コード例 #1
0
static WIN_DialogData *CreateDialogData(int w, int h, const char *caption)
{
    WIN_DialogData *dialog;
    DLGTEMPLATE dialogTemplate;

    SDL_zero(dialogTemplate);
    dialogTemplate.style = (WS_CAPTION | DS_CENTER);
    dialogTemplate.x = 0;
    dialogTemplate.y = 0;
    dialogTemplate.cx = w;
    dialogTemplate.cy = h;

    dialog = (WIN_DialogData *)SDL_calloc(1, sizeof(*dialog));
    if (!dialog) {
        return NULL;
    }

    if (!AddDialogData(dialog, &dialogTemplate, sizeof(dialogTemplate))) {
        FreeDialogData(dialog);
        return NULL;
    }

    /* There is no menu or special class */
    if (!AddDialogString(dialog, "") || !AddDialogString(dialog, "")) {
        FreeDialogData(dialog);
        return NULL;
    }

    if (!AddDialogString(dialog, caption)) {
        FreeDialogData(dialog);
        return NULL;
    }

    return dialog;
}
コード例 #2
0
int
WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
    WIN_DialogData *dialog;
    int i, x, y, w, h, gap, which;
    const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
 
    /* FIXME: Need a better algorithm for laying out the message box */

    dialog = CreateDialogData(570, 260, messageboxdata->title);
    if (!dialog) {
        return -1;
    }

    w = 100;
    h = 25;
    gap = 10;
    x = gap;
    y = 50;

    if (!AddDialogStatic(dialog, x, y, 550, 100, messageboxdata->message)) {
        FreeDialogData(dialog);
        return -1;
    }

    y += 110;

    for (i = 0; i < messageboxdata->numbuttons; ++i) {
        SDL_bool isDefault;

        if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) {
            isDefault = SDL_TRUE;
        } else {
            isDefault = SDL_FALSE;
        }
        if (!AddDialogButton(dialog, x, y, w, h, buttons[i].text, i, isDefault)) {
            FreeDialogData(dialog);
            return -1;
        }
        x += w + gap;
    }

    /* FIXME: If we have a parent window, get the Instance and HWND for them */
    which = DialogBoxIndirect(NULL, dialog->lpDialog, NULL, (DLGPROC)MessageBoxDialogProc);
    *buttonid = buttons[which].buttonid;

    FreeDialogData(dialog);
    return 0;
}
コード例 #3
0
ファイル: SDL_windowsmessagebox.c プロジェクト: dmdware/vec
int
WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
    WIN_DialogData *dialog;
    int i, x, y;
    UINT_PTR which;
    const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
    HFONT DialogFont;
    SIZE Size;
    RECT TextSize;
    wchar_t* wmessage;
    TEXTMETRIC TM;


    const int ButtonWidth = 88;
    const int ButtonHeight = 26;
    const int TextMargin = 16;
    const int ButtonMargin = 12;


    /* Jan 25th, 2013 - [email protected]
     *
     *
     * I've tried to make this more reasonable, but I've run in to a lot
     * of nonsense.
     *
     * The original issue is the code was written in pixels and not
     * dialog units (DLUs). All DialogBox functions use DLUs, which
     * vary based on the selected font (yay).
     *
     * According to MSDN, the most reliable way to convert is via
     * MapDialogUnits, which requires an HWND, which we don't have
     * at time of template creation.
     *
     * We do however have:
     *  The system font (DLU width 8 for me)
     *  The font we select for the dialog (DLU width 6 for me)
     *
     * Based on experimentation, *neither* of these return the value
     * actually used. Stepping in to MapDialogUnits(), the conversion
     * is fairly clear, and uses 7 for me.
     *
     * As a result, some of this is hacky to ensure the sizing is
     * somewhat correct.
     *
     * Honestly, a long term solution is to use CreateWindow, not CreateDialog.
     *

     *
     * In order to get text dimensions we need to have a DC with the desired font.
     * I'm assuming a dialog box in SDL is rare enough we can to the create.
     */
    HDC FontDC = CreateCompatibleDC(0);

    {
        /* Create a duplicate of the font used in system message boxes. */
        LOGFONT lf;
        NONCLIENTMETRICS NCM;
        NCM.cbSize = sizeof(NCM);
        SystemParametersInfo(SPI_GETNONCLIENTMETRICS, 0, &NCM, 0);
        lf = NCM.lfMessageFont;
        DialogFont = CreateFontIndirect(&lf);
    }

    /* Select the font in to our DC */
    SelectObject(FontDC, DialogFont);

    {
        /* Get the metrics to try and figure our DLU conversion. */
        GetTextMetrics(FontDC, &TM);
        s_BaseUnitsX = TM.tmAveCharWidth + 1;
        s_BaseUnitsY = TM.tmHeight;
    }

    /* Measure the *pixel* size of the string. */
    wmessage = WIN_UTF8ToString(messageboxdata->message);
    SDL_zero(TextSize);
    Size.cx = DrawText(FontDC, wmessage, -1, &TextSize, DT_CALCRECT);

    /* Add some padding for hangs, etc. */
    TextSize.right += 2;
    TextSize.bottom += 2;

    /* Done with the DC, and the string */
    DeleteDC(FontDC);
    SDL_free(wmessage);

    /* Increase the size of the dialog by some border spacing around the text. */
    Size.cx = TextSize.right - TextSize.left;
    Size.cy = TextSize.bottom - TextSize.top;
    Size.cx += TextMargin * 2;
    Size.cy += TextMargin * 2;

    /* Ensure the size is wide enough for all of the buttons. */
    if (Size.cx < messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin)
        Size.cx = messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin;

    /* Add vertical space for the buttons and border. */
    Size.cy += ButtonHeight + TextMargin;

    dialog = CreateDialogData(Size.cx, Size.cy, messageboxdata->title);
    if (!dialog) {
        return -1;
    }

    if (!AddDialogStatic(dialog, TextMargin, TextMargin, TextSize.right - TextSize.left, TextSize.bottom - TextSize.top, messageboxdata->message)) {
        FreeDialogData(dialog);
        return -1;
    }

    /* Align the buttons to the right/bottom. */
    x = Size.cx - (ButtonWidth + ButtonMargin) * messageboxdata->numbuttons;
    y = Size.cy - ButtonHeight - ButtonMargin;
    for (i = messageboxdata->numbuttons - 1; i >= 0; --i) {
        SDL_bool isDefault;

        if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) {
            isDefault = SDL_TRUE;
        } else {
            isDefault = SDL_FALSE;
        }
        if (!AddDialogButton(dialog, x, y, ButtonWidth, ButtonHeight, buttons[i].text, i, isDefault)) {
            FreeDialogData(dialog);
            return -1;
        }
        x += ButtonWidth + ButtonMargin;
    }

    /* FIXME: If we have a parent window, get the Instance and HWND for them */
    which = DialogBoxIndirect(NULL, (DLGTEMPLATE*)dialog->lpDialog, NULL, (DLGPROC)MessageBoxDialogProc);
    *buttonid = buttons[which].buttonid;

    FreeDialogData(dialog);
    return 0;
}
コード例 #4
0
ファイル: SDL_windowsmessagebox.c プロジェクト: dmdware/vec
static WIN_DialogData *CreateDialogData(int w, int h, const char *caption)
{
    WIN_DialogData *dialog;
    DLGTEMPLATEEX dialogTemplate;
    WORD WordToPass;

    SDL_zero(dialogTemplate);
    dialogTemplate.dlgVer = 1;
    dialogTemplate.signature = 0xffff;
    dialogTemplate.style = (WS_CAPTION | DS_CENTER | DS_SHELLFONT);
    dialogTemplate.x = 0;
    dialogTemplate.y = 0;
    dialogTemplate.cx = w;
    dialogTemplate.cy = h;
    Vec2ToDLU(&dialogTemplate.cx, &dialogTemplate.cy);

    dialog = (WIN_DialogData *)SDL_calloc(1, sizeof(*dialog));
    if (!dialog) {
        return NULL;
    }

    if (!AddDialogData(dialog, &dialogTemplate, sizeof(dialogTemplate))) {
        FreeDialogData(dialog);
        return NULL;
    }

    /* No menu */
    WordToPass = 0;
    if (!AddDialogData(dialog, &WordToPass, 2)) {
        FreeDialogData(dialog);
        return NULL;
    }

    /* No custom class */
    if (!AddDialogData(dialog, &WordToPass, 2)) {
        FreeDialogData(dialog);
        return NULL;
    }

    /* title */
    if (!AddDialogString(dialog, caption)) {
        FreeDialogData(dialog);
        return NULL;
    }

    /* Font stuff */
    {
        /*
         * We want to use the system messagebox font.
         */
        BYTE ToPass;

        NONCLIENTMETRICSA NCM;
        NCM.cbSize = sizeof(NCM);
        SystemParametersInfoA(SPI_GETNONCLIENTMETRICS, 0, &NCM, 0);

        /* Font size - convert to logical font size for dialog parameter. */
        {
            HDC ScreenDC = GetDC(NULL);
            int LogicalPixelsY = GetDeviceCaps(ScreenDC, LOGPIXELSY);
            if (!LogicalPixelsY) /* This can happen if the application runs out of GDI handles */
                LogicalPixelsY = 72;
            WordToPass = (WORD)(-72 * NCM.lfMessageFont.lfHeight / LogicalPixelsY);
            ReleaseDC(NULL, ScreenDC);
        }

        if (!AddDialogData(dialog, &WordToPass, 2)) {
            FreeDialogData(dialog);
            return NULL;
        }

        /* Font weight */
        WordToPass = (WORD)NCM.lfMessageFont.lfWeight;
        if (!AddDialogData(dialog, &WordToPass, 2)) {
            FreeDialogData(dialog);
            return NULL;
        }

        /* italic? */
        ToPass = NCM.lfMessageFont.lfItalic;
        if (!AddDialogData(dialog, &ToPass, 1)) {
            FreeDialogData(dialog);
            return NULL;
        }

        /* charset? */
        ToPass = NCM.lfMessageFont.lfCharSet;
        if (!AddDialogData(dialog, &ToPass, 1)) {
            FreeDialogData(dialog);
            return NULL;
        }

        /* font typeface. */
        if (!AddDialogString(dialog, NCM.lfMessageFont.lfFaceName)) {
            FreeDialogData(dialog);
            return NULL;
        }
    }

    return dialog;
}