コード例 #1
0
/**
 * Shorcut to load a disk image
 */
static void ShortCut_InsertDisk(int drive)
{
    char *selname, *zip_path = NULL;
    const char *tmpname;
    char FileNameB[ FILENAME_MAX ];
    char ZipPathB[ FILENAME_MAX ];

    if (SDLGui_SetScreen(sdlscrn))
        return;

    /* Save current names for drive 1 before checking autoinsert */
    strcpy ( FileNameB , ConfigureParams.DiskImage.szDiskFileName[ 1 ] );
    strcpy ( ZipPathB , ConfigureParams.DiskImage.szDiskZipPath[ 1 ] );

    if (ConfigureParams.DiskImage.szDiskFileName[drive][0])
        tmpname = ConfigureParams.DiskImage.szDiskFileName[drive];
    else
        tmpname = ConfigureParams.DiskImage.szDiskImageDirectory;

    Main_PauseEmulation(true);
    selname = SDLGui_FileSelect("Floppy image:", tmpname, &zip_path, false);
    if (selname)
    {
        if (File_Exists(selname))
            Floppy_SetDiskFileName(drive, selname, zip_path);
        else
            Floppy_SetDiskFileNameNone(drive);

        if (zip_path)
            free(zip_path);
        free(selname);

        Floppy_InsertDiskIntoDrive(0);

        /* Check if inserting into drive 0 also changed drive 1 with autoinsert */
        if ( ( strcmp ( FileNameB , ConfigureParams.DiskImage.szDiskFileName[ 1 ] ) != 0 )
                || ( strcmp ( FileNameB , ConfigureParams.DiskImage.szDiskZipPath[ 1 ] ) != 0 ) )
            Floppy_InsertDiskIntoDrive(1);

    }
    Main_UnPauseEmulation();
}
コード例 #2
0
ファイル: floppy.c プロジェクト: diablodiab/hatari
/**
 * Initialize emulation floppy drives
 */
void Floppy_Init(void)
{
	int i;

	/* Clear drive structures */
	for (i = 0; i < MAX_FLOPPYDRIVES; i++)
	{
		/* Clear structs and if floppies available, insert them */
		memset(&EmulationDrives[i], 0, sizeof(EMULATION_DRIVE));
		if (strlen(ConfigureParams.DiskImage.szDiskFileName[i]) > 0)
			Floppy_InsertDiskIntoDrive(i);
	}
}