BOOL GX2RCreateSurfaceUserMemory(virt_ptr<GX2Surface> surface, virt_ptr<uint8_t> image, virt_ptr<uint8_t> mipmap, GX2RResourceFlags flags) { GX2CalcSurfaceSizeAndAlignment(surface); surface->resourceFlags = flags; surface->resourceFlags &= ~GX2RResourceFlags::Locked; surface->resourceFlags &= ~GX2RResourceFlags::Gx2rAllocated; surface->image = image; surface->mipmaps = mipmap; if ((surface->resourceFlags & GX2RResourceFlags::UsageGpuWrite) || (surface->resourceFlags & GX2RResourceFlags::UsageDmaWrite)) { DCInvalidateRange(virt_cast<virt_addr>(surface->image), surface->imageSize); if (surface->mipmaps) { DCInvalidateRange(virt_cast<virt_addr>(surface->mipmaps), surface->mipmapSize); } } return true; }
static void* wiiu_font_init_font(void* data, const char* font_path, float font_size, bool is_threaded) { uint32_t i; wiiu_font_t* font = (wiiu_font_t*)calloc(1, sizeof(*font)); if (!font) return NULL; if (!font_renderer_create_default( &font->font_driver, &font->font_data, font_path, font_size)) { RARCH_WARN("Couldn't initialize font renderer.\n"); free(font); return NULL; } font->atlas = font->font_driver->get_atlas(font->font_data); font->texture.surface.width = font->atlas->width; font->texture.surface.height = font->atlas->height; font->texture.surface.depth = 1; font->texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; font->texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED; font->texture.viewNumSlices = 1; font->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R8; font->texture.compMap = GX2_COMP_SEL(_R, _R, _R, _R); GX2CalcSurfaceSizeAndAlignment(&font->texture.surface); GX2InitTextureRegs(&font->texture); font->texture.surface.image = MEM1_alloc(font->texture.surface.imageSize, font->texture.surface.alignment); for (i = 0; (i < font->atlas->height) && (i < font->texture.surface.height); i++) memcpy((uint8_t*)font->texture.surface.image + (i * font->texture.surface.pitch), font->atlas->buffer + (i * font->atlas->width), font->atlas->width); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, font->texture.surface.image, font->texture.surface.imageSize); font->atlas->dirty = false; font->ubo_tex = MEM1_alloc(sizeof(*font->ubo_tex), GX2_UNIFORM_BLOCK_ALIGNMENT); font->ubo_tex->width = font->texture.surface.width; font->ubo_tex->height = font->texture.surface.height; GX2Invalidate(GX2_INVALIDATE_MODE_CPU_UNIFORM_BLOCK, font->ubo_tex, sizeof(*font->ubo_tex)); return font; }
uint32_t allocate(GX2Surface *surface, uint32_t level, uint32_t depth, GX2EndianSwapMode endian) { // Find a free slot auto id = static_cast<uint32_t>(mActiveApertures.size()); for (auto i = 0u; i < mActiveApertures.size(); ++i) { if (mActiveApertures[i].address == nullptr) { id = i; break; } } if (id == mActiveApertures.size()) { return 0; } if (!mHeap) { initialise(); } // Allocate data ADDR_COMPUTE_SURFACE_INFO_OUTPUT output; gx2::internal::getSurfaceInfo(surface, level, &output); auto &aperture = mActiveApertures[id]; aperture.address = reinterpret_cast<uint8_t *>(mHeap->alloc(output.sliceSize)); aperture.size = output.sliceSize; aperture.surface = surface; aperture.level = level; aperture.depth = depth; // Untile existing to memory auto apertureSurface = GX2Surface { *surface }; apertureSurface.mipmaps = nullptr; apertureSurface.image = nullptr; apertureSurface.tileMode = GX2TileMode::LinearSpecial; apertureSurface.swizzle &= 0xFFFF00FF; GX2CalcSurfaceSizeAndAlignment(&apertureSurface); gx2::internal::copySurface(surface, level, depth, &apertureSurface, level, depth, aperture.address, aperture.address); return id + 1; }
void free(uint32_t id) { decaf_check(id >= 1 && id <= mActiveApertures.size()); auto &aperture = mActiveApertures[id - 1]; // Retile to original memory auto apertureSurface = GX2Surface { *aperture.surface }; apertureSurface.mipmaps = aperture.address; apertureSurface.image = aperture.address; apertureSurface.tileMode = GX2TileMode::LinearSpecial; apertureSurface.swizzle &= 0xFFFF00FF; GX2CalcSurfaceSizeAndAlignment(&apertureSurface); auto level = aperture.level; auto depth = aperture.depth; gx2::internal::copySurface(&apertureSurface, level, depth, aperture.surface, level, depth, aperture.surface->image, aperture.surface->mipmaps); mHeap->free(aperture.address); aperture.address = nullptr; aperture.size = 0; }
void setupColorBuffer(GX2ColorBuffer *colorBuffer, unsigned int gx2_handle) { colorBuffer->surface.surfaceUse = 0xA; colorBuffer->surface.dim = 1; colorBuffer->surface.width = 1280; colorBuffer->surface.height = 720; colorBuffer->surface.depth = 1; colorBuffer->surface.numMips = 1; colorBuffer->surface.surfaceFormat = 0x1A; colorBuffer->surface.aa = 0; colorBuffer->surface.tileMode = 0; colorBuffer->surface.swizzle = 0; colorBuffer->viewMip = 0; colorBuffer->viewFirstSlice = 0; colorBuffer->viewNumSlices = 1; void(*GX2CalcSurfaceSizeAndAlignment)(GX2Surface *sufcace); OSDynLoad_FindExport(gx2_handle, 0, "GX2CalcSurfaceSizeAndAlignment", &GX2CalcSurfaceSizeAndAlignment); GX2CalcSurfaceSizeAndAlignment(&colorBuffer->surface); void(*GX2InitColorBufferRegs)(GX2ColorBuffer *buffer); OSDynLoad_FindExport(gx2_handle, 0, "GX2InitColorBufferRegs", &GX2InitColorBufferRegs); GX2InitColorBufferRegs(colorBuffer); //DAMN thats dirty, ignore plz! colorBuffer->surface.imagePtr = (void*)((0xF6000000-colorBuffer->surface.imageSize)&(~(colorBuffer->surface.alignment-1))); }
static void* wiiu_gfx_init(const video_info_t* video, const input_driver_t** input, void** input_data) { int i; *input = NULL; *input_data = NULL; wiiu_video_t* wiiu = calloc(1, sizeof(*wiiu)); if (!wiiu) return NULL; void* wiiuinput = NULL; if (input && input_data) { wiiuinput = input_wiiu.init(); *input = wiiuinput ? &input_wiiu : NULL; *input_data = wiiuinput; } /* video init */ wiiu->cmd_buffer = MEM2_alloc(0x400000, 0x40); u32 init_attributes[] = { GX2_INIT_CMD_BUF_BASE, (u32)wiiu->cmd_buffer, GX2_INIT_CMD_BUF_POOL_SIZE, 0x400000, GX2_INIT_ARGC, 0, GX2_INIT_ARGV, 0, GX2_INIT_END }; GX2Init(init_attributes); /* setup scanbuffers */ u32 size = 0; u32 tmp = 0; wiiu->render_mode = wiiu_render_mode_map[GX2GetSystemTVScanMode()]; GX2CalcTVSize(wiiu->render_mode.mode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &size, &tmp); wiiu->tv_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT); GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->tv_scan_buffer, size); GX2SetTVBuffer(wiiu->tv_scan_buffer, size, wiiu->render_mode.mode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE); GX2CalcDRCSize(GX2_DRC_RENDER_MODE_SINGLE, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &size, &tmp); wiiu->drc_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT); GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->drc_scan_buffer, size); GX2SetDRCBuffer(wiiu->drc_scan_buffer, size, GX2_DRC_RENDER_MODE_SINGLE, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE); memset(&wiiu->color_buffer, 0, sizeof(GX2ColorBuffer)); wiiu->color_buffer.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; wiiu->color_buffer.surface.width = wiiu->render_mode.width; wiiu->color_buffer.surface.height = wiiu->render_mode.height; wiiu->color_buffer.surface.depth = 1; wiiu->color_buffer.surface.mipLevels = 1; wiiu->color_buffer.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8; wiiu->color_buffer.surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV; wiiu->color_buffer.viewNumSlices = 1; GX2CalcSurfaceSizeAndAlignment(&wiiu->color_buffer.surface); GX2InitColorBufferRegs(&wiiu->color_buffer); wiiu->color_buffer.surface.image = MEM1_alloc(wiiu->color_buffer.surface.imageSize, wiiu->color_buffer.surface.alignment); GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->color_buffer.surface.image, wiiu->color_buffer.surface.imageSize); wiiu->ctx_state = (GX2ContextState*)MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT); GX2SetupContextStateEx(wiiu->ctx_state, GX2_TRUE); GX2SetContextState(wiiu->ctx_state); GX2SetColorBuffer(&wiiu->color_buffer, GX2_RENDER_TARGET_0); GX2SetViewport(0.0f, 0.0f, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height, 0.0f, 1.0f); GX2SetScissor(0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height); GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS); GX2SetColorControl(GX2_LOGIC_OP_COPY, 1, GX2_DISABLE, GX2_ENABLE); #if 1 GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD, GX2_ENABLE, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD); #else GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_ONE, GX2_BLEND_MODE_ZERO, GX2_BLEND_COMBINE_MODE_ADD, GX2_DISABLE, GX2_BLEND_MODE_ONE, GX2_BLEND_MODE_ZERO, GX2_BLEND_COMBINE_MODE_ADD); #endif GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_DISABLE, GX2_DISABLE); #ifdef GX2_CAN_ACCESS_DATA_SECTION wiiu->shader = &tex_shader; #else /* init shader */ // wiiu->shader = MEM2_alloc(sizeof(*wiiu->shader), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu->shader = MEM2_alloc(sizeof(tex_shader), 0x1000); memcpy(wiiu->shader, &tex_shader, sizeof(tex_shader)); GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->shader, sizeof(tex_shader)); wiiu->shader->vs.program = MEM2_alloc(wiiu->shader->vs.size, GX2_SHADER_ALIGNMENT); memcpy(wiiu->shader->vs.program, tex_shader.vs.program, wiiu->shader->vs.size); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->vs.program, wiiu->shader->vs.size); wiiu->shader->vs.attribVars = MEM2_alloc(wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar), GX2_SHADER_ALIGNMENT); memcpy(wiiu->shader->vs.attribVars, tex_shader.vs.attribVars , wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar)); wiiu->shader->ps.program = MEM2_alloc(wiiu->shader->ps.size, GX2_SHADER_ALIGNMENT); memcpy(wiiu->shader->ps.program, tex_shader.ps.program, wiiu->shader->ps.size); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->ps.program, wiiu->shader->ps.size); wiiu->shader->ps.samplerVars = MEM2_alloc(wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar), GX2_SHADER_ALIGNMENT); memcpy(wiiu->shader->ps.samplerVars, tex_shader.ps.samplerVars, wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar)); #endif wiiu->shader->fs.size = GX2CalcFetchShaderSizeEx(2, GX2_FETCH_SHADER_TESSELLATION_NONE, GX2_TESSELLATION_MODE_DISCRETE); wiiu->shader->fs.program = MEM2_alloc(wiiu->shader->fs.size, GX2_SHADER_ALIGNMENT); GX2InitFetchShaderEx(&wiiu->shader->fs, (uint8_t*)wiiu->shader->fs.program, sizeof(wiiu->shader->attribute_stream) / sizeof(GX2AttribStream), (GX2AttribStream*)&wiiu->shader->attribute_stream, GX2_FETCH_SHADER_TESSELLATION_NONE, GX2_TESSELLATION_MODE_DISCRETE); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->fs.program, wiiu->shader->fs.size); GX2SetVertexShader(&wiiu->shader->vs); GX2SetPixelShader(&wiiu->shader->ps); GX2SetFetchShader(&wiiu->shader->fs); wiiu->position = MEM2_alloc(4 * sizeof(*wiiu->position), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu_set_position(wiiu->position, &wiiu->color_buffer, 0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height); wiiu->tex_coord = MEM2_alloc(4 * sizeof(*wiiu->tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu_set_tex_coords(wiiu->tex_coord, &wiiu->texture, 0, 0, wiiu->texture.surface.width, wiiu->texture.surface.height); GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->position), sizeof(*wiiu->position), wiiu->position); GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->tex_coord), sizeof(*wiiu->tex_coord), wiiu->tex_coord); wiiu->menu.position = MEM2_alloc(4 * sizeof(*wiiu->menu.position), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu_set_position(wiiu->menu.position, &wiiu->color_buffer, 0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height); wiiu->menu.tex_coord = MEM2_alloc(4 * sizeof(*wiiu->menu.tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0, wiiu->menu.texture.surface.width, wiiu->menu.texture.surface.height); /* init frame texture */ memset(&wiiu->texture, 0, sizeof(GX2Texture)); wiiu->texture.surface.width = video->input_scale * RARCH_SCALE_BASE; wiiu->texture.surface.height = video->input_scale * RARCH_SCALE_BASE; wiiu->texture.surface.depth = 1; wiiu->texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; wiiu->texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED; wiiu->texture.viewNumSlices = 1; wiiu->rgb32 = video->rgb32; if(wiiu->rgb32) { wiiu->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8; wiiu->texture.compMap = GX2_COMP_SEL(_G, _B, _A, _1); } else { wiiu->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R5_G6_B5; wiiu->texture.compMap = GX2_COMP_SEL(_B, _G, _R, _1); } GX2CalcSurfaceSizeAndAlignment(&wiiu->texture.surface); GX2InitTextureRegs(&wiiu->texture); wiiu->texture.surface.image = MEM2_alloc(wiiu->texture.surface.imageSize, wiiu->texture.surface.alignment); memset(wiiu->texture.surface.image, 0x0, wiiu->texture.surface.imageSize); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->texture.surface.image, wiiu->texture.surface.imageSize); /* init menu texture */ memset(&wiiu->menu.texture, 0, sizeof(GX2Texture)); wiiu->menu.texture.surface.width = 512; wiiu->menu.texture.surface.height = 512; wiiu->menu.texture.surface.depth = 1; wiiu->menu.texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; wiiu->menu.texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R4_G4_B4_A4; wiiu->menu.texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED; wiiu->menu.texture.viewNumSlices = 1; wiiu->menu.texture.compMap = GX2_COMP_SEL(_A, _R, _G, _B); GX2CalcSurfaceSizeAndAlignment(&wiiu->menu.texture.surface); GX2InitTextureRegs(&wiiu->menu.texture); wiiu->menu.texture.surface.image = MEM2_alloc(wiiu->menu.texture.surface.imageSize, wiiu->menu.texture.surface.alignment); memset(wiiu->menu.texture.surface.image, 0x0, wiiu->menu.texture.surface.imageSize); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->menu.texture.surface.image, wiiu->menu.texture.surface.imageSize); /* init samplers */ GX2InitSampler(&wiiu->sampler_nearest, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT); GX2InitSampler(&wiiu->sampler_linear, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR); /* set Texture and Sampler */ GX2SetPixelTexture(&wiiu->texture, wiiu->shader->sampler.location); GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location); /* clear leftover image */ GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.0f, 0.0f, 1.0f); GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_DRC); GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_TV); GX2SwapScanBuffers(); GX2Flush(); GX2WaitForVsync(); GX2SetTVEnable(GX2_ENABLE); GX2SetDRCEnable(GX2_ENABLE); wiiu->keep_aspect = true; wiiu->should_resize = true; wiiu->smooth = video->smooth; wiiu->vsync = video->vsync; GX2SetSwapInterval(!!video->vsync); wiiu->vp.x = 0; wiiu->vp.y = 0; wiiu->vp.width = 854; wiiu->vp.height = 480; wiiu->vp.full_width = 854; wiiu->vp.full_height = 480; video_driver_set_size(&wiiu->vp.width, &wiiu->vp.height); float refresh_rate = 60.0f / 1.001f; driver_ctl(RARCH_DRIVER_CTL_SET_REFRESH_RATE, &refresh_rate); return wiiu; }
bool GLDriver::checkActiveTextures() { std::vector<uint8_t> untiledImage, untiledMipmap; gx2::GX2Surface surface; for (auto i = 0; i < latte::MaxTextures; ++i) { auto resourceOffset = (latte::SQ_PS_TEX_RESOURCE_0 + i) * 7; auto sq_tex_resource_word0 = getRegister<latte::SQ_TEX_RESOURCE_WORD0_N>(latte::Register::SQ_TEX_RESOURCE_WORD0_0 + 4 * resourceOffset); auto sq_tex_resource_word1 = getRegister<latte::SQ_TEX_RESOURCE_WORD1_N>(latte::Register::SQ_TEX_RESOURCE_WORD1_0 + 4 * resourceOffset); auto sq_tex_resource_word2 = getRegister<latte::SQ_TEX_RESOURCE_WORD2_N>(latte::Register::SQ_TEX_RESOURCE_WORD2_0 + 4 * resourceOffset); auto sq_tex_resource_word3 = getRegister<latte::SQ_TEX_RESOURCE_WORD3_N>(latte::Register::SQ_TEX_RESOURCE_WORD3_0 + 4 * resourceOffset); auto sq_tex_resource_word4 = getRegister<latte::SQ_TEX_RESOURCE_WORD4_N>(latte::Register::SQ_TEX_RESOURCE_WORD4_0 + 4 * resourceOffset); auto sq_tex_resource_word5 = getRegister<latte::SQ_TEX_RESOURCE_WORD5_N>(latte::Register::SQ_TEX_RESOURCE_WORD5_0 + 4 * resourceOffset); auto sq_tex_resource_word6 = getRegister<latte::SQ_TEX_RESOURCE_WORD6_N>(latte::Register::SQ_TEX_RESOURCE_WORD6_0 + 4 * resourceOffset); auto baseAddress = sq_tex_resource_word2.BASE_ADDRESS() << 8; if (!baseAddress) { continue; } if (baseAddress == mPixelTextureCache[i].baseAddress && sq_tex_resource_word0.value == mPixelTextureCache[i].word0 && sq_tex_resource_word1.value == mPixelTextureCache[i].word1 && sq_tex_resource_word2.value == mPixelTextureCache[i].word2 && sq_tex_resource_word3.value == mPixelTextureCache[i].word3 && sq_tex_resource_word4.value == mPixelTextureCache[i].word4 && sq_tex_resource_word5.value == mPixelTextureCache[i].word5 && sq_tex_resource_word6.value == mPixelTextureCache[i].word6) { continue; // No change in sampler state } mPixelTextureCache[i].baseAddress = baseAddress; mPixelTextureCache[i].word0 = sq_tex_resource_word0.value; mPixelTextureCache[i].word1 = sq_tex_resource_word1.value; mPixelTextureCache[i].word2 = sq_tex_resource_word2.value; mPixelTextureCache[i].word3 = sq_tex_resource_word3.value; mPixelTextureCache[i].word4 = sq_tex_resource_word4.value; mPixelTextureCache[i].word5 = sq_tex_resource_word5.value; mPixelTextureCache[i].word6 = sq_tex_resource_word6.value; // Decode resource registers auto pitch = (sq_tex_resource_word0.PITCH() + 1) * 8; auto width = sq_tex_resource_word0.TEX_WIDTH() + 1; auto height = sq_tex_resource_word1.TEX_HEIGHT() + 1; auto depth = sq_tex_resource_word1.TEX_DEPTH() + 1; auto format = sq_tex_resource_word1.DATA_FORMAT(); auto tileMode = sq_tex_resource_word0.TILE_MODE(); auto numFormat = sq_tex_resource_word4.NUM_FORMAT_ALL(); auto formatComp = sq_tex_resource_word4.FORMAT_COMP_X(); auto degamma = sq_tex_resource_word4.FORCE_DEGAMMA(); auto dim = sq_tex_resource_word0.DIM(); auto buffer = getSurfaceBuffer(baseAddress, width, height, depth, dim, format, numFormat, formatComp, degamma, sq_tex_resource_word0.TILE_TYPE()); if (buffer->dirtyAsTexture) { auto swizzle = sq_tex_resource_word2.SWIZZLE() << 8; // Rebuild a GX2Surface std::memset(&surface, 0, sizeof(gx2::GX2Surface)); surface.dim = static_cast<gx2::GX2SurfaceDim>(dim); surface.width = width; surface.height = height; if (surface.dim == gx2::GX2SurfaceDim::TextureCube) { surface.depth = depth * 6; } else if (surface.dim == gx2::GX2SurfaceDim::Texture3D || surface.dim == gx2::GX2SurfaceDim::Texture2DMSAAArray || surface.dim == gx2::GX2SurfaceDim::Texture2DArray || surface.dim == gx2::GX2SurfaceDim::Texture1DArray) { surface.depth = depth; } else { surface.depth = 1; } surface.mipLevels = 1; surface.format = getSurfaceFormat(format, numFormat, formatComp, degamma); surface.aa = gx2::GX2AAMode::Mode1X; surface.use = gx2::GX2SurfaceUse::Texture; if (sq_tex_resource_word0.TILE_TYPE()) { surface.use |= gx2::GX2SurfaceUse::DepthBuffer; } surface.tileMode = static_cast<gx2::GX2TileMode>(tileMode); surface.swizzle = swizzle; // Update the sizing information for the surface GX2CalcSurfaceSizeAndAlignment(&surface); // Align address baseAddress &= ~(surface.alignment - 1); surface.image = make_virtual_ptr<uint8_t>(baseAddress); surface.mipmaps = nullptr; // Calculate a new memory CRC uint64_t newHash[2] = { 0 }; MurmurHash3_x64_128(surface.image, surface.imageSize, 0, newHash); // If the CPU memory has changed, we should re-upload this. This hashing is // also means that if the application temporarily uses one of its buffers as // a color buffer, we are able to accurately handle this. Providing they are // not updating the memory at the same time. if (newHash[0] != buffer->cpuMemHash[0] || newHash[1] != buffer->cpuMemHash[1]) { buffer->cpuMemHash[0] = newHash[0]; buffer->cpuMemHash[1] = newHash[1]; // Untile gx2::internal::convertTiling(&surface, untiledImage, untiledMipmap); // Create texture auto compressed = isCompressedFormat(format); auto target = getTextureTarget(dim); auto textureDataType = gl::GL_INVALID_ENUM; auto textureFormat = getTextureFormat(format); auto size = untiledImage.size(); if (compressed) { textureDataType = getCompressedTextureDataType(format, degamma); } else { textureDataType = getTextureDataType(format, formatComp); } if (textureDataType == gl::GL_INVALID_ENUM || textureFormat == gl::GL_INVALID_ENUM) { decaf_abort(fmt::format("Texture with unsupported format {}", surface.format.value())); } switch (dim) { case latte::SQ_TEX_DIM_1D: if (compressed) { gl::glCompressedTextureSubImage1D(buffer->object, 0, /* level */ 0, /* xoffset */ width, textureDataType, gsl::narrow_cast<gl::GLsizei>(size), untiledImage.data()); } else { gl::glTextureSubImage1D(buffer->object, 0, /* level */ 0, /* xoffset */ width, textureFormat, textureDataType, untiledImage.data()); } break; case latte::SQ_TEX_DIM_2D: if (compressed) { gl::glCompressedTextureSubImage2D(buffer->object, 0, /* level */ 0, 0, /* xoffset, yoffset */ width, height, textureDataType, gsl::narrow_cast<gl::GLsizei>(size), untiledImage.data()); } else { gl::glTextureSubImage2D(buffer->object, 0, /* level */ 0, 0, /* xoffset, yoffset */ width, height, textureFormat, textureDataType, untiledImage.data()); } break; case latte::SQ_TEX_DIM_3D: if (compressed) { gl::glCompressedTextureSubImage3D(buffer->object, 0, /* level */ 0, 0, 0, /* xoffset, yoffset, zoffset */ width, height, depth, textureDataType, gsl::narrow_cast<gl::GLsizei>(size), untiledImage.data()); } else { gl::glTextureSubImage3D(buffer->object, 0, /* level */ 0, 0, 0, /* xoffset, yoffset, zoffset */ width, height, depth, textureFormat, textureDataType, untiledImage.data()); } break; case latte::SQ_TEX_DIM_CUBEMAP: decaf_check(surface.depth == 6); case latte::SQ_TEX_DIM_2D_ARRAY: if (compressed) { gl::glCompressedTextureSubImage3D(buffer->object, 0, /* level */ 0, 0, 0, /* xoffset, yoffset, zoffset */ width, height, surface.depth, textureDataType, gsl::narrow_cast<gl::GLsizei>(size), untiledImage.data()); } else { gl::glTextureSubImage3D(buffer->object, 0, /* level */ 0, 0, 0, /* xoffset, yoffset, zoffset */ width, height, surface.depth, textureFormat, textureDataType, untiledImage.data()); } break; default: decaf_abort(fmt::format("Unsupported texture dim: {}", sq_tex_resource_word0.DIM())); } } buffer->dirtyAsTexture = false; buffer->state = SurfaceUseState::CpuWritten; } // Setup texture swizzle auto dst_sel_x = getTextureSwizzle(sq_tex_resource_word4.DST_SEL_X()); auto dst_sel_y = getTextureSwizzle(sq_tex_resource_word4.DST_SEL_Y()); auto dst_sel_z = getTextureSwizzle(sq_tex_resource_word4.DST_SEL_Z()); auto dst_sel_w = getTextureSwizzle(sq_tex_resource_word4.DST_SEL_W()); gl::GLint textureSwizzle[] = { static_cast<gl::GLint>(dst_sel_x), static_cast<gl::GLint>(dst_sel_y), static_cast<gl::GLint>(dst_sel_z), static_cast<gl::GLint>(dst_sel_w), }; gl::glTextureParameteriv(buffer->object, gl::GL_TEXTURE_SWIZZLE_RGBA, textureSwizzle); gl::glBindTextureUnit(i, buffer->object); } return true; }