コード例 #1
0
void glResolveFunctions(OpenGLPlatformInterface platformInterface)
{
    const bool haveArbRobustness = hasGLExtension(QByteArrayLiteral("GL_ARB_robustness"));
    const bool haveExtRobustness = hasGLExtension(QByteArrayLiteral("GL_EXT_robustness"));
    bool robustContext = false;
    if (GLPlatform::instance()->isGLES()) {
        if (haveExtRobustness) {
            GLint value = 0;
            glGetIntegerv(GL_CONTEXT_ROBUST_ACCESS_EXT, &value);
            robustContext = (value != 0);
        }
    } else {
        if (haveArbRobustness) {
            if (hasGLVersion(3, 0)) {
                GLint value = 0;
                glGetIntegerv(GL_CONTEXT_FLAGS, &value);
                if (value & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB) {
                    robustContext = true;
                }
            } else {
                robustContext = true;
            }
        }
    }
    if (robustContext && haveArbRobustness) {
        // See http://www.opengl.org/registry/specs/ARB/robustness.txt
        GL_RESOLVE_WITH_EXT(glGetGraphicsResetStatus, glGetGraphicsResetStatusARB);
        GL_RESOLVE_WITH_EXT(glReadnPixels,            glReadnPixelsARB);
        GL_RESOLVE_WITH_EXT(glGetnUniformfv,          glGetnUniformfvARB);
    } else if (robustContext && haveExtRobustness) {
        // See http://www.khronos.org/registry/gles/extensions/EXT/EXT_robustness.txt
        glGetGraphicsResetStatus = (glGetGraphicsResetStatus_func) eglGetProcAddress("glGetGraphicsResetStatusEXT");
        glReadnPixels            = (glReadnPixels_func)            eglGetProcAddress("glReadnPixelsEXT");
        glGetnUniformfv          = (glGetnUniformfv_func)          eglGetProcAddress("glGetnUniformfvEXT");
    } else {
        glGetGraphicsResetStatus = KWin::GetGraphicsResetStatus;
        glReadnPixels            = KWin::ReadnPixels;
        glGetnUniformfv          = KWin::GetnUniformfv;
    }
}
コード例 #2
0
void glResolveFunctions(OpenGLPlatformInterface platformInterface)
{
#ifndef KWIN_HAVE_OPENGLES
    if (hasGLVersion(1, 3)) {
        GL_RESOLVE(glActiveTexture);
        // Get number of texture units
        glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glTextureUnitsCount);
    } else if (hasGLExtension(QStringLiteral("GL_ARB_multitexture"))) {
        GL_RESOLVE_WITH_EXT(glActiveTexture, glActiveTextureARB);
        // Get number of texture units
        glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glTextureUnitsCount);
    } else {
        glActiveTexture = nullptr;
        glTextureUnitsCount = 0;
    }

    if (hasGLVersion(3, 0) || hasGLExtension(QStringLiteral("GL_ARB_framebuffer_object"))) {
        // see http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt
        GL_RESOLVE(glIsRenderbuffer);
        GL_RESOLVE(glBindRenderbuffer);
        GL_RESOLVE(glDeleteRenderbuffers);
        GL_RESOLVE(glGenRenderbuffers);

        GL_RESOLVE(glRenderbufferStorage);

        GL_RESOLVE(glGetRenderbufferParameteriv);

        GL_RESOLVE(glIsFramebuffer);
        GL_RESOLVE(glBindFramebuffer);
        GL_RESOLVE(glDeleteFramebuffers);
        GL_RESOLVE(glGenFramebuffers);

        GL_RESOLVE(glCheckFramebufferStatus);

        GL_RESOLVE(glFramebufferTexture1D);
        GL_RESOLVE(glFramebufferTexture2D);
        GL_RESOLVE(glFramebufferTexture3D);

        GL_RESOLVE(glFramebufferRenderbuffer);

        GL_RESOLVE(glGetFramebufferAttachmentParameteriv);

        GL_RESOLVE(glGenerateMipmap);
    } else if (hasGLExtension(QStringLiteral("GL_EXT_framebuffer_object"))) {
        // see http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt
        GL_RESOLVE_WITH_EXT(glIsRenderbuffer, glIsRenderbufferEXT);
        GL_RESOLVE_WITH_EXT(glBindRenderbuffer, glBindRenderbufferEXT);
        GL_RESOLVE_WITH_EXT(glDeleteRenderbuffers, glDeleteRenderbuffersEXT);
        GL_RESOLVE_WITH_EXT(glGenRenderbuffers, glGenRenderbuffersEXT);

        GL_RESOLVE_WITH_EXT(glRenderbufferStorage, glRenderbufferStorageEXT);

        GL_RESOLVE_WITH_EXT(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT);

        GL_RESOLVE_WITH_EXT(glIsFramebuffer, glIsFramebufferEXT);
        GL_RESOLVE_WITH_EXT(glBindFramebuffer, glBindFramebufferEXT);
        GL_RESOLVE_WITH_EXT(glDeleteFramebuffers, glDeleteFramebuffersEXT);
        GL_RESOLVE_WITH_EXT(glGenFramebuffers, glGenFramebuffersEXT);

        GL_RESOLVE_WITH_EXT(glCheckFramebufferStatus, glCheckFramebufferStatusEXT);

        GL_RESOLVE_WITH_EXT(glFramebufferTexture1D, glFramebufferTexture1DEXT);
        GL_RESOLVE_WITH_EXT(glFramebufferTexture2D, glFramebufferTexture2DEXT);
        GL_RESOLVE_WITH_EXT(glFramebufferTexture3D, glFramebufferTexture3DEXT);

        GL_RESOLVE_WITH_EXT(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT);

        GL_RESOLVE_WITH_EXT(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT);

        GL_RESOLVE_WITH_EXT(glGenerateMipmap, glGenerateMipmapEXT);
    } else {
        glIsRenderbuffer = nullptr;
        glBindRenderbuffer = nullptr;
        glDeleteRenderbuffers = nullptr;
        glGenRenderbuffers = nullptr;
        glRenderbufferStorage = nullptr;
        glGetRenderbufferParameteriv = nullptr;
        glIsFramebuffer = nullptr;
        glBindFramebuffer = nullptr;
        glDeleteFramebuffers = nullptr;
        glGenFramebuffers = nullptr;
        glCheckFramebufferStatus = nullptr;
        glFramebufferTexture1D = nullptr;
        glFramebufferTexture2D = nullptr;
        glFramebufferTexture3D = nullptr;
        glFramebufferRenderbuffer = nullptr;
        glGetFramebufferAttachmentParameteriv = nullptr;
        glGenerateMipmap = nullptr;
    }

    if (hasGLVersion(3, 0) || hasGLExtension(QStringLiteral("GL_ARB_framebuffer_object"))) {
        // see http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt
        GL_RESOLVE(glBlitFramebuffer);
    } else if (hasGLExtension(QStringLiteral("GL_EXT_framebuffer_blit"))) {
        // see http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt
        GL_RESOLVE_WITH_EXT(glBlitFramebuffer, glBlitFramebufferEXT);
    } else {
        glBlitFramebuffer = nullptr;
    }

    if (hasGLVersion(2, 0)) {
        // see http://www.opengl.org/registry/specs/ARB/shader_objects.txt
        GL_RESOLVE(glCreateShader);
        GL_RESOLVE(glShaderSource);
        GL_RESOLVE(glCompileShader);
        GL_RESOLVE(glDeleteShader);
        GL_RESOLVE(glCreateProgram);
        GL_RESOLVE(glAttachShader);
        GL_RESOLVE(glLinkProgram);
        GL_RESOLVE(glUseProgram);
        GL_RESOLVE(glDeleteProgram);
        GL_RESOLVE(glGetShaderInfoLog);
        GL_RESOLVE(glGetProgramInfoLog);
        GL_RESOLVE(glGetProgramiv);
        GL_RESOLVE(glGetShaderiv);
        GL_RESOLVE(glUniform1f);
        GL_RESOLVE(glUniform2f);
        GL_RESOLVE(glUniform3f);
        GL_RESOLVE(glUniform4f);
        GL_RESOLVE(glUniform1i);
        GL_RESOLVE(glUniform1fv);
        GL_RESOLVE(glUniform2fv);
        GL_RESOLVE(glUniform3fv);
        GL_RESOLVE(glUniform4fv);
        GL_RESOLVE(glUniformMatrix4fv);
        GL_RESOLVE(glValidateProgram);
        GL_RESOLVE(glGetUniformLocation);
        GL_RESOLVE(glGetUniformfv);
    } else if (hasGLExtension(QStringLiteral("GL_ARB_shader_objects"))) {
        GL_RESOLVE_WITH_EXT(glCreateShader, glCreateShaderObjectARB);
        GL_RESOLVE_WITH_EXT(glShaderSource, glShaderSourceARB);
        GL_RESOLVE_WITH_EXT(glCompileShader, glCompileShaderARB);
        GL_RESOLVE_WITH_EXT(glDeleteShader, glDeleteObjectARB);
        GL_RESOLVE_WITH_EXT(glCreateProgram, glCreateProgramObjectARB);
        GL_RESOLVE_WITH_EXT(glAttachShader, glAttachObjectARB);
        GL_RESOLVE_WITH_EXT(glLinkProgram, glLinkProgramARB);
        GL_RESOLVE_WITH_EXT(glUseProgram, glUseProgramObjectARB);
        GL_RESOLVE_WITH_EXT(glDeleteProgram, glDeleteObjectARB);
        GL_RESOLVE_WITH_EXT(glGetShaderInfoLog, glGetInfoLogARB);
        GL_RESOLVE_WITH_EXT(glGetProgramInfoLog, glGetInfoLogARB);
        GL_RESOLVE_WITH_EXT(glGetProgramiv, glGetObjectParameterivARB);
        GL_RESOLVE_WITH_EXT(glGetShaderiv, glGetObjectParameterivARB);
        GL_RESOLVE_WITH_EXT(glUniform1f, glUniform1fARB);
        GL_RESOLVE_WITH_EXT(glUniform2f, glUniform2fARB);
        GL_RESOLVE_WITH_EXT(glUniform3f, glUniform3fARB);
        GL_RESOLVE_WITH_EXT(glUniform4f, glUniform4fARB);
        GL_RESOLVE_WITH_EXT(glUniform1i, glUniform1iARB);
        GL_RESOLVE_WITH_EXT(glUniform1fv, glUniform1fvARB);
        GL_RESOLVE_WITH_EXT(glUniform2fv, glUniform2fvARB);
        GL_RESOLVE_WITH_EXT(glUniform3fv, glUniform3fvARB);
        GL_RESOLVE_WITH_EXT(glUniform4fv, glUniform4fvARB);
        GL_RESOLVE_WITH_EXT(glUniformMatrix4fv, glUniformMatrix4fvARB);
        GL_RESOLVE_WITH_EXT(glValidateProgram, glValidateProgramARB);
        GL_RESOLVE_WITH_EXT(glGetUniformLocation, glGetUniformLocationARB);
        GL_RESOLVE_WITH_EXT(glGetUniformfv, glGetUniformfvARB);
    } else {
        glCreateShader = nullptr;
        glShaderSource = nullptr;
        glCompileShader = nullptr;
        glDeleteShader = nullptr;
        glCreateProgram = nullptr;
        glAttachShader = nullptr;
        glLinkProgram = nullptr;
        glUseProgram = nullptr;
        glDeleteProgram = nullptr;
        glGetShaderInfoLog = nullptr;
        glGetProgramInfoLog = nullptr;
        glGetProgramiv = nullptr;
        glGetShaderiv = nullptr;
        glUniform1f = nullptr;
        glUniform2f = nullptr;
        glUniform3f = nullptr;
        glUniform4f = nullptr;
        glUniform1i = nullptr;
        glUniform1fv = nullptr;
        glUniform2fv = nullptr;
        glUniform3fv = nullptr;
        glUniform4fv = nullptr;
        glUniformMatrix4fv = nullptr;
        glValidateProgram = nullptr;
        glGetUniformLocation = nullptr;
        glGetUniformfv = nullptr;
    }

    if (hasGLVersion(2, 0)) {
        // see http://www.opengl.org/registry/specs/ARB/vertex_shader.txt
        GL_RESOLVE(glVertexAttrib1f);
        GL_RESOLVE(glBindAttribLocation);
        GL_RESOLVE(glGetAttribLocation);
        GL_RESOLVE(glEnableVertexAttribArray);
        GL_RESOLVE(glDisableVertexAttribArray);
        GL_RESOLVE(glVertexAttribPointer);
    } else if (hasGLExtension(QStringLiteral("GL_ARB_vertex_shader"))) {
        GL_RESOLVE_WITH_EXT(glVertexAttrib1f, glVertexAttrib1fARB);
        GL_RESOLVE_WITH_EXT(glBindAttribLocation, glBindAttribLocationARB);
        GL_RESOLVE_WITH_EXT(glGetAttribLocation, glGetAttribLocationARB);
        GL_RESOLVE_WITH_EXT(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
        GL_RESOLVE_WITH_EXT(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
        GL_RESOLVE_WITH_EXT(glVertexAttribPointer, glVertexAttribPointerARB);
    } else {
        glVertexAttrib1f = nullptr;
        glBindAttribLocation = nullptr;
        glGetAttribLocation = nullptr;
        glEnableVertexAttribArray = nullptr;
        glDisableVertexAttribArray = nullptr;
        glVertexAttribPointer = nullptr;
    }

    if (hasGLExtension(QStringLiteral("GL_ARB_fragment_program")) && hasGLExtension(QStringLiteral("GL_ARB_vertex_program"))) {
        // see http://www.opengl.org/registry/specs/ARB/fragment_program.txt
        GL_RESOLVE(glProgramStringARB);
        GL_RESOLVE(glBindProgramARB);
        GL_RESOLVE(glDeleteProgramsARB);
        GL_RESOLVE(glGenProgramsARB);
        GL_RESOLVE(glProgramLocalParameter4fARB);
        GL_RESOLVE(glGetProgramivARB);
    } else {
        glProgramStringARB = nullptr;
        glBindProgramARB = nullptr;
        glDeleteProgramsARB = nullptr;
        glGenProgramsARB = nullptr;
        glProgramLocalParameter4fARB = nullptr;
        glGetProgramivARB = nullptr;
    }

    if (hasGLVersion(1, 5)) {
        // see http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt
        GL_RESOLVE(glGenBuffers);
        GL_RESOLVE(glDeleteBuffers);
        GL_RESOLVE(glBindBuffer);
        GL_RESOLVE(glBufferData);
        GL_RESOLVE(glBufferSubData);
        GL_RESOLVE(glMapBuffer);
        GL_RESOLVE(glUnmapBuffer);
    } else if (hasGLExtension(QStringLiteral("GL_ARB_vertex_buffer_object"))) {
        GL_RESOLVE_WITH_EXT(glGenBuffers, glGenBuffersARB);
        GL_RESOLVE_WITH_EXT(glDeleteBuffers, glDeleteBuffersARB);
        GL_RESOLVE_WITH_EXT(glBindBuffer, glBindBufferARB);
        GL_RESOLVE_WITH_EXT(glBufferData, glBufferDataARB);
        GL_RESOLVE_WITH_EXT(glBufferSubData, glBufferSubDataARB);
        GL_RESOLVE_WITH_EXT(glGetBufferSubData, glGetBufferSubDataARB);
        GL_RESOLVE_WITH_EXT(glMapBuffer, glMapBufferARB);
        GL_RESOLVE_WITH_EXT(glUnmapBuffer, glUnmapBufferARB);
    } else {
        glGenBuffers = nullptr;
        glDeleteBuffers = nullptr;
        glBindBuffer = nullptr;
        glBufferData = nullptr;
        glBufferSubData = nullptr;
        glGetBufferSubData = nullptr;
        glMapBuffer = nullptr;
        glUnmapBuffer = nullptr;
    }

    if (hasGLVersion(3, 0) || hasGLExtension(QStringLiteral("GL_ARB_vertex_array_object"))) {
        // see http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt
        GL_RESOLVE(glBindVertexArray);
        GL_RESOLVE(glDeleteVertexArrays);
        GL_RESOLVE(glGenVertexArrays);
        GL_RESOLVE(glIsVertexArray);
    } else {
        glBindVertexArray    = nullptr;
        glDeleteVertexArrays = nullptr;
        glGenVertexArrays    = nullptr;
        glIsVertexArray      = nullptr;
    }

    if (hasGLVersion(3, 0)) {
        GL_RESOLVE(glVertexAttribI1i);
        GL_RESOLVE(glVertexAttribI2i);
        GL_RESOLVE(glVertexAttribI3i);
        GL_RESOLVE(glVertexAttribI4i);
        GL_RESOLVE(glVertexAttribI1ui);
        GL_RESOLVE(glVertexAttribI2ui);
        GL_RESOLVE(glVertexAttribI3ui);
        GL_RESOLVE(glVertexAttribI4ui);
        GL_RESOLVE(glVertexAttribI1iv);
        GL_RESOLVE(glVertexAttribI2iv);
        GL_RESOLVE(glVertexAttribI3iv);
        GL_RESOLVE(glVertexAttribI4iv);
        GL_RESOLVE(glVertexAttribI1uiv);
        GL_RESOLVE(glVertexAttribI2uiv);
        GL_RESOLVE(glVertexAttribI3uiv);
        GL_RESOLVE(glVertexAttribI4uiv);
        GL_RESOLVE(glVertexAttribI4bv);
        GL_RESOLVE(glVertexAttribI4sv);
        GL_RESOLVE(glVertexAttribI4ubv);
        GL_RESOLVE(glVertexAttribI4usv);
        GL_RESOLVE(glVertexAttribIPointer);
        GL_RESOLVE(glGetVertexAttribIiv);
        GL_RESOLVE(glGetVertexAttribIuiv);
        GL_RESOLVE(glGetUniformuiv);
        GL_RESOLVE(glBindFragDataLocation);
        GL_RESOLVE(glGetFragDataLocation);
        GL_RESOLVE(glUniform1ui);
        GL_RESOLVE(glUniform2ui);
        GL_RESOLVE(glUniform3ui);
        GL_RESOLVE(glUniform4ui);
        GL_RESOLVE(glUniform1uiv);
        GL_RESOLVE(glUniform2uiv);
        GL_RESOLVE(glUniform3uiv);
    } else if (hasGLExtension(QStringLiteral("GL_EXT_gpu_shader4"))) {
        // See http://www.opengl.org/registry/specs/EXT/gpu_shader4.txt
        GL_RESOLVE_WITH_EXT(glVertexAttribI1i,      glVertexAttribI1iEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI2i,      glVertexAttribI2iEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI3i,      glVertexAttribI3iEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI4i,      glVertexAttribI4iEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI1ui,     glVertexAttribI1uiEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI2ui,     glVertexAttribI2uiEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI3ui,     glVertexAttribI3uiEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI4ui,     glVertexAttribI4uiEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI1iv,     glVertexAttribI1ivEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI2iv,     glVertexAttribI2ivEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI3iv,     glVertexAttribI3ivEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI4iv,     glVertexAttribI4ivEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI1uiv,    glVertexAttribI1uivEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI2uiv,    glVertexAttribI2uivEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI3uiv,    glVertexAttribI3uivEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI4uiv,    glVertexAttribI4uivEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI4bv,     glVertexAttribI4bvEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI4sv,     glVertexAttribI4svEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI4ubv,    glVertexAttribI4ubvEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribI4usv,    glVertexAttribI4usvEXT);
        GL_RESOLVE_WITH_EXT(glVertexAttribIPointer, glVertexAttribIPointerEXT);
        GL_RESOLVE_WITH_EXT(glGetVertexAttribIiv,   glGetVertexAttribIivEXT);
        GL_RESOLVE_WITH_EXT(glGetVertexAttribIuiv,  glGetVertexAttribIuivEXT);
        GL_RESOLVE_WITH_EXT(glGetUniformuiv,        glGetUniformuivEXT);
        GL_RESOLVE_WITH_EXT(glBindFragDataLocation, glBindFragDataLocationEXT);
        GL_RESOLVE_WITH_EXT(glGetFragDataLocation,  glGetFragDataLocationEXT);
        GL_RESOLVE_WITH_EXT(glUniform1ui,           glUniform1uiEXT);
        GL_RESOLVE_WITH_EXT(glUniform2ui,           glUniform2uiEXT);
        GL_RESOLVE_WITH_EXT(glUniform3ui,           glUniform3uiEXT);
        GL_RESOLVE_WITH_EXT(glUniform4ui,           glUniform4uiEXT);
        GL_RESOLVE_WITH_EXT(glUniform1uiv,          glUniform1uivEXT);
        GL_RESOLVE_WITH_EXT(glUniform2uiv,          glUniform2uivEXT);
        GL_RESOLVE_WITH_EXT(glUniform3uiv,          glUniform3uivEXT);
    } else {
        glVertexAttribI1i      = nullptr;
        glVertexAttribI2i      = nullptr;
        glVertexAttribI3i      = nullptr;
        glVertexAttribI4i      = nullptr;
        glVertexAttribI1ui     = nullptr;
        glVertexAttribI2ui     = nullptr;
        glVertexAttribI3ui     = nullptr;
        glVertexAttribI4ui     = nullptr;
        glVertexAttribI1iv     = nullptr;
        glVertexAttribI2iv     = nullptr;
        glVertexAttribI3iv     = nullptr;
        glVertexAttribI4iv     = nullptr;
        glVertexAttribI1uiv    = nullptr;
        glVertexAttribI2uiv    = nullptr;
        glVertexAttribI3uiv    = nullptr;
        glVertexAttribI4uiv    = nullptr;
        glVertexAttribI4bv     = nullptr;
        glVertexAttribI4sv     = nullptr;
        glVertexAttribI4ubv    = nullptr;
        glVertexAttribI4usv    = nullptr;
        glVertexAttribIPointer = nullptr;
        glGetVertexAttribIiv   = nullptr;
        glGetVertexAttribIuiv  = nullptr;
        glGetUniformuiv        = nullptr;
        glBindFragDataLocation = nullptr;
        glGetFragDataLocation  = nullptr;
        glUniform1ui           = nullptr;
        glUniform2ui           = nullptr;
        glUniform3ui           = nullptr;
        glUniform4ui           = nullptr;
        glUniform1uiv          = nullptr;
        glUniform2uiv          = nullptr;
        glUniform3uiv          = nullptr;
    }

    if (hasGLVersion(3, 0) || hasGLExtension(QStringLiteral("GL_ARB_map_buffer_range"))) {
        // See http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt
        GL_RESOLVE(glMapBufferRange);
        GL_RESOLVE(glFlushMappedBufferRange);
    } else {
        glMapBufferRange         = nullptr;
        glFlushMappedBufferRange = nullptr;
    }

    if (hasGLExtension(QStringLiteral("GL_ARB_robustness"))) {
        // See http://www.opengl.org/registry/specs/ARB/robustness.txt
        GL_RESOLVE_WITH_EXT(glGetGraphicsResetStatus, glGetGraphicsResetStatusARB);
        GL_RESOLVE_WITH_EXT(glReadnPixels,            glReadnPixelsARB);
        GL_RESOLVE_WITH_EXT(glGetnUniformfv,          glGetnUniformfvARB);
    } else {
        glGetGraphicsResetStatus = KWin::GetGraphicsResetStatus;
        glReadnPixels            = KWin::ReadnPixels;
        glGetnUniformfv          = KWin::GetnUniformfv;
    }

    if (hasGLVersion(3, 2) || hasGLExtension(QStringLiteral("GL_ARB_draw_elements_base_vertex"))) {
        // See http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt
        GL_RESOLVE(glDrawElementsBaseVertex);
        GL_RESOLVE(glDrawElementsInstancedBaseVertex);
    } else {
        glDrawElementsBaseVertex          = nullptr;
        glDrawElementsInstancedBaseVertex = nullptr;
    }

    if (hasGLVersion(3, 1) || hasGLExtension(QStringLiteral("GL_ARB_copy_buffer"))) {
        // See http://www.opengl.org/registry/specs/ARB/copy_buffer.txt
        GL_RESOLVE(glCopyBufferSubData);
    } else {
        glCopyBufferSubData = nullptr;
    }

#else

    if (hasGLExtension(QStringLiteral("GL_OES_mapbuffer"))) {
        // See http://www.khronos.org/registry/gles/extensions/OES/OES_mapbuffer.txt
        glMapBuffer         = (glMapBuffer_func)         eglGetProcAddress("glMapBufferOES");
        glUnmapBuffer       = (glUnmapBuffer_func)       eglGetProcAddress("glUnmapBufferOES");
        glGetBufferPointerv = (glGetBufferPointerv_func) eglGetProcAddress("glGetBufferPointervOES");
    } else {
        glMapBuffer         = nullptr;
        glUnmapBuffer       = nullptr;
        glGetBufferPointerv = nullptr;
    }

    if (hasGLExtension(QStringLiteral("GL_OES_texture_3D"))) {
        glTexImage3D = (glTexImage3DOES_func)eglGetProcAddress("glTexImage3DOES");
    } else {
        glTexImage3D = nullptr;
    }

    if (hasGLExtension(QStringLiteral("GL_EXT_map_buffer_range"))) {
        // See http://www.khronos.org/registry/gles/extensions/EXT/EXT_map_buffer_range.txt
        glMapBufferRange         = (glMapBufferRange_func)         eglGetProcAddress("glMapBufferRangeEXT");
        glFlushMappedBufferRange = (glFlushMappedBufferRange_func) eglGetProcAddress("glFlushMappedBufferRangeEXT");
    } else {
        glMapBufferRange         = nullptr;
        glFlushMappedBufferRange = nullptr;
    }

    if (hasGLExtension(QStringLiteral("GL_EXT_robustness"))) {
        // See http://www.khronos.org/registry/gles/extensions/EXT/EXT_robustness.txt
        glGetGraphicsResetStatus = (glGetGraphicsResetStatus_func) eglGetProcAddress("glGetGraphicsResetStatusEXT");
        glReadnPixels            = (glReadnPixels_func)            eglGetProcAddress("glReadnPixelsEXT");
        glGetnUniformfv          = (glGetnUniformfv_func)          eglGetProcAddress("glGetnUniformfvEXT");
    } else {
        glGetGraphicsResetStatus = KWin::GetGraphicsResetStatus;
        glReadnPixels            = KWin::ReadnPixels;
        glGetnUniformfv          = KWin::GetnUniformfv;
    }

#endif // KWIN_HAVE_OPENGLES

#ifdef KWIN_HAVE_EGL
    if (platformInterface == EglPlatformInterface) {
        if (hasGLExtension(QStringLiteral("GL_OES_EGL_image"))) {
            glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_func)eglGetProcAddress("glEGLImageTargetTexture2DOES");
        } else {
            glEGLImageTargetTexture2DOES = nullptr;
        }
    }
#endif
}