コード例 #1
0
ファイル: IMFYCbCrImage.cpp プロジェクト: MekliCZ/positron
TextureClient*
IMFYCbCrImage::GetTextureClient(CompositableClient* aClient)
{
  if (mTextureClient) {
    return mTextureClient;
  }

  RefPtr<ID3D11Device> device;
  gfxWindowsPlatform::GetPlatform()->GetD3D11ImageBridgeDevice(&device);

  LayersBackend backend = aClient->GetForwarder()->GetCompositorBackendType();
  if (!device || backend != LayersBackend::LAYERS_D3D11) {
    if (backend == LayersBackend::LAYERS_D3D9 ||
        backend == LayersBackend::LAYERS_D3D11) {
      return GetD3D9TextureClient(aClient);
    }
    return nullptr;
  }

  RefPtr<ID3D11DeviceContext> ctx;
  device->GetImmediateContext(getter_AddRefs(ctx));

  CD3D11_TEXTURE2D_DESC newDesc(DXGI_FORMAT_R8_UNORM,
                                mData.mYSize.width, mData.mYSize.height, 1, 1);

  newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;

  RefPtr<ID3D11Texture2D> textureY;
  HRESULT hr = device->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(textureY));
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  newDesc.Width = mData.mCbCrSize.width;
  newDesc.Height = mData.mCbCrSize.height;

  RefPtr<ID3D11Texture2D> textureCb;
  hr = device->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(textureCb));
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  RefPtr<ID3D11Texture2D> textureCr;
  hr = device->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(textureCr));
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  {
    AutoLockTexture lockY(textureY);
    AutoLockTexture lockCb(textureCb);
    AutoLockTexture lockCr(textureCr);

    ctx->UpdateSubresource(textureY, 0, nullptr, mData.mYChannel,
                           mData.mYStride, mData.mYStride * mData.mYSize.height);
    ctx->UpdateSubresource(textureCb, 0, nullptr, mData.mCbChannel,
                           mData.mCbCrStride, mData.mCbCrStride * mData.mCbCrSize.height);
    ctx->UpdateSubresource(textureCr, 0, nullptr, mData.mCrChannel,
                           mData.mCbCrStride, mData.mCbCrStride * mData.mCbCrSize.height);
  }

  mTextureClient = TextureClient::CreateWithData(
    DXGIYCbCrTextureData::Create(aClient->GetForwarder(),
                                 TextureFlags::DEFAULT,
                                 textureY, textureCb, textureCr,
                                 GetSize(), mData.mYSize, mData.mCbCrSize),
    TextureFlags::DEFAULT,
    aClient->GetForwarder()
  );

  return mTextureClient;
}
コード例 #2
0
TextureClient*
IMFYCbCrImage::GetTextureClient(CompositableClient* aClient)
{
  ID3D11Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D11ImageBridgeDevice();
  if (!device ||
      aClient->GetForwarder()->GetCompositorBackendType() != LayersBackend::LAYERS_D3D11) {

    IDirect3DDevice9* d3d9device = gfxWindowsPlatform::GetPlatform()->GetD3D9Device();
    if (d3d9device && aClient->GetForwarder()->GetCompositorBackendType() == LayersBackend::LAYERS_D3D9) {
      return GetD3D9TextureClient(aClient);
    }
    return nullptr;
  }

  if (mTextureClient) {
    return mTextureClient;
  }

  RefPtr<ID3D11DeviceContext> ctx;
  device->GetImmediateContext(byRef(ctx));

  CD3D11_TEXTURE2D_DESC newDesc(DXGI_FORMAT_A8_UNORM,
                                mData.mYSize.width, mData.mYSize.height, 1, 1);

  newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;

  RefPtr<ID3D11Texture2D> textureY;
  HRESULT hr = device->CreateTexture2D(&newDesc, nullptr, byRef(textureY));
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  newDesc.Width = mData.mCbCrSize.width;
  newDesc.Height = mData.mCbCrSize.height;

  RefPtr<ID3D11Texture2D> textureCb;
  hr = device->CreateTexture2D(&newDesc, nullptr, byRef(textureCb));
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  RefPtr<ID3D11Texture2D> textureCr;
  hr = device->CreateTexture2D(&newDesc, nullptr, byRef(textureCr));
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  {
    AutoLockTexture lockY(textureY);
    AutoLockTexture lockCb(textureCb);
    AutoLockTexture lockCr(textureCr);

    ctx->UpdateSubresource(textureY, 0, nullptr, mData.mYChannel,
                           mData.mYStride, mData.mYStride * mData.mYSize.height);
    ctx->UpdateSubresource(textureCb, 0, nullptr, mData.mCbChannel,
                           mData.mCbCrStride, mData.mCbCrStride * mData.mCbCrSize.height);
    ctx->UpdateSubresource(textureCr, 0, nullptr, mData.mCrChannel,
                           mData.mCbCrStride, mData.mCbCrStride * mData.mCbCrSize.height);
  }

  RefPtr<IDXGIResource> resource;

  HANDLE shareHandleY;
  textureY->QueryInterface((IDXGIResource**)byRef(resource));
  hr = resource->GetSharedHandle(&shareHandleY);

  HANDLE shareHandleCb;
  textureCb->QueryInterface((IDXGIResource**)byRef(resource));
  hr = resource->GetSharedHandle(&shareHandleCb);

  HANDLE shareHandleCr;
  textureCr->QueryInterface((IDXGIResource**)byRef(resource));
  hr = resource->GetSharedHandle(&shareHandleCr);

  mTextureClient = DXGIYCbCrTextureClient::Create(aClient->GetForwarder(),
                                                  TextureFlags::DEFAULT,
                                                  textureY,
                                                  textureCb,
                                                  textureCr,
                                                  shareHandleY,
                                                  shareHandleCb,
                                                  shareHandleCr,
                                                  GetSize(),
                                                  mData.mYSize,
                                                  mData.mCbCrSize);

  return mTextureClient;
}
コード例 #3
0
ファイル: IMFYCbCrImage.cpp プロジェクト: alphan102/gecko-dev
TextureClient*
IMFYCbCrImage::GetTextureClient(KnowsCompositor* aForwarder)
{
  if (mTextureClient) {
    return mTextureClient;
  }

  RefPtr<ID3D11Device> device =
    gfx::DeviceManagerDx::Get()->GetContentDevice();
  if (!device) {
    device =
      gfx::DeviceManagerDx::Get()->GetCompositorDevice();
  }

  LayersBackend backend = aForwarder->GetCompositorBackendType();
  if (!device || backend != LayersBackend::LAYERS_D3D11) {
    if (backend == LayersBackend::LAYERS_D3D9 ||
        backend == LayersBackend::LAYERS_D3D11) {
      return GetD3D9TextureClient(aForwarder);
    }
    return nullptr;
  }

  if (!gfx::DeviceManagerDx::Get()->CanInitializeKeyedMutexTextures()) {
    return nullptr;
  }

  if (mData.mYStride < 0 || mData.mCbCrStride < 0) {
    // D3D11 only supports unsigned stride values.
    return nullptr;
  }

  CD3D11_TEXTURE2D_DESC newDesc(DXGI_FORMAT_R8_UNORM,
                                mData.mYSize.width, mData.mYSize.height, 1, 1);

  if (device == gfx::DeviceManagerDx::Get()->GetCompositorDevice()) {
    newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
  } else {
    newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
  }

  RefPtr<ID3D11Texture2D> textureY;
  D3D11_SUBRESOURCE_DATA yData = { mData.mYChannel, (UINT)mData.mYStride, 0 };
  HRESULT hr = device->CreateTexture2D(&newDesc, &yData, getter_AddRefs(textureY));
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  newDesc.Width = mData.mCbCrSize.width;
  newDesc.Height = mData.mCbCrSize.height;

  RefPtr<ID3D11Texture2D> textureCb;
  D3D11_SUBRESOURCE_DATA cbData = { mData.mCbChannel, (UINT)mData.mCbCrStride, 0 };
  hr = device->CreateTexture2D(&newDesc, &cbData, getter_AddRefs(textureCb));
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  RefPtr<ID3D11Texture2D> textureCr;
  D3D11_SUBRESOURCE_DATA crData = { mData.mCrChannel, (UINT)mData.mCbCrStride, 0 };
  hr = device->CreateTexture2D(&newDesc, &crData, getter_AddRefs(textureCr));
  NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);

  // Even though the textures we created are meant to be protected by a keyed mutex,
  // it appears that D3D doesn't include the initial memory upload within this
  // synchronization. Add an empty lock/unlock pair since that appears to
  // be sufficient to make sure we synchronize.
  {
    AutoLockTexture lockCr(textureCr);
  }

  mTextureClient = TextureClient::CreateWithData(
    DXGIYCbCrTextureData::Create(TextureFlags::DEFAULT,
                                 textureY, textureCb, textureCr,
                                 GetSize(), mData.mYSize, mData.mCbCrSize),
    TextureFlags::DEFAULT,
    aForwarder->GetTextureForwarder()
  );

  return mTextureClient;
}