コード例 #1
0
ファイル: TimeProfiler.cpp プロジェクト: Dmytry/spring
void CTimeProfiler::AddTime(const std::string& name, unsigned time)
{
	GML_STDMUTEX_LOCK_NOPROF(time); // AddTime

	std::map<std::string, TimeRecord>::iterator pi;
	if ( (pi = profile.find(name)) != profile.end() )
	{
		pi->second.total+=time;
		pi->second.current+=time;
		pi->second.frames[currentPosition]+=time;
	}
	else
	{
		profile[name].total=time;
		profile[name].current=time;
		profile[name].percent=0;
		memset(profile[name].frames, 0, 128*sizeof(unsigned));
		static UnsyncedRNG rand;
		rand.Seed(SDL_GetTicks());
		profile[name].color.x = rand.RandFloat();
		profile[name].color.y = rand.RandFloat();
		profile[name].color.z = rand.RandFloat();
		profile[name].showGraph=true;
	}
}
コード例 #2
0
ファイル: TimeProfiler.cpp プロジェクト: Dmytry/spring
void CTimeProfiler::Update()
{
	GML_STDMUTEX_LOCK_NOPROF(time); // Update

	++currentPosition;
	currentPosition &= 127;
	std::map<std::string,TimeRecord>::iterator pi;
	for (pi = profile.begin(); pi != profile.end(); ++pi)
	{
		pi->second.frames[currentPosition]=0;
	}

	const unsigned curTime = SDL_GetTicks();
	const unsigned timeDiff = curTime - lastBigUpdate;
	if (timeDiff > 500) // twice every second
	{
		for (std::map<std::string,TimeRecord>::iterator pi = profile.begin(); pi != profile.end(); ++pi)
		{
			pi->second.percent = ((float)pi->second.current) / ((float)timeDiff);
			pi->second.current=0;

		}
		lastBigUpdate = curTime;
	}
}
コード例 #3
0
ファイル: LogOutput.cpp プロジェクト: N0U/spring
void CLogOutput::SetFileName(std::string fname)
{
    GML_STDMUTEX_LOCK_NOPROF(log); // SetFileName

    assert(!initialized);
    fileName = fname;
}
コード例 #4
0
ファイル: LogOutput.cpp プロジェクト: N0U/spring
void CLogOutput::End()
{
    GML_STDMUTEX_LOCK_NOPROF(log); // End

    SafeDelete(filelog);
    //log_file_removeLogFile(filePath.c_str());
}
コード例 #5
0
ファイル: TimeProfiler.cpp プロジェクト: BrainDamage/spring
void CTimeProfiler::AddTime(const std::string& name, unsigned time)
{
	GML_STDMUTEX_LOCK_NOPROF(time); // AddTime

	std::map<std::string, TimeRecord>::iterator pi;
	if ( (pi = profile.find(name)) != profile.end() ) {
		// profile already exists
		pi->second.total+=time;
		pi->second.current+=time;
		pi->second.frames[currentPosition]+=time;
	} else {
		// create a new profile
		profile[name].total=time;
		profile[name].current=time;
		profile[name].percent=0;
		memset(profile[name].frames, 0, TimeRecord::frames_size*sizeof(unsigned));
		static UnsyncedRNG rand;
		rand.Seed(SDL_GetTicks());
		profile[name].color.x = rand.RandFloat();
		profile[name].color.y = rand.RandFloat();
		profile[name].color.z = rand.RandFloat();
		// only show "CPU load" by default
		profile[name].showGraph = (name == "CPU load");
	}
}
コード例 #6
0
ファイル: ProfileDrawer.cpp プロジェクト: niavok/spring
bool ProfileDrawer::MousePress(int x, int y, int button)
{
	GML_STDMUTEX_LOCK_NOPROF(time); // MousePress

	const float mx = MouseX(x);
	const float my = MouseY(y);

	// check if a Timer selection box was hit
	if (mx<start_x || mx>end_x || my<end_y-profiler.profile.size()*0.024f-0.01f || my>end_y) {
		return false;
	}

	const int selIndex = (int) ((end_y - my) / 0.024f);

	// switch the selected Timers showGraph value
	if ((selIndex >= 0) && (selIndex < profiler.profile.size())) {
		std::map<std::string, CTimeProfiler::TimeRecord>::iterator pi = profiler.profile.begin();
		for (int i = 0; i < selIndex; i++) {
			++pi;
		}
		pi->second.showGraph = !pi->second.showGraph;
	}

	return false;
}
コード例 #7
0
ファイル: LogOutput.cpp プロジェクト: DarksidedStudios/spring
void CLogOutput::Flush()
{
	GML_STDMUTEX_LOCK_NOPROF(log); // Flush

	if (filelog != NULL) {
		filelog->flush();
	}
}
コード例 #8
0
ファイル: ProfileDrawer.cpp プロジェクト: Gepard/spring
bool ProfileDrawer::IsAbove(int x, int y)
{
	GML_STDMUTEX_LOCK_NOPROF(time); // IsAbove

	const float mx=MouseX(x);
	const float my=MouseY(y);

	if(mx<0.65f || mx>0.99f || my<0.99f - profiler.profile.size()*0.024f-0.01f || my>0.99f)
		return false;

	return true;
}
コード例 #9
0
ファイル: ProfileDrawer.cpp プロジェクト: niavok/spring
bool ProfileDrawer::IsAbove(int x, int y)
{
	GML_STDMUTEX_LOCK_NOPROF(time); // IsAbove

	const float mx = MouseX(x);
	const float my = MouseY(y);

	// check if a Timer selection box was hit
	if (mx<start_x || mx>end_x || my<end_y - profiler.profile.size()*0.024f-0.01f || my>end_y) {
		return false;
	}

	return true;
}
コード例 #10
0
ファイル: ProfileDrawer.cpp プロジェクト: Gepard/spring
bool ProfileDrawer::MousePress(int x, int y, int button)
{
	GML_STDMUTEX_LOCK_NOPROF(time); // MousePress

	float mx=MouseX(x);
	float my=MouseY(y);

	if(mx<0.65f || mx>0.99f || my<0.99f-profiler.profile.size()*0.024f-0.01f || my>0.99f)
		return false;

	int num=(int) ((0.99f-my)/0.024f);

	int a=0;
	std::map<std::string, CTimeProfiler::TimeRecord>::iterator pi;
	for(pi=profiler.profile.begin();pi!=profiler.profile.end() && a!=num;++pi,a++){
	}
	if(pi!=profiler.profile.end())
		pi->second.showGraph=!pi->second.showGraph;
	return false;
}
コード例 #11
0
ファイル: TimeProfiler.cpp プロジェクト: Dmytry/spring
float CTimeProfiler::GetPercent(const char *name)
{
	GML_STDMUTEX_LOCK_NOPROF(time); // GetTimePercent

	return profile[name].percent;
}
コード例 #12
0
ファイル: ProfileDrawer.cpp プロジェクト: niavok/spring
void ProfileDrawer::Draw()
{
	GML_STDMUTEX_LOCK_NOPROF(time); // Draw

	// draw the background of the window
	glDisable(GL_TEXTURE_2D);
	glColor4f(0.0f, 0.0f, 0.5f, 0.5f);
	if(!profiler.profile.empty()){
		glBegin(GL_TRIANGLE_STRIP);
		glVertex3f(start_x, end_y,                                      0);
		glVertex3f(end_x,   end_y,                                      0);
		glVertex3f(start_x, end_y-profiler.profile.size()*0.024f-0.01f, 0);
		glVertex3f(end_x,   end_y-profiler.profile.size()*0.024f-0.01f, 0);
		glEnd();
	}

	std::map<std::string, CTimeProfiler::TimeRecord>::iterator pi;

	// draw the textual info (total-time, short-time percentual time, timer-name)
	int y = 0;
	font->Begin();
	for (pi = profiler.profile.begin(); pi != profiler.profile.end(); ++pi, ++y) {
#if GML_MUTEX_PROFILER
		if (pi->first.size()<5 || pi->first.substr(pi->first.size()-5,5).compare("Mutex")!=0) { --y; continue; }
		const float fStartY = start_y - y * 0.020f;
#else
		const float fStartY = start_y - y * 0.024f;
#endif
		const float s = ((float)pi->second.total) / 1000.0f;
		const float p = pi->second.percent * 100;
		float fStartX = start_x + 0.005f + 0.015f + 0.005f;

		// print total-time running since application start
		fStartX += 0.09f;
		font->glFormat(fStartX, fStartY, 0.7f, FONT_BASELINE | FONT_SCALE | FONT_NORM | FONT_RIGHT, "%.2fs", s);

		// print percent of CPU time used within the last 500ms
		fStartX += 0.08f;
		font->glFormat(fStartX, fStartY, 0.7f, FONT_BASELINE | FONT_SCALE | FONT_NORM | FONT_RIGHT, "%.2f%%", p);

		// print timer name
		fStartX += 0.01f;
		font->glFormat(fStartX, fStartY, 0.7f, FONT_BASELINE | FONT_SCALE | FONT_NORM, "%s", pi->first.c_str());
	}
	font->End();

	// draw the Timer selection boxes
	glPushMatrix();
	glTranslatef(start_x + 0.005f, start_y, 0);
	glScalef(0.015f, 0.02f, 0.02f);
	for (pi = profiler.profile.begin(); pi != profiler.profile.end(); ++pi){
		glColorf3((float3)pi->second.color);
		glBegin(GL_QUADS);
		glVertex3f(0,0,0);
		glVertex3f(1,0,0);
		glVertex3f(1,1,0);
		glVertex3f(0,1,0);
		glEnd();
		// draw the 'graph view disabled' cross
		if (!pi->second.showGraph) {
			glColor3f(1,0,0);
			glBegin(GL_LINES);
			glVertex3f(0,0,0);
			glVertex3f(1,1,0);
			glVertex3f(1,0,0);
			glVertex3f(0,1,0);
			glEnd();
		}
		glTranslatef(0,-1.2f,0);
	}
	glPopMatrix();

	// draw the graph
	for (pi = profiler.profile.begin(); pi != profiler.profile.end(); ++pi) {
		if (!pi->second.showGraph) {
			continue;
		}
		CVertexArray* va = GetVertexArray();
		va->Initialize();
		const float steps_x = (end_x - start_x) / CTimeProfiler::TimeRecord::frames_size;
		for (size_t a=0; a < CTimeProfiler::TimeRecord::frames_size; ++a) {
			// profile runtime; eg 0.5f means: uses 50% of a CPU (during that frame)
			// This may be more then 1.0f, in case an operation
			// which ran over many frames, ended in this one.
			const float p = ((float)pi->second.frames[a]) / 1000.0f * GAME_SPEED;
			const float x = start_x + (a * steps_x);
			const float y = 0.02f + (p * 0.4f);
			va->AddVertex0(float3(x, y, 0.0f));
		}
		glColorf3((float3)pi->second.color);
		va->DrawArray0(GL_LINE_STRIP);
	}
	glEnable(GL_TEXTURE_2D);
}
コード例 #13
0
ファイル: LogOutput.cpp プロジェクト: DarksidedStudios/spring
void CLogOutput::End()
{
	GML_STDMUTEX_LOCK_NOPROF(log); // End

	SafeDelete(filelog);
}
コード例 #14
0
ファイル: ProfileDrawer.cpp プロジェクト: Gepard/spring
void ProfileDrawer::Draw()
{
	GML_STDMUTEX_LOCK_NOPROF(time); // Draw

	glPushMatrix();
	glDisable(GL_TEXTURE_2D);
	glColor4f(0,0,0.5f,0.5f);
	if(!profiler.profile.empty()){
		glBegin(GL_TRIANGLE_STRIP);
		glVertex3f(0.65f,0.99f,0);
		glVertex3f(0.99f,0.99f,0);
		glVertex3f(0.65f,0.99f-profiler.profile.size()*0.024f-0.01f,0);
		glVertex3f(0.99f,0.99f-profiler.profile.size()*0.024f-0.01f,0);
		glEnd();
	}

	std::map<std::string, CTimeProfiler::TimeRecord>::iterator pi;

	int y = 0;
	font->Begin();
	for (pi = profiler.profile.begin(); pi != profiler.profile.end(); ++pi, ++y) {
#if GML_MUTEX_PROFILER
		if(pi->first.size()<5 || pi->first.substr(pi->first.size()-5,5).compare("Mutex")!=0) { --y; continue; }
#endif
		font->glFormat(0.655f, 0.960f - y * 0.024f, 1.0f, FONT_SCALE | FONT_NORM, "%20s %6.2fs %5.2f%%", pi->first.c_str(), ((float)pi->second.total) / 1000.f, pi->second.percent * 100);
	}
	font->End();
	glTranslatef(0.655f,0.965f,0);
	glScalef(0.015f,0.02f,0.02f);

	glDisable(GL_TEXTURE_2D);
	for (pi = profiler.profile.begin(); pi != profiler.profile.end(); ++pi){
		glColorf3((float3)pi->second.color);
		glBegin(GL_QUADS);
		glVertex3f(0,0,0);
		glVertex3f(1,0,0);
		glVertex3f(1,1,0);
		glVertex3f(0,1,0);
		glEnd();
		if(!pi->second.showGraph){
			glColor3f(1,0,0);
			glBegin(GL_LINES);
			glVertex3f(0,0,0);
			glVertex3f(1,1,0);
			glVertex3f(1,0,0);
			glVertex3f(0,1,0);
			glEnd();
		}
		glTranslatef(0,-1.2f,0);
	}
	glPopMatrix();

	for(pi=profiler.profile.begin();pi!=profiler.profile.end();++pi){
		if(!pi->second.showGraph)
			continue;
		CVertexArray* va=GetVertexArray();
		va->Initialize();
		for(int a=0;a<128;++a){
			float p=((float)pi->second.frames[a])/1000.f*30;
			va->AddVertex0(float3(0.6f+a*0.003f,0.02f+p*0.4f,0.0f));
		}
		glColorf3((float3)pi->second.color);
		va->DrawArray0(GL_LINE_STRIP);
	}
	glEnable(GL_TEXTURE_2D);
}