void UIActionManager::PlayActionByName(const char* actionName) { UIAction* action = GetActionByName(actionName); if (action) { action->Play(); } }
C4PropList *C4Def::GetActionByName(const char *actname) { if (!actname) return NULL; C4String * actname_str = Strings.RegString(actname); actname_str->IncRef(); C4PropList *r = GetActionByName(actname_str); actname_str->DecRef(); return r; }