コード例 #1
0
ファイル: device.cpp プロジェクト: Findus79/testbed
void 
D3DSDevice::SetFramebufferInfo( D3DSScreen Screen, u32 frameid )
{
    if (D3DS_SCREEN_TOP==Screen)
    {
        m_FBInfoTop.active_framebuf          = frameid;
        m_FBInfoTop.framebuf0_vaddr          = (u32*) m_FBTop[ frameid ];
        
        if (m_b3DEnabled)
            m_FBInfoTop.framebuf1_vaddr = (u32*) m_FBTop[ 2+frameid ];
        else
            m_FBInfoTop.framebuf1_vaddr = (u32*) m_FBTop[ frameid ];

        m_FBInfoTop.framebuf_widthbytesize   = 240 * GetBytesPerPixel(m_FBFormatBottom);

        u8 enabled3d = m_b3DEnabled;

        m_FBInfoTop.format                   = ((1)<<8) | ((1^enabled3d)<<6) | ((enabled3d)<<5) | m_FBFormatTop;
        m_FBInfoTop.framebuf_dispselect      = frameid;
        m_FBInfoTop.unk                      = 0x00000000;
    }
    else
    {
        m_FBInfoBottom.active_framebuf          = frameid;
        m_FBInfoBottom.framebuf0_vaddr          = (u32*) m_FBBottom[ frameid ];
        m_FBInfoBottom.framebuf1_vaddr          = 0x00000000;
        m_FBInfoBottom.framebuf_widthbytesize   = 240 * GetBytesPerPixel(m_FBFormatBottom);
        m_FBInfoBottom.format                   = m_FBFormatBottom;
        m_FBInfoBottom.framebuf_dispselect      = frameid;
        m_FBInfoBottom.unk                      = 0x00000000;
    }
}
コード例 #2
0
ファイル: graphics.c プロジェクト: nfedera/FreeRDP
HGDI_BITMAP gdi_create_bitmap(rdpGdi* gdi, UINT32 nWidth, UINT32 nHeight,
                              UINT32 SrcFormat, BYTE* data)
{
    UINT32 nSrcStep;
    UINT32 nDstStep;
    BYTE* pSrcData;
    BYTE* pDstData;
    HGDI_BITMAP bitmap;

    if (!gdi)
        return NULL;

    nDstStep = nWidth * GetBytesPerPixel(gdi->dstFormat);
    pDstData = _aligned_malloc(nHeight * nDstStep, 16);

    if (!pDstData)
        return NULL;

    pSrcData = data;
    nSrcStep = nWidth * GetBytesPerPixel(SrcFormat);

    if (!freerdp_image_copy(pDstData, gdi->dstFormat, nDstStep, 0, 0,
                            nWidth, nHeight, pSrcData, SrcFormat, nSrcStep, 0, 0,
                            &gdi->palette, FREERDP_FLIP_NONE))
    {
        _aligned_free(pDstData);
        return NULL;
    }

    bitmap = gdi_CreateBitmap(nWidth, nHeight, gdi->dstFormat, pDstData);
    return bitmap;
}
コード例 #3
0
ファイル: bitmap.c プロジェクト: Devolutions/FreeRDP
HGDI_BITMAP gdi_CreateCompatibleBitmap(HGDI_DC hdc, UINT32 nWidth,
                                       UINT32 nHeight)
{
	HGDI_BITMAP hBitmap = (HGDI_BITMAP) calloc(1, sizeof(GDI_BITMAP));

	if (!hBitmap)
		return NULL;

	hBitmap->objectType = GDIOBJECT_BITMAP;
	hBitmap->format = hdc->format;
	hBitmap->width = nWidth;
	hBitmap->height = nHeight;
	hBitmap->data = _aligned_malloc(nWidth * nHeight * GetBytesPerPixel(
	                                    hBitmap->format), 16);
	hBitmap->free = _aligned_free;

	if (!hBitmap->data)
	{
		free(hBitmap);
		return NULL;
	}

	hBitmap->scanline = nWidth * GetBytesPerPixel(hBitmap->format);
	return hBitmap;
}
コード例 #4
0
	virtual int BuildFrame(OniFrame* pFrame)
	{
        update();

		pFrame->frameIndex = m_frameId;

		pFrame->videoMode.pixelFormat = ONI_PIXEL_FORMAT_DEPTH_1_MM;
		pFrame->videoMode.resolutionX = DEPTH_WIDTH;
		pFrame->videoMode.resolutionY = DEPTH_HEIGHT;
		pFrame->videoMode.fps = 30;

		pFrame->width = DEPTH_WIDTH;
		pFrame->height = DEPTH_HEIGHT;
		
        auto count = bufferSize_ * GetBytesPerPixel();
        if ( pFrame->data != 0 && depthBuffer_.size() != 0 && pFrame->dataSize == count ) {
            fprintf( stderr, "update()%d, %d, %d, %d\n", pFrame->data, &depthBuffer_[0], pFrame->dataSize,  count );
	        xnOSMemCopy( pFrame->data, &depthBuffer_[0],  count );
        }

		pFrame->cropOriginX = pFrame->cropOriginY = 0;
		pFrame->croppingEnabled = FALSE;

		pFrame->sensorType = ONI_SENSOR_DEPTH;
		pFrame->stride = DEPTH_WIDTH * GetBytesPerPixel();
		pFrame->timestamp = m_frameId*33000;

		++m_frameId;

		return 1;
	}
コード例 #5
0
ファイル: device.cpp プロジェクト: Findus79/testbed
void
D3DSDevice::FlushBuffers()
{
    u32 bytes_top = 400 * 240 * GetBytesPerPixel( m_FBFormatTop );
    u32 bytes_btm = 320 * 240 * GetBytesPerPixel( m_FBFormatBottom );

    GSPGPU_FlushDataCache( GetFramebufferPtr(D3DS_FRAMEBUFFER_TOP_LEFT,nullptr,nullptr), bytes_top );
    if (m_b3DEnabled)
        GSPGPU_FlushDataCache( GetFramebufferPtr(D3DS_FRAMEBUFFER_TOP_RIGHT,nullptr,nullptr), bytes_top );

    GSPGPU_FlushDataCache( GetFramebufferPtr(D3DS_FRAMEBUFFER_BOTTOM,nullptr,nullptr), bytes_btm );
}
コード例 #6
0
ファイル: graphics.c プロジェクト: nfedera/FreeRDP
static BOOL gdi_Bitmap_Decompress(rdpContext* context, rdpBitmap* bitmap,
                                  const BYTE* pSrcData, UINT32 DstWidth, UINT32 DstHeight,
                                  UINT32 bpp, UINT32 length, BOOL compressed,
                                  UINT32 codecId)
{
    UINT32 SrcSize = length;
    UINT32 SrcFormat;
    UINT32 bytesPerPixel;
    rdpGdi* gdi = context->gdi;
    bitmap->compressed = FALSE;
    bitmap->format = gdi->dstFormat;
    bitmap->length = DstWidth * DstHeight * GetBytesPerPixel(bitmap->format);
    bytesPerPixel = GetBytesPerPixel(bpp);
    bitmap->data = (BYTE*) _aligned_malloc(bitmap->length, 16);

    if (!bitmap->data)
        return FALSE;

    if (compressed)
    {
        if (bpp < 32)
        {
            if (!interleaved_decompress(context->codecs->interleaved,
                                        pSrcData, SrcSize,
                                        DstWidth, DstHeight,
                                        bpp,
                                        bitmap->data, bitmap->format,
                                        0, 0, 0, DstWidth, DstHeight,
                                        &gdi->palette))
                return FALSE;
        }
        else
        {
            if (!planar_decompress(context->codecs->planar, pSrcData, SrcSize,
                                   DstWidth, DstHeight,
                                   bitmap->data, bitmap->format, 0, 0, 0,
                                   DstWidth, DstHeight, TRUE))
                return FALSE;
        }
    }
    else
    {
        SrcFormat = gdi_get_pixel_format(bpp);

        if (!freerdp_image_copy(bitmap->data, bitmap->format, 0, 0, 0,
                                DstWidth, DstHeight, pSrcData, SrcFormat,
                                0, 0, 0, &gdi->palette, FREERDP_FLIP_VERTICAL))
            return FALSE;
    }

    return TRUE;
}
コード例 #7
0
ファイル: Label.c プロジェクト: ming4883/MingDx11Test
int GetBytesPerRow(int width, int depth)
{
    int bytesPerPixel = GetBytesPerPixel(depth);
    int bytesPerRow = ((width * bytesPerPixel + 3) & ~3);

    return bytesPerRow;
}
コード例 #8
0
ファイル: Buffer.cpp プロジェクト: mmaldacker/Vortex2D
void GenericBuffer::CopyFrom(vk::CommandBuffer commandBuffer, Texture& srcTexture)
{
  auto textureSize =
      srcTexture.GetWidth() * srcTexture.GetHeight() * GetBytesPerPixel(srcTexture.GetFormat());
  if (textureSize != mSize)
  {
    throw std::runtime_error("Cannot copy texture of different sizes");
  }

  srcTexture.Barrier(commandBuffer,
                     vk::ImageLayout::eGeneral,
                     vk::AccessFlagBits::eShaderWrite | vk::AccessFlagBits::eColorAttachmentWrite,
                     vk::ImageLayout::eTransferSrcOptimal,
                     vk::AccessFlagBits::eTransferRead);

  auto info = vk::BufferImageCopy()
                  .setImageSubresource({vk::ImageAspectFlagBits::eColor, 0, 0, 1})
                  .setImageExtent({srcTexture.GetWidth(), srcTexture.GetHeight(), 1});

  commandBuffer.copyImageToBuffer(
      srcTexture.mImage, vk::ImageLayout::eTransferSrcOptimal, mBuffer, info);

  srcTexture.Barrier(commandBuffer,
                     vk::ImageLayout::eTransferSrcOptimal,
                     vk::AccessFlagBits::eTransferRead,
                     vk::ImageLayout::eGeneral,
                     vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eColorAttachmentRead);

  Barrier(commandBuffer, vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eShaderRead);
}
コード例 #9
0
ファイル: bitmap.c プロジェクト: Devolutions/FreeRDP
INLINE UINT32 gdi_GetPixel(HGDI_DC hdc, UINT32 nXPos, UINT32 nYPos)
{
	HGDI_BITMAP hBmp = (HGDI_BITMAP) hdc->selectedObject;
	BYTE* data = &(hBmp->data[(nYPos * hBmp->scanline) + nXPos * GetBytesPerPixel(
	                                                       hBmp->format)]);
	return ReadColor(data, hBmp->format);
}
コード例 #10
0
ファイル: bitmap-texture.cpp プロジェクト: Tarnyko/dali-core
void BitmapTexture::AssignBitmap( bool generateTexture, const unsigned char* pixels )
{
  DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);
  DALI_LOG_INFO(Debug::Filter::gGLResource, Debug::Verbose, "BitmapTexture::AssignBitmap()\n");

  GLenum pixelFormat = GL_RGBA;
  GLenum pixelDataType = GL_UNSIGNED_BYTE;

  if( generateTexture )
  {
    mContext.GenTextures(1, &mId);
  }
  DALI_ASSERT_DEBUG( mId != 0 );

  mContext.ActiveTexture(GL_TEXTURE7); // bind in unused unit so rebind works the first time
  mContext.Bind2dTexture(mId);
  Integration::ConvertToGlFormat(mPixelFormat, pixelDataType, pixelFormat);

  mContext.PixelStorei(GL_UNPACK_ALIGNMENT, 1); // We always use tightly packed data
  mContext.TexImage2D(GL_TEXTURE_2D, 0, pixelFormat, mWidth, mHeight, 0, pixelFormat, pixelDataType, pixels);
  mContext.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  mContext.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  mContext.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  mContext.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

  INCREASE_BY( PerformanceMonitor::TEXTURE_DATA_UPLOADED, GetBytesPerPixel(mPixelFormat) * mWidth * mHeight );
}
コード例 #11
0
ファイル: HdLcd.c プロジェクト: AbnerChang/edk2-staging
EFI_STATUS
LcdSetMode (
  IN UINT32  ModeNumber
  )
{
  EFI_STATUS        Status;
  UINT32            HRes;
  UINT32            HSync;
  UINT32            HBackPorch;
  UINT32            HFrontPorch;
  UINT32            VRes;
  UINT32            VSync;
  UINT32            VBackPorch;
  UINT32            VFrontPorch;
  UINT32            BytesPerPixel;
  LCD_BPP           LcdBpp;


  // Set the video mode timings and other relevant information
  Status = LcdPlatformGetTimings (ModeNumber,
                                  &HRes,&HSync,&HBackPorch,&HFrontPorch,
                                  &VRes,&VSync,&VBackPorch,&VFrontPorch);
  ASSERT_EFI_ERROR (Status);
  if (EFI_ERROR( Status )) {
    return EFI_DEVICE_ERROR;
  }

  Status = LcdPlatformGetBpp (ModeNumber,&LcdBpp);
  ASSERT_EFI_ERROR (Status);
  if (EFI_ERROR( Status )) {
    return EFI_DEVICE_ERROR;
  }

  BytesPerPixel = GetBytesPerPixel(LcdBpp);

  // Disable the controller
  MmioWrite32(HDLCD_REG_COMMAND, HDLCD_DISABLE);

  // Update the frame buffer information with the new settings
  MmioWrite32(HDLCD_REG_FB_LINE_LENGTH, HRes * BytesPerPixel);
  MmioWrite32(HDLCD_REG_FB_LINE_PITCH,  HRes * BytesPerPixel);
  MmioWrite32(HDLCD_REG_FB_LINE_COUNT,  VRes - 1);

  // Set the vertical timing information
  MmioWrite32(HDLCD_REG_V_SYNC,         VSync);
  MmioWrite32(HDLCD_REG_V_BACK_PORCH,   VBackPorch);
  MmioWrite32(HDLCD_REG_V_DATA,         VRes - 1);
  MmioWrite32(HDLCD_REG_V_FRONT_PORCH,  VFrontPorch);

  // Set the horizontal timing information
  MmioWrite32(HDLCD_REG_H_SYNC,         HSync);
  MmioWrite32(HDLCD_REG_H_BACK_PORCH,   HBackPorch);
  MmioWrite32(HDLCD_REG_H_DATA,         HRes - 1);
  MmioWrite32(HDLCD_REG_H_FRONT_PORCH,  HFrontPorch);

  // Enable the controller
  MmioWrite32(HDLCD_REG_COMMAND, HDLCD_ENABLE);

  return EFI_SUCCESS;
}
コード例 #12
0
ファイル: bitmap.c プロジェクト: Devolutions/FreeRDP
static INLINE UINT32 gdi_SetPixelBmp(HGDI_BITMAP hBmp, UINT32 X, UINT32 Y,
                                     UINT32 crColor)
{
	BYTE* p = &hBmp->data[(Y * hBmp->scanline) + X * GetBytesPerPixel(
	                                               hBmp->format)];
	WriteColor(p, hBmp->format, crColor);
	return crColor;
}
コード例 #13
0
HRESULT TestPattern::CreateFrame(IDeckLinkVideoFrame** frame, void (*fillFunc)(IDeckLinkVideoFrame*))
{
	HRESULT						result;
	int							bytesPerPixel = GetBytesPerPixel(m_config->m_pixelFormat);
	IDeckLinkMutableVideoFrame*	newFrame = NULL;
	IDeckLinkMutableVideoFrame*	referenceFrame = NULL;
	IDeckLinkVideoConversion*	frameConverter = NULL;

	*frame = NULL;

	result = m_deckLinkOutput->CreateVideoFrame(m_frameWidth, m_frameHeight, m_frameWidth * bytesPerPixel, m_config->m_pixelFormat, bmdFrameFlagDefault, &newFrame);
	if (result != S_OK)
	{
		fprintf(stderr, "Failed to create video frame\n");
		goto bail;
	}

	if (m_config->m_pixelFormat == bmdFormat8BitYUV)
	{
		fillFunc(newFrame);
	}
	else
	{
		// Create a black frame in 8 bit YUV and convert to desired format
		result = m_deckLinkOutput->CreateVideoFrame(m_frameWidth, m_frameHeight, m_frameWidth * 2, bmdFormat8BitYUV, bmdFrameFlagDefault, &referenceFrame);
		if (result != S_OK)
		{
			fprintf(stderr, "Failed to create reference video frame\n");
			goto bail;
		}

		fillFunc(referenceFrame);

		frameConverter = CreateVideoConversionInstance();

		result = frameConverter->ConvertFrame(referenceFrame, newFrame);
		if (result != S_OK)
		{
			fprintf(stderr, "Failed to convert frame\n");
			goto bail;
		}
	}

	*frame = newFrame;
	newFrame = NULL;

bail:
	if (referenceFrame != NULL)
		referenceFrame->Release();

	if (frameConverter != NULL)
		frameConverter->Release();

	if (newFrame != NULL)
		newFrame->Release();

	return result;
}
コード例 #14
0
ファイル: Image.cpp プロジェクト: LukasBanana/LLGL
std::size_t Image::GetDataPtrOffset(const Offset3D& offset) const
{
    const auto bpp  = static_cast<std::size_t>(GetBytesPerPixel());
    const auto x    = static_cast<std::size_t>(offset.x);
    const auto y    = static_cast<std::size_t>(offset.y);
    const auto z    = static_cast<std::size_t>(offset.z);
    const auto w    = static_cast<std::size_t>(GetExtent().width);
    const auto h    = static_cast<std::size_t>(GetExtent().height);
    return (bpp * (x + (y + z * h) * w));
}
コード例 #15
0
ファイル: XnPixelStream.cpp プロジェクト: eruffaldi/OpenNI2
XnStatus XnPixelStream::CropImpl(OniFrame* pFrame, const OniCropping* pCropping)
{
	XnUChar* pPixelData = (XnUChar*)pFrame->data;
	XnUInt32 nCurDataSize = 0;

	for (XnUInt32 y = pCropping->originY; y < XnUInt32(pCropping->originY + pCropping->height); ++y)
	{
		XnUChar* pOrigLine = &pPixelData[y * GetXRes() * GetBytesPerPixel()];

		// move line
		xnOSMemCopy(pPixelData + nCurDataSize, pOrigLine + pCropping->originX * GetBytesPerPixel(), pCropping->width * GetBytesPerPixel());
		nCurDataSize += pCropping->width * GetBytesPerPixel();
	}

	// update size
	pFrame->dataSize = nCurDataSize;

	return XN_STATUS_OK;
}
コード例 #16
0
static int freerdp_image_copy_from_retina(BYTE* pDstData, DWORD DstFormat,
        int nDstStep, int nXDst, int nYDst,
        int nWidth, int nHeight, BYTE* pSrcData, int nSrcStep, int nXSrc, int nYSrc)
{
	BYTE* pSrcPixel;
	BYTE* pDstPixel;
	int x, y;
	int nSrcPad;
	int nDstPad;
	int srcBitsPerPixel;
	int srcBytesPerPixel;
	int dstBitsPerPixel;
	int dstBytesPerPixel;
	srcBitsPerPixel = 24;
	srcBytesPerPixel = 8;

	if (nSrcStep < 0)
		nSrcStep = srcBytesPerPixel * nWidth;

	dstBitsPerPixel = GetBitsPerPixel(DstFormat);
	dstBytesPerPixel = GetBytesPerPixel(DstFormat);

	if (nDstStep < 0)
		nDstStep = dstBytesPerPixel * nWidth;

	nSrcPad = (nSrcStep - (nWidth * srcBytesPerPixel));
	nDstPad = (nDstStep - (nWidth * dstBytesPerPixel));
	pSrcPixel = &pSrcData[(nYSrc * nSrcStep) + (nXSrc * 4)];
	pDstPixel = &pDstData[(nYDst * nDstStep) + (nXDst * 4)];

	for (y = 0; y < nHeight; y++)
	{
		for (x = 0; x < nWidth; x++)
		{
			UINT32 R, G, B;
			UINT32 color;
			/* simple box filter scaling, could be improved with better algorithm */
			B = pSrcPixel[0] + pSrcPixel[4] + pSrcPixel[nSrcStep + 0] + pSrcPixel[nSrcStep +
			        4];
			G = pSrcPixel[1] + pSrcPixel[5] + pSrcPixel[nSrcStep + 1] + pSrcPixel[nSrcStep +
			        5];
			R = pSrcPixel[2] + pSrcPixel[6] + pSrcPixel[nSrcStep + 2] + pSrcPixel[nSrcStep +
			        6];
			pSrcPixel += 8;
			color = GetColor(DstFormat, R >> 2, G >> 2, B >> 2, 0xFF);
			WriteColor(pDstPixel, DstFormat, color);
			pDstPixel += dstBytesPerPixel;
		}

		pSrcPixel = &pSrcPixel[nSrcPad + nSrcStep];
		pDstPixel = &pDstPixel[nDstPad];
	}

	return 1;
}
コード例 #17
0
XnStatus XnSensorIRStream::CalcRequiredSize(XnUInt32* pnRequiredSize) const
{
	// in IR, in all resolutions except SXGA, we get additional 8 lines
	XnUInt32 nYRes = GetYRes();
	if (GetResolution() != XN_RESOLUTION_SXGA)
	{
		nYRes += 8;
	}

	*pnRequiredSize = GetXRes() * nYRes * GetBytesPerPixel();
	return XN_STATUS_OK;
}
コード例 #18
0
ファイル: xf_graphics.c プロジェクト: awakecoding/FreeRDP
/* Pointer Class */
static BOOL xf_Pointer_New(rdpContext* context, rdpPointer* pointer)
{
#ifdef WITH_XCURSOR
	UINT32 CursorFormat;
	rdpGdi* gdi;
	size_t size;
	XcursorImage ci;
	xfContext* xfc = (xfContext*) context;
	xfPointer* xpointer = (xfPointer*)pointer;

	if (!context || !pointer || !context->gdi)
		return FALSE;

	if (!xfc->invert)
		CursorFormat = PIXEL_FORMAT_RGBA32;
	else
		CursorFormat = PIXEL_FORMAT_BGRA32;

	gdi = context->gdi;
	xf_lock_x11(xfc, FALSE);
	ZeroMemory(&ci, sizeof(ci));
	ci.version = XCURSOR_IMAGE_VERSION;
	ci.size = sizeof(ci);
	ci.width = pointer->width;
	ci.height = pointer->height;
	ci.xhot = pointer->xPos;
	ci.yhot = pointer->yPos;
	size = ci.height * ci.width * GetBytesPerPixel(CursorFormat);

	if (!(ci.pixels = (XcursorPixel*) _aligned_malloc(size, 16)))
	{
		xf_unlock_x11(xfc, FALSE);
		return FALSE;
	}

	if (!freerdp_image_copy_from_pointer_data(
	        (BYTE*) ci.pixels, CursorFormat,
	        0, 0, 0, pointer->width, pointer->height,
	        pointer->xorMaskData, pointer->lengthXorMask,
	        pointer->andMaskData, pointer->lengthAndMask,
	        pointer->xorBpp, &context->gdi->palette))
	{
		_aligned_free(ci.pixels);
		xf_unlock_x11(xfc, FALSE);
		return FALSE;
	}

	xpointer->cursor = XcursorImageLoadCursor(xfc->display, &ci);
	_aligned_free(ci.pixels);
	xf_unlock_x11(xfc, FALSE);
#endif
	return TRUE;
}
コード例 #19
0
XnStatus XnPixelStream::CropImpl(XnStreamData* pStreamOutput, const XnCropping* pCropping)
{
    XnStatus nRetVal = XN_STATUS_OK;

    XnUChar* pPixelData = (XnUChar*)pStreamOutput->pData;
    XnUInt32 nCurDataSize = 0;

    for (XnUInt32 y = pCropping->nYOffset; y < XnUInt32(pCropping->nYOffset + pCropping->nYSize); ++y)
    {
        XnUChar* pOrigLine = &pPixelData[y * GetXRes() * GetBytesPerPixel()];

        // move line
        xnOSMemCopy(pPixelData + nCurDataSize, pOrigLine + pCropping->nXOffset * GetBytesPerPixel(), pCropping->nXSize * GetBytesPerPixel());
        nCurDataSize += pCropping->nXSize * GetBytesPerPixel();
    }

    // update size
    pStreamOutput->nDataSize = nCurDataSize;

    return XN_STATUS_OK;
}
コード例 #20
0
ファイル: bitmap-texture.cpp プロジェクト: Tarnyko/dali-core
// Bitmap buffer has been changed. Upload changes to GPU.
void BitmapTexture::AreaUpdated( const RectArea& updateArea, const unsigned char* pixels )
{
  DALI_LOG_TRACE_METHOD(Debug::Filter::gImage);
  DALI_LOG_INFO(Debug::Filter::gGLResource, Debug::Verbose, "BitmapTexture::AreaUpdated()\n");

  GLenum pixelFormat   = GL_RGBA;
  GLenum pixelDataType = GL_UNSIGNED_BYTE;
  Integration::ConvertToGlFormat(mPixelFormat, pixelDataType, pixelFormat);

  mContext.ActiveTexture(GL_TEXTURE7);  // bind in unused unit so rebind works the first time

  mContext.Bind2dTexture(mId);

  if( ! updateArea.IsEmpty() )
  {
    mContext.PixelStorei( GL_UNPACK_ALIGNMENT, 1 ); // We always use tightly packed data
    DALI_LOG_INFO( Debug::Filter::gImage, Debug::General, "Update x:%d y:%d w:%d h:%d\n",
                   updateArea.x, updateArea.y, updateArea.width ,updateArea.height );

    // TODO: obtain pitch of source image, obtain pixel depth of source image.
    const unsigned int pitchPixels = mImageWidth;
    const unsigned int pixelDepth = sizeof(unsigned int);

    // If the width of the source update area is the same as the pitch, then can
    // copy the contents in a single contiguous TexSubImage call.
    if(updateArea.x == 0 && updateArea.width == pitchPixels)
    {
      pixels += updateArea.y * pitchPixels * pixelDepth;
      mContext.TexSubImage2D( GL_TEXTURE_2D,0, updateArea.x, updateArea.y,
                              updateArea.width, updateArea.height,
                              pixelFormat, pixelDataType, pixels );
    }
    else
    {
      // Otherwise the source buffer needs to be copied line at a time, as OpenGL ES
      // does not support source strides. (no GL_UNPACK_ROW_LENGTH supported)
      unsigned int yBottom = updateArea.y + updateArea.height;
      pixels += (updateArea.y * pitchPixels + updateArea.x) * pixelDepth;

      for(unsigned int y = updateArea.y; y < yBottom; y++)
      {
        mContext.TexSubImage2D( GL_TEXTURE_2D,0, updateArea.x, y,
                                updateArea.width, 1,
                                pixelFormat, pixelDataType, pixels );
        pixels += pitchPixels * pixelDepth;
      }
    }

    INCREASE_BY( PerformanceMonitor::TEXTURE_DATA_UPLOADED,
                 updateArea.Area()* GetBytesPerPixel( mPixelFormat ));
  }
}
コード例 #21
0
ファイル: wlfreerdp.c プロジェクト: Matrix42AG/FreeRDP
static BOOL wl_end_paint(rdpContext* context)
{
	rdpGdi* gdi;
	char* data;
	wlfContext* context_w;
	INT32 x, y;
	UINT32 w, h;
	int i;
	gdi = context->gdi;

	if (gdi->primary->hdc->hwnd->invalid->null)
		return TRUE;

	x = gdi->primary->hdc->hwnd->invalid->x;
	y = gdi->primary->hdc->hwnd->invalid->y;
	w = gdi->primary->hdc->hwnd->invalid->w;
	h = gdi->primary->hdc->hwnd->invalid->h;
	context_w = (wlfContext*) context;
	data = UwacWindowGetDrawingBuffer(context_w->window);

	if (!data)
		return FALSE;

	for (i = 0; i < h; i++)
	{
		memcpy(data + ((i + y) * (gdi->width * GetBytesPerPixel(
		                              gdi->dstFormat))) + x * GetBytesPerPixel(gdi->dstFormat),
		       gdi->primary_buffer + ((i + y) * (gdi->width * GetBytesPerPixel(
		                                  gdi->dstFormat))) + x * GetBytesPerPixel(gdi->dstFormat),
		       w * GetBytesPerPixel(gdi->dstFormat));
	}

	if (UwacWindowAddDamage(context_w->window, x, y, w, h) != UWAC_SUCCESS)
		return FALSE;

	context_w->haveDamage = TRUE;
	return wl_update_content(context_w);
}
コード例 #22
0
SignalGenerator3DVideoFrame* CSignalGeneratorDlg::CreateBlackFrame ()
{
	IDeckLinkMutableVideoFrame*		referenceBlack = NULL;
	IDeckLinkMutableVideoFrame*		scheduleBlack = NULL;
	HRESULT							hr;
	BMDPixelFormat					pixelFormat;
	int								bytesPerPixel;
	IDeckLinkVideoConversion*		frameConverter = NULL;
	SignalGenerator3DVideoFrame*	ret = NULL;

	pixelFormat = (BMDPixelFormat)m_pixelFormatCombo.GetItemData(m_pixelFormatCombo.GetCurSel());
	bytesPerPixel = GetBytesPerPixel(pixelFormat);

	hr = m_deckLinkOutput->CreateVideoFrame(m_frameWidth, m_frameHeight, m_frameWidth*bytesPerPixel, pixelFormat, bmdFrameFlagDefault, &scheduleBlack);
	if (hr != S_OK)
		goto bail;

	if (pixelFormat == bmdFormat8BitYUV)
	{
		FillBlack(scheduleBlack);
	}
	else
	{
		hr = m_deckLinkOutput->CreateVideoFrame(m_frameWidth, m_frameHeight, m_frameWidth*2, bmdFormat8BitYUV, bmdFrameFlagDefault, &referenceBlack);
		if (hr != S_OK)
			goto bail;
		FillBlack(referenceBlack);

		hr = CoCreateInstance(CLSID_CDeckLinkVideoConversion, NULL, CLSCTX_ALL, IID_IDeckLinkVideoConversion, (void**)&frameConverter);
		if (hr != S_OK)
			goto bail;

		hr = frameConverter->ConvertFrame(referenceBlack, scheduleBlack);
		if (hr != S_OK)
			goto bail;
	}

	ret = new SignalGenerator3DVideoFrame(scheduleBlack);

bail:
	if (referenceBlack)
		referenceBlack->Release();
	if (scheduleBlack)
		scheduleBlack->Release();
	if (frameConverter)
		frameConverter->Release();

	return ret;
}
コード例 #23
0
ファイル: DX9Texture.cpp プロジェクト: xcasadio/casaengine
////////////////////////////////////////////////////////////
/// Copie les pixels de la texture sur une surface verrouillée
///
/// \param LockedRect : Structure contenant les infos de verrouillage
/// \param Rect :       Rectangle source à copier
///
////////////////////////////////////////////////////////////
void DX9Texture::UpdateSurface(const D3DLOCKED_RECT& LockedRect, const CRectangle& Rect)
{
    // Récupération d'un pointeur sur les pixels source et destination
    unsigned char* DestPix = reinterpret_cast<unsigned char*>(LockedRect.pBits);
    const unsigned char* SrcPix = m_Data.GetData() + (Rect.Left() + Rect.Top() * m_Size.x) * GetBytesPerPixel(m_Data.GetFormat());

    // Copie des pixels sur la surface
    unsigned int Bpp = GetBytesPerPixel(m_Data.GetFormat());
    for (int i = 0; i < Rect.Height(); ++i)
    {
		std::copy(SrcPix, SrcPix + Rect.Width() * Bpp, DestPix);
        SrcPix  += m_Size.x * Bpp;
        DestPix += LockedRect.Pitch;
    }
}
コード例 #24
0
ファイル: MockMapGenerator.cpp プロジェクト: 3david/OpenNI
XnUInt32 MockMapGenerator::GetExpectedBufferSize()
{
	XnUInt32 nPixels = 0;

	if (m_cropping.bEnabled)
	{
		nPixels = m_cropping.nXSize * m_cropping.nYSize;
	}
	else
	{
		nPixels = m_mapOutputMode.nXRes * m_mapOutputMode.nYRes;
	}

	XnUInt32 nBytes = nPixels * GetBytesPerPixel();
	return nBytes;
}
コード例 #25
0
ファイル: Image.cpp プロジェクト: LukasBanana/LLGL
void Image::ReadPixels(const Offset3D& offset, const Extent3D& extent, const DstImageDescriptor& imageDesc, std::size_t threadCount) const
{
    if (imageDesc.data && IsRegionInside(offset, extent))
    {
        /* Validate required size */
        ValidateImageDataSize(extent, imageDesc);

        /* Get source image parameters */
        const auto  bpp             = GetBytesPerPixel();
        const auto  srcRowStride    = bpp * GetExtent().width;
        const auto  srcDepthStride  = srcRowStride * GetExtent().height;
        auto        src             = data_.get() + GetDataPtrOffset(offset);

        if (GetFormat() == imageDesc.format && GetDataType() == imageDesc.dataType)
        {
            /* Get destination image parameters */
            const auto  dstRowStride    = bpp * extent.width;
            const auto  dstDepthStride  = dstRowStride * extent.height;
            auto        dst             = reinterpret_cast<char*>(imageDesc.data);

            /* Blit region into destination image */
            BitBlit(
                extent, bpp,
                dst, dstRowStride, dstDepthStride,
                src, srcRowStride, srcDepthStride
            );
        }
        else
        {
            /* Copy region into temporary sub-image */
            Image subImage { extent, GetFormat(), GetDataType() };

            BitBlit(
                extent, bpp,
                reinterpret_cast<char*>(subImage.GetData()), subImage.GetRowStride(), subImage.GetDepthStride(),
                src, srcRowStride, srcDepthStride
            );

            /* Convert sub-image */
            subImage.Convert(imageDesc.format, imageDesc.dataType, threadCount);

            /* Copy sub-image into output data */
            ::memcpy(imageDesc.data, subImage.GetData(), imageDesc.dataSize);
        }
    }
}
コード例 #26
0
ファイル: ImageAccessor.cpp プロジェクト: PACSinTERRA/orthanc
  void ImageAccessor::AssignWritable(PixelFormat format,
                                     unsigned int width,
                                     unsigned int height,
                                     unsigned int pitch,
                                     void *buffer)
  {
    readOnly_ = false;
    format_ = format;
    width_ = width;
    height_ = height;
    pitch_ = pitch;
    buffer_ = reinterpret_cast<uint8_t*>(buffer);

    if (GetBytesPerPixel() * width_ > pitch_)
    {
      throw OrthancException(ErrorCode_ParameterOutOfRange);
    }
  }
コード例 #27
0
ファイル: Image.cpp プロジェクト: LukasBanana/LLGL
void Image::Blit(Offset3D dstRegionOffset, const Image& srcImage, Offset3D srcRegionOffset, Extent3D srcRegionExtent)
{
    if (GetFormat() == srcImage.GetFormat() && GetDataType() == srcImage.GetDataType())
    {
        /* First clamp source region to source image dimension */
        srcImage.ClampRegion(srcRegionOffset, srcRegionExtent);

        /* Then shift negative destination region */
        if ( ShiftNegative1DRegion(dstRegionOffset.x, GetExtent().width,  srcRegionOffset.x, srcRegionExtent.width ) &&
             ShiftNegative1DRegion(dstRegionOffset.y, GetExtent().height, srcRegionOffset.y, srcRegionExtent.height) &&
             ShiftNegative1DRegion(dstRegionOffset.z, GetExtent().depth,  srcRegionOffset.z, srcRegionExtent.depth ) )
        {
            /* Check if a temporary copy of the source image must be allocated */
            Image srcImageTemp;
            const Image* srcImageRef = &srcImage;

            if (srcImageRef == this && Overlap3DRegion(dstRegionOffset, srcRegionOffset, srcRegionExtent))
            {
                /* Copy source image */
                srcImageTemp = *this;
                srcImageRef = &srcImageTemp;
            }

            /* Get destination image parameters */
            const auto  bpp             = GetBytesPerPixel();
            const auto  dstRowStride    = bpp * GetExtent().width;
            const auto  dstDepthStride  = dstRowStride * GetExtent().height;
            auto        dst             = data_.get() + GetDataPtrOffset(dstRegionOffset);

            /* Get source image parameters */
            const auto  srcRowStride    = bpp * srcImageRef->GetExtent().width;
            const auto  srcDepthStride  = srcRowStride * srcImageRef->GetExtent().height;
            auto        src             = srcImageRef->data_.get() + srcImageRef->GetDataPtrOffset(srcRegionOffset);

            /* Blit source image into region */
            BitBlit(
                srcRegionExtent, bpp,
                dst, dstRowStride, dstDepthStride,
                src, srcRowStride, srcDepthStride
            );
        }
    }
}
コード例 #28
0
ファイル: texture.cpp プロジェクト: kihx/rasterizer
	/* class Texture
	*/
	std::shared_ptr<Texture> Texture::Create( int width, int height, ColorFormat format, void* pExternalMemory )
	{
		// Cannot use std::make_shared<>() by the protected access modifier.
		auto texture = std::shared_ptr<Texture>( new Texture() );
		texture->m_width = width;
		texture->m_height = height;
		texture->m_format = format;
		texture->m_flags = 0;

		if ( pExternalMemory )
		{
			texture->SetExternalMemory( pExternalMemory );
		}
		else
		{
			texture->m_pMemory = malloc( width * height * GetBytesPerPixel( format ) );
		}

		return texture;
	}
コード例 #29
0
ファイル: bitmap.c プロジェクト: Devolutions/FreeRDP
HGDI_BITMAP gdi_CreateBitmapEx(UINT32 nWidth, UINT32 nHeight, UINT32 format,
                               UINT32 stride, BYTE* data, void (*fkt_free)(void*))
{
	HGDI_BITMAP hBitmap = (HGDI_BITMAP) calloc(1, sizeof(GDI_BITMAP));

	if (!hBitmap)
		return NULL;

	hBitmap->objectType = GDIOBJECT_BITMAP;
	hBitmap->format = format;

	if (stride > 0)
		hBitmap->scanline = stride;
	else
		hBitmap->scanline = nWidth * GetBytesPerPixel(hBitmap->format);

	hBitmap->width = nWidth;
	hBitmap->height = nHeight;
	hBitmap->data = data;
	hBitmap->free = fkt_free;
	return hBitmap;
}
コード例 #30
0
ファイル: texture.cpp プロジェクト: kihx/rasterizer
	bool Texture::WriteTexel( int x, int y, byte r, byte g, byte b )
	{
		if ( !HasFlag( FL_LOCKED ) )
		{
			return false;
		}

		Assert( ( x >= 0 && x < m_width ) && "out of ranged x-coordinate" );
		Assert( ( y >= 0 && y < m_height ) && "out of ranged y-coordinate" );

		int stride = GetBytesPerPixel( Format() );

		if ( byte* buffer = static_cast< byte* >( m_pMemory ) )
		{
			byte* base = buffer + ( ( ( m_width * y ) + x ) * stride );
			*( base + 0 ) = r;
			*( base + 1 ) = g;
			*( base + 2 ) = b;
			//*( base + 3 ) = a;
		}

		return true;
	}