コード例 #1
0
ファイル: g_team.c プロジェクト: boutetnico/ETrun
// Checks to see if a specified team is allowing players to join.
qboolean G_teamJoinCheck(int team_num, gentity_t *ent) {
	int cnt = TeamCount(-1, team_num);

	// Sanity check
	if (cnt == 0) {
		G_teamReset(team_num);
		teamInfo[team_num].team_lock = qfalse;
	}

	// Check for locked teams
	if (team_num == TEAM_AXIS || team_num == TEAM_ALLIES) {
		if ((int)ent->client->sess.sessionTeam == team_num) {
			return qtrue;
		}
		// Check for full teams
		if (team_maxplayers.integer > 0 && team_maxplayers.integer <= cnt) {
			G_printFull(va("The %s team is full!", aTeams[team_num]), ent);
			return qfalse;

			// Check for locked teams
		} else if (teamInfo[team_num].team_lock && (!(ent->client->pers.invite & team_num))) {
			G_printFull(va("The %s team is LOCKED!", aTeams[team_num]), ent);
			return qfalse;
		}
	}

	return qtrue;
}
コード例 #2
0
/**
 * @brief Checks to see if a specified team is allowing players to join.
 * @param[in] team_num
 * @param[in] ent
 * @return
 */
qboolean G_teamJoinCheck(team_t team_num, gentity_t *ent)
{
	int cnt = TeamCount(-1, team_num);

	// Sanity check
	if (cnt == 0)
	{
		G_teamReset(team_num, qtrue);
		teamInfo[team_num].team_lock = qfalse;
	}

	// Check for locked teams
	if ((team_num == TEAM_AXIS || team_num == TEAM_ALLIES))
	{
		if (ent->client->sess.sessionTeam == team_num)
		{
			return qtrue;
		}

		if (g_gametype.integer != GT_WOLF_LMS)
		{
			// Check for full teams
			if (team_maxplayers.integer > 0 && team_maxplayers.integer <= cnt)
			{
				G_printFull(va("The %s team is full!", aTeams[team_num]), ent);
				return qfalse;

				// Check for locked teams
			}
			else if (teamInfo[team_num].team_lock && (!(ent->client->pers.invite & team_num)))
			{
				G_printFull(va("The %s team is LOCKED!", aTeams[team_num]), ent);
				return qfalse;
			}
		}
		else
		{
			if (team_maxplayers.integer > 0 && team_maxplayers.integer <= cnt)
			{
				G_printFull(va("The %s team is full!", aTeams[team_num]), ent);
				return qfalse;
			}
			else if (g_gamestate.integer == GS_PLAYING && g_lms_lockTeams.integer && (!(ent->client->pers.invite & team_num)))
			{
				G_printFull(va("The %s team is LOCKED!", aTeams[team_num]), ent);
				return qfalse;
			}
		}
	}

	return qtrue;
}
コード例 #3
0
ファイル: g_referee.c プロジェクト: morsik/war-territory
// Changes team spectator lock status
void G_refSpeclockTeams_cmd(gentity_t *ent, qboolean fLock)
{
	char *status;

	// Ensure proper locking
	G_updateSpecLock(TEAM_AXIS, (TeamCount(-1, TEAM_AXIS)) ? fLock : qfalse);
	G_updateSpecLock(TEAM_ALLIES, (TeamCount(-1, TEAM_ALLIES)) ? fLock : qfalse);

	status = va("Referee has ^3SPECTATOR %sLOCKED^7 teams", ((fLock) ? "" : "UN"));

	G_printFull(status, ent);

	// Update viewers as necessary
//	G_pollMultiPlayers();

	if (fLock)
	{
		level.server_settings |= CV_SVS_LOCKSPECS;
	}
	else
	{
		level.server_settings &= ~CV_SVS_LOCKSPECS;
	}
	trap_SetConfigstring(CS_SERVERTOGGLES, va("%d", level.server_settings));
}
コード例 #4
0
ファイル: g_cmds_ext.c プロジェクト: DerSaidin/OpenWolf
// ************** SPECINVITE
//
// Sends an invitation to a player to spectate a team.
void G_specinvite_cmd(gentity_t * ent, unsigned int dwCommand, qboolean fLock)
{
	int             tteam, pid;
	gentity_t      *player;
	char            arg[MAX_TOKEN_CHARS];

	if(team_nocontrols.integer)
	{
		G_noTeamControls(ent);
		return;
	}
	if(!G_cmdDebounce(ent, aCommandInfo[dwCommand].pszCommandName))
	{
		return;
	}

	tteam = G_teamID(ent);
	if(tteam == TEAM_AXIS || tteam == TEAM_ALLIES)
	{
		if(!teamInfo[tteam].spec_lock)
		{
			CP("cpm \"Your team isn't locked from spectators!\n\"");
			return;
		}

		// Find the player to invite.
		trap_Argv(1, arg, sizeof(arg));
		if((pid = ClientNumberFromString(ent, arg)) == -1)
		{
			return;
		}

		player = g_entities + pid;

		// Can't invite self
		if(player->client == ent->client)
		{
			CP("cpm \"You can't specinvite yourself!\n\"");
			return;
		}

		// Can't invite an active player.
		if(player->client->sess.sessionTeam != TEAM_SPECTATOR)
		{
			CP("cpm \"You can't specinvite a non-spectator!\n\"");
			return;
		}

		player->client->sess.spec_invite |= tteam;

		// Notify sender/recipient
		CP(va("print \"%s^7 has been sent a spectator invitation.\n\"", player->client->pers.netname));
		G_printFull(va("*** You've been invited to spectate the %s team!", aTeams[tteam]), player);

	}
	else
	{
		CP("cpm \"Spectators can't specinvite players!\n\"");
	}
}
コード例 #5
0
ファイル: g_cmds_ext.c プロジェクト: jussirantala/TrueCombat
// ************** SPECLOCK / SPECUNLOCK
//
// Locks/unlocks a player's team from spectators.
void G_speclock_cmd( gentity_t *ent, unsigned int dwCommand, qboolean fLock ) {
	int tteam;

	if ( team_nocontrols.integer ) {
		G_noTeamControls( ent );
		return;
	}

	if ( !G_cmdDebounce( ent, aCommandInfo[dwCommand].pszCommandName ) ) {
		return;
	}

	tteam = G_teamID( ent );
	if ( tteam == TEAM_AXIS || tteam == TEAM_ALLIES ) {
		if ( teamInfo[tteam].spec_lock == fLock ) {
			CP( va( "print \"\n^3Your team is already %sed from spectators!\n\n\"", lock_status[fLock] ) );
		} else {
			G_printFull( va( "The %s team is now %sed from spectators", aTeams[tteam], lock_status[fLock] ), NULL );
			G_updateSpecLock( tteam, fLock );
			if ( fLock ) {
				CP( "cpm \"Use ^3specinvite^7 to invite people to spectate.\n\"" );
			}
		}
	} else {
		CP( va( "print \"Spectators can't %s a team from spectators!\n\"", lock_status[fLock] ) );
	}
}
コード例 #6
0
ファイル: g_cmds_ext.c プロジェクト: BulldogDrummond/etmod
// ************** TEAMREADY
//
// Sets a player's team "ready" status.
void G_teamready_cmd(gentity_t *ent, unsigned int dwCommand, qboolean state)
{
    int       i, tteam = G_teamID(ent);
    gclient_t *cl;

    // forty - in mod flood protection
    if (ClientIsFlooding(ent, qfalse))
    {
        CP("print \"^1Spam Protection: ^7dropping teamready\n\"");
        return;
    }

    if (g_gamestate.integer == GS_PLAYING || g_gamestate.integer == GS_INTERMISSION)
    {
        CP("cpm \"Match is already in progress!\n\"");
        return;
    }

    if (ent->client->sess.sessionTeam == TEAM_SPECTATOR)
    {
        CP("cpm \"Spectators can't ready a team!\n\"");
        return;
    }

    // Can't ready until enough players.
    if (level.numPlayingClients < match_minplayers.integer)
    {
        CP("cpm \"Not enough players to start match!\n\"");
        return;
    }

    if (!G_cmdDebounce(ent, aCommandInfo[dwCommand].pszCommandName))
    {
        return;
    }

    // Move them to correct ready state
    for (i = 0; i < level.numPlayingClients; i++)
    {
        cl = level.clients + level.sortedClients[i];
        if (cl->sess.sessionTeam == tteam)
        {
            cl->pers.ready = qtrue;

            G_MakeReady(ent);
        }
    }

    G_printFull(va("%s readied the %s team!", ent->client->pers.netname, aTeams[tteam]), NULL);
    G_readyMatchState();
}
コード例 #7
0
ファイル: g_referee.c プロジェクト: thewolfteam/Reloaded
// Changes team lock status
void G_refLockTeams_cmd(gentity_t *ent, qboolean fLock)
{
	char *status;

	teamInfo[TEAM_AXIS].team_lock = (TeamCount(-1, TEAM_AXIS)) ? fLock : qfalse;
	teamInfo[TEAM_ALLIES].team_lock = (TeamCount(-1, TEAM_ALLIES)) ? fLock : qfalse;

	status = va("Referee has ^3%sLOCKED^7 teams", ((fLock) ? "" : "UN"));

	G_printFull(status, ent);
	G_refPrintf(ent, "You have %sLOCKED teams\n", ((fLock) ? "" : "UN"));

	if( fLock ) {
		level.server_settings |= CV_SVS_LOCKTEAMS;
	} else {
		level.server_settings &= ~CV_SVS_LOCKTEAMS;
	}
	trap_SetConfigstring(CS_SERVERTOGGLES, va("%d", level.server_settings));
}
コード例 #8
0
ファイル: g_referee.c プロジェクト: DerSaidin/OpenWolf
// Changes team lock status
void G_refLockTeams_cmd(gentity_t * ent, qboolean fLock)
{
	char           *status;

	teamInfo[TEAM_AXIS].team_lock = (TeamCount(-1, TEAM_AXIS)) ? fLock : qfalse;
	teamInfo[TEAM_ALLIES].team_lock = (TeamCount(-1, TEAM_ALLIES)) ? fLock : qfalse;

	status = va("Referee has ^3%sLOCKED^7 teams", ((fLock) ? "" : "UN"));

	// CHRUKER: b041 - Was only sending this to ent, but it should be broadcasted
	G_printFull(status, NULL);
	G_refPrintf(ent, "You have %sLOCKED teams", ((fLock) ? "" : "UN")); // CHRUKER: b047 - Removed unneeded linebreak

	if(fLock)
	{
		level.server_settings |= CV_SVS_LOCKTEAMS;
	}
	else
	{
		level.server_settings &= ~CV_SVS_LOCKTEAMS;
	}
	trap_SetConfigstring(CS_SERVERTOGGLES, va("%d", level.server_settings));
}
コード例 #9
0
ファイル: g_match.c プロジェクト: Classixz/etlegacy
void G_delayPrint(gentity_t *dpent)
{
	int      think_next = 0;
	qboolean fFree      = qtrue;

	switch (dpent->spawnflags)
	{
	case DP_PAUSEINFO:
	{
		if (level.match_pause > PAUSE_UNPAUSING)
		{
			int cSeconds = match_timeoutlength.integer * 1000 - (level.time - dpent->timestamp);

			if (cSeconds > 1000)
			{
				AP(va("cp \"^3Match resuming in ^1%d^3 seconds!\n\"", cSeconds / 1000));
				think_next = level.time + 15000;
				fFree      = qfalse;
			}
			else
			{
				level.match_pause = PAUSE_UNPAUSING;
				AP("print \"^3Match resuming in 10 seconds!\n\"");
				G_globalSound("sound/osp/prepare.wav");
				G_spawnPrintf(DP_UNPAUSING, level.time + 10, NULL);
			}
		}
		break;
	}

	case DP_UNPAUSING:
	{
		if (level.match_pause == PAUSE_UNPAUSING)
		{
			int cSeconds = 11 * 1000 - (level.time - dpent->timestamp);

			if (cSeconds > 1000)
			{
				AP(va("cp \"^3Match resuming in ^1%d^3 seconds!\n\"", cSeconds / 1000));
				think_next = level.time + 1000;
				fFree      = qfalse;
			}
			else
			{
				level.match_pause = PAUSE_NONE;
				G_globalSound("sound/osp/fight.wav");
				G_printFull("^1FIGHT!", NULL);
				trap_SetConfigstring(CS_LEVEL_START_TIME, va("%i", level.startTime + level.timeDelta));
				level.server_settings &= ~CV_SVS_PAUSE;
				trap_SetConfigstring(CS_SERVERTOGGLES, va("%d", level.server_settings));
			}
		}
		break;
	}

#ifdef FEATURE_MULTIVIEW
	case DP_MVSPAWN:
	{
		int       i;
		gentity_t *ent;

		for (i = 0; i < level.numConnectedClients; i++)
		{
			ent = g_entities + level.sortedClients[i];

			if (ent->client->pers.mvReferenceList == 0)
			{
				continue;
			}
			if (ent->client->sess.sessionTeam != TEAM_SPECTATOR)
			{
				continue;
			}
			G_smvRegenerateClients(ent, ent->client->pers.mvReferenceList);
		}

		break;
	}
#endif

	default:
		break;
	}

	dpent->nextthink = think_next;
	if (fFree)
	{
		dpent->think = 0;
		G_FreeEntity(dpent);
	}
}