _fio.pos = pos; fseek(_fio.cur_fh, _fio.pos, SEEK_SET); }
uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) { static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_OUT_4X, ZOOM_LVL_NORMAL, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_8X, ZOOM_LVL_OUT_16X, ZOOM_LVL_OUT_32X}; /* Is the sprite not present/stripped in the GRF? */ if (file_pos == SIZE_MAX) return 0; /* Open the right file and go to the correct position */ FioSeekToFile(file_slot, file_pos); uint32 id = FioReadDword(); uint8 loaded_sprites = 0; do { int64 num = FioReadDword(); size_t start_pos = FioGetPos(); byte type = FioReadByte(); /* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here. */ if (type == 0xFF) return 0; byte colour = type & SCC_MASK; byte zoom = FioReadByte(); if (colour != 0 && (load_32bpp ? colour != SCC_PAL : colour == SCC_PAL) && (sprite_type == ST_NORMAL ? zoom < lengthof(zoom_lvl_map) : zoom == 0)) { ZoomLevel zoom_lvl = (sprite_type == ST_NORMAL) ? zoom_lvl_map[zoom] : ZOOM_LVL_NORMAL; if (HasBit(loaded_sprites, zoom_lvl)) { /* We already have this zoom level, skip sprite. */ DEBUG(sprite, 1, "Ignoring duplicate zoom level sprite %u from %s", id, FioGetFilename(file_slot)); FioSkipBytes(num - 2); continue; } sprite[zoom_lvl].height = FioReadWord(); sprite[zoom_lvl].width = FioReadWord(); sprite[zoom_lvl].x_offs = FioReadWord(); sprite[zoom_lvl].y_offs = FioReadWord(); if (sprite[zoom_lvl].width > INT16_MAX || sprite[zoom_lvl].height > INT16_MAX) { WarnCorruptSprite(file_slot, file_pos, __LINE__); return 0; } /* Mask out colour information. */ type = type & ~SCC_MASK; /* Convert colour depth to pixel size. */ int bpp = 0; if (colour & SCC_RGB) bpp += 3; // Has RGB data. if (colour & SCC_ALPHA) bpp++; // Has alpha data. if (colour & SCC_PAL) bpp++; // Has palette data. /* For chunked encoding we store the decompressed size in the file, * otherwise we can calculate it from the image dimensions. */ uint decomp_size = (type & 0x08) ? FioReadDword() : sprite[zoom_lvl].width * sprite[zoom_lvl].height * bpp; bool valid = DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, decomp_size, type, zoom_lvl, colour, 2); if (FioGetPos() != start_pos + num) { WarnCorruptSprite(file_slot, file_pos, __LINE__); return 0; } if (valid) SetBit(loaded_sprites, zoom_lvl); } else { /* Not the wanted zoom level or colour depth, continue searching. */ FioSkipBytes(num - 2); } } while (FioReadDword() == id); return loaded_sprites; }
void FioReadBlock(void *ptr, size_t size) { FioSeekTo(FioGetPos(), SEEK_SET); _fio.pos += fread(ptr, 1, size, _fio.cur_fh); }
static void OpenBankFile(const char *filename) { memset(_original_sounds, 0, sizeof(_original_sounds)); /* If there is no sound file (nosound set), don't load anything */ if (filename == NULL) return; FioOpenFile(SOUND_SLOT, filename); size_t pos = FioGetPos(); uint count = FioReadDword(); /* The new format has the highest bit always set */ bool new_format = HasBit(count, 31); ClrBit(count, 31); count /= 8; /* Simple check for the correct number of original sounds. */ if (count != ORIGINAL_SAMPLE_COUNT) { /* Corrupt sample data? Just leave the allocated memory as those tell * there is no sound to play (size = 0 due to calloc). Not allocating * the memory disables valid NewGRFs that replace sounds. */ DEBUG(misc, 6, "Incorrect number of sounds in '%s', ignoring.", filename); return; } FioSeekTo(pos, SEEK_SET); for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) { _original_sounds[i].file_slot = SOUND_SLOT; _original_sounds[i].file_offset = GB(FioReadDword(), 0, 31) + pos; _original_sounds[i].file_size = FioReadDword(); } for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) { SoundEntry *sound = &_original_sounds[i]; char name[255]; FioSeekTo(sound->file_offset, SEEK_SET); /* Check for special case, see else case */ FioReadBlock(name, FioReadByte()); // Read the name of the sound if (new_format || strcmp(name, "Corrupt sound") != 0) { FioSeekTo(12, SEEK_CUR); // Skip past RIFF header /* Read riff tags */ for (;;) { uint32 tag = FioReadDword(); uint32 size = FioReadDword(); if (tag == ' tmf') { FioReadWord(); // wFormatTag sound->channels = FioReadWord(); // wChannels sound->rate = FioReadDword(); // samples per second if (!new_format) sound->rate = 11025; // seems like all old samples should be played at this rate. FioReadDword(); // avg bytes per second FioReadWord(); // alignment sound->bits_per_sample = FioReadByte(); // bits per sample FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR); } else if (tag == 'atad') { sound->file_size = size; sound->file_slot = SOUND_SLOT; sound->file_offset = FioGetPos(); break; } else { sound->file_size = 0; break; } } } else { /* * Special case for the jackhammer sound * (name in sample.cat is "Corrupt sound") * It's no RIFF file, but raw PCM data */ sound->channels = 1; sound->rate = 11025; sound->bits_per_sample = 8; sound->file_slot = SOUND_SLOT; sound->file_offset = FioGetPos(); } } }