//***************************************************************************** // // This application performs simple audio synthesis and playback based on the // keys pressed on the touch screen virtual piano keyboard. // //***************************************************************************** int main(void) { uint32_t ui32SysClock, ui32OldKey, ui32NewKey; tContext sContext; // // Run from the PLL at 120 MHz. // ui32SysClock = SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ | SYSCTL_OSC_MAIN | SYSCTL_USE_PLL | SYSCTL_CFG_VCO_480), 120000000); // // Configure the device pins. // PinoutSet(); // // Initialize the display driver. // Kentec320x240x16_SSD2119Init(ui32SysClock); // // Initialize the graphics context. // GrContextInit(&sContext, &g_sKentec320x240x16_SSD2119); // // Draw the application frame. // FrameDraw(&sContext, "synth"); // // Draw the keys on the virtual piano keyboard. // DrawWhiteKeys(&sContext); DrawBlackKeys(&sContext); // // Initialize the touch screen driver. // TouchScreenInit(ui32SysClock); TouchScreenCallbackSet(TouchCallback); // // Initialize the sound driver. // SoundInit(ui32SysClock); SoundVolumeSet(128); SoundStart(g_pi16AudioBuffer, AUDIO_SIZE, 64000, SoundCallback); // // Default the old and new key to not pressed so that the first key press // will be properly drawn on the keyboard. // ui32OldKey = NUM_WHITE_KEYS + NUM_BLACK_KEYS; ui32NewKey = NUM_WHITE_KEYS + NUM_BLACK_KEYS; // // Loop forever. // while(1) { // // See if the first half of the sound buffer needs to be filled. // if(HWREGBITW(&g_ui32Flags, FLAG_PING) == 1) { // // Synthesize new audio into the first half of the sound buffer. // ui32NewKey = GenerateAudio(g_pi16AudioBuffer, AUDIO_SIZE / 2); // // Clear the flag for the first half of the sound buffer. // HWREGBITW(&g_ui32Flags, FLAG_PING) = 0; } // // See if the second half of the sound buffer needs to be filled. // if(HWREGBITW(&g_ui32Flags, FLAG_PONG) == 1) { // // Synthesize new audio into the second half of the sound buffer. // ui32NewKey = GenerateAudio(g_pi16AudioBuffer + (AUDIO_SIZE / 2), AUDIO_SIZE / 2); // // Clear the flag for the second half of the sound buffer. // HWREGBITW(&g_ui32Flags, FLAG_PONG) = 0; } // // See if a different key has been pressed. // if(ui32OldKey != ui32NewKey) { // // See if the old key was a white key. // if(ui32OldKey < NUM_WHITE_KEYS) { // // Redraw the face of the white key so that it no longer shows // as being pressed. // FillWhiteKey(&sContext, ui32OldKey, ClrWhiteKey); } // // See if the old key was a black key. // else if(ui32OldKey < (NUM_WHITE_KEYS + NUM_BLACK_KEYS)) { // // Redraw the face of the black key so that it no longer shows // as being pressed. // FillBlackKey(&sContext, ui32OldKey - NUM_WHITE_KEYS, ClrBlackKey); } // // See if the new key is a white key. // if(ui32NewKey < NUM_WHITE_KEYS) { // // Redraw the face of the white key so that it is shown as // being pressed. // FillWhiteKey(&sContext, ui32NewKey, ClrPressed); } // // See if the new key is a black key. // else if(ui32NewKey < (NUM_WHITE_KEYS + NUM_BLACK_KEYS)) { // // Redraw the face of the black key so that it is shown as // being pressed. // FillBlackKey(&sContext, ui32NewKey - NUM_WHITE_KEYS, ClrPressed); } // // Save the new key as the old key. // ui32OldKey = ui32NewKey; } } }
//***************************************************************************** // // A simple demonstration of the features of the TivaWare Graphics Library. // //***************************************************************************** int main(void) { tContext sContext; uint32_t ui32SysClock; // // Run from the PLL at 120 MHz. // ui32SysClock = SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ | SYSCTL_OSC_MAIN | SYSCTL_USE_PLL | SYSCTL_CFG_VCO_480), 120000000); // // Configure the device pins. // PinoutSet(); // // Initialize the display driver. // Kentec320x240x16_SSD2119Init(ui32SysClock); // // Initialize the graphics context. // GrContextInit(&sContext, &g_sKentec320x240x16_SSD2119); // // Draw the application frame. // FrameDraw(&sContext, "grlib-demo"); // // Configure and enable uDMA // ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA); SysCtlDelay(10); ROM_uDMAControlBaseSet(&psDMAControlTable[0]); ROM_uDMAEnable(); // // Initialize the sound driver. // SoundInit(ui32SysClock); SoundVolumeSet(128); SoundStart(g_pi16AudioBuffer, AUDIO_SIZE, 64000, SoundCallback); // // Initialize the touch screen driver and have it route its messages to the // widget tree. // TouchScreenInit(ui32SysClock); TouchScreenCallbackSet(WidgetPointerMessage); // // Add the title block and the previous and next buttons to the widget // tree. // WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sPrevious); WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sTitle); WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sNext); // // Add the first panel to the widget tree. // g_ui32Panel = 0; WidgetAdd(WIDGET_ROOT, (tWidget *)g_psPanels); CanvasTextSet(&g_sTitle, g_pcPanelNames[0]); // // Issue the initial paint request to the widgets. // WidgetPaint(WIDGET_ROOT); // // Loop forever handling widget messages. // while(1) { // // Process any messages in the widget message queue. // WidgetMessageQueueProcess(); // // See if the first half of the sound buffer needs to be filled. // if(HWREGBITW(&g_ui32Flags, FLAG_PING) == 1) { // // generate new audio into the first half of the sound buffer. // GenerateAudio(g_pi16AudioBuffer, AUDIO_SIZE / 2); // // Clear the flag for the first half of the sound buffer. // HWREGBITW(&g_ui32Flags, FLAG_PING) = 0; } // // See if the second half of the sound buffer needs to be filled. // if(HWREGBITW(&g_ui32Flags, FLAG_PONG) == 1) { // // generate new audio into the second half of the sound buffer. // GenerateAudio(g_pi16AudioBuffer + (AUDIO_SIZE / 2), AUDIO_SIZE / 2); // // Clear the flag for the second half of the sound buffer. // HWREGBITW(&g_ui32Flags, FLAG_PONG) = 0; } } }