bool StdFileManager::GetUTF8BOMFileString(const str_type::string &fileName, str_type::string &out) { FileBuffer buffer; if (GetFileBuffer(fileName, buffer)) { // TODO optimize it str_type::stringstream ss; unsigned char *adr = buffer->GetAddress(); for (unsigned long t = 3; t < buffer->GetBufferSize(); t++) { ss << static_cast<char>(adr[t]); } out = ss.str(); return true; } else { return false; } }
bool StdFileManager::GetAnsiFileString(const str_type::string &fileName, str_type::string &out) { FileBuffer buffer; if (GetFileBuffer(fileName, buffer)) { // TODO optimize it str_type::stringstream ss; unsigned char *adr = buffer->GetAddress(); for (unsigned long t = 0; t < buffer->GetBufferSize(); t++) { const char c = static_cast<char>(adr[t]); if (c != 0x0D) // remove all carriage return ss << c; } out = ss.str(); return true; } else { return false; } }
void OsgMainApp::loadModels(){ //LOGI ("OsgMainApp::loadModels 1111"); if(_vModelsToLoad.size()==0) return; //LOGI ("OsgMainApp::loadModels 22222"); osg::notify(osg::ALWAYS)<<"There are "<<_vModelsToLoad.size()<<" models to load"<<std::endl; LOGI ("OsgMainApp::loadModels _vModelsToLoad.size() %d", _vModelsToLoad.size()); Model newModel; for(unsigned int i=0; i<_vModelsToLoad.size(); i++){ newModel = _vModelsToLoad[i]; osg::notify(osg::ALWAYS)<<"Loading: "<<newModel.filename<<std::endl; osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(newModel.filename); if (loadedModel == 0) { osg::notify(osg::ALWAYS)<<"Model not loaded"<<std::endl; } else { osg::notify(osg::ALWAYS)<<"Model loaded"<<std::endl; _vModels.push_back(newModel); loadedModel->setName(newModel.name); osg::Uniform* samUniform = new osg::Uniform(osg::Uniform::SAMPLER_2D, "sam"); samUniform->set(0); loadedModel->getOrCreateStateSet()->addUniform(samUniform); // // osg::Uniform* pUnModelViewProjection = new osg::Uniform(osg::Uniform::FLOAT_MAT4, "gl_ModelViewProjectionMatrix"); // loadedModel->getOrCreateStateSet()->addUniform(pUnModelViewProjection); // // osg::Matrixf mModelView; // pUnModelViewProjection->get(mModelView); // // osg::Matrixf mModelViewInverse; // mModelViewInverse.invert(mModelView); // // osg::Uniform* pUnModelViewProjectionInverse = new osg::Uniform(osg::Uniform::FLOAT_MAT4, "uModelViewMatrixInverse"); // loadedModel->getOrCreateStateSet()->addUniform(pUnModelViewProjectionInverse); long iFileLen = 0; char* pszVertexShader = GetFileBuffer("/sdcard/osg/a.vs", iFileLen); char* pszFragmentShader = GetFileBuffer("/sdcard/osg/a.fs", iFileLen); osg::Shader * vshader = new osg::Shader(osg::Shader::VERTEX, pszVertexShader ); osg::Shader * fshader = new osg::Shader(osg::Shader::FRAGMENT, pszFragmentShader ); osg::Program * prog = new osg::Program; prog->addShader ( vshader ); prog->addShader ( fshader ); loadedModel->getOrCreateStateSet()->setAttribute ( prog ); delete [] pszVertexShader; delete [] pszFragmentShader; // osg::ref_ptr<osg::Image> image = osgDB::readImageFile("/sdcard/Present3D/sunset.bmp"); // //// osg::ref_ptr<osg::Image> image = new osg::Image; //// image->allocateImage(256, 256, 4, GL_RGBA, GL_UNSIGNED_BYTE); //// image->setInternalTextureFormat(GL_RGBA); // // if (image.get()) // { // //// unsigned char * pData = image->data(); //// memset(pData, 255, 256 * 256 * 4); // // osg::ref_ptr<osg::Texture2D> texture=new osg::Texture2D(); // texture->setDataVariance(osg::Object::DYNAMIC); // texture->setImage(image.get()); // // //设置自动生成纹理坐标 // osg::ref_ptr<osg::TexGen> texgen=new osg::TexGen(); // texgen->setMode(osg::TexGen::SPHERE_MAP); // // //设置纹理环境,模式为BLEND // osg::ref_ptr<osg::TexEnv> texenv=new osg::TexEnv; // texenv->setMode(osg::TexEnv::ADD); // texenv->setColor(osg::Vec4(0.6,0.6,0.6,0.0)); // // //启动单元一自动生成纹理坐标,并使用纹理 // osg::ref_ptr<osg::StateSet> state=new osg::StateSet; // state->setTextureAttributeAndModes(1,texture.get(),osg::StateAttribute::ON); // state->setTextureAttributeAndModes(1,texgen.get(),osg::StateAttribute::ON); // state->setTextureAttribute(1,texenv.get()); // // loadedModel->setStateSet(state.get()); // // LOGE("osgDB::readImageFile ok"); // } // else // { // LOGE("osgDB::readImageFile err bmp 3"); // } // osg::ref_ptr<osg::Node> theNode = createNode(); _trans =new osg::MatrixTransform; _trans->setMatrix(osg::Matrix::rotate(0,1,0,0)); _trans->addChild(loadedModel); // _trans->addChild(theNode); // 取模型的包围盒 const osg::BoundingSphere bs = _trans->getBound(); float radius = bs.radius(); _xFactor = radius / 100; // _root->addChild(loadedModel); _root->addChild(_trans); } } osgViewer::Viewer::Windows windows; _viewer->getWindows(windows); for(osgViewer::Viewer::Windows::iterator itr = windows.begin();itr != windows.end();++itr) { (*itr)->getState()->setUseModelViewAndProjectionUniforms(true); (*itr)->getState()->setUseVertexAttributeAliasing(true); } _viewer->setSceneData(NULL); _viewer->setSceneData(_root.get()); _manipulator->getNode(); _viewer->home(); _viewer->getDatabasePager()->clear(); _viewer->getDatabasePager()->registerPagedLODs(_root.get()); _viewer->getDatabasePager()->setUpThreads(3, 1); _viewer->getDatabasePager()->setTargetMaximumNumberOfPageLOD(2); _viewer->getDatabasePager()->setUnrefImageDataAfterApplyPolicy(true, true); _vModelsToLoad.clear(); }