コード例 #1
0
/**
 * Merges the refit_masks of all articulated parts.
 * @param engine the first part
 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
 * @param union_mask returns bit mask of CargoIDs which are a refit option for at least one articulated part
 * @param intersection_mask returns bit mask of CargoIDs which are a refit option for every articulated part (with default capacity > 0)
 */
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, uint32 *union_mask, uint32 *intersection_mask)
{
	const Engine *e = Engine::Get(engine);
	uint32 veh_cargoes = GetAvailableVehicleCargoTypes(engine, include_initial_cargo_type);
	*union_mask = veh_cargoes;
	*intersection_mask = (veh_cargoes != 0) ? veh_cargoes : UINT32_MAX;

	if (!e->IsGroundVehicle()) return;
	if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;

	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		EngineID artic_engine = GetNextArticulatedPart(i, engine);
		if (artic_engine == INVALID_ENGINE) break;

		veh_cargoes = GetAvailableVehicleCargoTypes(artic_engine, include_initial_cargo_type);
		*union_mask |= veh_cargoes;
		if (veh_cargoes != 0) *intersection_mask &= veh_cargoes;
	}
}
コード例 #2
0
/**
 * Checks whether the specs of freshly build articulated vehicles are consistent with the information specified in the purchase list.
 * Only essential information is checked to leave room for magic tricks/workarounds to grfcoders.
 * It checks:
 *   For autoreplace/-renew:
 *    - Default cargo type (without capacity)
 *    - intersection and union of refit masks.
 */
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
{
	const Engine *engine = Engine::Get(v->engine_type);

	uint32 purchase_refit_union, purchase_refit_intersection;
	GetArticulatedRefitMasks(v->engine_type, true, &purchase_refit_union, &purchase_refit_intersection);
	CargoArray purchase_default_capacity = GetCapacityOfArticulatedParts(v->engine_type);

	uint32 real_refit_union = 0;
	uint32 real_refit_intersection = UINT_MAX;
	CargoArray real_default_capacity;

	do {
		uint32 refit_mask = GetAvailableVehicleCargoTypes(v->engine_type, true);
		real_refit_union |= refit_mask;
		if (refit_mask != 0) real_refit_intersection &= refit_mask;

		assert(v->cargo_type < NUM_CARGO);
		real_default_capacity[v->cargo_type] += v->cargo_cap;

		switch (v->type) {
			case VEH_TRAIN:
				v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticPart() : NULL;
				break;

			case VEH_ROAD:
				v = RoadVehicle::From(v)->HasArticulatedPart() ? v->Next() : NULL;
				break;

			default:
				v = NULL;
				break;
		}
	} while (v != NULL);

	/* Check whether the vehicle carries more cargos than expected */
	bool carries_more = false;
	for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
		if (real_default_capacity[cid] != 0 && purchase_default_capacity[cid] == 0) {
			carries_more = true;
			break;
		}
	}

	/* show a warning once for each GRF after each game load */
	if (real_refit_union != purchase_refit_union || real_refit_intersection != purchase_refit_intersection || carries_more) {
		ShowNewGrfVehicleError(engine->index, STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ARTICULATED_CARGO, GBUG_VEH_REFIT, false);
	}
}