コード例 #1
0
nsresult
SVGAnimatedPathSegList::SetAnimValue(const SVGPathData& aNewAnimValue,
                                     nsSVGElement *aElement)
{
  // Note that a new animation may totally change the number of items in the
  // animVal list, either replacing what was essentially a mirror of the
  // baseVal list, or else replacing and overriding an existing animation.
  // Unfortunately it is not possible for us to reliably distinguish between
  // calls to this method that are setting a new sample for an existing
  // animation, and calls that are setting the first sample of an animation
  // that will override an existing animation. In the case of DOMSVGPathSegList
  // the InternalListWillChangeTo method is not virtually free as it is for the
  // other DOM list classes, so this is a shame. We'd quite like to be able to
  // skip the call if possible.

  // We must send these notifications *before* changing mAnimVal! (See above.)

  DOMSVGPathSegList *domWrapper =
    DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey());
  if (domWrapper) {
    domWrapper->InternalListWillChangeTo(aNewAnimValue);
  }
  if (!mAnimVal) {
    mAnimVal = new SVGPathData();
  }
  nsresult rv = mAnimVal->CopyFrom(aNewAnimValue);
  if (NS_FAILED(rv)) {
    // OOM. We clear the animation and, importantly, ClearAnimValue() ensures
    // that mAnimVal's DOM wrapper (if any) is kept in sync!
    ClearAnimValue(aElement);
  }
  aElement->DidAnimatePathSegList();
  return rv;
}
コード例 #2
0
nsresult
SVGAnimatedPathSegList::SetBaseValueString(const nsAString& aValue)
{
  SVGPathData newBaseValue;

  // The spec says that the path data is parsed and accepted up to the first
  // error encountered, so we don't return early if an error occurs. However,
  // we do want to throw any error code from setAttribute if there's a problem.

  nsresult rv = newBaseValue.SetValueFromString(aValue);

  // We must send these notifications *before* changing mBaseVal! Our baseVal's
  // DOM wrapper list may have to remove DOM items from itself, and any removed
  // DOM items need to copy their internal counterpart's values *before* we
  // change them. See the comments in
  // DOMSVGPathSegList::InternalListWillChangeTo().

  DOMSVGPathSegList *baseValWrapper =
    DOMSVGPathSegList::GetDOMWrapperIfExists(GetBaseValKey());
  if (baseValWrapper) {
    baseValWrapper->InternalListWillChangeTo(newBaseValue);
  }

  DOMSVGPathSegList* animValWrapper = nullptr;
  if (!IsAnimating()) {  // DOM anim val wraps our base val too!
    animValWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey());
    if (animValWrapper) {
      animValWrapper->InternalListWillChangeTo(newBaseValue);
    }
  }

  // Only now may we modify mBaseVal!

  // We don't need to call DidChange* here - we're only called by
  // nsSVGElement::ParseAttribute under Element::SetAttr,
  // which takes care of notifying.

  nsresult rv2 = mBaseVal.CopyFrom(newBaseValue);
  if (NS_FAILED(rv2)) {
    // Attempting to increase mBaseVal's length failed (mBaseVal is left
    // unmodified). We MUST keep any DOM wrappers in sync:
    if (baseValWrapper) {
      baseValWrapper->InternalListWillChangeTo(mBaseVal);
    }
    if (animValWrapper) {
      animValWrapper->InternalListWillChangeTo(mBaseVal);
    }
    return rv2;
  }
  return rv;
}
コード例 #3
0
void
SVGAnimatedPathSegList::ClearAnimValue(nsSVGElement *aElement)
{
  // We must send these notifications *before* changing mAnimVal! (See above.)

  DOMSVGPathSegList *domWrapper =
    DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey());
  if (domWrapper) {
    // When all animation ends, animVal simply mirrors baseVal, which may have
    // a different number of items to the last active animated value.
    //
    domWrapper->InternalListWillChangeTo(mBaseVal);
  }
  mAnimVal = nullptr;
  aElement->DidAnimatePathSegList();
}
コード例 #4
0
void
SVGAnimatedPathSegList::ClearBaseValue()
{
  // We must send these notifications *before* changing mBaseVal! (See above.)

  DOMSVGPathSegList *baseValWrapper =
    DOMSVGPathSegList::GetDOMWrapperIfExists(GetBaseValKey());
  if (baseValWrapper) {
    baseValWrapper->InternalListWillChangeTo(SVGPathData());
  }

  if (!IsAnimating()) { // DOM anim val wraps our base val too!
    DOMSVGPathSegList *animValWrapper =
      DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey());
    if (animValWrapper) {
      animValWrapper->InternalListWillChangeTo(SVGPathData());
    }
  }

  mBaseVal.Clear();
  // Caller notifies
}
コード例 #5
0
nsresult
SVGAnimatedPointList::SetAnimValue(const SVGPointList& aNewAnimValue,
                                   nsSVGElement *aElement)
{
    // Note that a new animation may totally change the number of items in the
    // animVal list, either replacing what was essentially a mirror of the
    // baseVal list, or else replacing and overriding an existing animation.
    // It is not possible for us to reliably distinguish between calls to this
    // method that are setting a new sample for an existing animation (in which
    // case our list length isn't changing and we wouldn't need to notify our DOM
    // wrapper to keep its length in sync), and calls to this method that are
    // setting the first sample of a new animation that will override the base
    // value/an existing animation (in which case our length may be changing and
    // our DOM wrapper may need to be notified). Happily though, it's cheap to
    // just blindly notify our animVal's DOM wrapper of our new value each time
    // this method is called, so that's what we do.

    // We must send this notification *before* changing mAnimVal! (See above.)

    DOMSVGPointList *domWrapper =
        DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
    if (domWrapper) {
        domWrapper->InternalListWillChangeTo(aNewAnimValue);
    }
    if (!mAnimVal) {
        mAnimVal = new SVGPointList();
    }
    nsresult rv = mAnimVal->CopyFrom(aNewAnimValue);
    if (NS_FAILED(rv)) {
        // OOM. We clear the animation and, importantly, ClearAnimValue() ensures
        // that mAnimVal's DOM wrapper (if any) is kept in sync!
        ClearAnimValue(aElement);
        return rv;
    }
    aElement->DidAnimatePointList();
    return NS_OK;
}