// ***************************************************************************** GFX_GOL_EDITBOX *GFX_GOL_EditBoxCreate( uint16_t ID, uint16_t left, uint16_t top, uint16_t right, uint16_t bottom, uint16_t state, GFX_XCHAR *pText, uint16_t charMax, GFX_ALIGNMENT alignment, GFX_GOL_OBJ_SCHEME *pScheme) { GFX_GOL_EDITBOX *pEb = NULL; // ending zero is not included into charMax pEb = (GFX_GOL_EDITBOX*) GFX_malloc(sizeof(GFX_GOL_EDITBOX) + (charMax + 1)*sizeof(GFX_XCHAR)); if (pEb == NULL) return pEb; // allocate space for the text buffer pEb->pText = (GFX_XCHAR*)((uint8_t*)pEb + sizeof(GFX_GOL_EDITBOX)); // initialize to contain nothing *pEb->pText = 0; pEb->length = 0; pEb->charMax = charMax; pEb->hdr.ID = ID; pEb->hdr.pNxtObj = NULL; pEb->hdr.type = GFX_GOL_EDITBOX_TYPE; pEb->hdr.left = left; pEb->hdr.top = top; pEb->hdr.right = right; pEb->hdr.bottom = bottom; pEb->hdr.state = state; pEb->hdr.DrawObj = GFX_GOL_EditBoxDraw; // draw function pEb->hdr.FreeObj = NULL; // free function pEb->hdr.actionGet = GFX_GOL_EditBoxActionGet; // action get function pEb->hdr.actionSet = GFX_GOL_EditBoxActionSet; // default action function // copy the text to the buffer if(pText != NULL) GFX_GOL_EditBoxTextSet(pEb, pText); // set the alignment GFX_GOL_EditBoxTextAlignmentSet(pEb, alignment); // Set the style scheme to be used pEb->hdr.pGolScheme = (GFX_GOL_OBJ_SCHEME *)pScheme; pEb->textHeight = GFX_TextStringHeightGet(pEb->hdr.pGolScheme->pFont); GFX_GOL_ObjectAdd((GFX_GOL_OBJ_HEADER *)pEb); return pEb; }
/********************************************************************* * Function: GFX_GOL_SCROLLBAR *GFX_GOL_Slider_Create(uint16_t ID, uint16_t left, uint16_t top, uint16_t right, * uint16_t bottom, uint16_t state, uint16_t range, * uint16_t page, uint16_t pos, GFX_GOL_OBJ_SCHEME *pScheme) * * Notes: Creates a SLIDER object and adds it to the current active list. * If the creation is successful, the pointer to the created Object * is returned. If not successful, NULL is returned. * ********************************************************************/ GFX_GOL_SCROLLBAR *GFX_GOL_ScrollBarCreate ( uint16_t ID, uint16_t left, uint16_t top, uint16_t right, uint16_t bottom, uint16_t state, uint16_t range, uint16_t page, uint16_t pos, GFX_GOL_OBJ_SCHEME *pScheme ) { GFX_GOL_SCROLLBAR *pSld = NULL; pSld = (GFX_GOL_SCROLLBAR *) GFX_malloc(sizeof (GFX_GOL_SCROLLBAR)); if (pSld == NULL) return (pSld); //pSld->hdr.instance = instance; //Device Instance set pSld->hdr.ID = ID; // unique id assigned for referencing pSld->hdr.pNxtObj = NULL; pSld->hdr.type = GFX_GOL_SCROLLBAR_TYPE; // set object type pSld->hdr.left = left; // left and right should be equal when oriented vertically pSld->hdr.top = top; // top and bottom should be equal when oriented horizontally pSld->hdr.right = right; pSld->hdr.bottom = bottom; pSld->hdr.state = state; pSld->hdr.DrawObj = GFX_GOL_ScrollBarDraw; // draw function pSld->hdr.actionGet = GFX_GOL_ScrollBarActionGet; // message function pSld->hdr.actionSet = GFX_GOL_ScrollBarActionSet; // default message function pSld->hdr.FreeObj = NULL; // default free function // Parameters in the user defined range system (pos, page and range) pSld->range = range; // range of the slider movement (always measured from 0 to range) // 0 refers to pSld->minPos and // range refers to pSld->maxpos where: minPos and maxPos are // the coordinate equivalent of 0 and range value pSld->page = page; // set the resolution pSld->pos = pos; // set the initial position // calculate the thumb width and height pSld->thWidth = SldGetWidth(pSld); pSld->thHeight = SldGetHeight(pSld); // Set the color scheme to be used pSld->hdr.pGolScheme = (GFX_GOL_OBJ_SCHEME *) pScheme; // user defined scheme GFX_GOL_ObjectAdd((GFX_GOL_OBJ_HEADER *) pSld); // add the new object to the current list return (pSld); }
// ***************************************************************************** GFX_GOL_STATICTEXT *GFX_GOL_StaticTextCreate( uint16_t ID, uint16_t left, uint16_t top, uint16_t right, uint16_t bottom, uint16_t state, GFX_XCHAR *pText, GFX_ALIGNMENT alignment, GFX_GOL_OBJ_SCHEME *pScheme) { GFX_GOL_STATICTEXT *pSt = NULL; pSt = (GFX_GOL_STATICTEXT *)GFX_malloc(sizeof(GFX_GOL_STATICTEXT)); if(pSt == NULL) return (pSt); pSt->hdr.ID = ID; // unique id assigned for referencing pSt->hdr.pNxtObj = NULL; // initialize pointer to NULL pSt->hdr.type = GFX_GOL_STATICTEXT_TYPE; // set object type pSt->hdr.left = left; // left,top corner pSt->hdr.top = top; pSt->hdr.right = right; // right buttom corner pSt->hdr.bottom = bottom; pSt->hdr.state = state; pSt->hdr.DrawObj = GFX_GOL_StaticTextDraw; // draw function pSt->hdr.actionGet = GFX_GOL_StaticTextActionGet; // action get function pSt->hdr.actionSet = NULL; // default action function pSt->hdr.FreeObj = NULL; // free function // set the text if it exists if(pText != NULL) { GFX_GOL_StaticTextSet(pSt, pText); } else { pSt->pText = NULL; } GFX_GOL_StaticTextAlignmentSet(pSt, alignment); // Set the color scheme to be used pSt->hdr.pGolScheme = (GFX_GOL_OBJ_SCHEME *)pScheme; GFX_GOL_ObjectAdd((GFX_GOL_OBJ_HEADER *)pSt); return (pSt); }
/********************************************************************* * Function: PICTURE *PictCreate(uint16_t ID, uint16_t left, uint16_t top, uint16_t right, * uint16_t bottom, uint16_t state, char scale, void *pImage, * GFX_GOL_OBJ_SCHEME *pScheme) * * Overview: creates the picture control * ********************************************************************/ GFX_GOL_PICTURECONTROL *GFX_GOL_PictureControlCreate ( uint16_t ID, uint16_t left, uint16_t top, uint16_t right, uint16_t bottom, uint16_t state, int8_t scale, GFX_RESOURCE_HDR *pBitmap, GFX_GOL_OBJ_SCHEME *pScheme ) { GFX_GOL_PICTURECONTROL *pPict = NULL; pPict = (GFX_GOL_PICTURECONTROL *)GFX_malloc(sizeof(GFX_GOL_PICTURECONTROL)); if(pPict == NULL) return (pPict); //pPict->hdr.instance = instance; pPict->hdr.ID = ID; pPict->hdr.pNxtObj = NULL; pPict->hdr.type = GFX_GOL_PICTURECONTROL_TYPE; pPict->hdr.left = left; pPict->hdr.top = top; pPict->hdr.right = right; pPict->hdr.bottom = bottom; pPict->pImage = pBitmap; pPict->hdr.state = state; pPict->scaleFactor = scale; pPict->count = 0; //Hard coded for now pPict->hdr.DrawObj = GFX_GOL_PictureControlDraw; // draw function pPict->hdr.actionGet = GFX_GOL_PictureControlActionGet; // message function pPict->hdr.actionSet = NULL; // default message function pPict->hdr.FreeObj = NULL; // free function pPict->delay = 0; pPict->partial.width=0; //This voids the partial image // Set the style scheme to be used pPict->hdr.pGolScheme = (GFX_GOL_OBJ_SCHEME *)pScheme; GFX_GOL_ObjectAdd((GFX_GOL_OBJ_HEADER *)pPict); return (pPict); }
// ***************************************************************************** GFX_GOL_CHECKBOX *GFX_GOL_CheckBoxCreate( uint16_t ID, uint16_t left, uint16_t top, uint16_t right, uint16_t bottom, uint16_t state, GFX_XCHAR *pText, GFX_ALIGNMENT alignment, GFX_GOL_OBJ_SCHEME *pScheme) { GFX_GOL_CHECKBOX *pObject = NULL; pObject = (GFX_GOL_CHECKBOX *)GFX_malloc(sizeof(GFX_GOL_CHECKBOX)); if(pObject == NULL) return (pObject); pObject->hdr.ID = ID; pObject->hdr.pNxtObj = NULL; pObject->hdr.type = GFX_GOL_CHECKBOX_TYPE; pObject->hdr.left = left; pObject->hdr.top = top; pObject->hdr.right = right; pObject->hdr.bottom = bottom; pObject->pText = pText; pObject->alignment = alignment; pObject->hdr.state = state; pObject->hdr.DrawObj = GFX_GOL_CheckBoxDraw; // draw function pObject->hdr.FreeObj = NULL; // free function pObject->hdr.actionGet = GFX_GOL_CheckBoxActionGet; // action get function pObject->hdr.actionSet = GFX_GOL_CheckBoxActionSet; // default action function // Set the style scheme pObject->hdr.pGolScheme = pScheme; // Set the text height // Set the text and the alignment GFX_GOL_CheckBoxTextSet(pObject, pText); GFX_GOL_CheckBoxTextAlignmentSet(pObject, alignment); GFX_GOL_ObjectAdd((GFX_GOL_OBJ_HEADER *)pObject); return (pObject); }