コード例 #1
0
ファイル: wingdi.c プロジェクト: EPiCS/reconos_v2
BOOL WINAPI
StretchBlt(HDC hdcDest, int nXOriginDest, int nYOriginDest, int nWidthDest,
	int nHeightDest, HDC hdcSrc, int nXOriginSrc, int nYOriginSrc,
	int nWidthSrc, int nHeightSrc, DWORD dwRop)
{

	HWND	hwnd;
	POINT	dst, src;

	if(!hdcDest || !hdcSrc)
		return FALSE;
	dst.x = nXOriginDest;
	dst.y = nYOriginDest;
	src.x = nXOriginSrc;
	src.y = nYOriginSrc;

	/* if src screen DC, convert coords*/
	/* FIXME: src clipping isn't checked, only one set of cliprects also*/
	if(!MwIsMemDC(hdcSrc) && MwIsClientDC(hdcSrc)) {
		if(!(hwnd = MwPrepareDC(hdcSrc)))
			return FALSE;
		ClientToScreen(hwnd, &src);
	}
	/* if dst screen DC, convert coords and set clipping*/
	/* FIXME: if dest is also screen, src clipping will be overwritten*/
	if(!MwIsMemDC(hdcDest) && MwIsClientDC(hdcDest)) {
		if(!(hwnd = MwPrepareDC(hdcDest)))
			return FALSE;
		ClientToScreen(hwnd, &dst);
	}

	if (nWidthDest == nWidthSrc && nHeightDest == nHeightSrc) {
		GdBlit(hdcDest->psd, dst.x, dst.y, nWidthDest, nHeightDest,
			hdcSrc->psd, src.x, src.y, dwRop);
	} else {
		GdStretchBlit(hdcDest->psd, dst.x, dst.y,
			nWidthDest, nHeightDest, hdcSrc->psd, src.x, src.y,
			nWidthSrc, nHeightSrc, dwRop);
	}
	return TRUE;
}
コード例 #2
0
ファイル: srvutil.c プロジェクト: EPiCS/reconos_v2
/*
 * Draw a tiled pixmap window background.
 */
void 
GsWpTileBackgroundPixmap(GR_WINDOW *wp, GR_PIXMAP *pm, GR_COORD x, GR_COORD y,
	GR_SIZE width, GR_SIZE height)
{
	GR_COORD tilex = 0, tiley = 0, fromx, fromy, cx, cy;
	GR_SIZE destwidth, destheight, pmwidth, pmheight, cwidth, cheight;

	if(pm->width > wp->width) pmwidth = wp->width;
	else pmwidth = pm->width;
	if(pm->height > wp->height) pmheight = wp->height;
	else pmheight = pm->height;

	for(;tiley < wp->height; tiley += pmheight, tilex = 0) {
		if(tiley > (y + height)) continue;
		if(y > (tiley + pmheight)) continue;
		if((tiley + pmheight) > wp->height)
			destheight = wp->height - tiley;
		else destheight = pmheight;
		for(;tilex < wp->width; tilex += pmwidth) {
			if(tilex > (x + width)) continue;
			if(x > (tilex + pmwidth)) continue;
			if((tilex + pmwidth) > wp->width)
				destwidth = wp->width - tilex;
			else destwidth = pmwidth;

			if((tilex >= x) && ((tilex + destwidth)<=(x + width))) {
				fromx = 0;
				cx = tilex + wp->x;
				cwidth = destwidth;
			} else {
				if(x > tilex) {
					fromx = x - tilex;
					cwidth = destwidth - fromx;
				} else {
					fromx = 0;
					cwidth = x + width - tilex;
				}
				if(cwidth > width) cwidth = width;
				if(cwidth > destwidth) cwidth = destwidth;
				cx = wp->x + tilex + fromx;
			}

			if((tiley >= y)&&((tiley + destheight)<=(y + height))) {
				fromy = 0;
				cy = tiley + wp->y;
				cheight = destheight;
			} else {
				if(y > tiley) {
					fromy = y - tiley;
					cheight = destheight - fromy;
				} else {
					fromy = 0;
					cheight = y + height - tiley;
				}
				if(cwidth > width) cwidth = width;
				if(cheight > destheight) cheight = destheight;
				cy = wp->y + tiley + fromy;
			}

			if((cwidth > 0) && (cheight > 0)) {
				GdBlit(wp->psd, cx, cy, cwidth, cheight,
					pm->psd, fromx, fromy, MWROP_COPY);
			}
		}
	}
}
コード例 #3
0
ファイル: srvutil.c プロジェクト: EPiCS/reconos_v2
/*
 * Draw a window's background pixmap.
 *
 * The flags mean:
 *   GR_BACKGROUND_TILE- tile the pixmap across the window (default).
 *   GR_BACKGROUND_TOPLEFT- draw the pixmap at (0,0) relative to the window.
 *   GR_BACKGROUND_CENTER- draw the pixmap in the middle of the window.
 *   GR_BACKGROUND_STRETCH- stretch the pixmap within the window.
 *   GR_BACKGROUND_TRANS- if the pixmap is smaller than the window and not
 *     using tile mode, there will be gaps around the pixmap. This flag causes
 *     to not fill in the spaces with the background colour.
 */
void GsWpDrawBackgroundPixmap(GR_WINDOW *wp, GR_PIXMAP *pm, GR_COORD x,
	GR_COORD y, GR_SIZE width, GR_SIZE height)
{
	GR_SIZE destwidth, destheight, fillwidth, fillheight, pmwidth, pmheight;
	GR_COORD fromx, fromy, destx, desty, pixmapx = 0, pixmapy = 0;

	if(wp->bgpixmapflags & (GR_BACKGROUND_TOPLEFT|GR_BACKGROUND_STRETCH)) {
		pixmapx = 0;
		pixmapy = 0;
	} else if(wp->bgpixmapflags & GR_BACKGROUND_CENTER) {
		if(pm->width >= wp->width) pixmapx = 0;
		else pixmapx = (wp->width - pm->width) / 2;
		if(pm->height >= wp->height) pixmapy = 0;
		else pixmapy = (wp->height - pm->height) / 2;
	} else { 
		/* GR_BACKGROUND_TILE (default)*/
		GsWpTileBackgroundPixmap(wp, pm, x, y, width, height);
		return;
	}

	if(pm->width > wp->width) pmwidth = wp->width;
	else pmwidth = pm->width;
	if(pm->height > wp->height) pmheight = wp->height;
	else pmheight = pm->height;

	if(x > pixmapx) {
		destx = x;
		fromx = x - pixmapx;
		destwidth = pixmapx + pmwidth - x;
	} else {
		destx = pixmapx;
		fromx = 0;
		destwidth = x + width - pixmapx;
	}

	if(y > pixmapy) {
		desty = y;
		fromy = y - pixmapy;
		destheight = pixmapy + pmheight - desty;
	} else {
		desty = pixmapy;
		fromy = 0;
		destheight = y + height - pixmapy;
	}

	if(destwidth > 0 && destheight > 0) {
		if (wp->bgpixmapflags & GR_BACKGROUND_STRETCH) {
			GdStretchBlit(wp->psd, destx + wp->x, desty + wp->y,
				destwidth, destheight, pm->psd, fromx, fromy,
				pm->width, pm->height, MWROP_COPY);
		} else GdBlit(wp->psd, destx + wp->x, desty + wp->y, destwidth,
			destheight, pm->psd, fromx, fromy, MWROP_COPY);
	}

	if(wp->bgpixmapflags & (GR_BACKGROUND_TRANS|GR_BACKGROUND_STRETCH))
		return;

	/* Fill in the gaps around the pixmap */
	if(x < pixmapx) {
		fillwidth = pixmapx - x;
		if(fillwidth > width) fillwidth = width;
		fillheight = height;
		GdFillRect(wp->psd, wp->x + x, wp->y + y, fillwidth,fillheight);
	}
	if((x + width) > (pixmapx + pmwidth)) {
		fillwidth = (x + width) - (pixmapx + pmwidth);
		if(fillwidth > width) fillwidth = width;
		fillheight = height;
		if(x < (pixmapx + pmwidth)) destx = pixmapx + pmwidth + wp->x;
		else destx = x + wp->x;
		GdFillRect(wp->psd, destx, wp->y + y, fillwidth, fillheight);
	}
	if(y < pixmapy) {
		fillheight = pixmapy - y;
		if(fillheight > height) fillheight = height;
		if(x < pixmapx) destx = pixmapx + wp->x;
		else destx = x + wp->x;
		if((x + width) > (pixmapx + pmwidth))
			fillwidth = pixmapx + pmwidth - destx;
		else fillwidth = x + width - destx;
		if((fillwidth > 0) && (fillheight > 0)) {
			GdFillRect(wp->psd, destx, wp->y + y, fillwidth,
							fillheight);
		}
	}
	if((y + height) > (pixmapy + pmheight)) {
		fillheight = (y + height) - (pixmapy + pmheight);
		if(fillheight > height) fillheight = height;
		if(x < pixmapx) destx = pixmapx + wp->x;
		else destx = x + wp->x;
		if(y < (pixmapy + pmheight)) desty = pixmapy + pmheight + wp->y;
		else desty = y + wp->y;
	
		if((x + width) > (pixmapx + pmwidth))
			fillwidth = pixmapx + pmwidth - destx;
		else fillwidth = x + width - destx;
		if((fillwidth > 0) && (fillheight > 0)) {
			GdFillRect(wp->psd, destx, desty, fillwidth,fillheight);
		}
	}
}
コード例 #4
0
ファイル: srvutil.c プロジェクト: ghaerr/microwindows
/*
 * Clear the specified area of a window and possibly make an exposure event.
 * This sets the area window to its background color or pixmap.  If the
 * exposeflag is 1, then this also creates an exposure event for the window.
 * For buffered windows, mark drawing finalized and draw if
 * exposeflag = 2.
 */
void
GsClearWindow(GR_WINDOW *wp, GR_COORD x, GR_COORD y, GR_SIZE width, GR_SIZE  height, int exposeflag)
{
	if (!wp->realized || !wp->output)
		return;

	/*
	 * Reduce the arguments so that they actually lie within the window.
	 */
	if (x < 0) {
		width += x;
		x = 0;
	}
	if (y < 0) {
		height += y;
		y = 0;
	}
	if (x + width > wp->width)
		width = wp->width - x;
	if (y + height > wp->height)
		height = wp->height - y;

	/*
	 * Now see if the region is really in the window.  If not, then
	 * do nothing.
	 */
	if (x >= wp->width || y >= wp->height || width <= 0 || height <= 0)
		return;

	/*
	 * Buffered window drawing. First check if drawing finalized and
	 * set flag.  Physical window background erase is never performed
	 * with buffered windows, all drawing is postponed until the application
	 * is finished by calling GrClearWindow(..., 2), ie. GrFlushWindow()
	 */
	if (exposeflag == 2)
		wp->props |= GR_WM_PROPS_DRAWING_DONE;

	if (wp->props & GR_WM_PROPS_BUFFERED) {

		/* nothing to do until drawing finalized*/
		if (!(wp->props & GR_WM_PROPS_DRAWING_DONE))
			return;

		/* prepare clipping to window boundaries*/
		GsSetClipWindow(wp, NULL, 0);
		clipwp = NULL;		/* reset clip cache since no user regions used*/

#if DEBUG_EXPOSE
curgcp = NULL;
GdSetFillMode(GR_FILL_SOLID);
GdSetMode(GR_MODE_COPY);
GdSetForegroundColor(wp->psd, MWRGB(255,255,0)); /* yellow*/
GdFillRect(wp->psd, wp->x+x, wp->y+y, width, height);
usleep(500000);
#endif

		/* copy window pixmap buffer to window*/
		GdBlit(wp->psd, wp->x + x, wp->y + y, width, height, wp->buffer->psd, x, y, MWROP_COPY);
		return;				/* don't deliver exposure events*/
	}

	/*
	 * Unbuffered window: erase background unless nobackground flag set
	 */
	if (!(wp->props & GR_WM_PROPS_NOBACKGROUND)) {
		/* perhaps find a better way of determining whether pixmap needs src_over*/
		int hasalpha = wp->bgpixmap && (wp->bgpixmap->psd->data_format & MWIF_HASALPHA);

		/*
	 	 * Draw the background of the window.
	 	 * Invalidate the current graphics context since
	 	 * we are changing the foreground color and mode.
	 	 */
		GsSetClipWindow(wp, NULL, 0);
		clipwp = NULL;		/* reset clip cache since no user regions used*/

#if DEBUG_EXPOSE
GdSetFillMode(GR_FILL_SOLID);
GdSetMode(GR_MODE_COPY);
GdSetForegroundColor(wp->psd, MWRGB(255,255,0)); /* yellow*/
GdFillRect(wp->psd, wp->x+x, wp->y+y, width, height);
usleep(500000);
#endif

		curgcp = NULL;
		GdSetFillMode(GR_FILL_SOLID);
		GdSetMode(GR_MODE_COPY);
		GdSetForegroundColor(wp->psd, wp->background);

		/* if background pixmap w/alpha channel and stretchblit, fill entire (clipped) window*/
		if (hasalpha && wp->bgpixmapflags == GR_BACKGROUND_STRETCH)
				GdFillRect(wp->psd, wp->x, wp->y, wp->width, wp->height);
		else /* if no pixmap background clear exposed area*/
			if (!wp->bgpixmap || hasalpha)	/* FIXME will flash with pixmap, should check src_over*/
				if (!(wp->bgpixmapflags & GR_BACKGROUND_TRANS))
					GdFillRect(wp->psd, wp->x + x, wp->y + y, width, height);

		if (wp->bgpixmap)
			GsDrawBackgroundPixmap(wp, wp->bgpixmap, x, y, width, height);
	}

	/*
	 * Do the exposure if required for unbuffered windows.
	 */
	if (exposeflag)
		GsDeliverExposureEvent(wp, x, y, width, height);
}
コード例 #5
0
ファイル: srvutil.c プロジェクト: ghaerr/microwindows
/*
 * Draw a window's background pixmap.
 *
 * The flags mean:
 *   GR_BACKGROUND_TILE- tile the pixmap across the window (default).
 *   GR_BACKGROUND_TOPLEFT- draw the pixmap at (0,0) relative to the window.
 *   GR_BACKGROUND_CENTER- draw the pixmap in the middle of the window.
 *   GR_BACKGROUND_STRETCH- stretch the pixmap within the window.
 *   GR_BACKGROUND_TRANS- if the pixmap is smaller than the window and not
 *     using tile mode, there will be gaps around the pixmap. This flag causes
 *     to not fill in the spaces with the background colour.
 */
void
GsDrawBackgroundPixmap(GR_WINDOW *wp, GR_PIXMAP *pm, GR_COORD x,
	GR_COORD y, GR_SIZE width, GR_SIZE height)
{
	GR_SIZE destwidth, destheight, fillwidth, fillheight, pmwidth, pmheight;
	GR_COORD fromx, fromy, destx, desty, pixmapx = 0, pixmapy = 0;

	if(wp->bgpixmapflags & GR_BACKGROUND_STRETCH) {
		/* must use whole window coords or stretch will have incorrect ratios*/
		GdStretchBlit(wp->psd, wp->x, wp->y, wp->x + wp->width, wp->y + wp->height,
			pm->psd, 0, 0, pm->width - 1, pm->height - 1, MWROP_SRC_OVER);
		return;
	}

	if(wp->bgpixmapflags == GR_BACKGROUND_TILE) {
		GsTileBackgroundPixmap(wp, pm, x, y, width, height);
		return;
	}

	if(wp->bgpixmapflags & GR_BACKGROUND_CENTER) {
		if (pm->width < wp->width) pixmapx = (wp->width - pm->width) / 2;
		if (pm->height < wp->height) pixmapy = (wp->height - pm->height) / 2;
	}

	/* topleft & center calcs*/
	pmwidth = MWMIN(pm->width, wp->width);
	pmheight = MWMIN(pm->height, wp->height);

	if(x > pixmapx) {
		destx = x;
		fromx = x - pixmapx;
		destwidth = pixmapx + pmwidth - x;
	} else {
		destx = pixmapx;
		fromx = 0;
		destwidth = x + width - pixmapx;
	}

	if(y > pixmapy) {
		desty = y;
		fromy = y - pixmapy;
		destheight = pixmapy + pmheight - desty;
	} else {
		desty = pixmapy;
		fromy = 0;
		destheight = y + height - pixmapy;
	}

	if(destwidth > 0 && destheight > 0) {
		destwidth = MWMIN(width, destwidth);
		destheight = MWMIN(height, destheight);

		GdBlit(wp->psd, wp->x + destx, wp->y + desty, destwidth, destheight,
			pm->psd, fromx, fromy, MWROP_SRC_OVER);
	}

	if(wp->bgpixmapflags & GR_BACKGROUND_TRANS)
		return;

	/* Fill in the gaps around the pixmap */
	if(x < pixmapx) {
		fillwidth = pixmapx - x;
		if(fillwidth > width) fillwidth = width;
		fillheight = height;

		GdFillRect(wp->psd, wp->x + x, wp->y + y, fillwidth, fillheight);
	}
	if(x + width > pixmapx + pmwidth) {
		fillwidth = (x + width) - (pixmapx + pmwidth);
		if(fillwidth > width) fillwidth = width;
		fillheight = height;

		if(x < pixmapx + pmwidth)
			destx = pixmapx + pmwidth + wp->x;
		else destx = x + wp->x;

		GdFillRect(wp->psd, destx, wp->y + y, fillwidth, fillheight);
	}
	if(y < pixmapy) {
		fillheight = pixmapy - y;
		if(fillheight > height) fillheight = height;

		if(x < pixmapx)
			destx = pixmapx + wp->x;
		else destx = x + wp->x;
		if(x + width > pixmapx + pmwidth)
			fillwidth = pixmapx + pmwidth - destx;
		else fillwidth = x + width - destx;

		if(fillwidth > 0 && fillheight > 0)
			GdFillRect(wp->psd, destx, wp->y + y, fillwidth, fillheight);
	}
	if(y + height > pixmapy + pmheight) {
		fillheight = (y + height) - (pixmapy + pmheight);
		if(fillheight > height) fillheight = height;

		if(x < pixmapx)
			destx = pixmapx + wp->x;
		else destx = x + wp->x;
		if(y < pixmapy + pmheight)
			desty = pixmapy + pmheight + wp->y;
		else desty = y + wp->y;
	
		if(x + width > pixmapx + pmwidth)
			fillwidth = pixmapx + pmwidth - destx;
		else fillwidth = x + width - destx;
		if(fillwidth > 0 && fillheight > 0)
			GdFillRect(wp->psd, destx, desty, fillwidth, fillheight);
	}
}