コード例 #1
0
/**
 * gst_gl_memory_egl_get_display:
 * @mem: a #GstGLMemoryEGL
 *
 * Returns: The EGLDisplay @mem is associated with
 *
 * Since: 1.10
 */
EGLDisplay
gst_gl_memory_egl_get_display (GstGLMemoryEGL * mem)
{
    g_return_val_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)), NULL);
    return GST_GL_CONTEXT_EGL (_gl_mem_get_parent (mem)->mem.mem.
                               context)->egl_display;
}
コード例 #2
0
static void
draw_cb (gpointer data)
{
  GstGLWindowAndroidEGL *window_egl = data;
  GstGLWindow *window = GST_GL_WINDOW (window_egl);
  GstGLContext *context = gst_gl_window_get_context (window);
  GstGLContextEGL *context_egl = GST_GL_CONTEXT_EGL (context);
  GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);

  if (context_egl->egl_surface) {
    gint width, height;

    if (eglQuerySurface (context_egl->egl_display,
            context_egl->egl_surface, EGL_WIDTH, &width) &&
        eglQuerySurface (context_egl->egl_display,
            context_egl->egl_surface, EGL_HEIGHT, &height)
        && (width != window_egl->window_width
            || height != window_egl->window_height)) {
      window_egl->window_width = width;
      window_egl->window_height = height;

      if (window->resize)
        window->resize (window->resize_data, width, height);
    }
  }

  if (window->draw)
    window->draw (window->draw_data);

  context_class->swap_buffers (context);

  gst_object_unref (context);
}
コード例 #3
0
static void
gst_gl_context_egl_destroy_context (GstGLContext * context)
{
  GstGLContextEGL *egl;

  egl = GST_GL_CONTEXT_EGL (context);

  gst_gl_context_egl_activate (context, FALSE);

  if (egl->egl_surface) {
    eglDestroySurface (egl->egl_display, egl->egl_surface);
    egl->egl_surface = EGL_NO_SURFACE;
  }

  if (egl->egl_context) {
    eglDestroyContext (egl->egl_display, egl->egl_context);
    egl->egl_context = NULL;
  }
  egl->window_handle = 0;

  eglReleaseThread ();

  if (egl->display_egl) {
    gst_object_unref (egl->display_egl);
    egl->display_egl = NULL;
  }
}
コード例 #4
0
static void
gst_gl_context_egl_swap_buffers (GstGLContext * context)
{
  GstGLContextEGL *egl;

  egl = GST_GL_CONTEXT_EGL (context);

  eglSwapBuffers (egl->egl_display, egl->egl_surface);
}
コード例 #5
0
GstEGLImage *
gst_egl_image_from_dmabuf (GstGLContext * context,
    gint dmabuf, GstVideoInfo * in_info, gint plane, gsize offset)
{
  GstGLContextEGL *ctx_egl = GST_GL_CONTEXT_EGL (context);
  gint fourcc;
  gint atti = 0;
  EGLint attribs[13];
  EGLImageKHR img = EGL_NO_IMAGE_KHR;
  GstVideoGLTextureType type;

  fourcc = _drm_fourcc_from_info (in_info, plane);
  type =
      gst_gl_texture_type_from_format (context, GST_VIDEO_INFO_FORMAT (in_info),
      plane);

  GST_DEBUG ("fourcc %.4s (%d) plane %d (%dx%d)",
      (char *) &fourcc, fourcc, plane,
      GST_VIDEO_INFO_COMP_WIDTH (in_info, plane),
      GST_VIDEO_INFO_COMP_HEIGHT (in_info, plane));

  attribs[atti++] = EGL_WIDTH;
  attribs[atti++] = GST_VIDEO_INFO_COMP_WIDTH (in_info, plane);
  attribs[atti++] = EGL_HEIGHT;
  attribs[atti++] = GST_VIDEO_INFO_COMP_HEIGHT (in_info, plane);

  attribs[atti++] = EGL_LINUX_DRM_FOURCC_EXT;
  attribs[atti++] = fourcc;

  attribs[atti++] = EGL_DMA_BUF_PLANE0_FD_EXT;
  attribs[atti++] = dmabuf;

  attribs[atti++] = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
  attribs[atti++] = offset;
  attribs[atti++] = EGL_DMA_BUF_PLANE0_PITCH_EXT;
  attribs[atti++] = GST_VIDEO_INFO_PLANE_STRIDE (in_info, plane);

  attribs[atti] = EGL_NONE;

  for (int i = 0; i < atti; i++)
    GST_LOG ("attr %i: %08X", i, attribs[i]);

  g_assert (atti == 12);

  img = ctx_egl->eglCreateImage (ctx_egl->egl_display, EGL_NO_CONTEXT,
      EGL_LINUX_DMA_BUF_EXT, NULL, attribs);

  if (!img) {
    GST_WARNING ("eglCreateImage failed: %s",
        gst_gl_context_egl_get_error_string (eglGetError ()));
    return NULL;
  }

  return gst_egl_image_new_wrapped (context, img, type,
      GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL,
      (GstEGLImageDestroyNotify) _destroy_egl_image, NULL);
}
コード例 #6
0
static void
gst_gl_context_egl_get_gl_platform_version (GstGLContext * context,
    gint * major, gint * minor)
{
  GstGLContextEGL *context_egl = GST_GL_CONTEXT_EGL (context);

  *major = context_egl->egl_major;
  *minor = context_egl->egl_minor;
}
コード例 #7
0
static gboolean
gst_gl_context_egl_activate (GstGLContext * context, gboolean activate)
{
  GstGLContextEGL *egl;
  gboolean result;

  egl = GST_GL_CONTEXT_EGL (context);

  if (activate) {
    GstGLWindow *window = gst_gl_context_get_window (context);
    EGLNativeWindowType handle = 0;
    /* Check if the backing handle changed */
    if (window) {
      handle = (EGLNativeWindowType) gst_gl_window_get_window_handle (window);
      gst_object_unref (window);
    }
    if (handle && handle != egl->window_handle) {
      GST_DEBUG_OBJECT (context,
          "Handle changed (have:%p, now:%p), switching surface",
          (void *) egl->window_handle, (void *) handle);
      if (egl->egl_surface) {
        result = eglDestroySurface (egl->egl_display, egl->egl_surface);
        egl->egl_surface = EGL_NO_SURFACE;
        if (!result) {
          GST_ERROR_OBJECT (context, "Failed to destroy old window surface: %s",
              gst_egl_get_error_string (eglGetError ()));
          goto done;
        }
      }
      egl->egl_surface =
          eglCreateWindowSurface (egl->egl_display, egl->egl_config, handle,
          NULL);
      egl->window_handle = handle;

      if (egl->egl_surface == EGL_NO_SURFACE) {
        GST_ERROR_OBJECT (context, "Failed to create window surface: %s",
            gst_egl_get_error_string (eglGetError ()));
        result = FALSE;
        goto done;
      }
    }
    result = eglMakeCurrent (egl->egl_display, egl->egl_surface,
        egl->egl_surface, egl->egl_context);
  } else {
    result = eglMakeCurrent (egl->egl_display, EGL_NO_SURFACE,
        EGL_NO_SURFACE, EGL_NO_CONTEXT);
  }

  if (!result) {
    GST_ERROR_OBJECT (context,
        "Failed to bind context to the current rendering thread: %s",
        gst_egl_get_error_string (eglGetError ()));
  }

done:
  return result;
}
コード例 #8
0
GstMemory *
gst_egl_image_memory_from_dmabuf (GstGLContext * context,
    gint dmabuf, GstVideoInfo * in_info, gint plane, gsize offset)
{
  GstGLContextEGL *ctx_egl = GST_GL_CONTEXT_EGL (context);
  GstEGLImageAllocator *allocator;
  gint fourcc;
  gint atti = 0;
  EGLint attribs[13];
  EGLImageKHR img = EGL_NO_IMAGE_KHR;

  allocator = gst_egl_image_allocator_obtain ();
  fourcc = _drm_fourcc_from_info (in_info, plane);

  GST_DEBUG ("fourcc %.4s (%d) plane %d (%dx%d)",
      (char *) &fourcc, fourcc, plane,
      GST_VIDEO_INFO_COMP_WIDTH (in_info, plane),
      GST_VIDEO_INFO_COMP_HEIGHT (in_info, plane));

  attribs[atti++] = EGL_WIDTH;
  attribs[atti++] = GST_VIDEO_INFO_COMP_WIDTH (in_info, plane);
  attribs[atti++] = EGL_HEIGHT;
  attribs[atti++] = GST_VIDEO_INFO_COMP_HEIGHT (in_info, plane);

  attribs[atti++] = EGL_LINUX_DRM_FOURCC_EXT;
  attribs[atti++] = fourcc;

  attribs[atti++] = EGL_DMA_BUF_PLANE0_FD_EXT;
  attribs[atti++] = dmabuf;

  attribs[atti++] = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
  attribs[atti++] = offset;
  attribs[atti++] = EGL_DMA_BUF_PLANE0_PITCH_EXT;
  attribs[atti++] = GST_VIDEO_INFO_PLANE_STRIDE (in_info, plane);

  attribs[atti] = EGL_NONE;

  for (int i = 0; i < atti; i++)
    GST_LOG ("attr %i: %08X", i, attribs[i]);

  g_assert (atti == 12);

  img = ctx_egl->eglCreateImage (ctx_egl->egl_display, EGL_NO_CONTEXT,
      EGL_LINUX_DMA_BUF_EXT, NULL, attribs);

  if (!img) {
    GST_WARNING_OBJECT (allocator, "eglCreateImage failed: %s",
        gst_gl_context_egl_get_error_string ());
    return NULL;
  }

  return gst_egl_image_allocator_wrap (allocator, ctx_egl, img, 0, 0,
      in_info->size, NULL, NULL);
}
コード例 #9
0
static void
gst_gl_context_egl_destroy_context (GstGLContext * context)
{
  GstGLContextEGL *egl;

  egl = GST_GL_CONTEXT_EGL (context);

  gst_gl_context_egl_activate (context, FALSE);

  if (egl->egl_surface)
    eglDestroySurface (egl->egl_display, egl->egl_surface);

  if (egl->egl_context)
    eglDestroyContext (egl->egl_display, egl->egl_context);

  eglReleaseThread ();
}
コード例 #10
0
static gboolean
gst_gl_context_egl_activate (GstGLContext * context, gboolean activate)
{
  GstGLContextEGL *egl;
  gboolean result;

  egl = GST_GL_CONTEXT_EGL (context);

  if (activate)
    result = eglMakeCurrent (egl->egl_display, egl->egl_surface,
        egl->egl_surface, egl->egl_context);
  else
    result = eglMakeCurrent (egl->egl_display, EGL_NO_SURFACE,
        EGL_NO_SURFACE, EGL_NO_CONTEXT);

  return result;
}
コード例 #11
0
static gboolean
_gl_mem_create (GstGLMemoryEGL * gl_mem, GError ** error)
{
    GstGLContext *context = gl_mem->mem.mem.context;
    GstGLContextEGL *ctx_egl = GST_GL_CONTEXT_EGL (context);
    const GstGLFuncs *gl = context->gl_vtable;
    GstGLBaseMemoryAllocatorClass *alloc_class;

    if (!gst_gl_context_check_feature (GST_GL_CONTEXT (context),
                                       "EGL_KHR_image_base")) {
        g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
                     "EGL_KHR_image_base is not supported");
        return FALSE;
    }

    alloc_class = GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class);
    if (!alloc_class->create ((GstGLBaseMemory *) gl_mem, error))
        return FALSE;

    if (gl_mem->image == NULL) {
        EGLImageKHR image = ctx_egl->eglCreateImageKHR (ctx_egl->egl_display,
                            ctx_egl->egl_context, EGL_GL_TEXTURE_2D_KHR,
                            (EGLClientBuffer) (guintptr) gl_mem->mem.tex_id, NULL);

        GST_TRACE ("Generating EGLImage handle:%p from a texture:%u",
                   gl_mem->image, gl_mem->mem.tex_id);

        if (eglGetError () != EGL_SUCCESS) {
            g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
                         "Failed to create EGLImage");
            return FALSE;
        }

        gl_mem->image = gst_egl_image_new_wrapped (context, image, 0, 0,
                        NULL, (GstEGLImageDestroyNotify) _destroy_egl_image);
    } else {
        gl->ActiveTexture (GL_TEXTURE0 + gl_mem->mem.plane);
        gl->BindTexture (GL_TEXTURE_2D, gl_mem->mem.tex_id);
        gl->EGLImageTargetTexture2D (GL_TEXTURE_2D,
                                     gst_egl_image_get_image (GST_EGL_IMAGE (gl_mem->image)));
    }

    return TRUE;
}
コード例 #12
0
gpointer
gst_gl_context_egl_get_proc_address (GstGLContext * context, const gchar * name)
{
  gpointer result = NULL;
  static GOnce g_once = G_ONCE_INIT;
  GstGLAPI gl_api = gst_gl_context_get_gl_api (context);

  result = gst_gl_context_default_get_proc_address (gl_api, name);

  g_once (&g_once, load_egl_module, NULL);

  if (!result && module_egl) {
    g_module_symbol (module_egl, name, &result);
  }

  /* FIXME: On Android this returns wrong addresses for non-EGL functions */
#if GST_GL_HAVE_WINDOW_ANDROID
  if (!result && g_str_has_prefix (name, "egl")) {
#else
  if (!result) {
    result = eglGetProcAddress (name);
#endif
  }

  return result;
}

static gboolean
gst_gl_context_egl_check_feature (GstGLContext * context, const gchar * feature)
{
  GstGLContextEGL *context_egl = GST_GL_CONTEXT_EGL (context);

  if (g_strcmp0 (feature, "EGL_KHR_image_base") == 0) {
    return context_egl->eglCreateImage != NULL &&
        context_egl->eglDestroyImage != NULL;
  }

  return FALSE;
}
コード例 #13
0
gboolean
gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
    GstBuffer * buffer)
{
  gint i = 0;
  gint stride[3];
  gsize offset[3];
  GstMemory *mem[3] = { NULL, NULL, NULL };
  guint n_mem = 0;
  GstMemoryFlags flags = 0;
  EGLImageKHR image = EGL_NO_IMAGE_KHR;
  EGLClientBuffer client_buffer_tex[3] = { 0, 0, 0 };
  GstVideoGLTextureType texture_types[] = { 0, 0, 0, 0 };
  GstEGLImageAllocator *allocator = gst_egl_image_allocator_obtain ();
  GstGLContextEGL *context = GST_GL_CONTEXT_EGL (ctx);

  g_return_val_if_fail (ctx, FALSE);
  g_return_val_if_fail (info, FALSE);
  g_return_val_if_fail (buffer, FALSE);
  g_return_val_if_fail (gst_gl_context_check_feature (ctx,
          "EGL_KHR_image_base"), FALSE);

  memset (stride, 0, sizeof (stride));
  memset (offset, 0, sizeof (offset));

  flags |= GST_MEMORY_FLAG_NOT_MAPPABLE;
  flags |= GST_MEMORY_FLAG_NO_SHARE;

  switch (GST_VIDEO_INFO_FORMAT (info)) {
    case GST_VIDEO_FORMAT_RGB:
    case GST_VIDEO_FORMAT_BGR:
    case GST_VIDEO_FORMAT_RGB16:
    case GST_VIDEO_FORMAT_RGBA:
    case GST_VIDEO_FORMAT_BGRA:
    case GST_VIDEO_FORMAT_ARGB:
    case GST_VIDEO_FORMAT_ABGR:
    case GST_VIDEO_FORMAT_RGBx:
    case GST_VIDEO_FORMAT_BGRx:
    case GST_VIDEO_FORMAT_xRGB:
    case GST_VIDEO_FORMAT_xBGR:
    case GST_VIDEO_FORMAT_AYUV:
    {
      gsize size = 0;

      switch (GST_VIDEO_INFO_FORMAT (info)) {
        case GST_VIDEO_FORMAT_RGB:
        case GST_VIDEO_FORMAT_BGR:
        case GST_VIDEO_FORMAT_RGB16:
        {
          texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_RGB;
          break;
        }
        case GST_VIDEO_FORMAT_RGBA:
        case GST_VIDEO_FORMAT_BGRA:
        case GST_VIDEO_FORMAT_ARGB:
        case GST_VIDEO_FORMAT_ABGR:
        case GST_VIDEO_FORMAT_RGBx:
        case GST_VIDEO_FORMAT_BGRx:
        case GST_VIDEO_FORMAT_xRGB:
        case GST_VIDEO_FORMAT_xBGR:
        case GST_VIDEO_FORMAT_AYUV:
        {
          texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
          break;
        }
        default:
          g_assert_not_reached ();
          break;
      }
#if 0
      mem[0] =
          gst_egl_image_allocator_alloc (allocator, context,
          texture_types[0], GST_VIDEO_INFO_WIDTH (info),
          GST_VIDEO_INFO_HEIGHT (info), size);
      if (mem[0]) {
        stride[0] = size / GST_VIDEO_INFO_HEIGHT (info);
        n_mem = 1;
        GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE);
      } else
#endif
      {
        gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, 0, stride,
            offset, &size, (GLuint *) & client_buffer_tex[0]);

        image = context->eglCreateImage (context->egl_display,
            context->egl_context, EGL_GL_TEXTURE_2D_KHR, client_buffer_tex[0],
            NULL);
        if (eglGetError () != EGL_SUCCESS)
          goto mem_error;

        mem[0] =
            gst_egl_image_allocator_wrap (allocator, context,
            image, texture_types[0], flags, size, client_buffer_tex[0],
            (GstEGLImageDestroyNotify) gst_egl_image_memory_del_gl_texture);
        n_mem = 1;
      }
      break;
    }

    case GST_VIDEO_FORMAT_NV12:
    case GST_VIDEO_FORMAT_NV21:
    {
      gsize size[2];

      texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
      texture_types[1] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA;
#if 0
      mem[0] =
          gst_egl_image_allocator_alloc (allocator, context,
          texture_types[0], GST_VIDEO_INFO_COMP_WIDTH (info,
              0), GST_VIDEO_INFO_COMP_HEIGHT (info, 0), size[0]);
      mem[1] =
          gst_egl_image_allocator_alloc (allocator, context,
          texture_types[1],
          GST_VIDEO_INFO_COMP_WIDTH (info, 1),
          GST_VIDEO_INFO_COMP_HEIGHT (info, 1), size[1]);

      if (mem[0] && mem[1]) {
        stride[0] = size[0] / GST_VIDEO_INFO_HEIGHT (info);
        offset[1] = size[0];
        stride[1] = size[1] / GST_VIDEO_INFO_HEIGHT (info);
        n_mem = 2;
        GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE);
        GST_MINI_OBJECT_FLAG_SET (mem[1], GST_MEMORY_FLAG_NO_SHARE);
      } else {
        if (mem[0])
          gst_memory_unref (mem[0]);
        if (mem[1])
          gst_memory_unref (mem[1]);
        mem[0] = mem[1] = NULL;
      }
#endif
      {
        for (i = 0; i < 2; i++) {
          gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, 0,
              stride, offset, size, (GLuint *) & client_buffer_tex[i]);

          image = context->eglCreateImage (context->egl_display,
              context->egl_context, EGL_GL_TEXTURE_2D_KHR, client_buffer_tex[i],
              NULL);
          if (eglGetError () != EGL_SUCCESS)
            goto mem_error;

          mem[i] =
              gst_egl_image_allocator_wrap (allocator, context,
              image, texture_types[i], flags, size[i], client_buffer_tex[i],
              (GstEGLImageDestroyNotify) gst_egl_image_memory_del_gl_texture);
        }

        n_mem = 2;
      }
      break;
    }
    case GST_VIDEO_FORMAT_I420:
    case GST_VIDEO_FORMAT_YV12:
    case GST_VIDEO_FORMAT_Y444:
    case GST_VIDEO_FORMAT_Y42B:
    case GST_VIDEO_FORMAT_Y41B:
    {
      gsize size[3];

      texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
      texture_types[1] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
      texture_types[2] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
#if 0
      mem[0] =
          gst_egl_image_allocator_alloc (allocator, context,
          texture_types[0], GST_VIDEO_INFO_COMP_WIDTH (info,
              0), GST_VIDEO_INFO_COMP_HEIGHT (info, 0), size[0]);
      mem[1] =
          gst_egl_image_allocator_alloc (allocator, context,
          texture_types[1], GST_VIDEO_INFO_COMP_WIDTH (info,
              1), GST_VIDEO_INFO_COMP_HEIGHT (info, 1), size[1]);
      mem[2] =
          gst_egl_image_allocator_alloc (allocator, context,
          texture_types[2], GST_VIDEO_INFO_COMP_WIDTH (info,
              2), GST_VIDEO_INFO_COMP_HEIGHT (info, 2), size[2]);

      if (mem[0] && mem[1] && mem[2]) {
        stride[0] = size[0] / GST_VIDEO_INFO_HEIGHT (info);
        offset[1] = size[0];
        stride[1] = size[1] / GST_VIDEO_INFO_HEIGHT (info);
        offset[2] = size[1];
        stride[2] = size[2] / GST_VIDEO_INFO_HEIGHT (info);
        n_mem = 3;
        GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE);
        GST_MINI_OBJECT_FLAG_SET (mem[1], GST_MEMORY_FLAG_NO_SHARE);
        GST_MINI_OBJECT_FLAG_SET (mem[2], GST_MEMORY_FLAG_NO_SHARE);
      } else {
        if (mem[0])
          gst_memory_unref (mem[0]);
        if (mem[1])
          gst_memory_unref (mem[1]);
        if (mem[2])
          gst_memory_unref (mem[2]);
        mem[0] = mem[1] = mem[2] = NULL;
      }
#endif
      {
        for (i = 0; i < 3; i++) {
          gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, i,
              stride, offset, size, (GLuint *) & client_buffer_tex[i]);

          image = context->eglCreateImage (context->egl_display,
              context->egl_context, EGL_GL_TEXTURE_2D_KHR, client_buffer_tex[i],
              NULL);
          if (eglGetError () != EGL_SUCCESS)
            goto mem_error;

          mem[i] =
              gst_egl_image_allocator_wrap (allocator, context,
              image, texture_types[i], flags, size[i], client_buffer_tex[i],
              (GstEGLImageDestroyNotify) gst_egl_image_memory_del_gl_texture);
        }

        n_mem = 3;
      }
      break;
    }
    default:
      g_assert_not_reached ();
      break;
  }

  gst_buffer_add_video_meta_full (buffer, 0, GST_VIDEO_INFO_FORMAT (info),
      GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info),
      GST_VIDEO_INFO_N_PLANES (info), offset, stride);

  gst_buffer_add_video_gl_texture_upload_meta (buffer,
      gst_egl_image_memory_get_orientation (mem[0]), n_mem, texture_types,
      gst_eglimage_to_gl_texture_upload_meta, NULL, NULL, NULL);

  for (i = 0; i < n_mem; i++)
    gst_buffer_append_memory (buffer, mem[i]);

  return TRUE;

mem_error:
  {
    GST_CAT_ERROR (GST_CAT_DEFAULT, "Failed to create EGLImage");

    for (i = 0; i < 3; i++) {
      if (client_buffer_tex[i])
        gst_gl_context_del_texture (ctx, (GLuint *) & client_buffer_tex[i]);
      if (mem[i])
        gst_memory_unref (mem[i]);
    }

    return FALSE;
  }
}
コード例 #14
0
static GstGLAPI
gst_gl_context_egl_get_gl_api (GstGLContext * context)
{
  return GST_GL_CONTEXT_EGL (context)->gl_api;
}
コード例 #15
0
static guintptr
gst_gl_context_egl_get_gl_context (GstGLContext * context)
{
  return (guintptr) GST_GL_CONTEXT_EGL (context)->egl_context;
}
コード例 #16
0
static gboolean
gst_gl_context_egl_create_context (GstGLContext * context,
    GstGLAPI gl_api, GstGLContext * other_context, GError ** error)
{
  GstGLContextEGL *egl;
  GstGLWindow *window = NULL;
  EGLNativeWindowType window_handle;
  gint i = 0;
  EGLint context_attrib[3];
  EGLint majorVersion;
  EGLint minorVersion;
  const gchar *egl_exts;
  gboolean need_surface = TRUE;
  guintptr external_gl_context = 0;

  egl = GST_GL_CONTEXT_EGL (context);
  window = gst_gl_context_get_window (context);

  if (other_context) {
    if (!GST_GL_IS_CONTEXT_EGL (other_context)) {
      g_set_error (error, GST_GL_CONTEXT_ERROR,
          GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
          "Cannot share context with non-EGL context");
      goto failure;
    }
    external_gl_context = gst_gl_context_get_gl_context (other_context);
  }

  if ((gl_api & (GST_GL_API_OPENGL | GST_GL_API_GLES2)) == GST_GL_API_NONE) {
    g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
        "EGL supports opengl or gles2");
    goto failure;
  }

  if (other_context) {
    GstGLContextEGL *other_egl = (GstGLContextEGL *) other_context;
    egl->egl_display = other_egl->egl_display;
  } else {
    egl->egl_display = eglGetDisplay ((EGLNativeDisplayType)
        gst_gl_window_get_display (window));
  }

  if (eglInitialize (egl->egl_display, &majorVersion, &minorVersion)) {
    GST_INFO ("egl initialized, version: %d.%d", majorVersion, minorVersion);
  } else {
    g_set_error (error, GST_GL_CONTEXT_ERROR,
        GST_GL_CONTEXT_ERROR_RESOURCE_UNAVAILABLE,
        "Failed to initialize egl: %s", gst_gl_context_egl_get_error_string ());
    goto failure;
  }

  if (gl_api & GST_GL_API_OPENGL) {
    /* egl + opengl only available with EGL 1.4+ */
    if (majorVersion == 1 && minorVersion <= 3) {
      if ((gl_api & ~GST_GL_API_OPENGL) == GST_GL_API_NONE) {
        g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_OLD_LIBS,
            "EGL version (%i.%i) too old for OpenGL support, (needed at least 1.4)",
            majorVersion, minorVersion);
        goto failure;
      } else {
        GST_WARNING
            ("EGL version (%i.%i) too old for OpenGL support, (needed at least 1.4)",
            majorVersion, minorVersion);
        if (gl_api & GST_GL_API_GLES2) {
          goto try_gles2;
        } else {
          g_set_error (error, GST_GL_CONTEXT_ERROR,
              GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
              "Failed to choose a suitable OpenGL API");
          goto failure;
        }
      }
    }

    if (!eglBindAPI (EGL_OPENGL_API)) {
      g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
          "Failed to bind OpenGL API: %s",
          gst_gl_context_egl_get_error_string ());
      goto failure;
    }

    GST_INFO ("Using OpenGL");
    egl->gl_api = GST_GL_API_OPENGL;
  } else if (gl_api & GST_GL_API_GLES2) {
  try_gles2:
    if (!eglBindAPI (EGL_OPENGL_ES_API)) {
      g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
          "Failed to bind OpenGL|ES API: %s",
          gst_gl_context_egl_get_error_string ());
      goto failure;
    }

    GST_INFO ("Using OpenGL|ES 2.0");
    egl->gl_api = GST_GL_API_GLES2;
  }

  if (!gst_gl_context_egl_choose_config (egl, other_context, error)) {
    g_assert (error == NULL || *error != NULL);
    goto failure;
  }

  GST_DEBUG ("about to create gl context\n");

  if (egl->gl_api & GST_GL_API_GLES2) {
    context_attrib[i++] = EGL_CONTEXT_CLIENT_VERSION;
    context_attrib[i++] = 2;
  }
  context_attrib[i++] = EGL_NONE;

  egl->egl_context =
      eglCreateContext (egl->egl_display, egl->egl_config,
      (EGLContext) external_gl_context, context_attrib);

  if (egl->egl_context != EGL_NO_CONTEXT) {
    GST_INFO ("gl context created: %" G_GUINTPTR_FORMAT,
        (guintptr) egl->egl_context);
  } else {
    g_set_error (error, GST_GL_CONTEXT_ERROR,
        GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
        "Failed to create a OpenGL context: %s",
        gst_gl_context_egl_get_error_string ());
    goto failure;
  }

  egl_exts = eglQueryString (egl->egl_display, EGL_EXTENSIONS);

  if (other_context == NULL) {
    /* FIXME do we want a window vfunc ? */
#if GST_GL_HAVE_WINDOW_X11
    if (GST_GL_IS_WINDOW_X11 (context->window)) {
      gst_gl_window_x11_create_window ((GstGLWindowX11 *) context->window);
    }
#endif
#if GST_GL_HAVE_WINDOW_WIN32
    if (GST_GL_IS_WINDOW_WIN32 (context->window)) {
      gst_gl_window_win32_create_window ((GstGLWindowWin32 *) context->window);
    }
#endif
  }

  window_handle =
      (EGLNativeWindowType) gst_gl_window_get_window_handle (window);

  if (window_handle) {
    egl->egl_surface =
        eglCreateWindowSurface (egl->egl_display, egl->egl_config,
        window_handle, NULL);
  } else if (!gst_gl_check_extension ("EGL_KHR_surfaceless_context", egl_exts)) {
    EGLint surface_attrib[7];
    gint j = 0;

    /* FIXME: Width/height doesn't seem to matter but we can't leave them
     * at 0, otherwise X11 complains about BadValue */
    surface_attrib[j++] = EGL_WIDTH;
    surface_attrib[j++] = 1;
    surface_attrib[j++] = EGL_HEIGHT;
    surface_attrib[j++] = 1;
    surface_attrib[j++] = EGL_LARGEST_PBUFFER;
    surface_attrib[j++] = EGL_TRUE;
    surface_attrib[j++] = EGL_NONE;

    egl->egl_surface =
        eglCreatePbufferSurface (egl->egl_display, egl->egl_config,
        surface_attrib);
  } else {
    egl->egl_surface = EGL_NO_SURFACE;
    need_surface = FALSE;
  }

  if (need_surface) {
    if (egl->egl_surface != EGL_NO_SURFACE) {
      GST_INFO ("surface created");
    } else {
      g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
          "Failed to create window surface: %s",
          gst_gl_context_egl_get_error_string ());
      goto failure;
    }
  }

  gst_object_unref (window);

  return TRUE;

failure:
  if (window)
    gst_object_unref (window);

  return FALSE;
}
コード例 #17
0
static gboolean
gst_gl_context_egl_create_context (GstGLContext * context,
    GstGLAPI gl_api, GstGLContext * other_context, GError ** error)
{
  GstGLContextEGL *egl;
  GstGLWindow *window = NULL;
  EGLNativeWindowType window_handle = (EGLNativeWindowType) 0;
  EGLint egl_major;
  EGLint egl_minor;
  gboolean need_surface = TRUE;
  guintptr external_gl_context = 0;
  guintptr egl_display;

  egl = GST_GL_CONTEXT_EGL (context);
  window = gst_gl_context_get_window (context);

  GST_DEBUG_OBJECT (context, "Creating EGL context");

  if (other_context) {
    if (gst_gl_context_get_gl_platform (other_context) != GST_GL_PLATFORM_EGL) {
      g_set_error (error, GST_GL_CONTEXT_ERROR,
          GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
          "Cannot share context with non-EGL context");
      goto failure;
    }
    external_gl_context = gst_gl_context_get_gl_context (other_context);
  }

  if ((gl_api & (GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2)) ==
      GST_GL_API_NONE) {
    g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
        "EGL supports opengl or gles2");
    goto failure;
  }

  if (!egl->display_egl) {
    GstGLDisplay *display = gst_gl_context_get_display (context);

    egl->display_egl = gst_gl_display_egl_from_gl_display (display);
    if (!egl->display_egl) {
      g_set_error (error, GST_GL_CONTEXT_ERROR,
          GST_GL_CONTEXT_ERROR_RESOURCE_UNAVAILABLE,
          "Failed to create EGLDisplay from native display");
      goto failure;
    }

    gst_object_unref (display);
  }

  egl_display = gst_gl_display_get_handle (GST_GL_DISPLAY (egl->display_egl));
  egl->egl_display = (EGLDisplay) egl_display;

  if (eglInitialize (egl->egl_display, &egl_major, &egl_minor)) {
    GST_INFO ("egl initialized, version: %d.%d", egl_major, egl_minor);
  } else {
    g_set_error (error, GST_GL_CONTEXT_ERROR,
        GST_GL_CONTEXT_ERROR_RESOURCE_UNAVAILABLE,
        "Failed to initialize egl: %s",
        gst_egl_get_error_string (eglGetError ()));
    goto failure;
  }

  egl->egl_exts = eglQueryString (egl->egl_display, EGL_EXTENSIONS);

  if (gl_api & (GST_GL_API_OPENGL | GST_GL_API_OPENGL3)) {
    GstGLAPI chosen_gl_api = 0;
    gint i;

    /* egl + opengl only available with EGL 1.4+ */
    if (egl_major == 1 && egl_minor <= 3) {
      if ((gl_api & ~GST_GL_API_OPENGL) == GST_GL_API_NONE) {
        g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_OLD_LIBS,
            "EGL version (%i.%i) too old for OpenGL support, (needed at least 1.4)",
            egl_major, egl_minor);
        goto failure;
      } else {
        GST_WARNING
            ("EGL version (%i.%i) too old for OpenGL support, (needed at least 1.4)",
            egl_major, egl_minor);
        if (gl_api & GST_GL_API_GLES2) {
          goto try_gles2;
        } else {
          g_set_error (error, GST_GL_CONTEXT_ERROR,
              GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
              "Failed to choose a suitable OpenGL API");
          goto failure;
        }
      }
    }

    if (!eglBindAPI (EGL_OPENGL_API)) {
      g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
          "Failed to bind OpenGL API: %s",
          gst_egl_get_error_string (eglGetError ()));
      goto failure;
    }

    GST_INFO ("Bound OpenGL");

    /* api, version only matters for gles */
    if (!gst_gl_context_egl_choose_config (egl, GST_GL_API_OPENGL, 0, error)) {
      g_assert (error == NULL || *error != NULL);
      goto failure;
    }

    for (i = 0; i < G_N_ELEMENTS (opengl_versions); i++) {
      gint profileMask = 0;
      gint contextFlags = 0;

      if (GST_GL_CHECK_GL_VERSION (opengl_versions[i].major,
              opengl_versions[i].minor, 3, 2)) {
        /* skip gl3 contexts if requested */
        if ((gl_api & GST_GL_API_OPENGL3) == 0)
          continue;

        chosen_gl_api = GST_GL_API_OPENGL3;
#if defined(EGL_KHR_create_context)
        profileMask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
        contextFlags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
#endif
      } else if (opengl_versions[i].major == 3 && opengl_versions[i].minor == 1) {
        /* skip 3.1, the implementation is free to give us either a core or a
         * compatibility context (we have no say) */
        continue;
      } else {
        /* skip legacy contexts if requested */
        if ((gl_api & GST_GL_API_OPENGL) == 0)
          continue;

        chosen_gl_api = GST_GL_API_OPENGL;
      }

      egl->egl_context =
          _create_context_with_flags (egl, (EGLContext) external_gl_context,
          chosen_gl_api, opengl_versions[i].major,
          opengl_versions[i].minor, contextFlags, profileMask);

      if (egl->egl_context)
        break;

#if defined(EGL_KHR_create_context)
      profileMask &= ~EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;

      egl->egl_context =
          _create_context_with_flags (egl, (EGLContext) external_gl_context,
          chosen_gl_api, opengl_versions[i].major,
          opengl_versions[i].minor, contextFlags, profileMask);

      if (egl->egl_context)
        break;
#endif
    }

    egl->gl_api = chosen_gl_api;
  } else if (gl_api & GST_GL_API_GLES2) {
    gint i;

  try_gles2:
    if (!eglBindAPI (EGL_OPENGL_ES_API)) {
      g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
          "Failed to bind OpenGL|ES API: %s",
          gst_egl_get_error_string (eglGetError ()));
      goto failure;
    }

    GST_INFO ("Bound OpenGL|ES");

    for (i = 0; i < G_N_ELEMENTS (gles2_versions); i++) {
      gint profileMask = 0;
      gint contextFlags = 0;

      if (!gst_gl_context_egl_choose_config (egl, GST_GL_API_GLES2,
              gles2_versions[i].major, error)) {
        continue;
      }
#if defined(EGL_KHR_create_context)
      /* try a debug context */
      contextFlags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;

      egl->egl_context =
          _create_context_with_flags (egl, (EGLContext) external_gl_context,
          GST_GL_API_GLES2, gles2_versions[i].major,
          gles2_versions[i].minor, contextFlags, profileMask);

      if (egl->egl_context)
        break;

      /* try without a debug context */
      contextFlags &= ~EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
#endif

      egl->egl_context =
          _create_context_with_flags (egl, (EGLContext) external_gl_context,
          GST_GL_API_GLES2, gles2_versions[i].major,
          gles2_versions[i].minor, contextFlags, profileMask);

      if (egl->egl_context)
        break;
    }
    egl->gl_api = GST_GL_API_GLES2;
  }

  if (egl->egl_context != EGL_NO_CONTEXT) {
    GST_INFO ("gl context created: %" G_GUINTPTR_FORMAT,
        (guintptr) egl->egl_context);
  } else {
    g_set_error (error, GST_GL_CONTEXT_ERROR,
        GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
        "Failed to create a OpenGL context: %s",
        gst_egl_get_error_string (eglGetError ()));
    goto failure;
  }
  /* FIXME do we want a window vfunc ? */
#if GST_GL_HAVE_WINDOW_X11
  if (GST_IS_GL_WINDOW_X11 (context->window)) {
    gst_gl_window_x11_create_window ((GstGLWindowX11 *) context->window);
  }
#endif

  if (other_context == NULL) {
    /* FIXME: fails to show two outputs at all.  We need a property/option for
     * glimagesink to say its a visible context */
#if GST_GL_HAVE_WINDOW_WAYLAND
    if (GST_IS_GL_WINDOW_WAYLAND_EGL (context->window)) {
      gst_gl_window_wayland_egl_create_window ((GstGLWindowWaylandEGL *)
          context->window);
    }
#endif
#if GST_GL_HAVE_WINDOW_WIN32
    if (GST_IS_GL_WINDOW_WIN32 (context->window)) {
      gst_gl_window_win32_create_window ((GstGLWindowWin32 *) context->window);
    }
#endif
#if GST_GL_HAVE_WINDOW_DISPMANX
    if (GST_IS_GL_WINDOW_DISPMANX_EGL (context->window)) {
      gst_gl_window_dispmanx_egl_create_window ((GstGLWindowDispmanxEGL *)
          context->window);
    }
#endif
  }

  if (window)
    window_handle =
        (EGLNativeWindowType) gst_gl_window_get_window_handle (window);

  if (window_handle) {
    GST_DEBUG ("Creating EGLSurface from window_handle %p",
        (void *) window_handle);
    egl->egl_surface =
        eglCreateWindowSurface (egl->egl_display, egl->egl_config,
        window_handle, NULL);
    /* Store window handle for later comparision */
    egl->window_handle = window_handle;
  } else if (!gst_gl_check_extension ("EGL_KHR_surfaceless_context",
          egl->egl_exts)) {
    EGLint surface_attrib[7];
    gint j = 0;

    GST_DEBUG ("Surfaceless context, creating PBufferSurface");
    /* FIXME: Width/height doesn't seem to matter but we can't leave them
     * at 0, otherwise X11 complains about BadValue */
    surface_attrib[j++] = EGL_WIDTH;
    surface_attrib[j++] = 1;
    surface_attrib[j++] = EGL_HEIGHT;
    surface_attrib[j++] = 1;
    surface_attrib[j++] = EGL_LARGEST_PBUFFER;
    surface_attrib[j++] = EGL_TRUE;
    surface_attrib[j++] = EGL_NONE;

    egl->egl_surface =
        eglCreatePbufferSurface (egl->egl_display, egl->egl_config,
        surface_attrib);
  } else {
    GST_DEBUG ("No surface/handle !");
    egl->egl_surface = EGL_NO_SURFACE;
    need_surface = FALSE;
  }

  if (need_surface) {
    if (egl->egl_surface != EGL_NO_SURFACE) {
      GST_INFO ("surface created");
    } else {
      g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
          "Failed to create window surface: %s",
          gst_egl_get_error_string (eglGetError ()));
      goto failure;
    }
  }
  egl->egl_major = egl_major;
  egl->egl_minor = egl_minor;

  if (window)
    gst_object_unref (window);

  return TRUE;

failure:
  if (window)
    gst_object_unref (window);

  return FALSE;
}
コード例 #18
0
static gboolean
gst_gl_context_egl_create_context (GstGLContext * context,
    GstGLAPI gl_api, GstGLContext * other_context, GError ** error)
{
  GstGLContextEGL *egl;
  GstGLWindow *window = NULL;
  EGLNativeWindowType window_handle = (EGLNativeWindowType) 0;
  gint i = 0;
  EGLint context_attrib[5];
  EGLint majorVersion;
  EGLint minorVersion;
  const gchar *egl_exts;
  gboolean need_surface = TRUE;
  guintptr external_gl_context = 0;
  GstGLDisplay *display;

  egl = GST_GL_CONTEXT_EGL (context);
  window = gst_gl_context_get_window (context);

  if (other_context) {
    if (gst_gl_context_get_gl_platform (other_context) != GST_GL_PLATFORM_EGL) {
      g_set_error (error, GST_GL_CONTEXT_ERROR,
          GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
          "Cannot share context with non-EGL context");
      goto failure;
    }
    external_gl_context = gst_gl_context_get_gl_context (other_context);
  }

  if ((gl_api & (GST_GL_API_OPENGL | GST_GL_API_GLES2)) == GST_GL_API_NONE) {
    g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
        "EGL supports opengl or gles2");
    goto failure;
  }

  display = gst_gl_context_get_display (context);

  if (display->type == GST_GL_DISPLAY_TYPE_EGL) {
    egl->egl_display = (EGLDisplay) gst_gl_display_get_handle (display);
  } else {
    guintptr native_display = gst_gl_display_get_handle (display);

    if (!native_display) {
      GstGLWindow *window = NULL;
      GST_WARNING ("Failed to get a global display handle, falling back to "
          "per-window display handles.  Context sharing may not work");

      if (other_context)
        window = gst_gl_context_get_window (other_context);
      if (!window)
        window = gst_gl_context_get_window (context);
      if (window) {
        native_display = gst_gl_window_get_display (window);
        gst_object_unref (window);
      }
    }

    egl->egl_display = eglGetDisplay ((EGLNativeDisplayType) native_display);
  }
  gst_object_unref (display);

  if (eglInitialize (egl->egl_display, &majorVersion, &minorVersion)) {
    GST_INFO ("egl initialized, version: %d.%d", majorVersion, minorVersion);
  } else {
    g_set_error (error, GST_GL_CONTEXT_ERROR,
        GST_GL_CONTEXT_ERROR_RESOURCE_UNAVAILABLE,
        "Failed to initialize egl: %s", gst_gl_context_egl_get_error_string ());
    goto failure;
  }

  if (gl_api & GST_GL_API_OPENGL) {
    /* egl + opengl only available with EGL 1.4+ */
    if (majorVersion == 1 && minorVersion <= 3) {
      if ((gl_api & ~GST_GL_API_OPENGL) == GST_GL_API_NONE) {
        g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_OLD_LIBS,
            "EGL version (%i.%i) too old for OpenGL support, (needed at least 1.4)",
            majorVersion, minorVersion);
        goto failure;
      } else {
        GST_WARNING
            ("EGL version (%i.%i) too old for OpenGL support, (needed at least 1.4)",
            majorVersion, minorVersion);
        if (gl_api & GST_GL_API_GLES2) {
          goto try_gles2;
        } else {
          g_set_error (error, GST_GL_CONTEXT_ERROR,
              GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
              "Failed to choose a suitable OpenGL API");
          goto failure;
        }
      }
    }

    if (!eglBindAPI (EGL_OPENGL_API)) {
      g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
          "Failed to bind OpenGL API: %s",
          gst_gl_context_egl_get_error_string ());
      goto failure;
    }

    GST_INFO ("Using OpenGL");
    egl->gl_api = GST_GL_API_OPENGL;
  } else if (gl_api & GST_GL_API_GLES2) {
  try_gles2:
    if (!eglBindAPI (EGL_OPENGL_ES_API)) {
      g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
          "Failed to bind OpenGL|ES API: %s",
          gst_gl_context_egl_get_error_string ());
      goto failure;
    }

    GST_INFO ("Using OpenGL|ES 2.0");
    egl->gl_api = GST_GL_API_GLES2;
  }

  if (!gst_gl_context_egl_choose_config (egl, other_context, error)) {
    g_assert (error == NULL || *error != NULL);
    goto failure;
  }

  egl_exts = eglQueryString (egl->egl_display, EGL_EXTENSIONS);

  GST_DEBUG ("about to create gl context\n");

  if (egl->gl_api & GST_GL_API_GLES2) {
    context_attrib[i++] = EGL_CONTEXT_CLIENT_VERSION;
    context_attrib[i++] = 2;
  }
#if !defined(GST_DISABLE_GST_DEBUG) && defined(EGL_KHR_create_context)
  if (gst_gl_check_extension ("EGL_KHR_create_context", egl_exts)) {
    context_attrib[i++] = EGL_CONTEXT_FLAGS_KHR;
    context_attrib[i++] = EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
  }
#endif
  context_attrib[i++] = EGL_NONE;

  egl->egl_context =
      eglCreateContext (egl->egl_display, egl->egl_config,
      (EGLContext) external_gl_context, context_attrib);

#ifdef EGL_KHR_create_context
  if (egl->egl_context == EGL_NO_CONTEXT && egl->gl_api & GST_GL_API_GLES2
      && eglGetError () != EGL_SUCCESS) {
    /* try without EGL_CONTEXT_FLAGS flags as it was added to
     * EGL_KHR_create_context for gles contexts */
    int i;
    for (i = 0; i < G_N_ELEMENTS (context_attrib); i++) {
      if (context_attrib[i] == EGL_CONTEXT_FLAGS_KHR ||
          context_attrib[i] == EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR)
        context_attrib[i] = EGL_NONE;
    }
    egl->egl_context =
        eglCreateContext (egl->egl_display, egl->egl_config,
        (EGLContext) external_gl_context, context_attrib);
  }
#endif

  if (egl->egl_context != EGL_NO_CONTEXT) {
    GST_INFO ("gl context created: %" G_GUINTPTR_FORMAT,
        (guintptr) egl->egl_context);
  } else {
    g_set_error (error, GST_GL_CONTEXT_ERROR,
        GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
        "Failed to create a OpenGL context: %s",
        gst_gl_context_egl_get_error_string ());
    goto failure;
  }

  if (other_context == NULL) {
    /* FIXME do we want a window vfunc ? */
#if GST_GL_HAVE_WINDOW_X11
    if (GST_GL_IS_WINDOW_X11 (context->window)) {
      gst_gl_window_x11_create_window ((GstGLWindowX11 *) context->window);
    }
#endif
#if GST_GL_HAVE_WINDOW_WIN32
    if (GST_GL_IS_WINDOW_WIN32 (context->window)) {
      gst_gl_window_win32_create_window ((GstGLWindowWin32 *) context->window);
    }
#endif
  }

  if (window)
    window_handle =
        (EGLNativeWindowType) gst_gl_window_get_window_handle (window);

  if (window_handle) {
    egl->egl_surface =
        eglCreateWindowSurface (egl->egl_display, egl->egl_config,
        window_handle, NULL);
  } else if (!gst_gl_check_extension ("EGL_KHR_surfaceless_context", egl_exts)) {
    EGLint surface_attrib[7];
    gint j = 0;

    /* FIXME: Width/height doesn't seem to matter but we can't leave them
     * at 0, otherwise X11 complains about BadValue */
    surface_attrib[j++] = EGL_WIDTH;
    surface_attrib[j++] = 1;
    surface_attrib[j++] = EGL_HEIGHT;
    surface_attrib[j++] = 1;
    surface_attrib[j++] = EGL_LARGEST_PBUFFER;
    surface_attrib[j++] = EGL_TRUE;
    surface_attrib[j++] = EGL_NONE;

    egl->egl_surface =
        eglCreatePbufferSurface (egl->egl_display, egl->egl_config,
        surface_attrib);
  } else {
    egl->egl_surface = EGL_NO_SURFACE;
    need_surface = FALSE;
  }

  if (need_surface) {
    if (egl->egl_surface != EGL_NO_SURFACE) {
      GST_INFO ("surface created");
    } else {
      g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
          "Failed to create window surface: %s",
          gst_gl_context_egl_get_error_string ());
      goto failure;
    }
  }

  /* EGLImage functions */
  if (GST_GL_CHECK_GL_VERSION (majorVersion, minorVersion, 1, 5)) {
    egl->eglCreateImage = gst_gl_context_get_proc_address (context,
        "eglCreateImage");
    egl->eglDestroyImage = gst_gl_context_get_proc_address (context,
        "eglDestroyImage");
  } else if (gst_gl_check_extension ("EGL_KHR_image_base", egl_exts)) {
    egl->eglCreateImage = gst_gl_context_get_proc_address (context,
        "eglCreateImageKHR");
    egl->eglDestroyImage = gst_gl_context_get_proc_address (context,
        "eglDestroyImageKHR");
  }
  if (egl->eglCreateImage == NULL || egl->eglDestroyImage == NULL) {
    egl->eglCreateImage = NULL;
    egl->eglDestroyImage = NULL;
  }

  if (window)
    gst_object_unref (window);

  return TRUE;

failure:
  if (window)
    gst_object_unref (window);

  return FALSE;
}
コード例 #19
0
gpointer
gst_gl_context_egl_get_proc_address (GstGLAPI gl_api, const gchar * name)
{
  gpointer result = NULL;
  static GOnce g_once = G_ONCE_INIT;

#ifdef __APPLE__
#if GST_GL_HAVE_OPENGL && !defined(GST_GL_LIBGL_MODULE_NAME)
  if (!result && (gl_api & (GST_GL_API_OPENGL | GST_GL_API_OPENGL3))) {
    static GModule *module_opengl = NULL;
    if (g_once_init_enter (&module_opengl)) {
      GModule *setup_module_opengl =
          g_module_open ("libGL.dylib", G_MODULE_BIND_LAZY);
      g_once_init_leave (&module_opengl, setup_module_opengl);
    }
    if (module_opengl)
      g_module_symbol (module_opengl, name, &result);
  }
#endif
#if GST_GL_HAVE_GLES2 && !defined(GST_GL_LIBGLESV2_MODULE_NAME)
  if (!result && (gl_api & (GST_GL_API_GLES2))) {
    static GModule *module_gles2 = NULL;
    if (g_once_init_enter (&module_gles2)) {
      GModule *setup_module_gles2 =
          g_module_open ("libGLESv2.dylib", G_MODULE_BIND_LAZY);
      g_once_init_leave (&module_gles2, setup_module_gles2);
    }
    if (module_gles2)
      g_module_symbol (module_gles2, name, &result);
  }
#endif
#endif // __APPLE__

  if (!result)
    result = gst_gl_context_default_get_proc_address (gl_api, name);

  g_once (&g_once, load_egl_module, NULL);

  if (!result && module_egl) {
    g_module_symbol (module_egl, name, &result);
  }

  /* FIXME: On Android this returns wrong addresses for non-EGL functions */
#if GST_GL_HAVE_WINDOW_ANDROID
  if (!result && g_str_has_prefix (name, "egl")) {
#else
  if (!result) {
    result = eglGetProcAddress (name);
#endif
  }

  return result;
}

static gboolean
gst_gl_context_egl_check_feature (GstGLContext * context, const gchar * feature)
{
  GstGLContextEGL *context_egl = GST_GL_CONTEXT_EGL (context);

  return gst_gl_check_extension (feature, context_egl->egl_exts);
}