コード例 #1
0
ファイル: NBAIO.cpp プロジェクト: LuckJC/pro-fw
size_t Format_frameSize(NBAIO_Format format)
{
#ifdef MTK_HD_AUDIO_ARCHITECTURE
    return Format_channelCount(format) * sizeof(short) * Format_wordCount(format);
#else
    return Format_channelCount(format) * sizeof(short);
#endif
}
コード例 #2
0
ファイル: NBAIO.cpp プロジェクト: LuckJC/pro-fw
size_t Format_frameBitShift(NBAIO_Format format)
{
#ifdef MTK_HD_AUDIO_ARCHITECTURE
    return Format_channelCount(format) + Format_wordCount(format) - 1;
#else
    // sizeof(short) == 2, so frame size == 1 << channels
    return Format_channelCount(format);
#endif
}
コード例 #3
0
void FastCapture::onWork()
{
    const FastCaptureState * const current = (const FastCaptureState *) mCurrent;
    FastCaptureDumpState * const dumpState = (FastCaptureDumpState *) mDumpState;
    const FastCaptureState::Command command = mCommand;
    const size_t frameCount = current->mFrameCount;

    if ((command & FastCaptureState::READ) /*&& isWarm*/) {
        ALOG_ASSERT(mInputSource != NULL);
        ALOG_ASSERT(mReadBuffer != NULL);
        dumpState->mReadSequence++;
        ATRACE_BEGIN("read");
        ssize_t framesRead = mInputSource->read(mReadBuffer, frameCount,
                AudioBufferProvider::kInvalidPTS);
        ATRACE_END();
        dumpState->mReadSequence++;
        if (framesRead >= 0) {
            LOG_ALWAYS_FATAL_IF((size_t) framesRead > frameCount);
            mTotalNativeFramesRead += framesRead;
            dumpState->mFramesRead = mTotalNativeFramesRead;
            mReadBufferState = framesRead;
        } else {
            dumpState->mReadErrors++;
            mReadBufferState = 0;
        }
        // FIXME rename to attemptedIO
        mAttemptedWrite = true;
    }

    if (command & FastCaptureState::WRITE) {
        ALOG_ASSERT(mPipeSink != NULL);
        ALOG_ASSERT(mReadBuffer != NULL);
        if (mReadBufferState < 0) {
            unsigned channelCount = Format_channelCount(mFormat);
            memset(mReadBuffer, 0, frameCount * Format_frameSize(mFormat));
            mReadBufferState = frameCount;
        }
        if (mReadBufferState > 0) {
            ssize_t framesWritten = mPipeSink->write(mReadBuffer, mReadBufferState);
            // FIXME This supports at most one fast capture client.
            //       To handle multiple clients this could be converted to an array,
            //       or with a lot more work the control block could be shared by all clients.
            audio_track_cblk_t* cblk = current->mCblk;
            if (cblk != NULL && framesWritten > 0) {
                int32_t rear = cblk->u.mStreaming.mRear;
                android_atomic_release_store(framesWritten + rear, &cblk->u.mStreaming.mRear);
                cblk->mServer += framesWritten;
                int32_t old = android_atomic_or(CBLK_FUTEX_WAKE, &cblk->mFutex);
                if (!(old & CBLK_FUTEX_WAKE)) {
                    // client is never in server process, so don't use FUTEX_WAKE_PRIVATE
                    (void) syscall(__NR_futex, &cblk->mFutex, FUTEX_WAKE, 1);
                }
            }
        }
    }
}
コード例 #4
0
ファイル: NBAIO.cpp プロジェクト: AOSB/android_frameworks_av
size_t Format_frameBitShift(NBAIO_Format format)
{
    // sizeof(short) == 2, so frame size == 1 << channels
    return Format_channelCount(format);
}
コード例 #5
0
ファイル: NBAIO.cpp プロジェクト: AOSB/android_frameworks_av
size_t Format_frameSize(NBAIO_Format format)
{
    return Format_channelCount(format) * sizeof(short);
}
コード例 #6
0
void FastCapture::onStateChange()
{
    const FastCaptureState * const current = (const FastCaptureState *) mCurrent;
    const FastCaptureState * const previous = (const FastCaptureState *) mPrevious;
    FastCaptureDumpState * const dumpState = (FastCaptureDumpState *) mDumpState;
    const size_t frameCount = current->mFrameCount;

    bool eitherChanged = false;

    // check for change in input HAL configuration
    NBAIO_Format previousFormat = mFormat;
    if (current->mInputSourceGen != mInputSourceGen) {
        mInputSource = current->mInputSource;
        mInputSourceGen = current->mInputSourceGen;
        if (mInputSource == NULL) {
            mFormat = Format_Invalid;
            mSampleRate = 0;
        } else {
            mFormat = mInputSource->format();
            mSampleRate = Format_sampleRate(mFormat);
            unsigned channelCount = Format_channelCount(mFormat);
            ALOG_ASSERT(channelCount >= 1 && channelCount <= FCC_8);
        }
        dumpState->mSampleRate = mSampleRate;
        eitherChanged = true;
    }

    // check for change in pipe
    if (current->mPipeSinkGen != mPipeSinkGen) {
        mPipeSink = current->mPipeSink;
        mPipeSinkGen = current->mPipeSinkGen;
        eitherChanged = true;
    }

    // input source and pipe sink must be compatible
    if (eitherChanged && mInputSource != NULL && mPipeSink != NULL) {
        ALOG_ASSERT(Format_isEqual(mFormat, mPipeSink->format()));
    }

    if ((!Format_isEqual(mFormat, previousFormat)) || (frameCount != previous->mFrameCount)) {
        // FIXME to avoid priority inversion, don't free here
        free(mReadBuffer);
        mReadBuffer = NULL;
        if (frameCount > 0 && mSampleRate > 0) {
            // FIXME new may block for unbounded time at internal mutex of the heap
            //       implementation; it would be better to have normal capture thread allocate for
            //       us to avoid blocking here and to prevent possible priority inversion
            size_t bufferSize = frameCount * Format_frameSize(mFormat);
            (void)posix_memalign(&mReadBuffer, 32, bufferSize);
            memset(mReadBuffer, 0, bufferSize); // if posix_memalign fails, will segv here.
            mPeriodNs = (frameCount * 1000000000LL) / mSampleRate;      // 1.00
            mUnderrunNs = (frameCount * 1750000000LL) / mSampleRate;    // 1.75
            mOverrunNs = (frameCount * 500000000LL) / mSampleRate;      // 0.50
            mForceNs = (frameCount * 950000000LL) / mSampleRate;        // 0.95
            mWarmupNsMin = (frameCount * 750000000LL) / mSampleRate;    // 0.75
            mWarmupNsMax = (frameCount * 1250000000LL) / mSampleRate;   // 1.25
        } else {
            mPeriodNs = 0;
            mUnderrunNs = 0;
            mOverrunNs = 0;
            mForceNs = 0;
            mWarmupNsMin = 0;
            mWarmupNsMax = LONG_MAX;
        }
        mReadBufferState = -1;
        dumpState->mFrameCount = frameCount;
    }

}