void Game_Vehicle::GetOn() { if (type == Airship) { data()->remaining_ascent = SCREEN_TILE_SIZE; SetFlying(true); Main_Data::game_player->SetFlying(true); } Game_System::BgmPlay(GetBGM()); }
void Game_Vehicle::GetOn() { driving = true; if (type == Airship) { SetLayer(RPG::EventPage::Layers_above); data.remaining_ascent = SCREEN_TILE_WIDTH; data.flying = true; } else { walk_animation = true; } Game_System::BgmPlay(GetBGM()); }