コード例 #1
0
ファイル: fceu.c プロジェクト: feraligatr/fceugx
void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int skip)
{
 int r,ssize;

 FCEU_UpdateInput();
 if(geniestage!=1) FCEU_ApplyPeriodicCheats();
 r=FCEUPPU_Loop(skip);

 ssize=FlushEmulateSound();

 timestampbase += timestamp;
 timestamp = 0;

 *pXBuf=skip?0:XBuf;
 *SoundBuf=WaveFinal;
 *SoundBufSize=ssize;
}
コード例 #2
0
ファイル: fceu.c プロジェクト: ficoos/fceu-next
void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize)
{
	int ssize;

	FCEU_UpdateInput();

	if(geniestage!=1)
		FCEU_ApplyPeriodicCheats();

	FCEUPPU_Loop();

	if(timestamp)
		ssize = FlushEmulateSound();
	else
		ssize = 0;

	timestampbase += timestamp;

	timestamp = 0;

	*pXBuf= XBuf;
	*SoundBuf=WaveFinal;
	*SoundBufSize=ssize;
}
コード例 #3
0
ファイル: nes.cpp プロジェクト: libretro/mednafen-git
static void Emulate(EmulateSpecStruct *espec)
{
 int ssize;

#if 0
 static bool firstcat = true;

 MDFN_PixelFormat tmp_pf;

 tmp_pf.Rshift = 0;
 tmp_pf.Gshift = 0;
 tmp_pf.Bshift = 0;
 tmp_pf.Ashift = 8;

 tmp_pf.Rprec = 6;
 tmp_pf.Gprec = 6;
 tmp_pf.Bprec = 6;
 tmp_pf.Aprec = 0;

 tmp_pf.bpp = 8;
 tmp_pf.colorspace = MDFN_COLORSPACE_RGB;

 espec->surface->SetFormat(tmp_pf, false);
 espec->VideoFormatChanged = firstcat;
 firstcat = false;
#endif


 if(espec->VideoFormatChanged)
 {
  MDFN_InitPalette(NESIsVSUni ? MDFN_VSUniGetPaletteNum() : (bool)PAL, espec->CustomPalette, espec->CustomPaletteNumEntries);
  MDFNNES_SetPixelFormat(espec->surface->format);
 }

 if(espec->SoundFormatChanged)
  MDFNNES_SetSoundRate(espec->SoundRate);

 NESPPU_GetDisplayRect(&espec->DisplayRect);

 MDFN_UpdateInput();

 if(!Genie_BIOSInstalled())
  MDFNMP_ApplyPeriodicCheats();

 MDFNPPU_Loop(espec);

 ssize = FlushEmulateSound(espec->NeedSoundReverse, espec->SoundBuf, espec->SoundBufMaxSize);
 espec->NeedSoundReverse = 0;

 timestampbase += timestamp;
 espec->MasterCycles = timestamp;

 timestamp = 0;

 if(MDFNGameInfo->GameType == GMT_PLAYER)
  MDFNNES_DrawNSF(espec->surface, &espec->DisplayRect, espec->SoundBuf, ssize);

 espec->SoundBufSize = ssize;


 if(MDFNGameInfo->GameType != GMT_PLAYER)
 {
  if(NESIsVSUni)
   MDFN_VSUniDraw(espec->surface);
 }
}