float getMinKDA() { qint8 min=getKDA(1); qint32 games = Games(); for(qint32 i=2; i< games; i++) { if(getDF(i) < min) min = getKDA(i); } return min; }
float getMaxKDA() { if(games>0) { qint8 max=0; qint32 games = Games(); for(qint32 i=1; i< games; i++) { if(getKDA(i) > max) max = getKDA(i); } return max; } return 0.f; }
qint8 getMaxDF() { qint8 max=0; qint32 games = Games(); if(games>0) { for(qint32 i=1; i< games; i++) { if(getDF(i) > max) max = getDF(i); } } else return 0; return max; }
void MainMenuScene::slotGameButtonPressed(int button) { emit signalStartGame( Games(button) ); }