コード例 #1
0
ファイル: intro.cpp プロジェクト: Kfeavel/NXEngine-iOS9
void intro_tick()
{
	if (blanktimer > 0)
	{
		ClearScreen(BLACK);
		
		if (--blanktimer == 0)
			game.setmode(GM_TITLE);
		return;
	}
	
	game_tick_normal();
	player->y = 0;
	
	// when script ends with WAI9999, detect it and move on to title screen
	ScriptInstance *script = GetCurrentScriptInstance();
	if ((script && script->delaytimer == 9999) || buttonjustpushed() || VJoy::ModeAware::wasTap())
	{
		StopScripts();
		blanktimer = EXIT_DELAY;
	}
	
	// lower time for startup
	if (script && script->delaytimer && script->ip == 5)
	{
		game.showmapnametime = 0;
		if (script->delaytimer > 20)
			script->delaytimer = 20;
	}
}
コード例 #2
0
ファイル: SaveSelect.cpp プロジェクト: EXL/NXEngine
void TB_SaveSelect::Run_Input()
{
int start;

	if (justpushed(DOWNKEY))
	{
		start = fCurSel;
		for(;;)
		{
			fCurSel++;
			if (fCurSel >= fNumFiles) fCurSel = 0;
			
			if (fSaving) break;
			if (fHaveProfile[fCurSel]) break;
			if (fCurSel == start) break;
		}
		
		sound(SND_MENU_MOVE);
		fPicXOffset = -24;
	}
	
	if (justpushed(UPKEY))
	{
		start = fCurSel;
		for(;;)
		{
			fCurSel--;
			if (fCurSel < 0) fCurSel = fNumFiles - 1;
			
			if (fSaving) break;
			if (fHaveProfile[fCurSel]) break;
			if (fCurSel == start) break;
		}
		
		sound(SND_MENU_MOVE);
		fPicXOffset = -24;
	}
	
	if (buttonjustpushed())
	{
		// when shown in a replay, the box is shown and everything just like what was done
		// originally, but we won't actually overwrite any save files.
		if (!Replay::IsPlaying())
		{
			if (fSaving)
				game_save(fCurSel);
			
			settings->last_save_slot = fCurSel;
			settings_save();		// record new save/load slot
		}
		
		SetVisible(false);
		
		// when the script hit the <SVP, it froze itself in an artifical <WAI9999
		// waiting for us to complete. Now unfreeze it so can say "Game saved.",
		// or for loading, just end.
		ScriptInstance *s = GetCurrentScriptInstance();
		if (s) s->delaytimer = 0;
	}
}