コード例 #1
0
ファイル: Frustum.cpp プロジェクト: OtterOrder/TBToolkit
void Frustum::ProjectToAxis(const vec &direction, float &outMin, float &outMax) const
{
	vec corners[8];
	GetCornerPoints(corners);
	outMax = -FLOAT_INF;
	outMin = FLOAT_INF;
	for(int i = 0; i < 8; ++i)
	{
		float d = Dot(direction, corners[i]);
		outMax = Max(outMax, d);
		outMin = Min(outMin, d);
	}
}
コード例 #2
0
ファイル: Frustum.cpp プロジェクト: OtterOrder/TBToolkit
vec Frustum::ExtremePoint(const vec &direction, float &projectionDistance) const
{
	vec corners[8];
	GetCornerPoints(corners);
	vec mostExtreme = vec::nan;
	projectionDistance = -FLOAT_INF;
	for(int i = 0; i < 8; ++i)
	{
		float d = Dot(direction, corners[i]);
		if (d > projectionDistance)
		{
			projectionDistance = d;
			mostExtreme = corners[i];
		}
	}
	return mostExtreme;
}
コード例 #3
0
void mitk::BoundingShapeVtkMapper2D::GenerateDataForRenderer(BaseRenderer *renderer)
{
  const DataNode::Pointer node = GetDataNode();
  if (node == nullptr)
    return;

  LocalStorage *localStorage = m_Impl->LocalStorageHandler.GetLocalStorage(renderer);

  // either update if GeometryData was modified or if the zooming was performed
  bool needGenerateData = localStorage->IsUpdateRequired(
    renderer, this, GetDataNode()); // true; // localStorage->GetLastGenerateDataTime() < node->GetMTime() ||
  // localStorage->GetLastGenerateDataTime() < node->GetData()->GetMTime();
  // //localStorage->IsGenerateDataRequired(renderer, this, GetDataNode());

  double scale = renderer->GetScaleFactorMMPerDisplayUnit();

  if (std::abs(scale - localStorage->m_ZoomFactor) > 0.001)
  {
    localStorage->m_ZoomFactor = scale;
    needGenerateData = true;
  }

  if (needGenerateData)
  {
    bool visible = true;
    GetDataNode()->GetVisibility(visible, renderer, "visible");

    if (!visible)
    {
      localStorage->m_Actor->VisibilityOff();
      return;
    }
    GeometryData::Pointer shape = static_cast<GeometryData *>(node->GetData());
    if (shape == nullptr)
      return;

    mitk::BaseGeometry::Pointer geometry = shape->GetGeometry();
    mitk::Vector3D spacing = geometry->GetSpacing();

    // calculate cornerpoints and extent from geometry with visualization offset
    std::vector<Point3D> cornerPoints = GetCornerPoints(geometry, true);
    Point3D p0 = cornerPoints[0];
    Point3D p1 = cornerPoints[1];
    Point3D p2 = cornerPoints[2];
    Point3D p4 = cornerPoints[4];
    Point3D extent;
    extent[0] =
      sqrt((p0[0] - p4[0]) * (p0[0] - p4[0]) + (p0[1] - p4[1]) * (p0[1] - p4[1]) + (p0[2] - p4[2]) * (p0[2] - p4[2]));
    extent[1] =
      sqrt((p0[0] - p2[0]) * (p0[0] - p2[0]) + (p0[1] - p2[1]) * (p0[1] - p2[1]) + (p0[2] - p2[2]) * (p0[2] - p2[2]));
    extent[2] =
      sqrt((p0[0] - p1[0]) * (p0[0] - p1[0]) + (p0[1] - p1[1]) * (p0[1] - p1[1]) + (p0[2] - p1[2]) * (p0[2] - p1[2]));

    // calculate center based on half way of the distance between two opposing cornerpoints
    mitk::Point3D center = CalcAvgPoint(cornerPoints[7], cornerPoints[0]);

    if (m_Impl->HandlePropertyList.size() == 6)
    {
      // set handle positions
      Point3D pointLeft = CalcAvgPoint(cornerPoints[5], cornerPoints[6]);
      Point3D pointRight = CalcAvgPoint(cornerPoints[1], cornerPoints[2]);
      Point3D pointTop = CalcAvgPoint(cornerPoints[0], cornerPoints[6]);
      Point3D pointBottom = CalcAvgPoint(cornerPoints[7], cornerPoints[1]);
      Point3D pointFront = CalcAvgPoint(cornerPoints[2], cornerPoints[7]);
      Point3D pointBack = CalcAvgPoint(cornerPoints[4], cornerPoints[1]);

      m_Impl->HandlePropertyList[0].SetPosition(pointLeft);
      m_Impl->HandlePropertyList[1].SetPosition(pointRight);
      m_Impl->HandlePropertyList[2].SetPosition(pointTop);
      m_Impl->HandlePropertyList[3].SetPosition(pointBottom);
      m_Impl->HandlePropertyList[4].SetPosition(pointFront);
      m_Impl->HandlePropertyList[5].SetPosition(pointBack);
    }

    // caculate face normals
    double result0[3], result1[3], result2[3];
    double a[3], b[3];
    a[0] = (cornerPoints[5][0] - cornerPoints[6][0]);
    a[1] = (cornerPoints[5][1] - cornerPoints[6][1]);
    a[2] = (cornerPoints[5][2] - cornerPoints[6][2]);

    b[0] = (cornerPoints[5][0] - cornerPoints[4][0]);
    b[1] = (cornerPoints[5][1] - cornerPoints[4][1]);
    b[2] = (cornerPoints[5][2] - cornerPoints[4][2]);

    vtkMath::Cross(a, b, result0);

    a[0] = (cornerPoints[0][0] - cornerPoints[6][0]);
    a[1] = (cornerPoints[0][1] - cornerPoints[6][1]);
    a[2] = (cornerPoints[0][2] - cornerPoints[6][2]);

    b[0] = (cornerPoints[0][0] - cornerPoints[2][0]);
    b[1] = (cornerPoints[0][1] - cornerPoints[2][1]);
    b[2] = (cornerPoints[0][2] - cornerPoints[2][2]);

    vtkMath::Cross(a, b, result1);

    a[0] = (cornerPoints[2][0] - cornerPoints[7][0]);
    a[1] = (cornerPoints[2][1] - cornerPoints[7][1]);
    a[2] = (cornerPoints[2][2] - cornerPoints[7][2]);

    b[0] = (cornerPoints[2][0] - cornerPoints[6][0]);
    b[1] = (cornerPoints[2][1] - cornerPoints[6][1]);
    b[2] = (cornerPoints[2][2] - cornerPoints[6][2]);

    vtkMath::Cross(a, b, result2);

    vtkMath::Normalize(result0);
    vtkMath::Normalize(result1);
    vtkMath::Normalize(result2);

    // create cube for rendering bounding box
    auto cube = vtkCubeSource::New();
    cube->SetXLength(extent[0] / spacing[0]);
    cube->SetYLength(extent[1] / spacing[1]);
    cube->SetZLength(extent[2] / spacing[2]);

    // calculates translation based on offset+extent not on the transformation matrix
    vtkSmartPointer<vtkMatrix4x4> imageTransform = geometry->GetVtkTransform()->GetMatrix();
    auto translation = vtkSmartPointer<vtkTransform>::New();
    translation->Translate(center[0] - imageTransform->GetElement(0, 3),
      center[1] - imageTransform->GetElement(1, 3),
      center[2] - imageTransform->GetElement(2, 3));

    auto transform = vtkSmartPointer<vtkTransform>::New();
    transform->SetMatrix(imageTransform);
    transform->PostMultiply();
    transform->Concatenate(translation);
    transform->Update();
    cube->Update();

    auto transformFilter = vtkSmartPointer<vtkTransformFilter>::New();
    transformFilter->SetInputData(cube->GetOutput());
    transformFilter->SetTransform(transform);
    transformFilter->Update();
    cube->Delete();

    vtkSmartPointer<vtkPolyData> polydata = transformFilter->GetPolyDataOutput();
    if (polydata == nullptr || (polydata->GetNumberOfPoints() < 1))
    {
      localStorage->m_Actor->VisibilityOff();
      localStorage->m_HandleActor->VisibilityOff();
      localStorage->m_SelectedHandleActor->VisibilityOff();
      return;
    }

    // estimate current image plane to decide whether the cube is visible or not
    const PlaneGeometry *planeGeometry = renderer->GetCurrentWorldPlaneGeometry();
    if ((planeGeometry == nullptr) || (!planeGeometry->IsValid()) || (!planeGeometry->HasReferenceGeometry()))
      return;

    double origin[3];
    origin[0] = planeGeometry->GetOrigin()[0];
    origin[1] = planeGeometry->GetOrigin()[1];
    origin[2] = planeGeometry->GetOrigin()[2];

    double normal[3];
    normal[0] = planeGeometry->GetNormal()[0];
    normal[1] = planeGeometry->GetNormal()[1];
    normal[2] = planeGeometry->GetNormal()[2];

    //    MITK_INFO << "normal1 " << normal[0] << " " << normal[1] << " " << normal[2];
    localStorage->m_CuttingPlane->SetOrigin(origin);
    localStorage->m_CuttingPlane->SetNormal(normal);

    // add cube polydata to local storage
    localStorage->m_Cutter->SetInputData(polydata);
    localStorage->m_Cutter->SetGenerateCutScalars(1);
    localStorage->m_Cutter->Update();

    if (localStorage->m_PropAssembly->GetParts()->IsItemPresent(localStorage->m_HandleActor))
      localStorage->m_PropAssembly->RemovePart(localStorage->m_HandleActor);
    if (localStorage->m_PropAssembly->GetParts()->IsItemPresent(localStorage->m_Actor))
      localStorage->m_PropAssembly->RemovePart(localStorage->m_Actor);

    vtkCoordinate *tcoord = vtkCoordinate::New();
    tcoord->SetCoordinateSystemToWorld();
    localStorage->m_HandleMapper->SetTransformCoordinate(tcoord);
    tcoord->Delete();

    if (localStorage->m_Cutter->GetOutput()->GetNumberOfPoints() > 0) // if plane is visible in the renderwindow
    {
      mitk::DoubleProperty::Pointer handleSizeProperty =
        dynamic_cast<mitk::DoubleProperty *>(this->GetDataNode()->GetProperty("Bounding Shape.Handle Size Factor"));

      ScalarType initialHandleSize;
      if (handleSizeProperty != nullptr)
        initialHandleSize = handleSizeProperty->GetValue();
      else
        initialHandleSize = 1.0 / 40.0;

      mitk::Point2D displaySize = renderer->GetDisplaySizeInMM();
      double handleSize = ((displaySize[0] + displaySize[1]) / 2.0) * initialHandleSize;

      auto appendPoly = vtkSmartPointer<vtkAppendPolyData>::New();
      unsigned int i = 0;

      // add handles and their assigned properties to the local storage
      mitk::IntProperty::Pointer activeHandleId =
        dynamic_cast<mitk::IntProperty *>(node->GetProperty("Bounding Shape.Active Handle ID"));

      bool visible = false;
      bool selected = false;
      for (auto handle : localStorage->m_Handles)
      {
        Point3D handleCenter = m_Impl->HandlePropertyList[i].GetPosition();

        handle->SetRadius(handleSize);
        handle->SetCenter(handleCenter[0], handleCenter[1], handleCenter[2]);

        vtkMath::Normalize(normal);
        double angle = vtkMath::DegreesFromRadians(acos(vtkMath::Dot(normal, result0)));
        double angle1 = vtkMath::DegreesFromRadians(acos(vtkMath::Dot(normal, result1)));
        double angle2 = vtkMath::DegreesFromRadians(acos(vtkMath::Dot(normal, result2)));

        // show handles only if the corresponding face is aligned to the render window
        if ((((std::abs(angle - 0) < 0.001) || (std::abs(angle - 180) < 0.001)) && i != 0 && i != 1) ||
          (((std::abs(angle1 - 0) < 0.001) || (std::abs(angle1 - 180) < 0.001)) && i != 2 && i != 3) ||
          (((std::abs(angle2 - 0) < 0.001) || (std::abs(angle2 - 180) < 0.001)) && i != 4 && i != 5))
        {
          if (activeHandleId == nullptr)
          {
            appendPoly->AddInputConnection(handle->GetOutputPort());
          }
          else
          {
            if ((activeHandleId->GetValue() != m_Impl->HandlePropertyList[i].GetIndex()))
            {
              appendPoly->AddInputConnection(handle->GetOutputPort());
            }
            else
            {
              handle->Update();
              localStorage->m_SelectedHandleMapper->SetInputData(handle->GetOutput());
              localStorage->m_SelectedHandleActor->VisibilityOn();
              selected = true;
            }
          }
          visible = true;
        }

        i++;
      }

      if (visible)
      {
        appendPoly->Update();
      }
      else
      {
        localStorage->m_HandleActor->VisibilityOff();
        localStorage->m_SelectedHandleActor->VisibilityOff();
      }

      auto stripper = vtkSmartPointer<vtkStripper>::New();
      stripper->SetInputData(localStorage->m_Cutter->GetOutput());
      stripper->Update();

      auto cutPolyData = vtkSmartPointer<vtkPolyData>::New();
      cutPolyData->SetPoints(stripper->GetOutput()->GetPoints());
      cutPolyData->SetPolys(stripper->GetOutput()->GetLines());

      localStorage->m_Actor->GetMapper()->SetInputDataObject(cutPolyData);
      mitk::ColorProperty::Pointer selectedColor = dynamic_cast<mitk::ColorProperty *>(node->GetProperty("color"));
      if (selectedColor != nullptr)
      {
        mitk::Color color = selectedColor->GetColor();
        localStorage->m_Actor->GetProperty()->SetColor(color[0], color[1], color[2]);
      }

      if (activeHandleId != nullptr)
      {
        localStorage->m_HandleActor->GetProperty()->SetColor(1, 0, 0);
      }
      else
      {
        localStorage->m_HandleActor->GetProperty()->SetColor(1, 1, 1);
      }
      localStorage->m_HandleActor->GetMapper()->SetInputDataObject(appendPoly->GetOutput());

      // add parts to the overall storage
      localStorage->m_PropAssembly->AddPart(localStorage->m_Actor);
      localStorage->m_PropAssembly->AddPart(localStorage->m_HandleActor);
      if (selected)
      {
        localStorage->m_PropAssembly->AddPart(localStorage->m_SelectedHandleActor);
      }

      localStorage->m_PropAssembly->VisibilityOn();
      localStorage->m_Actor->VisibilityOn();
      localStorage->m_HandleActor->VisibilityOn();
    }
    else
    {
      localStorage->m_PropAssembly->VisibilityOff();
      localStorage->m_Actor->VisibilityOff();
      localStorage->m_HandleActor->VisibilityOff();
      localStorage->m_SelectedHandleActor->VisibilityOff();
      localStorage->UpdateGenerateDataTime();
    }
    localStorage->UpdateGenerateDataTime();
  }
}