コード例 #1
0
ファイル: ogldev_backend.cpp プロジェクト: Clara19/bats
void OgldevBackendInit(OGLDEV_BACKEND_TYPE BackendType, int argc, char** argv, bool WithDepth, bool WithStencil)
{
    sBackendType = BackendType;

    switch (BackendType) {
    case OGLDEV_BACKEND_TYPE_GLUT:
        GLUTBackendInit(argc, argv, WithDepth, WithStencil);
        break;
    case OGLDEV_BACKEND_TYPE_GLFW:
        GLFWBackendInit(argc, argv, WithDepth, WithStencil);
        break;
    default:
        assert(0);
    }
}
コード例 #2
0
ファイル: angTest.cpp プロジェクト: KuroObi/3DCAD
int main(int argc, char** argv){

	printf("START\n");

	int w,h,id;
	unsigned char* data;

	printf("STAGE LoadImage\n");
	// load image first so that window opens with image size
	id = ilLoadImage("textures.jpg");
	// image not loaded
	if (id == 0)
		return(2);
	
	printf("STAGE BindImage\n");

	ilBindImage(id);
	w = ilGetInteger(IL_IMAGE_WIDTH);
	h = ilGetInteger(IL_IMAGE_HEIGHT);
	data = ilGetData();
	
	printf("STAGE GLUT 1/2\n");
    GLUTBackendInit(argc, argv);

	bool fullScreen = true;
	printf("STAGE GLUT 2/2\n");
	if (!GLUTBackendCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, 60, fullScreen, "AngTest")){
        return 0x11;
    }
	printf("STAGE AngTest\n");
	AngTest* aTest = new AngTest();

	printf("STAGE Init\n");
	if (!aTest->Init()){
        return 0x12;
    }

	prepareTexture(w,h,data);
	//showAtt(); //just for showing off some pic data
	printf("STAGE Run\n");
	aTest->Run();

	printf("STAGE delete\n");
    delete aTest;
 
	printf("STOP\n");
    return 0;
}
コード例 #3
0
int main(int argc, char** argv)
{
    GLUTBackendInit(argc, argv);

    if (!GLUTBackendCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, 32, false, "Model Viewer")) {
        return 1;
    }
    
    ModelViewer* app = new ModelViewer();

    if (!app->init()) {
        return 1;
    }
    srand((unsigned)time(NULL));
    
    app->run();
    delete app;
    return 0;
}
コード例 #4
0
ファイル: main.cpp プロジェクト: andriyut/ogldev
int main(int argc, char** argv)
{
    GLUTBackendInit(argc, argv);

    if (!GLUTBackendCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, 32, false, "OpenGL tutors")) {
        return 1;
    }

    Main* pApp = new Main();

    if (!pApp->Init()) {
        return 1;
    }

    pApp->Run();

    delete pApp;

    return 0;
}
コード例 #5
0
ファイル: tutorial36.cpp プロジェクト: GLDemos/ogldev-glsl130
int main(int argc, char** argv)
{
    GLUTBackendInit(argc, argv, true, false);

    if (!GLUTBackendCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, false, "Tutorial 36")) {
        return 1;
    }
    
    Tutorial36* pApp = new Tutorial36();

    if (!pApp->Init()) {
        return 1;
    }
    
    pApp->Run();

    delete pApp;
 
    return 0;
}
コード例 #6
0
ファイル: main.cpp プロジェクト: alwaystiys/OpenGL
int main(int argc, char** argv)
{
    GLUTBackendInit(argc, argv, false, false);

	if (!GLUTBackendCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, false, WINDOW_TITLE)) {
        return 1;
    }

    TemplateMain* pApp = new TemplateMain();

    if (!pApp->Init()) {
        return 1;
    }

    pApp->Run();

    delete pApp;
 
    return 0;
}
コード例 #7
0
ファイル: tutorial22.cpp プロジェクト: leloulight/ogldev
int main(int argc, char** argv)
{
    Magick::InitializeMagick(*argv);
    GLUTBackendInit(argc, argv, true, false);

    if (!GLUTBackendCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, false, "Tutorial 22")) {
        return 1;
    }

    Tutorial22* pApp = new Tutorial22();

    if (!pApp->Init()) {
        return 1;
    }

    pApp->Run();

    delete pApp;
 
    return 0;
}
コード例 #8
0
ファイル: main.cpp プロジェクト: andriyut/ogldev
int main(int argc, char** argv)
{
    srandom(getpid());
       
    GLUTBackendInit(argc, argv);

    if (!GLUTBackendCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, 32, false, "Tutorial 28")) {
        return 1;
    }

    Tutorial28* pApp = new Tutorial28();

    if (!pApp->Init()) {
        return 1;
    }

    pApp->Run();

    delete pApp;
 
    return 0;
}
コード例 #9
0
ファイル: tutorial22.cpp プロジェクト: stanhome/OpenGL_Demo
int main(int argc, char * argv[])
{
	GLUTBackendInit(argc, argv, true, false);
	if (!GLUTBackendCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, false, "Tutorial 21"))
	{
		assert(0);
		//return 1;
	}

	printf("GL versions: %s\n", glGetString(GL_VERSION));

	Tutorial22 *pApp = new Tutorial22();
	if (!pApp->init())
	{
		assert(0);
		//return 1;
	}

	pApp->run();

	delete pApp;
	return 0;
}
コード例 #10
0
Tutorial::Tutorial(int tutorialId, int* argc, char* argv[])
  : Tutorials()
{
  _tutorialID = tutorialId;
  if (_tutorialID <= 16) {
    sprintf(pVSFileName, "/home/lparkin/Projects/S3/OpenGlDirsProject/LearnOpenGL-nonQt/Shaders/Tutorial%d/shader.vs", _tutorialID); ///< For tutorials 1 to 16, the shaders are located and named in a similar manner.
    sprintf(pFSFileName, "/home/lparkin/Projects/S3/OpenGlDirsProject/LearnOpenGL-nonQt/Shaders/Tutorial%d/shader.fs", _tutorialID);
//  sprintf(pVSFileName, "/home/llouis/Projects/OpenGlDirsProject/LearnOpenGL-nonQtShaders/Tutorial%d/shader.vs", _tutorialID);
//  sprintf(pFSFileName, "/home/llouis/Projects/OpenGlDirsProject/LearnOpenGL-nonQtShaders/Tutorial%d/shader.fs", _tutorialID);
    glutInit(argc, argv);
    if (_tutorialID == 7 || _tutorialID == 16) {
      glutSetOption(GLUT_MULTISAMPLE, 8);
      glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE);
    }
  }
  else if (_tutorialID >= 17 && _tutorialID <= 23) {
    bool withDepth = false;
    bool withStencil = false;

    if (_tutorialID > 21) {
      withDepth = true;
    }

    GLUTBackendInit(*argc, argv, withDepth, withStencil);

    if (_tutorialID >= 17 && _tutorialID <= 21) {

      sprintf(pVSFileName, "/home/lparkin/Projects/S3/OpenGlDirsProject/LearnOpenGL-nonQt/Shaders/Tutorial%d/lighting.vs", _tutorialID); ///< For tutorials 17 to 21, the shaders are located and named in a similar manner.
      sprintf(pFSFileName, "/home/lparkin/Projects/S3/OpenGlDirsProject/LearnOpenGL-nonQt/Shaders/Tutorial%d/lighting.fs", _tutorialID);
      //  sprintf(pVSFileName, "/home/llouis/Projects/OpenGlDirsProject/LearnOpenGL-nonQtShaders/Tutorial%d/lighting.vs", _tutorialID);
      //  sprintf(pFSFileName, "/home/llouis/Projects/OpenGlDirsProject/LearnOpenGL-nonQtShaders/Tutorial%d/lighting.fs", _tutorialID);
    }

    else if (_tutorialID == 22) {

      sprintf(pVSFileName, "/home/lparkin/Projects/S3/OpenGlDirsProject/LearnOpenGL-nonQt/Common/Shaders/basic_lighting.vs"); ///> For tutorial 22, the shaders are located and named more uniquely.
      sprintf(pFSFileName, "/home/lparkin/Projects/S3/OpenGlDirsProject/LearnOpenGL-nonQt/Common/Shaders/basic_lighting.fs");
      //  sprintf(pVSFileName, "/home/llouis/Projects/OpenGlDirsProject/LearnOpenGL-nonQtCommon/Shaders/basic_lighting.vs");
      //  sprintf(pFSFileName, "/home/llouis/Projects/OpenGlDirsProject/LearnOpenGL-nonQtCommon/Shaders/basic_lighting.fs");
    }

    else if (_tutorialID >= 23) {

      sprintf(pVSFileName, "/home/lparkin/Projects/S3/OpenGlDirsProject/LearnOpenGL-nonQt/Shaders/Tutorial%d/shadow_map.vs", _tutorialID); ///> For tutorial 23, the shaders are located and named more uniquely.
      sprintf(pFSFileName, "/home/lparkin/Projects/S3/OpenGlDirsProject/LearnOpenGL-nonQt/Shaders/Tutorial%d/shadow_map.fs", _tutorialID);
      //  sprintf(pVSFileName, "/home/llouis/Projects/OpenGlDirsProject/LearnOpenGL-nonQtShaders/Tutorial%d/shadow_map.vs", _tutorialID);
      //  sprintf(pFSFileName, "/home/llouis/Projects/OpenGlDirsProject/LearnOpenGL-nonQtShaders/Tutorial%d/shadow_map.fs", _tutorialID);
    }
    return;
  }

  _createVertexBuffer = makeCreateVertexBufferFunc(_VBO); ///< Creation of version-specific lambda function that creates the vertex buffer.
  _createIndexBuffer  = makeCreateIndexBufferFunc(_IBO);  ///< Creation of version-specific lambda function that creates the index buffer.
  _addShaderFunc      = makeAddShaderFunc();              ///< Creation of version-specific lambda function that adds shaders.
  _compileShaders     = makeCompileShadersFunc();         ///< Creation of version-specific lambda function that compiles shaders.
  _displayFunc        = makeDisplayFunc();                ///< Creation of version-specific lambda function that is used for rendering.
  _idleFunc           = makeIdleFunc();                   ///< Creation of version-specific lambda function that is used for idling.
  _specialFunc        = makeSpecialFunc();                ///< Creation of version-specific lambda function that is used to handle special keyboard input.
  _keyboardFunc       = makeKeyboardFunc();               ///< Creation of version-specific lambda function that is used to handle regular keyboard input.
  _passiveMouseFunc   = makePassiveMouseFunc();           ///< Creation of version-specific lambda function that is used to handle mouse input.
}