int main() { #ifdef GLM_META_PROG_HELPERS assert(glm::simdVec4::components == glm::simdVec4::pure_type::components); #endif glm::simdVec4 A1(0.0f, 0.1f, 0.2f, 0.3f); glm::simdVec4 B1(0.4f, 0.5f, 0.6f, 0.7f); glm::simdVec4 C1 = A1 + B1; glm::simdVec4 D1 = A1.swizzle<glm::X, glm::Z, glm::Y, glm::W>(); glm::simdVec4 E1(glm::vec4(1.0f)); glm::vec4 F1 = glm::vec4_cast(E1); //glm::vec4 G1(E1); //printf("A1(%2.3f, %2.3f, %2.3f, %2.3f)\n", A1.x, A1.y, A1.z, A1.w); //printf("B1(%2.3f, %2.3f, %2.3f, %2.3f)\n", B1.x, B1.y, B1.z, B1.w); //printf("C1(%2.3f, %2.3f, %2.3f, %2.3f)\n", C1.x, C1.y, C1.z, C1.w); //printf("D1(%2.3f, %2.3f, %2.3f, %2.3f)\n", D1.x, D1.y, D1.z, D1.w); __m128 value = _mm_set1_ps(0.0f); __m128 data = _mm_cmpeq_ps(value, value); __m128 add0 = _mm_add_ps(data, data); glm::simdVec4 GNI(add0); return 0; }
int main() { glm::simdVec4 A1(0.0f, 0.1f, 0.2f, 0.3f); glm::simdVec4 B1(0.4f, 0.5f, 0.6f, 0.7f); glm::simdVec4 C1 = A1 + B1; glm::simdVec4 D1 = A1.swizzle<glm::X, glm::Z, glm::Y, glm::W>(); glm::simdVec4 E1(glm::vec4(1.0f)); glm::vec4 F1 = glm::vec4_cast(E1); //glm::vec4 G1(E1); //printf("A1(%2.3f, %2.3f, %2.3f, %2.3f)\n", A1.x, A1.y, A1.z, A1.w); //printf("B1(%2.3f, %2.3f, %2.3f, %2.3f)\n", B1.x, B1.y, B1.z, B1.w); //printf("C1(%2.3f, %2.3f, %2.3f, %2.3f)\n", C1.x, C1.y, C1.z, C1.w); //printf("D1(%2.3f, %2.3f, %2.3f, %2.3f)\n", D1.x, D1.y, D1.z, D1.w); __m128 value; __m128 data = _mm_cmpeq_ps(value, value); __m128 add0 = _mm_add_ps(data, data); glm::simdVec4 GNI(add0); printf("%f\n", GNI.Data.m128_f32); return 0; }