コード例 #1
0
static void state_render(bitmap_t* buffer){
    eeds_render_bitmap(score_bg, buffer, 0, 0);

    char message[30];
    sprintf(message, "PERFECT! %4.i", score_perfect);
    Font_render(font_small, buffer, message, 5, 15, 9);

    sprintf(message, "Great!   %4.i", score_great);
    Font_render(font_small, buffer, message, 5, 57, 9);

    sprintf(message, "O.K.     %4.i", score_OK);
    Font_render(font_small, buffer, message, 5, 97, 9);

    int miss = total_notes - score_perfect - score_great - score_OK;
    sprintf(message, "Miss     %4.i", miss);
    Font_render(font_small, buffer, message, 5, 137, 9);

    int score = score_perfect * 8 +
                score_great * 5 +
                score_OK * 3 +
                miss * -2;

    Font_render(font_small, buffer, "Score:", 180, 107, 9);
    sprintf(message, "%8.i", score);
    Font_render(font_small, buffer, message, 180, 137, 9);

    sprintf(message, "Best combo: %i", score_greatest_combo);
    Font_render(font_large, buffer, message, 5, 175, 11);

    Font_render(font_large, buffer, "GREAT, YOU ROCK!", 5, 205, 11);
}
コード例 #2
0
static void state_render(bitmap_t* buffer){
    if(need_to_draw_song_bg){
        eeds_render_bitmap(song_bg, buffer, 0, 0);
        need_to_draw_song_bg = 0;

    }
    eeds_render_bitmap(game_bg, buffer, 64, 0);

    for(int i=0;i<n_notes;i++){
        eeds_render_bitmap(note_sprite, buffer, 72 + notes[i].column * 50, notes[i].y);
    }

    if(key[KEY_A]){
        eeds_render_bitmap(note_sprite, buffer, 72 + 0 * 50, 29);
    }

    if(key[KEY_S]){
        eeds_render_bitmap(note_sprite, buffer, 72 + 1 * 50, 29);
    }

    if(key[KEY_D]){
        eeds_render_bitmap(note_sprite, buffer, 72 + 2 * 50, 29);
    }

    if(key[KEY_F]){
        eeds_render_bitmap(note_sprite, buffer, 72 + 3 * 50, 29);
    }

    if(accuracy_feedback != NULL && feedback_counter > 0){
        Font_render(font_small, buffer, accuracy_feedback, 120, 4, 9);
    }

    if(score_combo > 3){
        char combo_score[30];
        sprintf(combo_score, "%i combo!", score_combo);
        Font_render(font_large, buffer, combo_score, 80, 100, 9);
    }
}