コード例 #1
0
ファイル: taskController.cpp プロジェクト: davidgyu/USD
void
HdStreamTaskController::_CreateLightingTasks()
{
    // Simple lighting task uses lighting state from Sprims.
    _simpleLightTaskId = GetControllerId().AppendChild(
        _tokens->simpleLightTask);

    HdxSimpleLightTaskParams simpleLightParams;
    simpleLightParams.cameraPath = _cameraId;

    GetRenderIndex()->InsertTask<HdxSimpleLightTask>(&_delegate,
        _simpleLightTaskId);

    _delegate.SetParameter(_simpleLightTaskId, HdTokens->params,
        simpleLightParams);
    _delegate.SetParameter(_simpleLightTaskId, HdTokens->children,
        SdfPathVector());

    _simpleLightBypassTaskId = GetControllerId().AppendChild(
        _tokens->simpleLightBypassTask);
    
    // Simple lighting bypass task uses lighting state from a lighting
    // context.
    HdxSimpleLightBypassTaskParams simpleLightBypassParams;
    simpleLightBypassParams.cameraPath = _cameraId;

    GetRenderIndex()->InsertTask<HdxSimpleLightBypassTask>(&_delegate,
        _simpleLightBypassTaskId);

    _delegate.SetParameter(_simpleLightBypassTaskId, HdTokens->params,
        simpleLightBypassParams);
    _delegate.SetParameter(_simpleLightBypassTaskId, HdTokens->children,
        SdfPathVector());
}
コード例 #2
0
ファイル: taskController.cpp プロジェクト: davidgyu/USD
void
HdStreamTaskController::_CreateRenderTasks()
{
    // Create two render tasks, one to create a color render, the other
    // to create an id render (so we don't need to thrash params).
    _renderTaskId = GetControllerId().AppendChild(_tokens->renderTask);
    _idRenderTaskId = GetControllerId().AppendChild(_tokens->idRenderTask);

    HdxRenderTaskParams renderParams;
    renderParams.camera = _cameraId;
    renderParams.viewport = GfVec4d(0,0,1,1);

    HdRprimCollection collection(HdTokens->geometry, HdTokens->smoothHull);
    collection.SetRootPath(SdfPath::AbsoluteRootPath());

    SdfPath const renderTasks[] = {
        _renderTaskId,
        _idRenderTaskId,
    };
    for (size_t i = 0; i < sizeof(renderTasks)/sizeof(renderTasks[0]); ++i) {
        GetRenderIndex()->InsertTask<HdxRenderTask>(&_delegate,
            renderTasks[i]);

        _delegate.SetParameter(renderTasks[i], HdTokens->params,
            renderParams);
        _delegate.SetParameter(renderTasks[i], HdTokens->children,
            SdfPathVector());
        _delegate.SetParameter(renderTasks[i], HdTokens->collection,
            collection);
    }
}
コード例 #3
0
void UShooterLocalPlayer::LoadSaveGame()
{
	auto SlotName = GetNickname();
	auto UserIndex = GetControllerId();

//#if PLATFORM_WOLF
//	FPlatformMisc::GetUniqueStringNameForControllerId(UserIdex, SaveGameName);
//#endif

	if (nullptr != SaveGame)
	{
		if (SaveGame->GetUserIndex() != UserIndex || SaveGame->GetSlotName() != SlotName)
		{
			SaveGame->SaveIfDirty();
			SaveGame = nullptr;
		}
	}

	if (nullptr == SaveGame)
	{
		const auto IdentityInterface = Online::GetIdentityInterface();
		if (IdentityInterface.IsValid() && GetPreferredUniqueNetId().IsValid())
		{
			UserIndex = IdentityInterface->GetPlatformUserIdFromUniqueNetId(*GetPreferredUniqueNetId());
		}

		SaveGame = UShooterSaveGame::Load(SlotName, UserIndex);
	}
}
コード例 #4
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/**
 * Register all delegates needed to manage online sessions
 */
void UOnlineSessionClient::RegisterOnlineDelegates(UWorld* InWorld)
{
	IOnlineSubsystem* OnlineSub = Online::GetSubsystem(InWorld);
	if (OnlineSub)
	{
		SessionInt = OnlineSub->GetSessionInterface();
		if (SessionInt.IsValid())
		{
			int32 ControllerId = GetControllerId();
			if (ControllerId != INVALID_CONTROLLERID)
			{
				// Always on the lookout for invite acceptance (via actual invite or join from external ui)
				OnSessionInviteAcceptedDelegate = FOnSessionInviteAcceptedDelegate::CreateUObject(this, &UOnlineSessionClient::OnSessionInviteAccepted);
				SessionInt->AddOnSessionInviteAcceptedDelegate(ControllerId, OnSessionInviteAcceptedDelegate);
			}
		}

		OnJoinSessionCompleteDelegate = FOnJoinSessionCompleteDelegate::CreateUObject(this, &UOnlineSessionClient::OnJoinSessionComplete);
		OnEndForJoinSessionCompleteDelegate = FOnEndSessionCompleteDelegate::CreateUObject(this, &UOnlineSessionClient::OnEndForJoinSessionComplete);
		OnDestroyForJoinSessionCompleteDelegate = FOnDestroySessionCompleteDelegate::CreateUObject(this, &UOnlineSessionClient::OnDestroyForJoinSessionComplete);
	}

	// Register disconnect delegate even if we don't have an online system
	OnDestroyForMainMenuCompleteDelegate = FOnDestroySessionCompleteDelegate::CreateUObject(this, &UOnlineSessionClient::OnDestroyForMainMenuComplete);
}
コード例 #5
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 void ConnectionAspectPostpone::IncompleteInjectionState() const
 {
     bool success;
     DoseC_IncompleteInjectionState(GetControllerId(), success);
     if (!success)
     {
         Typesystem::LibraryExceptions::Instance().Throw();
     }
 }
コード例 #6
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 void ConnectionAspectPostpone::ResumePostponed() const
 {
     bool success;
     DoseC_ResumePostponed(GetControllerId(), success);
     if (!success)
     {
         Typesystem::LibraryExceptions::Instance().Throw();
     }
 }
コード例 #7
0
 void ConnectionAspectPostpone::Postpone(const bool redispatchCurrent) const
 {
     bool success;
     DoseC_Postpone(GetControllerId(),redispatchCurrent, success);
     if (!success)
     {
         Typesystem::LibraryExceptions::Instance().Throw();
     }
 }
コード例 #8
0
 //-----------------------
 // Debug
 //-----------------------
 void ConnectionAspectMisc::SimulateOverflows(const bool inQueues, const bool outQueues) const
 {
     bool success;
     DoseC_SimulateOverflows(GetControllerId(), inQueues, outQueues, success);
     if (!success)
     {
         Typesystem::LibraryExceptions::Instance().Throw();
     }
 }
コード例 #9
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    const std::wstring ConnectionAspectMisc::GetConnectionNameInstancePart() const
    {
        const char* name;
        bool success;
        DoseC_GetConnectionNameInstancePart(GetControllerId(), name, success);

        if (!success)
        {
            Typesystem::LibraryExceptions::Instance().Throw();
        }
        return Typesystem::Utilities::ToWstring(name);
    }
コード例 #10
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    const CallbackId::Enumeration ConnectionAspectMisc::GetCurrentCallbackId() const
    {
        DotsC_Int32 callback;
        bool success;
        DoseC_GetCurrentCallbackId(GetControllerId(),callback, success);

        if (!success)
        {
            Typesystem::LibraryExceptions::Instance().Throw();
        }
        return static_cast<CallbackId::Enumeration>(callback);
    }
コード例 #11
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 Safir::Dob::Typesystem::Int32
 ConnectionAspectMisc::GetQueueSize(const Safir::Dob::ConnectionQueueId::Enumeration queue) const
 {
     Safir::Dob::Typesystem::Int32 queueSize;
     bool success;
     DoseC_GetQueueSize(GetControllerId(), queue, queueSize, success);
     if (!success)
     {
         Typesystem::LibraryExceptions::Instance().Throw();
     }
     return queueSize;
 }
コード例 #12
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    Dob::Typesystem::Int32 ConnectionAspectMisc::GetContext() const
    {
        Dob::Typesystem::Int32 context;
        bool success;
        DoseC_GetContext(GetControllerId(), context, success);

        if (!success)
        {
            Typesystem::LibraryExceptions::Instance().Throw();
        }
        return context;
    }
コード例 #13
0
void UShooterLocalPlayer::LoadPersistentUser()
{
    // if we changed controllerid / user, then we need to load the appropriate persistent user.
    if (PersistentUser != nullptr && ( GetControllerId() != PersistentUser->GetUserIndex() || GetNickname() != PersistentUser->GetName() ) )
    {
        PersistentUser->SaveIfDirty();
        PersistentUser = nullptr;
    }

    if (PersistentUser == NULL)
    {
        // Use the platform id here to be resilient in the face of controller swapping and similar situations.
        FPlatformUserId PlatformId = GetControllerId();

        auto Identity = Online::GetIdentityInterface();
        if (Identity.IsValid() && GetPreferredUniqueNetId().IsValid())
        {
            PlatformId = Identity->GetPlatformUserIdFromUniqueNetId(*GetPreferredUniqueNetId());
        }

        PersistentUser = UShooterPersistentUser::LoadPersistentUser( GetNickname(), PlatformId );
    }
}
コード例 #14
0
ファイル: taskController.cpp プロジェクト: davidgyu/USD
void
HdStreamTaskController::_CreateCamera()
{
    // Create a default camera, driven by SetCameraMatrices.
    _cameraId = GetControllerId().AppendChild(_tokens->camera);
    GetRenderIndex()->InsertSprim(HdPrimTypeTokens->camera,
        &_delegate, _cameraId);

    _delegate.SetParameter(_cameraId, HdStCameraTokens->windowPolicy,
        VtValue());
    _delegate.SetParameter(_cameraId, HdStCameraTokens->matrices,
        HdStCameraMatrices());
    _delegate.SetParameter(_cameraId, HdStCameraTokens->clipPlanes,
        VtValue(std::vector<GfVec4d>()));
}
コード例 #15
0
void UShooterLocalPlayer::SetControllerId(int32 NewControllerId)
{
    ULocalPlayer::SetControllerId(NewControllerId);

    // if we changed controllerid / user, then we need to load the appropriate persistent user.
    if (PersistentUser != nullptr && ( GetControllerId() != PersistentUser->GetUserIndex() || GetNickname() != PersistentUser->GetName() ) )
    {
        PersistentUser->SaveIfDirty();
        PersistentUser = nullptr;
    }

    if (!PersistentUser)
    {
        LoadPersistentUser();
    }
}
コード例 #16
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/**
 * Tear down all delegates used to manage online sessions
 */
void UOnlineSessionClient::ClearOnlineDelegates(UWorld* InWorld)
{
	IOnlineSubsystem* OnlineSub = Online::GetSubsystem(InWorld);
	if (OnlineSub)
	{
		if (SessionInt.IsValid())
		{
			int32 ControllerId = GetControllerId();
			if (ControllerId != INVALID_CONTROLLERID)
			{
				SessionInt->ClearOnSessionInviteAcceptedDelegate(ControllerId, OnSessionInviteAcceptedDelegate);
			}
		}
	}

	SessionInt = NULL;
}
コード例 #17
0
FString UShooterLocalPlayer::GetNickname() const
{
    FString UserNickName = Super::GetNickname();

    if ( UserNickName.Len() > MAX_PLAYER_NAME_LENGTH )
    {
        UserNickName = UserNickName.Left( MAX_PLAYER_NAME_LENGTH ) + "...";
    }

    bool bReplace = (UserNickName.Len() == 0);

    // Check for duplicate nicknames...and prevent reentry
    static bool bReentry = false;
    if(!bReentry)
    {
        bReentry = true;
        UShooterGameInstance* GameInstance = GetWorld() != NULL ? Cast<UShooterGameInstance>(GetWorld()->GetGameInstance()) : NULL;
        if(GameInstance)
        {
            // Check all the names that occur before ours that are the same
            const TArray<ULocalPlayer*>& LocalPlayers = GameInstance->GetLocalPlayers();
            for (int i = 0; i < LocalPlayers.Num(); ++i)
            {
                const ULocalPlayer* LocalPlayer = LocalPlayers[i];
                if( this == LocalPlayer)
                {
                    break;
                }

                if( UserNickName == LocalPlayer->GetNickname())
                {
                    bReplace = true;
                    break;
                }
            }
        }
        bReentry = false;
    }

    if ( bReplace )
    {
        UserNickName = FString::Printf( TEXT( "Player%i" ), GetControllerId() + 1 );
    }

    return UserNickName;
}
コード例 #18
0
ファイル: taskController.cpp プロジェクト: davidgyu/USD
void
HdStreamTaskController::_CreateSelectionTask()
{
    // Create a selection highlighting task.
    _selectionTaskId = GetControllerId().AppendChild(_tokens->selectionTask);

    HdxSelectionTaskParams selectionParams;
    selectionParams.enableSelection = true;
    selectionParams.selectionColor = GfVec4f(1,1,0,1);
    selectionParams.locateColor = GfVec4f(0,0,1,1);

    GetRenderIndex()->InsertTask<HdxSelectionTask>(&_delegate,
        _selectionTaskId);

    _delegate.SetParameter(_selectionTaskId, HdTokens->params,
        selectionParams);
    _delegate.SetParameter(_selectionTaskId, HdTokens->children,
        SdfPathVector());
}
コード例 #19
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/**
 * Transition from destroying a session to joining a new one of the same name
 *
 * @param SessionName name of session recently destroyed
 * @param bWasSuccessful was the destroy attempt successful
 */
void UOnlineSessionClient::OnDestroyForJoinSessionComplete(FName SessionName, bool bWasSuccessful)
{
	UE_LOG(LogOnline, Verbose, TEXT("OnDestroyForJoinSessionComplete %s bSuccess: %d"), *SessionName.ToString(), bWasSuccessful);
	if (SessionInt.IsValid())
	{
		SessionInt->ClearOnDestroySessionCompleteDelegate(OnDestroyForJoinSessionCompleteDelegate);
	}

	if (bWasSuccessful)
	{
		int32 ControllerId = GetControllerId();
		if (ControllerId != INVALID_CONTROLLERID)
		{
			JoinSession(ControllerId, SessionName, CachedSessionResult);
		}
	}

	bHandlingDisconnect = false;
}
コード例 #20
0
/**
 * Delegate fired when an invite request has been accepted (via external UI)
 *
 * @param LocalUserNum local user accepting invite
 * @param bWasSuccessful true if the async action completed without error, false if there was an error
 * @param SearchResult search result containing the invite data
 */
void UOnlineSessionClient::OnSessionInviteAccepted(int32 LocalUserNum, bool bWasSuccessful, const FOnlineSessionSearchResult& SearchResult)
{
	UE_LOG(LogOnline, Verbose, TEXT("OnSessionInviteAccepted LocalUserNum: %d bSuccess: %d"), LocalUserNum, bWasSuccessful);
	// Don't clear invite accept delegate

	if (bWasSuccessful)
	{
		if (SearchResult.IsValid())
		{
			bIsFromInvite = true;
			check(GetControllerId() == LocalUserNum);
			JoinSession(LocalUserNum, GameSessionName, SearchResult);
		}
		else
		{
			UE_LOG(LogOnline, Warning, TEXT("Invite accept returned no search result."));
		}
	}
}
コード例 #21
0
FString UShooterLocalPlayer::GetNickname() const
{
	auto Nickname = Super::GetNickname();

	auto bReplace = (Nickname.Len() == 0);

	static bool bReentry = false;
	if (!bReentry)
	{
		bReentry = true;

		const auto World = GetWorld();
		if (nullptr != World)
		{
			const auto GameInstance = World->GetGameInstance();
			if (nullptr != GameInstance)
			{
				const auto LocalPlayers = GameInstance->GetLocalPlayers();
				for (auto i : LocalPlayers)
				{
					if (this == i) { break; }
					if (i->GetNickname() == Nickname)
					{
						bReplace = true;
						break;
					}
				}
			}
		}
		bReentry = false;
	}

	if (bReplace)
	{
		Nickname = FString::Printf(TEXT("Player%i"), GetControllerId() + 1);
	}

	return Nickname;
}