コード例 #1
0
ファイル: wm_window.c プロジェクト: vanangamudi/blender-main
/* belongs to below */
static void wm_window_add_ghostwindow(const char *title, wmWindow *win)
{
	GHOST_WindowHandle ghostwin;
	int scr_w, scr_h, posy;
	
	wm_get_screensize(&scr_w, &scr_h);
	posy = (scr_h - win->posy - win->sizey);
	
#if defined(__APPLE__) && !defined(GHOST_COCOA)
	{
		extern int macPrefState; /* creator.c */
		initial_state += macPrefState;
	}
#endif
	/* Disable AA for now, as GL_SELECT (used for border, lasso, ... select)
	 * doesn't work well when AA is initialized, even if not used. */
	ghostwin = GHOST_CreateWindow(g_system, title,
	                              win->posx, posy, win->sizex, win->sizey,
	                              (GHOST_TWindowState)win->windowstate,
	                              GHOST_kDrawingContextTypeOpenGL,
	                              0 /* no stereo */,
	                              0 /* no AA */);
	
	if (ghostwin) {
		/* needed so we can detect the graphics card below */
		GPU_extensions_init();
		
		/* set the state*/
		GHOST_SetWindowState(ghostwin, (GHOST_TWindowState)win->windowstate);

		win->ghostwin = ghostwin;
		GHOST_SetWindowUserData(ghostwin, win); /* pointer back */
		
		if (win->eventstate == NULL)
			win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state");
		
		/* until screens get drawn, make it nice gray */
		glClearColor(0.55, 0.55, 0.55, 0.0);
		/* Crash on OSS ATI: bugs.launchpad.net/ubuntu/+source/mesa/+bug/656100 */
		if (!GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) {
			glClear(GL_COLOR_BUFFER_BIT);
		}

		wm_window_swap_buffers(win);
		
		//GHOST_SetWindowState(ghostwin, GHOST_kWindowStateModified);
		
		/* standard state vars for window */
		glEnable(GL_SCISSOR_TEST);
		
		GPU_state_init();
	}
}
コード例 #2
0
ファイル: wm_playanim.c プロジェクト: Eibriel/kiriblender
static void playanim_window_open(const char *title, int posx, int posy, int sizex, int sizey)
{
	GHOST_TUns32 scr_w, scr_h;

	GHOST_GetMainDisplayDimensions(g_WS.ghost_system, &scr_w, &scr_h);

	posy = (scr_h - posy - sizey);

	g_WS.ghost_window = GHOST_CreateWindow(g_WS.ghost_system,
	                                       title,
	                                       posx, posy, sizex, sizey,
	                                       /* could optionally start fullscreen */
	                                       GHOST_kWindowStateNormal,
	                                       GHOST_kDrawingContextTypeOpenGL,
	                                       FALSE /* no stereo */, FALSE);
}
コード例 #3
0
ファイル: MultiTest.c プロジェクト: MakersF/BlenderDev
LoggerWindow *loggerwindow_new(MultiTestApp *app) {
	GHOST_SystemHandle sys= multitestapp_get_system(app);
	GHOST_TUns32 screensize[2];
	GHOST_WindowHandle win;
	
	GHOST_GetMainDisplayDimensions(sys, &screensize[0], &screensize[1]);
	win= GHOST_CreateWindow(sys, "MultiTest:Logger", 40, screensize[1]-432,
		800, 300, GHOST_kWindowStateNormal, 
		GHOST_kDrawingContextTypeOpenGL, FALSE, FALSE);
	
	if (win) {
		LoggerWindow *lw= MEM_callocN(sizeof(*lw), "loggerwindow_new");
		int bbox[2][2];
		lw->app= app;
		lw->win= win;

#ifdef USE_BMF
		lw->font= BMF_GetFont(BMF_kScreen12);
		lw->fonttexid= BMF_GetFontTexture(lw->font);

		BMF_GetBoundingBox(lw->font, &bbox[0][0], &bbox[0][1], &bbox[1][0], &bbox[1][1]);
		lw->fontheight= rect_height(bbox);
#else
		lw->font= BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
		BLF_size(lw->font, 11, 72);
		lw->fontheight= BLF_height(lw->font, "A_");
#endif
		
		lw->nloglines= lw->logsize= 0;
		lw->loglines= MEM_mallocN(sizeof(*lw->loglines)*lw->nloglines, "loglines");
		
		lw->scroll= scrollbar_new(2, 40);
		
		GHOST_SetWindowUserData(lw->win, windowdata_new(lw, loggerwindow_handle));

		loggerwindow_do_reshape(lw);

		return lw;
	} else {
		return NULL;
	}
}
コード例 #4
0
ExtraWindow *extrawindow_new(MultiTestApp *app) {
	GHOST_SystemHandle sys= multitestapp_get_system(app);
	GHOST_WindowHandle win;
	
	win= GHOST_CreateWindow(sys, "MultiTest:Extra", 500, 40, 400, 400, 
		GHOST_kWindowStateNormal, GHOST_kDrawingContextTypeOpenGL,
		FALSE);
	
	if (win) {
		ExtraWindow *ew= MEM_callocN(sizeof(*ew), "mainwindow_new");
		ew->app= app;
		ew->win= win;
		
		GHOST_SetWindowUserData(ew->win, windowdata_new(ew, extrawindow_handle));
		
		return ew;
	} else {
		return NULL;
	}
}
コード例 #5
0
static void playanim_window_open(const char *title, int posx, int posy, int sizex, int sizey, int start_maximized)
{
    GHOST_TWindowState inital_state;
    GHOST_TUns32 scr_w, scr_h;

    GHOST_GetMainDisplayDimensions(g_WS.ghost_system, &scr_w, &scr_h);

    posy = (scr_h - posy - sizey);

    if (start_maximized == G_WINDOWSTATE_FULLSCREEN)
        inital_state = start_maximized ? GHOST_kWindowStateFullScreen : GHOST_kWindowStateNormal;
    else
        inital_state = start_maximized ? GHOST_kWindowStateMaximized : GHOST_kWindowStateNormal;

    g_WS.ghost_window = GHOST_CreateWindow(g_WS.ghost_system,
                                           title,
                                           posx, posy, sizex, sizey,
                                           inital_state,
                                           GHOST_kDrawingContextTypeOpenGL,
                                           FALSE /* no stereo */, FALSE);
}
コード例 #6
0
MainWindow *mainwindow_new(MultiTestApp *app) {
	GHOST_SystemHandle sys= multitestapp_get_system(app);
	GHOST_WindowHandle win;
	
	win= GHOST_CreateWindow(sys, "MultiTest:Main", 40, 40, 400, 400, 
		GHOST_kWindowStateNormal, GHOST_kDrawingContextTypeOpenGL, 
		FALSE);
	
	if (win) {
		MainWindow *mw= MEM_callocN(sizeof(*mw), "mainwindow_new");
		mw->app= app;
		mw->win= win;
		
		GHOST_SetWindowUserData(mw->win, windowdata_new(mw, mainwindow_handle));
		
		GHOST_InstallTimer(sys, 1000, 10000, mainwindow_timer_proc, mw);
		
		return mw;
	} else {
		return NULL;
	}
}
コード例 #7
0
ファイル: GHOST_C-Test.c プロジェクト: Aligorith/blender
int main(int argc, char **argv)
{
	GHOST_GLSettings glSettings = {0};
	char *title1 = "gears - main window";
	char *title2 = "gears - secondary window";
	GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(processEvent, NULL);

	/* Create the system */
	shSystem = GHOST_CreateSystem();
	GHOST_AddEventConsumer(shSystem, consumer);
	
	if (shSystem)
	{
		/* Create the main window */
		sMainWindow = GHOST_CreateWindow(
		        shSystem, title1,
		        10, 64, 320, 200,
		        GHOST_kWindowStateNormal,
		        GHOST_kDrawingContextTypeOpenGL,
		        glSettings);
		if (!sMainWindow)
		{
			printf("could not create main window\n");
			exit(-1);
		}
		
		/* Create a secondary window */
		sSecondaryWindow = GHOST_CreateWindow(
		        shSystem,
		        title2,
		        340, 64, 320, 200,
		        GHOST_kWindowStateNormal,
		        GHOST_kDrawingContextTypeOpenGL,
		        glSettings);
		if (!sSecondaryWindow)
		{
			printf("could not create secondary window\n");
			exit(-1);
		}
		
		/* Install a timer to have the gears running */
		sGearsTimer = GHOST_InstallTimer(shSystem,
		                                 0,
		                                 10,
		                                 gearsTimerProc,
		                                 sMainWindow);

		/* Enter main loop */
		while (!sExitRequested)
		{
			if (!GHOST_ProcessEvents(shSystem, 0)) 
			{
#ifdef WIN32
				/* If there were no events, be nice to other applications */
				Sleep(10);
#endif
			}
			GHOST_DispatchEvents(shSystem);
		}
	}

	/* Dispose windows */
	if (GHOST_ValidWindow(shSystem, sMainWindow))
	{
		GHOST_DisposeWindow(shSystem, sMainWindow);
	}
	if (GHOST_ValidWindow(shSystem, sSecondaryWindow))
	{
		GHOST_DisposeWindow(shSystem, sSecondaryWindow);
	}

	/* Dispose the system */
	GHOST_DisposeSystem(shSystem);
	
	return 0;
}
コード例 #8
0
/* belongs to below */
static void wm_window_add_ghostwindow(wmWindowManager *wm, const char *title, wmWindow *win)
{
    GHOST_WindowHandle ghostwin;
    GHOST_GLSettings glSettings = {0};
    static int multisamples = -1;
    int scr_w, scr_h, posy;

    /* force setting multisamples only once, it requires restart - and you cannot
     * mix it, either all windows have it, or none (tested in OSX opengl) */
    if (multisamples == -1)
        multisamples = U.ogl_multisamples;

    glSettings.numOfAASamples = multisamples;

    /* a new window is created when pageflip mode is required for a window */
    if (win->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP)
        glSettings.flags |= GHOST_glStereoVisual;

    if (G.debug & G_DEBUG_GPU) {
        glSettings.flags |= GHOST_glDebugContext;
    }

    if (!(U.uiflag2 & USER_OPENGL_NO_WARN_SUPPORT))
        glSettings.flags |= GHOST_glWarnSupport;

    wm_get_screensize(&scr_w, &scr_h);
    posy = (scr_h - win->posy - win->sizey);

    ghostwin = GHOST_CreateWindow(g_system, title,
                                  win->posx, posy, win->sizex, win->sizey,
                                  (GHOST_TWindowState)win->windowstate,
                                  GHOST_kDrawingContextTypeOpenGL,
                                  glSettings);

    if (ghostwin) {
        GHOST_RectangleHandle bounds;

        /* the new window has already been made drawable upon creation */
        wm->windrawable = win;

        /* needed so we can detect the graphics card below */
        GPU_init();

        win->ghostwin = ghostwin;
        GHOST_SetWindowUserData(ghostwin, win); /* pointer back */

        if (win->eventstate == NULL)
            win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state");

#ifdef __APPLE__
        /* set the state here, else OSX would not recognize changed screen resolution */
        /* we agreed to not set any fullscreen or iconized state on startup */
        GHOST_SetWindowState(ghostwin, GHOST_kWindowStateNormal);
#endif
        /* store actual window size in blender window */
        bounds = GHOST_GetClientBounds(win->ghostwin);
        win->sizex = GHOST_GetWidthRectangle(bounds);
        win->sizey = GHOST_GetHeightRectangle(bounds);
        GHOST_DisposeRectangle(bounds);

#ifndef __APPLE__
        /* set the state here, so minimized state comes up correct on windows */
        GHOST_SetWindowState(ghostwin, (GHOST_TWindowState)win->windowstate);
#endif
        /* until screens get drawn, make it nice gray */
        glClearColor(0.55, 0.55, 0.55, 0.0);
        /* Crash on OSS ATI: bugs.launchpad.net/ubuntu/+source/mesa/+bug/656100 */
        if (!GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) {
            glClear(GL_COLOR_BUFFER_BIT);
        }

        /* displays with larger native pixels, like Macbook. Used to scale dpi with */
        /* needed here, because it's used before it reads userdef */
        U.pixelsize = wm_window_pixelsize(win);
        BKE_userdef_state();

        wm_window_swap_buffers(win);

        //GHOST_SetWindowState(ghostwin, GHOST_kWindowStateModified);

        /* standard state vars for window */
        glEnable(GL_SCISSOR_TEST);
        GPU_state_init();
    }
}
コード例 #9
0
/* belongs to below */
static void wm_window_add_ghostwindow(const char *title, wmWindow *win)
{
	GHOST_WindowHandle ghostwin;
	static int multisamples = -1;
	int scr_w, scr_h, posy;
	
	/* force setting multisamples only once, it requires restart - and you cannot 
	 * mix it, either all windows have it, or none (tested in OSX opengl) */
	if (multisamples == -1)
		multisamples = U.ogl_multisamples;
	
	wm_get_screensize(&scr_w, &scr_h);
	posy = (scr_h - win->posy - win->sizey);
	
	ghostwin = GHOST_CreateWindow(g_system, title,
	                              win->posx, posy, win->sizex, win->sizey,
	                              (GHOST_TWindowState)win->windowstate,
	                              GHOST_kDrawingContextTypeOpenGL,
	                              0 /* no stereo */,
	                              multisamples /* AA */);
	
	if (ghostwin) {
		GHOST_RectangleHandle bounds;
		
		/* needed so we can detect the graphics card below */
		GPU_extensions_init();
		
		win->ghostwin = ghostwin;
		GHOST_SetWindowUserData(ghostwin, win); /* pointer back */
		
		if (win->eventstate == NULL)
			win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state");
		
		/* set the state */
		GHOST_SetWindowState(ghostwin, (GHOST_TWindowState)win->windowstate);

		/* until screens get drawn, make it nice gray */
		glClearColor(0.55, 0.55, 0.55, 0.0);
		/* Crash on OSS ATI: bugs.launchpad.net/ubuntu/+source/mesa/+bug/656100 */
		if (!GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) {
			glClear(GL_COLOR_BUFFER_BIT);
		}
		
		/* displays with larger native pixels, like Macbook. Used to scale dpi with */
		/* needed here, because it's used before it reads userdef */
		U.pixelsize = GHOST_GetNativePixelSize(win->ghostwin);
		BKE_userdef_state();
		
		/* store actual window size in blender window */
		bounds = GHOST_GetClientBounds(win->ghostwin);
		win->sizex = GHOST_GetWidthRectangle(bounds);
		win->sizey = GHOST_GetHeightRectangle(bounds);
		GHOST_DisposeRectangle(bounds);

		
		wm_window_swap_buffers(win);
		
		//GHOST_SetWindowState(ghostwin, GHOST_kWindowStateModified);
		
		/* standard state vars for window */
		glEnable(GL_SCISSOR_TEST);
		GPU_state_init();
	}
}