/** * gst_vaapi_display_egl_new: * @display: a #GstVaapiDisplay, or %NULL to pick any one * @gles_version: the OpenGL ES version API to use * * Creates a new #GstVaapiDisplay object suitable in EGL context. If * the native @display is %NULL, then any type of display is picked, * i.e. one that can be successfully opened. The @gles_version will * further ensure the OpenGL ES API to use, or zero to indicate * "desktop" OpenGL. * * Return value: a newly allocated #GstVaapiDisplay object */ GstVaapiDisplay * gst_vaapi_display_egl_new (GstVaapiDisplay * display, guint gles_version) { InitParams params; if (display) { params.display = display; params.display_type = GST_VAAPI_DISPLAY_VADISPLAY_TYPE (display); } else { params.display = NULL; params.display_type = GST_VAAPI_DISPLAY_TYPE_ANY; } params.gles_version = gles_version; return gst_vaapi_display_new (g_object_new (GST_TYPE_VAAPI_DISPLAY_EGL, NULL), GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, ¶ms); }
/** * gst_vaapi_display_egl_new: * @display: a #GstVaapiDisplay, or %NULL to pick any one * @gles_version: the OpenGL ES version API to use * * Creates a new #GstVaapiDisplay object suitable in EGL context. If * the native @display is %NULL, then any type of display is picked, * i.e. one that can be successfully opened. The @gles_version will * further ensure the OpenGL ES API to use, or zero to indicate * "desktop" OpenGL. * * Return value: a newly allocated #GstVaapiDisplay object */ GstVaapiDisplay * gst_vaapi_display_egl_new (GstVaapiDisplay * display, guint gles_version) { GstVaapiDisplay *wrapper_display; InitParams params = { .gles_version = gles_version, }; if (display) { params.display = display; params.display_type = GST_VAAPI_DISPLAY_VADISPLAY_TYPE (display); } wrapper_display = g_object_new (GST_TYPE_VAAPI_DISPLAY_EGL, NULL); return gst_vaapi_display_config (wrapper_display, GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, ¶ms); }