コード例 #1
0
ファイル: Floating.c プロジェクト: shurizzle/beard
Floating*
Floating_new (Runtime* rt)
{
	Floating* self = (Floating*) GC_ALLOCATE(rt, FLOATING);

	self->value = GC_NEW_FLOATING(rt);

	invalidate_cache(self);

	return self;
}
コード例 #2
0
/* static */ ES_String_Object *
ES_String_Object::Make(ES_Context *context, ES_Global_Object *global_object, JString *value)
{
    ES_String_Object *string;

    GC_ALLOCATE(context, string, ES_String_Object, (string, global_object->GetStringClass(), value));
    ES_CollectorLock gclock(context);

    string->AllocateProperties(context);

    ES_Value_Internal length;
    length.SetUInt32(value->length);
    string->PutCachedAtIndex(ES_PropertyIndex(0), length);

    return string;
}
コード例 #3
0
/* static */ ES_String_Object *
ES_String_Object::MakePrototypeObject(ES_Context *context, ES_Global_Object *global_object, ES_Class *&instance)
{
    ES_String_Object *prototype_object;
    JString **idents = context->rt_data->idents;

    ES_Class_Singleton *prototype_class = ES_Class::MakeSingleton(context, global_object->GetObjectPrototype(), "String", idents[ESID_String], ES_StringBuiltins::ES_StringBuiltinsCount);
    prototype_class->Prototype()->AddInstance(context, prototype_class, TRUE);
    ES_StringBuiltins::PopulatePrototypeClass(context, prototype_class);

    GC_ALLOCATE(context, prototype_object, ES_String_Object, (prototype_object, prototype_class, context->rt_data->strings[STRING_empty]));
    prototype_class->AddInstance(context, prototype_object);

    prototype_object->AllocateProperties(context);
    ES_StringBuiltins::PopulatePrototype(context, global_object, prototype_object);

    ES_Class_Node *sub_object_class = ES_Class::MakeRoot(context, prototype_object, "String", idents[ESID_String], TRUE);
    prototype_object->SetSubObjectClass(context, sub_object_class);

    instance = ES_Class::ExtendWithL(context, sub_object_class, idents[ESID_length], ES_Property_Info(RO|DE|DD), ES_STORAGE_INT32);

    return prototype_object;
}