/* * Touch_Item */ void Touch_Item( edict_t *ent, edict_t *other, cplane_t *plane, int surfFlags ) { bool taken; const gsitem_t *item = ent->item; if( !other->r.client || G_ISGHOSTING( other ) ) return; if( !( other->r.client->ps.pmove.stats[PM_STAT_FEATURES] & PMFEAT_ITEMPICK ) ) return; if( !item || !( item->flags & ITFLAG_PICKABLE ) ) return; // not a grabbable item if( !G_Gametype_CanPickUpItem( item ) ) return; taken = G_PickupItem( other, item, ent->spawnflags, ent->count, ent->invpak ); if( !( ent->spawnflags & ITEM_TARGETS_USED ) ) { G_UseTargets( ent, other ); ent->spawnflags |= ITEM_TARGETS_USED; } if( !taken ) return; if( ent->spawnflags & ITEM_TIMED ) ent->r.owner = other; // flash the screen G_AddPlayerStateEvent( other->r.client, PSEV_PICKUP, ( item->flags & IT_WEAPON ? item->tag : 0 ) ); G_AwardPlayerPickup( other, ent ); // for messages other->r.client->teamstate.last_pickup = ent; // show icon and name on status bar other->r.client->ps.stats[STAT_PICKUP_ITEM] = item->tag; other->r.client->resp.pickup_msg_time = level.time + 3000; if( ent->attenuation ) Touch_ItemSound( other, item ); if( !( ent->spawnflags & DROPPED_ITEM ) && G_Gametype_CanRespawnItem( item ) ) { if( (item->type & IT_WEAPON ) && GS_RaceGametype() ) return; // weapons stay in race SetRespawn( ent, G_Gametype_RespawnTimeForItem( item ) ); return; } G_FreeEdict( ent ); }
/* * Touch_Item */ void Touch_Item( edict_t *ent, edict_t *other, cplane_t *plane, int surfFlags ) { qboolean taken; if( !other->r.client || G_ISGHOSTING( other ) ) return; if( !( other->r.client->ps.pmove.stats[PM_STAT_FEATURES] & PMFEAT_ITEMPICK ) ) return; if( !ent->item || !( ent->item->flags & ITFLAG_PICKABLE ) ) return; // not a grabbable item if( !G_Gametype_CanPickUpItem( ent->item ) ) return; taken = G_PickupItem( ent, other ); if( !( ent->spawnflags & ITEM_TARGETS_USED ) ) { G_UseTargets( ent, other ); ent->spawnflags |= ITEM_TARGETS_USED; } if( !taken ) return; // flash the screen G_AddPlayerStateEvent( other->r.client, PSEV_PICKUP, ( ent->item->flags & IT_WEAPON ? ent->item->tag : 0 ) ); G_AwardPlayerPickup( other, ent ); // for messages other->r.client->teamstate.last_pickup = ent; // show icon and name on status bar other->r.client->ps.stats[STAT_PICKUP_ITEM] = ent->item->tag; other->r.client->resp.pickup_msg_time = level.time + 3000; if( ent->attenuation ) Touch_ItemSound( other, ent->item ); if( !( ent->spawnflags & ( DROPPED_ITEM | DROPPED_PLAYER_ITEM ) ) && G_Gametype_CanRespawnItem( ent->item ) ) SetRespawn( ent, G_Gametype_RespawnTimeForItem( ent->item ) ); else G_FreeEdict( ent ); }
void MegaHealth_think( edict_t *self ) { self->nextThink = level.time + 1; if( self->r.owner ) { if( self->r.owner->r.inuse && self->r.owner->s.team != TEAM_SPECTATOR && HEALTH_TO_INT( self->r.owner->health ) > self->r.owner->max_health ) { return; } // disable the link to the owner self->r.owner = NULL; } // player is back under max health so we can set respawn time for next MH if( !( self->spawnflags & ( DROPPED_ITEM | DROPPED_PLAYER_ITEM ) ) && G_Gametype_CanRespawnItem( self->item ) ) SetRespawn( self, G_Gametype_RespawnTimeForItem( self->item ) ); else G_FreeEdict( self ); }
void G_Items_RespawnByType( unsigned int typeMask, int item_tag, float delay ) { edict_t *ent; int msecs; for( ent = game.edicts + gs.maxclients + BODY_QUEUE_SIZE; ENTNUM( ent ) < game.maxentities; ent++ ) { if( !ent->r.inuse || !ent->item ) continue; if( typeMask && !( ent->item->type & typeMask ) ) continue; if( ent->spawnflags & ( DROPPED_ITEM|DROPPED_PLAYER_ITEM ) ) { G_FreeEdict( ent ); continue; } if( !G_Gametype_CanRespawnItem( ent->item ) ) continue; // if a tag is specified, ignore others of the same type if( item_tag > 0 && ( ent->item->tag != item_tag ) ) continue; msecs = (int)( delay * 1000 ); if( msecs >= 0 ) clamp_low( msecs, 1 ); // megahealth is different if( ( ent->style & HEALTH_TIMED ) && ent->r.owner ) ent->r.owner = NULL; SetRespawn( ent, msecs ); } }