コード例 #1
0
ファイル: fios_gui.cpp プロジェクト: Creat/OpenTTD-Separation
	virtual void OnTimeout()
	{
		/* This test protects against using widgets 11 and 12 which are only available
		 * in those saveload modes. */
		if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP)) return;

		if (this->IsWidgetLowered(WID_SL_DELETE_SELECTION)) { // Delete button clicked
			if (!FiosDelete(this->filename_editbox.text.buf)) {
				ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR);
			} else {
				this->InvalidateData();
				/* Reset file name to current date on successful delete */
				if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
			}
		} else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked
			if (_saveload_mode  == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
				_switch_mode = SM_SAVE_GAME;
				FiosMakeSavegameName(_file_to_saveload.name, this->filename_editbox.text.buf, sizeof(_file_to_saveload.name));
			} else {
				_switch_mode = SM_SAVE_HEIGHTMAP;
				FiosMakeHeightmapName(_file_to_saveload.name, this->filename_editbox.text.buf, sizeof(_file_to_saveload.name));
			}

			/* In the editor set up the vehicle engines correctly (date might have changed) */
			if (_game_mode == GM_EDITOR) StartupEngines();
		}
	}
コード例 #2
0
ファイル: fios_gui.cpp プロジェクト: M3Henry/openttd
	virtual void OnTimeout()
	{
		/* Widgets WID_SL_DELETE_SELECTION and WID_SL_SAVE_GAME only exist when saving to a file. */
		if (this->fop != SLO_SAVE) return;

		if (this->IsWidgetLowered(WID_SL_DELETE_SELECTION)) { // Delete button clicked
			if (!FiosDelete(this->filename_editbox.text.buf)) {
				ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR);
			} else {
				this->InvalidateData(SLIWD_RESCAN_FILES);
				/* Reset file name to current date on successful delete */
				if (this->abstract_filetype == FT_SAVEGAME) GenerateFileName();
			}
		} else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked
			if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
				FiosMakeSavegameName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name));
				if (FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
					ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveGameConfirmationCallback);
				} else {
					_switch_mode = SM_SAVE_GAME;
				}
			} else {
				FiosMakeHeightmapName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name));
				if (FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
					ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveHeightmapConfirmationCallback);
				} else {
					_switch_mode = SM_SAVE_HEIGHTMAP;
				}
			}

			/* In the editor set up the vehicle engines correctly (date might have changed) */
			if (_game_mode == GM_EDITOR) StartupEngines();
		}
	}