static void GLW_AttemptFSAA() { static const float ar[] = { 0, 0 }; // ignore r_xyzbits vars - FSAA requires 32-bit color, and anyone using it is implicitly on decent HW static int anAttributes[] = { WGL_DRAW_TO_WINDOW_ARB, GL_TRUE, WGL_SUPPORT_OPENGL_ARB, GL_TRUE, WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB, WGL_DOUBLE_BUFFER_ARB, GL_TRUE, WGL_COLOR_BITS_ARB, 32, WGL_ALPHA_BITS_ARB, 0, WGL_DEPTH_BITS_ARB, 24, WGL_STENCIL_BITS_ARB, 8, WGL_SAMPLE_BUFFERS_ARB, GL_TRUE, WGL_SAMPLES_ARB, 4, 0, 0 }; qwglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)qwglGetProcAddress( "wglChoosePixelFormatARB" ); if (!r_ext_multisample->integer || !qwglChoosePixelFormatARB) { glDisable(GL_MULTISAMPLE_ARB); return; } int iPFD; UINT cPFD; anAttributes[19] = r_ext_multisample->integer; // !!! UGH if (!qwglChoosePixelFormatARB(glw_state.hDC, anAttributes, ar, 1, &iPFD, &cPFD) || !cPFD) return; // now bounce the ENTIRE f*****g subsystem thanks to WGL stupidity // we can't use GLimp_Shutdown() for this, because that does CDS poking that we don't want assert( glw_state.hGLRC && glw_state.hDC && g_wv.hWnd ); qwglMakeCurrent( glw_state.hDC, NULL ); if ( glw_state.hGLRC ) { qwglDeleteContext( glw_state.hGLRC ); glw_state.hGLRC = NULL; } if ( glw_state.hDC ) { ReleaseDC( g_wv.hWnd, glw_state.hDC ); glw_state.hDC = NULL; } if ( g_wv.hWnd ) { DestroyWindow( g_wv.hWnd ); g_wv.hWnd = NULL; } ri.Printf( PRINT_ALL, "...enabling FSAA\n" ); glw_state.nPendingPF = iPFD; glw_state.pixelFormatSet = qfalse; GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, glConfig.colorBits ); glw_state.nPendingPF = 0; glEnable(GL_MULTISAMPLE_ARB); }
/* ** GLW_LoadOpenGL ** ** GLimp_win.c internal function that attempts to load and use ** a specific OpenGL DLL. */ static qboolean GLW_LoadOpenGL() { char buffer[1024]; strlwr( strcpy( buffer, OPENGL_DRIVER_NAME ) ); // // load the driver and bind our function pointers to it // if ( QGL_Init( buffer ) ) { GLW_CreateWindow(640, 480, 24, 1); return qtrue; } QGL_Shutdown(); return qfalse; }
/* =================== GLimp_Init This is the platform specific OpenGL initialization function. It is responsible for loading OpenGL, initializing it, creating a window of the appropriate size, doing fullscreen manipulations, etc. Its overall responsibility is to make sure that a functional OpenGL subsystem is operating when it returns to the ref. If there is any failure, the renderer will revert back to safe parameters and try again. =================== */ bool GLimp_Init( glimpParms_t parms ) { const char* driverName; HDC hDC; cmdSystem->AddCommand( "testSwapBuffers", GLimp_TestSwapBuffers, CMD_FL_SYSTEM, "Times swapbuffer options" ); common->Printf( "Initializing OpenGL subsystem with multisamples:%i stereo:%i fullscreen:%i\n", parms.multiSamples, parms.stereo, parms.fullScreen ); // check our desktop attributes hDC = GetDC( GetDesktopWindow() ); win32.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL ); win32.desktopWidth = GetDeviceCaps( hDC, HORZRES ); win32.desktopHeight = GetDeviceCaps( hDC, VERTRES ); ReleaseDC( GetDesktopWindow(), hDC ); // we can't run in a window unless it is 32 bpp if( win32.desktopBitsPixel < 32 && parms.fullScreen <= 0 ) { common->Printf( "^3Windowed mode requires 32 bit desktop depth^0\n" ); return false; } // save the hardware gamma so it can be // restored on exit GLimp_SaveGamma(); // create our window classes if we haven't already GLW_CreateWindowClasses(); // this will load the dll and set all our qgl* function pointers, // but doesn't create a window // r_glDriver is only intended for using instrumented OpenGL // dlls. Normal users should never have to use it, and it is // not archived. driverName = r_glDriver.GetString()[0] ? r_glDriver.GetString() : "opengl32"; if( !QGL_Init( driverName ) ) { common->Printf( "^3GLimp_Init() could not load r_glDriver \"%s\"^0\n", driverName ); return false; } // getting the wgl extensions involves creating a fake window to get a context, // which is pretty disgusting, and seems to mess with the AGP VAR allocation GLW_GetWGLExtensionsWithFakeWindow(); // Optionally ChangeDisplaySettings to get a different fullscreen resolution. if( !GLW_ChangeDislaySettingsIfNeeded( parms ) ) { GLimp_Shutdown(); return false; } // try to create a window with the correct pixel format // and init the renderer context if( !GLW_CreateWindow( parms ) ) { GLimp_Shutdown(); return false; } glConfig.isFullscreen = parms.fullScreen; glConfig.isStereoPixelFormat = parms.stereo; glConfig.nativeScreenWidth = parms.width; glConfig.nativeScreenHeight = parms.height; glConfig.multisamples = parms.multiSamples; glConfig.pixelAspect = 1.0f; // FIXME: some monitor modes may be distorted // should side-by-side stereo modes be consider aspect 0.5? // get the screen size, which may not be reliable... // If we use the windowDC, I get my 30" monitor, even though the window is // on a 27" monitor, so get a dedicated DC for the full screen device name. const idStr deviceName = GetDeviceName( Max( 0, parms.fullScreen - 1 ) ); HDC deviceDC = CreateDC( deviceName.c_str(), deviceName.c_str(), NULL, NULL ); const int mmWide = GetDeviceCaps( win32.hDC, HORZSIZE ); DeleteDC( deviceDC ); if( mmWide == 0 ) { glConfig.physicalScreenWidthInCentimeters = 100.0f; } else { glConfig.physicalScreenWidthInCentimeters = 0.1f * mmWide; } // wglSwapinterval, etc GLW_CheckWGLExtensions( win32.hDC ); // check logging GLimp_EnableLogging( ( r_logFile.GetInteger() != 0 ) ); return true; }
static qbool GLW_SetMode( qbool cdsFullscreen ) { HDC hDC = GetDC( GetDesktopWindow() ); glw_state.desktopBPP = GetDeviceCaps( hDC, BITSPIXEL ); glw_state.desktopWidth = GetDeviceCaps( hDC, HORZRES ); glw_state.desktopHeight = GetDeviceCaps( hDC, VERTRES ); ReleaseDC( GetDesktopWindow(), hDC ); glInfo.isFullscreen = cdsFullscreen; if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect ) ) { if (!glInfo.isFullscreen) { Cvar_SetValue( "vid_xpos", 0 ); Cvar_SetValue( "vid_ypos", 0 ); } glConfig.vidWidth = glw_state.desktopWidth; glConfig.vidHeight = glw_state.desktopHeight; glConfig.windowAspect = (float)glConfig.vidWidth / glConfig.vidHeight; cdsFullscreen = qfalse; } //ri.Printf( PRINT_DEVELOPER, "...setting mode %dx%d %s\n", glConfig.vidWidth, glConfig.vidHeight, cdsFullscreen ? "FS" : "W" ); DEVMODE dm; memset( &dm, 0, sizeof( dm ) ); dm.dmSize = sizeof( dm ); if (cdsFullscreen != glw_state.cdsFullscreen) { if (cdsFullscreen) { dm.dmPelsWidth = glConfig.vidWidth; dm.dmPelsHeight = glConfig.vidHeight; dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; if ( r_displayRefresh->integer ) { dm.dmDisplayFrequency = r_displayRefresh->integer; dm.dmFields |= DM_DISPLAYFREQUENCY; } if ( r_colorbits->integer ) { dm.dmBitsPerPel = r_colorbits->integer; dm.dmFields |= DM_BITSPERPEL; } glInfo.isFullscreen = qtrue; glw_state.cdsFullscreen = qtrue; if (!GLW_Fullscreen( dm )) { glInfo.isFullscreen = qfalse; glw_state.cdsFullscreen = qfalse; } } else { ChangeDisplaySettings( 0, 0 ); glw_state.cdsFullscreen = qfalse; } } if (!GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, glConfig.colorBits )) return qfalse; if (EnumDisplaySettings( NULL, ENUM_CURRENT_SETTINGS, &dm )) glInfo.displayFrequency = dm.dmDisplayFrequency; GLW_AttemptFSAA(); return qtrue; }
/* ** GLW_SetMode */ static rserr_t GLW_SetMode( const char *drivername, int mode, int colorbits, qboolean cdsFullscreen ) { HDC hDC; const char *win_fs[] = { "W", "FS" }; int cdsRet; DEVMODE dm; // // print out informational messages // ri.Printf( PRINT_ALL, "...setting mode %d:", mode ); if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) { ri.Printf( PRINT_ALL, " invalid mode\n" ); return RSERR_INVALID_MODE; } ri.Printf( PRINT_ALL, " %d %d %s\n", glConfig.vidWidth, glConfig.vidHeight, win_fs[cdsFullscreen] ); // // check our desktop attributes // hDC = GetDC( GetDesktopWindow() ); glw_state.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL ); glw_state.desktopWidth = GetDeviceCaps( hDC, HORZRES ); glw_state.desktopHeight = GetDeviceCaps( hDC, VERTRES ); ReleaseDC( GetDesktopWindow(), hDC ); // // verify desktop bit depth // if ( glConfig.driverType != GLDRV_VOODOO ) { if ( glw_state.desktopBitsPixel < 15 || glw_state.desktopBitsPixel == 24 ) { if ( colorbits == 0 || ( !cdsFullscreen && colorbits >= 15 ) ) { if ( MessageBox( NULL, "It is highly unlikely that a correct\n" "windowed display can be initialized with\n" "the current desktop display depth. Select\n" "'OK' to try anyway. Press 'Cancel' if you\n" "have a 3Dfx Voodoo, Voodoo-2, or Voodoo Rush\n" "3D accelerator installed, or if you otherwise\n" "wish to quit.", "Low Desktop Color Depth", MB_OKCANCEL | MB_ICONEXCLAMATION ) != IDOK ) { return RSERR_INVALID_MODE; } } } } // do a CDS if needed if ( cdsFullscreen ) { memset( &dm, 0, sizeof( dm ) ); dm.dmSize = sizeof( dm ); dm.dmPelsWidth = glConfig.vidWidth; dm.dmPelsHeight = glConfig.vidHeight; dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; if ( r_displayRefresh->integer != 0 ) { dm.dmDisplayFrequency = r_displayRefresh->integer; dm.dmFields |= DM_DISPLAYFREQUENCY; } // try to change color depth if possible if ( colorbits != 0 ) { if ( glw_state.allowdisplaydepthchange ) { dm.dmBitsPerPel = colorbits; dm.dmFields |= DM_BITSPERPEL; ri.Printf( PRINT_ALL, "...using colorsbits of %d\n", colorbits ); } else { ri.Printf( PRINT_ALL, "WARNING:...changing depth not supported on Win95 < pre-OSR 2.x\n" ); } } else { ri.Printf( PRINT_ALL, "...using desktop display depth of %d\n", glw_state.desktopBitsPixel ); } // // if we're already in fullscreen then just create the window // if ( glw_state.cdsFullscreen ) { ri.Printf( PRINT_ALL, "...already fullscreen, avoiding redundant CDS\n" ); if ( !GLW_CreateWindow ( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue ) ) { ri.Printf( PRINT_ALL, "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); return RSERR_INVALID_MODE; } } // // need to call CDS // else { ri.Printf( PRINT_ALL, "...calling CDS: " ); // try setting the exact mode requested, because some drivers don't report // the low res modes in EnumDisplaySettings, but still work if ( ( cdsRet = ChangeDisplaySettings( &dm, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) { ri.Printf( PRINT_ALL, "ok\n" ); if ( !GLW_CreateWindow ( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) ) { ri.Printf( PRINT_ALL, "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); return RSERR_INVALID_MODE; } glw_state.cdsFullscreen = qtrue; } else { // // the exact mode failed, so scan EnumDisplaySettings for the next largest mode // DEVMODE devmode; int modeNum; ri.Printf( PRINT_ALL, "failed, " ); PrintCDSError( cdsRet ); ri.Printf( PRINT_ALL, "...trying next higher resolution:" ); // we could do a better matching job here... for ( modeNum = 0 ; ; modeNum++ ) { if ( !EnumDisplaySettings( NULL, modeNum, &devmode ) ) { modeNum = -1; break; } if ( devmode.dmPelsWidth >= glConfig.vidWidth && devmode.dmPelsHeight >= glConfig.vidHeight && devmode.dmBitsPerPel >= 15 ) { break; } } if ( modeNum != -1 && ( cdsRet = ChangeDisplaySettings( &devmode, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) { ri.Printf( PRINT_ALL, " ok\n" ); if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) ) { ri.Printf( PRINT_ALL, "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); return RSERR_INVALID_MODE; } glw_state.cdsFullscreen = qtrue; } else { ri.Printf( PRINT_ALL, " failed, " ); PrintCDSError( cdsRet ); ri.Printf( PRINT_ALL, "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); glw_state.cdsFullscreen = qfalse; glConfig.isFullscreen = qfalse; if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse) ) { return RSERR_INVALID_MODE; } return RSERR_INVALID_FULLSCREEN; } } } } else { if ( glw_state.cdsFullscreen ) { ChangeDisplaySettings( 0, 0 ); } glw_state.cdsFullscreen = qfalse; if ( !GLW_CreateWindow( drivername, glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse ) ) { return RSERR_INVALID_MODE; } } // // success, now check display frequency, although this won't be valid on Voodoo(2) // memset( &dm, 0, sizeof( dm ) ); dm.dmSize = sizeof( dm ); if ( EnumDisplaySettings( NULL, ENUM_CURRENT_SETTINGS, &dm ) ) { glConfig.displayFrequency = dm.dmDisplayFrequency; } // NOTE: this is overridden later on standalone 3Dfx drivers glConfig.isFullscreen = cdsFullscreen; return RSERR_OK; }
rserr_t GLimp_SetMode( int mode, int colorbits, bool fullscreen ) { const char* win_fs[] = { "W", "FS" }; // // print out informational messages // common->Printf( "...setting mode %d:", mode ); if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) { common->Printf( " invalid mode\n" ); return RSERR_INVALID_MODE; } common->Printf( " %d %d %s\n", glConfig.vidWidth, glConfig.vidHeight, win_fs[ fullscreen ] ); // // check our desktop attributes // HDC hDC = GetDC( GetDesktopWindow() ); desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL ); desktopWidth = GetDeviceCaps( hDC, HORZRES ); desktopHeight = GetDeviceCaps( hDC, VERTRES ); ReleaseDC( GetDesktopWindow(), hDC ); // // verify desktop bit depth // if ( desktopBitsPixel < 15 || desktopBitsPixel == 24 ) { if ( colorbits == 0 || ( !cdsFullscreen && colorbits >= 15 ) ) { if ( MessageBox( NULL, "It is highly unlikely that a correct\n" "windowed display can be initialized with\n" "the current desktop display depth. Select\n" "'OK' to try anyway. Press 'Cancel' if you otherwise\n" "wish to quit.", "Low Desktop Color Depth", MB_OKCANCEL | MB_ICONEXCLAMATION ) != IDOK ) { return RSERR_INVALID_MODE; } } } DEVMODE dm; // do a CDS if needed if ( fullscreen ) { Com_Memset( &dm, 0, sizeof ( dm ) ); dm.dmSize = sizeof ( dm ); dm.dmPelsWidth = glConfig.vidWidth; dm.dmPelsHeight = glConfig.vidHeight; dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; if ( r_displayRefresh->integer != 0 ) { dm.dmDisplayFrequency = r_displayRefresh->integer; dm.dmFields |= DM_DISPLAYFREQUENCY; } // try to change color depth if possible if ( colorbits != 0 ) { dm.dmBitsPerPel = colorbits; dm.dmFields |= DM_BITSPERPEL; common->Printf( "...using colorsbits of %d\n", colorbits ); } else { common->Printf( "...using desktop display depth of %d\n", desktopBitsPixel ); } // // If we're already in fullscreen then just create the window. // if ( cdsFullscreen ) { common->Printf( "...already fullscreen, avoiding redundant CDS\n" ); if ( !GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, colorbits, true ) ) { common->Printf( "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); cdsFullscreen = false; return RSERR_INVALID_MODE; } } // // need to call CDS // else { common->Printf( "...calling CDS: " ); // try setting the exact mode requested, because some drivers don't report // the low res modes in EnumDisplaySettings, but still work int cdsRet = ChangeDisplaySettings( &dm, CDS_FULLSCREEN ); if ( cdsRet == DISP_CHANGE_SUCCESSFUL ) { common->Printf( "ok\n" ); if ( !GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, colorbits, true ) ) { common->Printf( "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); return RSERR_INVALID_MODE; } cdsFullscreen = true; } else { common->Printf( "failed, " ); PrintCDSError( cdsRet ); // // the exact mode failed, so scan EnumDisplaySettings for the next largest mode // common->Printf( "...trying next higher resolution:" ); // we could do a better matching job here... DEVMODE devmode; int modeNum; for ( modeNum = 0;; modeNum++ ) { if ( !EnumDisplaySettings( NULL, modeNum, &devmode ) ) { modeNum = -1; break; } if ( devmode.dmPelsWidth >= glConfig.vidWidth && devmode.dmPelsHeight >= glConfig.vidHeight && devmode.dmBitsPerPel >= 15 ) { break; } } if ( modeNum != -1 ) { cdsRet = ChangeDisplaySettings( &devmode, CDS_FULLSCREEN ); } if ( modeNum != -1 && cdsRet == DISP_CHANGE_SUCCESSFUL ) { common->Printf( " ok\n" ); if ( !GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, colorbits, true ) ) { common->Printf( "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); return RSERR_INVALID_MODE; } cdsFullscreen = true; } else { common->Printf( " failed, " ); PrintCDSError( cdsRet ); common->Printf( "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); cdsFullscreen = false; glConfig.isFullscreen = false; if ( !GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, colorbits, false ) ) { return RSERR_INVALID_MODE; } return RSERR_INVALID_FULLSCREEN; } } } } else { if ( cdsFullscreen ) { ChangeDisplaySettings( 0, 0 ); } cdsFullscreen = false; if ( !GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, colorbits, false ) ) { return RSERR_INVALID_MODE; } } // // success, now check display frequency // Com_Memset( &dm, 0, sizeof ( dm ) ); dm.dmSize = sizeof ( dm ); if ( EnumDisplaySettings( NULL, ENUM_CURRENT_SETTINGS, &dm ) ) { glConfig.displayFrequency = dm.dmDisplayFrequency; } glConfig.isFullscreen = fullscreen; return RSERR_OK; }
/* =================== GLimp_Init This is the platform specific OpenGL initialization function. It is responsible for loading OpenGL, initializing it, creating a window of the appropriate size, doing fullscreen manipulations, etc. Its overall responsibility is to make sure that a functional OpenGL subsystem is operating when it returns to the ref. If there is any failure, the renderer will revert back to safe parameters and try again. =================== */ bool GLimp_Init( glimpParms_t parms ) { const char *driverName; HDC hDC; common->Printf( "Initializing OpenGL subsystem\n" ); // check our desktop attributes hDC = GetDC( GetDesktopWindow() ); win32.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL ); win32.desktopWidth = GetDeviceCaps( hDC, HORZRES ); win32.desktopHeight = GetDeviceCaps( hDC, VERTRES ); ReleaseDC( GetDesktopWindow(), hDC ); // we can't run in a window unless it is 32 bpp if ( win32.desktopBitsPixel < 32 && !parms.fullScreen ) { common->Printf("^3Windowed mode requires 32 bit desktop depth^0\n"); return false; } // save the hardware gamma so it can be // restored on exit GLimp_SaveGamma(); // create our window classes if we haven't already GLW_CreateWindowClasses(); // this will load the dll and set all our qgl* function pointers, // but doesn't create a window // r_glDriver is only intended for using instrumented OpenGL // dlls. Normal users should never have to use it, and it is // not archived. driverName = r_glDriver.GetString()[0] ? r_glDriver.GetString() : "opengl32"; if ( !QGL_Init( driverName ) ) { common->Printf( "^3GLimp_Init() could not load r_glDriver \"%s\"^0\n", driverName ); return false; } // getting the wgl extensions involves creating a fake window to get a context, // which is pretty disgusting, and seems to mess with the AGP VAR allocation GLW_GetWGLExtensionsWithFakeWindow(); // try to change to fullscreen if ( parms.fullScreen ) { if ( !GLW_SetFullScreen( parms ) ) { GLimp_Shutdown(); return false; } } // try to create a window with the correct pixel format // and init the renderer context if ( !GLW_CreateWindow( parms ) ) { GLimp_Shutdown(); return false; } // wglSwapinterval, etc GLW_CheckWGLExtensions( win32.hDC ); // check logging GLimp_EnableLogging( ( r_logFile.GetInteger() != 0 ) ); return true; }
/* ** GLW_SetMode */ static rserr_t GLW_SetMode( int mode, int colorbits, qboolean cdsFullscreen ) { HDC hDC; const char *win_fs[] = { "W", "FS" }; int cdsRet; DEVMODE dm; // // print out informational messages // ri.Printf( PRINT_ALL, "...setting mode %d:", mode ); if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) { ri.Printf( PRINT_ALL, " invalid mode\n" ); return RSERR_INVALID_MODE; } ri.Printf( PRINT_ALL, " %d %d %s\n", glConfig.vidWidth, glConfig.vidHeight, win_fs[cdsFullscreen] ); // // check our desktop attributes // hDC = GetDC( GetDesktopWindow() ); glw_state.desktopBitsPixel = GetDeviceCaps( hDC, BITSPIXEL ); glw_state.desktopWidth = GetDeviceCaps( hDC, HORZRES ); glw_state.desktopHeight = GetDeviceCaps( hDC, VERTRES ); ReleaseDC( GetDesktopWindow(), hDC ); // // verify desktop bit depth // if ( glw_state.desktopBitsPixel < 15 || glw_state.desktopBitsPixel == 24 ) { if ( colorbits == 0 || ( !cdsFullscreen && colorbits >= 15 ) ) { // since I can't be bothered trying to mess around with asian codepages and MBCS stuff for a windows // error box that'll only appear if something's seriously f****d then I'm going to fallback to // english text when these would otherwise be used... // char sErrorHead[1024]; // ott extern qboolean Language_IsAsian(void); Q_strncpyz(sErrorHead, Language_IsAsian() ? "Low Desktop Color Depth" : SP_GetStringTextString("CON_TEXT_LOW_DESKTOP_COLOUR_DEPTH"), sizeof(sErrorHead) ); const char *psErrorBody = Language_IsAsian() ? "It is highly unlikely that a correct windowed\n" "display can be initialized with the current\n" "desktop display depth. Select 'OK' to try\n" "anyway. Select 'Cancel' to try a fullscreen\n" "mode instead." : SP_GetStringTextString("CON_TEXT_TRY_ANYWAY"); if ( MessageBox( NULL, psErrorBody, sErrorHead, MB_OKCANCEL | MB_ICONEXCLAMATION ) != IDOK ) { return RSERR_INVALID_MODE; } } } // do a CDS if needed if ( cdsFullscreen ) { memset( &dm, 0, sizeof( dm ) ); dm.dmSize = sizeof( dm ); dm.dmPelsWidth = glConfig.vidWidth; dm.dmPelsHeight = glConfig.vidHeight; dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; if ( r_displayRefresh->integer != 0 ) { dm.dmDisplayFrequency = r_displayRefresh->integer; dm.dmFields |= DM_DISPLAYFREQUENCY; } // try to change color depth if possible if ( colorbits != 0 ) { if ( glw_state.allowdisplaydepthchange ) { dm.dmBitsPerPel = colorbits; dm.dmFields |= DM_BITSPERPEL; ri.Printf( PRINT_ALL, "...using colorsbits of %d\n", colorbits ); } else { ri.Printf( PRINT_ALL, "WARNING:...changing depth not supported on Win95 < pre-OSR 2.x\n" ); } } else { ri.Printf( PRINT_ALL, "...using desktop display depth of %d\n", glw_state.desktopBitsPixel ); } // // if we're already in fullscreen then just create the window // if ( glw_state.cdsFullscreen ) { ri.Printf( PRINT_ALL, "...already fullscreen, avoiding redundant CDS\n" ); if ( !GLW_CreateWindow ( glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue ) ) { ri.Printf( PRINT_ALL, "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); return RSERR_INVALID_MODE; } } // // need to call CDS // else { ri.Printf( PRINT_ALL, "...calling CDS: " ); // try setting the exact mode requested, because some drivers don't report // the low res modes in EnumDisplaySettings, but still work if ( ( cdsRet = ChangeDisplaySettings( &dm, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) { ri.Printf( PRINT_ALL, "ok\n" ); if ( !GLW_CreateWindow ( glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) ) { ri.Printf( PRINT_ALL, "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); return RSERR_INVALID_MODE; } glw_state.cdsFullscreen = qtrue; } else { // // the exact mode failed, so scan EnumDisplaySettings for the next largest mode // DEVMODE devmode; int modeNum; ri.Printf( PRINT_ALL, "failed, " ); PrintCDSError( cdsRet ); ri.Printf( PRINT_ALL, "...trying next higher resolution:" ); // we could do a better matching job here... for ( modeNum = 0 ; ; modeNum++ ) { if ( !EnumDisplaySettings( NULL, modeNum, &devmode ) ) { modeNum = -1; break; } if ( devmode.dmPelsWidth >= glConfig.vidWidth && devmode.dmPelsHeight >= glConfig.vidHeight && devmode.dmBitsPerPel >= 15 ) { break; } } if ( modeNum != -1 && ( cdsRet = ChangeDisplaySettings( &devmode, CDS_FULLSCREEN ) ) == DISP_CHANGE_SUCCESSFUL ) { ri.Printf( PRINT_ALL, " ok\n" ); if ( !GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, colorbits, qtrue) ) { ri.Printf( PRINT_ALL, "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); return RSERR_INVALID_MODE; } glw_state.cdsFullscreen = qtrue; } else { ri.Printf( PRINT_ALL, " failed, " ); PrintCDSError( cdsRet ); ri.Printf( PRINT_ALL, "...restoring display settings\n" ); ChangeDisplaySettings( 0, 0 ); /* jfm: i took out the following code to allow fallback to mode 3, with this code it goes half windowed and just doesn't work. glw_state.cdsFullscreen = qfalse; glConfig.isFullscreen = qfalse; if ( !GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse) ) { return RSERR_INVALID_MODE; } */ return RSERR_INVALID_FULLSCREEN; } } } } else { if ( glw_state.cdsFullscreen ) { ChangeDisplaySettings( 0, 0 ); } glw_state.cdsFullscreen = qfalse; if ( !GLW_CreateWindow( glConfig.vidWidth, glConfig.vidHeight, colorbits, qfalse ) ) { return RSERR_INVALID_MODE; } } // // success, now check display frequency, although this won't be valid on Voodoo(2) // memset( &dm, 0, sizeof( dm ) ); dm.dmSize = sizeof( dm ); if ( EnumDisplaySettings( NULL, ENUM_CURRENT_SETTINGS, &dm ) ) { glConfig.displayFrequency = dm.dmDisplayFrequency; } // NOTE: this is overridden later on standalone 3Dfx drivers glConfig.isFullscreen = cdsFullscreen; return RSERR_OK; }