コード例 #1
0
static void AnimationControl(TileIndex tile, uint16 random_bits)
{
	const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));

	if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) {
		uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random();
		uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_START_STOP, param, 0, GetHouseType(tile), Town::GetByTile(tile), tile);

		if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(hs->grffile, tile, callback_res);
	}
}
コード例 #2
0
ファイル: town_sl.cpp プロジェクト: Johnnei/OpenTTD
/**
 * Rebuild all the cached variables of towns.
 */
void RebuildTownCaches()
{
	Town *town;
	InitializeBuildingCounts();

	/* Reset town population and num_houses */
	FOR_ALL_TOWNS(town) {
		town->cache.population = 0;
		town->cache.num_houses = 0;
	}

	for (TileIndex t = 0; t < MapSize(); t++) {
		if (!IsTileType(t, MP_HOUSE)) continue;

		HouseID house_id = GetHouseType(t);
		town = Town::GetByTile(t);
		IncreaseBuildingCount(town, house_id);
		if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;

		/* Increase the number of houses for every house, but only once. */
		if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++;
	}

	/* Update the population and num_house dependent values */
	FOR_ALL_TOWNS(town) {
		UpdateTownRadius(town);
		UpdateTownCargoes(town);
	}
	UpdateTownCargoBitmap();
}
コード例 #3
0
void AnimateNewHouseTile(TileIndex tile)
{
	const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
	if (hs == NULL) return;

	HouseAnimationBase::AnimateTile(hs, Town::GetByTile(tile), tile, HasBit(hs->extra_flags, CALLBACK_1A_RANDOM_BITS));
}
コード例 #4
0
bool CanDeleteHouse(TileIndex tile)
{
	const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));

	/* Humans are always allowed to remove buildings, as is water and
	 * anyone using the scenario editor. */
	if (Company::IsValidHumanID(_current_company) || _current_company == OWNER_WATER || _current_company == OWNER_NONE) {
		return true;
	}

	if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) {
		uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
		return (callback_res == CALLBACK_FAILED || !ConvertBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DENY_DESTRUCTION, callback_res));
	} else {
		return !(hs->extra_flags & BUILDING_IS_PROTECTED);
	}
}
コード例 #5
0
void AnimateNewHouseConstruction(TileIndex tile)
{
	const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));

	if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) {
		HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, hs, Town::GetByTile(tile), tile, 0, 0);
	}
}
コード例 #6
0
static void AnimationControl(TileIndex tile, uint16 random_bits)
{
	const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));

	if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) {
		uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random();
		HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_START_STOP, hs, Town::GetByTile(tile), tile, param, 0);
	}
}
コード例 #7
0
bool NewHouseTileLoop(TileIndex tile)
{
	const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));

	if (GetHouseProcessingTime(tile) > 0) {
		DecHouseProcessingTime(tile);
		return true;
	}

	TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP);
	if (hs->building_flags & BUILDING_HAS_1_TILE) TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP_TOP);

	if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) {
		/* If this house is marked as having a synchronised callback, all the
		 * tiles will have the callback called at once, rather than when the
		 * tile loop reaches them. This should only be enabled for the northern
		 * tile, or strange things will happen (here, and in TTDPatch). */
		if (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) {
			uint16 random = GB(Random(), 0, 16);

			if (hs->building_flags & BUILDING_HAS_1_TILE)  AnimationControl(tile, random);
			if (hs->building_flags & BUILDING_2_TILES_Y)   AnimationControl(TILE_ADDXY(tile, 0, 1), random);
			if (hs->building_flags & BUILDING_2_TILES_X)   AnimationControl(TILE_ADDXY(tile, 1, 0), random);
			if (hs->building_flags & BUILDING_HAS_4_TILES) AnimationControl(TILE_ADDXY(tile, 1, 1), random);
		} else {
			AnimationControl(tile, 0);
		}
	}

	/* Check callback 21, which determines if a house should be destroyed. */
	if (HasBit(hs->callback_mask, CBM_HOUSE_DESTRUCTION)) {
		uint16 callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
		if (callback_res != CALLBACK_FAILED && Convert8bitBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DESTRUCTION, callback_res)) {
			ClearTownHouse(Town::GetByTile(tile), tile);
			return false;
		}
	}

	SetHouseProcessingTime(tile, hs->processing_time);
	MarkTileDirtyByTile(tile);
	return true;
}
コード例 #8
0
/**
 * Callback function to search a house by its grfID
 * @param tile TileIndex to be examined
 * @param user_data SearchNearbyHouseData
 * @return true or false, if found or not
 */
static bool SearchNearbyHouseGRFID(TileIndex tile, void *user_data)
{
	if (IsTileType(tile, MP_HOUSE)) {
		HouseID house = GetHouseType(tile); // tile been examined
		const HouseSpec *hs = HouseSpec::Get(house);
		if (hs->grf_prop.grffile != NULL) { // must be one from a grf file
			SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data;

			TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'!
			if (north_tile == nbhd->north_tile) return false; // Always ignore origin house

			return hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid;  // from the same grf
		}
	}
	return false;
}
コード例 #9
0
static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_random, bool first)
{
	ResolverObject object;

	/* We can't trigger a non-existent building... */
	assert(IsTileType(tile, MP_HOUSE));

	HouseID hid = GetHouseType(tile);
	HouseSpec *hs = HouseSpec::Get(hid);

	if (hs->spritegroup == NULL) return;

	NewHouseResolver(&object, hid, tile, Town::GetByTile(tile));

	object.callback = CBID_RANDOM_TRIGGER;
	object.trigger = trigger;

	const SpriteGroup *group = SpriteGroup::Resolve(hs->spritegroup, &object);
	if (group == NULL) return;

	byte new_random_bits = Random();
	byte random_bits = GetHouseRandomBits(tile);
	random_bits &= ~object.reseed;
	random_bits |= (first ? new_random_bits : base_random) & object.reseed;
	SetHouseRandomBits(tile, random_bits);

	switch (trigger) {
		case HOUSE_TRIGGER_TILE_LOOP:
			/* Random value already set. */
			break;

		case HOUSE_TRIGGER_TILE_LOOP_TOP:
			if (!first) {
				/* The top tile is marked dirty by the usual TileLoop */
				MarkTileDirtyByTile(tile);
				break;
			}
			/* Random value of first tile already set. */
			if (hs->building_flags & BUILDING_2_TILES_Y)   DoTriggerHouse(TILE_ADDXY(tile, 0, 1), trigger, random_bits, false);
			if (hs->building_flags & BUILDING_2_TILES_X)   DoTriggerHouse(TILE_ADDXY(tile, 1, 0), trigger, random_bits, false);
			if (hs->building_flags & BUILDING_HAS_4_TILES) DoTriggerHouse(TILE_ADDXY(tile, 1, 1), trigger, random_bits, false);
			break;
	}
}
コード例 #10
0
/**
 * Run watched cargo accepted callback for a house.
 * @param tile House tile.
 * @param trigger_cargoes Triggering cargo types.
 * @pre IsTileType(t, MP_HOUSE)
 */
void WatchedCargoCallback(TileIndex tile, uint32 trigger_cargoes)
{
	assert(IsTileType(tile, MP_HOUSE));
	HouseID id = GetHouseType(tile);
	const HouseSpec *hs = HouseSpec::Get(id);

	trigger_cargoes &= hs->watched_cargoes;
	/* None of the trigger cargoes is watched? */
	if (trigger_cargoes == 0) return;

	/* Same random value for all tiles of a multi-tile house. */
	uint16 r = Random();

	/* Do the callback, start at northern tile. */
	TileIndex north = tile + GetHouseNorthPart(id);
	hs = HouseSpec::Get(id);

	DoWatchedCargoCallback(north, tile, trigger_cargoes, r);
	if (hs->building_flags & BUILDING_2_TILES_Y)   DoWatchedCargoCallback(TILE_ADDXY(north, 0, 1), tile, trigger_cargoes, r);
	if (hs->building_flags & BUILDING_2_TILES_X)   DoWatchedCargoCallback(TILE_ADDXY(north, 1, 0), tile, trigger_cargoes, r);
	if (hs->building_flags & BUILDING_HAS_4_TILES) DoWatchedCargoCallback(TILE_ADDXY(north, 1, 1), tile, trigger_cargoes, r);
}
コード例 #11
0
/**
 * Run the watched cargo accepted callback for a single house tile.
 * @param tile The house tile.
 * @param origin The triggering tile.
 * @param trigger_cargoes Cargo types that triggered the callback.
 * @param random Random bits.
 */
void DoWatchedCargoCallback(TileIndex tile, TileIndex origin, uint32 trigger_cargoes, uint16 random)
{
	TileIndexDiffC diff = TileIndexToTileIndexDiffC(origin, tile);
	uint32 cb_info = random << 16 | (uint8)diff.y << 8 | (uint8)diff.x;
	HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_WATCHED_CARGO_ACCEPTED, HouseSpec::Get(GetHouseType(tile)), Town::GetByTile(tile), tile, 0, cb_info, trigger_cargoes);
}
コード例 #12
0
/**
 * @note Used by the resolver to get values for feature 07 deterministic spritegroups.
 */
/* virtual */ uint32 HouseScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
	switch (variable) {
		/* Construction stage. */
		case 0x40: return (IsTileType(this->tile, MP_HOUSE) ? GetHouseBuildingStage(this->tile) : 0) | TileHash2Bit(TileX(this->tile), TileY(this->tile)) << 2;

		/* Building age. */
		case 0x41: return IsTileType(this->tile, MP_HOUSE) ? GetHouseAge(this->tile) : 0;

		/* Town zone */
		case 0x42: return GetTownRadiusGroup(this->town, this->tile);

		/* Terrain type */
		case 0x43: return GetTerrainType(this->tile);

		/* Number of this type of building on the map. */
		case 0x44: return GetNumHouses(this->house_id, this->town);

		/* Whether the town is being created or just expanded. */
		case 0x45: return _generating_world ? 1 : 0;

		/* Current animation frame. */
		case 0x46: return IsTileType(this->tile, MP_HOUSE) ? GetAnimationFrame(this->tile) : 0;

		/* Position of the house */
		case 0x47: return TileY(this->tile) << 16 | TileX(this->tile);

		/* Building counts for old houses with id = parameter. */
		case 0x60: return parameter < NEW_HOUSE_OFFSET ? GetNumHouses(parameter, this->town) : 0;

		/* Building counts for new houses with id = parameter. */
		case 0x61: {
			const HouseSpec *hs = HouseSpec::Get(this->house_id);
			if (hs->grf_prop.grffile == NULL) return 0;

			HouseID new_house = _house_mngr.GetID(parameter, hs->grf_prop.grffile->grfid);
			return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, this->town);
		}

		/* Land info for nearby tiles. */
		case 0x62: return GetNearbyTileInformation(parameter, this->tile, this->ro->grffile->grf_version >= 8);

		/* Current animation frame of nearby house tiles */
		case 0x63: {
			TileIndex testtile = GetNearbyTile(parameter, this->tile);
			return IsTileType(testtile, MP_HOUSE) ? GetAnimationFrame(testtile) : 0;
		}

		/* Cargo acceptance history of nearby stations */
		case 0x64: {
			CargoID cid = GetCargoTranslation(parameter, this->ro->grffile);
			if (cid == CT_INVALID) return 0;

			/* Extract tile offset. */
			int8 x_offs = GB(GetRegister(0x100), 0, 8);
			int8 y_offs = GB(GetRegister(0x100), 8, 8);
			TileIndex testtile = TILE_MASK(this->tile + TileDiffXY(x_offs, y_offs));

			StationFinder stations(TileArea(testtile, 1, 1));
			const StationList *sl = stations.GetStations();

			/* Collect acceptance stats. */
			uint32 res = 0;
			for (Station * const * st_iter = sl->Begin(); st_iter != sl->End(); st_iter++) {
				const Station *st = *st_iter;
				if (HasBit(st->goods[cid].acceptance_pickup, GoodsEntry::GES_EVER_ACCEPTED))    SetBit(res, 0);
				if (HasBit(st->goods[cid].acceptance_pickup, GoodsEntry::GES_LAST_MONTH))       SetBit(res, 1);
				if (HasBit(st->goods[cid].acceptance_pickup, GoodsEntry::GES_CURRENT_MONTH))    SetBit(res, 2);
				if (HasBit(st->goods[cid].acceptance_pickup, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(res, 3);
			}

			/* Cargo triggered CB 148? */
			if (HasBit(this->watched_cargo_triggers, cid)) SetBit(res, 4);

			return res;
		}

		/* Distance test for some house types */
		case 0x65: return GetDistanceFromNearbyHouse(parameter, this->tile, this->house_id);

		/* Class and ID of nearby house tile */
		case 0x66: {
			TileIndex testtile = GetNearbyTile(parameter, this->tile);
			if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
			HouseSpec *hs = HouseSpec::Get(GetHouseType(testtile));
			/* Information about the grf local classid if the house has a class */
			uint houseclass = 0;
			if (hs->class_id != HOUSE_NO_CLASS) {
				houseclass = (hs->grf_prop.grffile == this->ro->grffile ? 1 : 2) << 8;
				houseclass |= _class_mapping[hs->class_id].class_id;
			}
			/* old house type or grf-local houseid */
			uint local_houseid = 0;
			if (this->house_id < NEW_HOUSE_OFFSET) {
				local_houseid = this->house_id;
			} else {
				local_houseid = (hs->grf_prop.grffile == this->ro->grffile ? 1 : 2) << 8;
				local_houseid |= hs->grf_prop.local_id;
			}
			return houseclass << 16 | local_houseid;
		}

		/* GRFID of nearby house tile */
		case 0x67: {
			TileIndex testtile = GetNearbyTile(parameter, this->tile);
			if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
			HouseID house_id = GetHouseType(testtile);
			if (house_id < NEW_HOUSE_OFFSET) return 0;
			/* Checking the grffile information via HouseSpec doesn't work
			 * in case the newgrf was removed. */
			return _house_mngr.GetGRFID(house_id);
		}
	}

	DEBUG(grf, 1, "Unhandled house variable 0x%X", variable);

	*available = false;
	return UINT_MAX;
}
コード例 #13
0
void AnimateNewHouseTile(TileIndex tile)
{
	const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
	byte animation_speed = hs->animation_speed;
	bool frame_set_by_callback = false;

	if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_SPEED)) {
		uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_SPEED, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
		if (callback_res != CALLBACK_FAILED) animation_speed = Clamp(callback_res & 0xFF, 2, 16);
	}

	/* An animation speed of 2 means the animation frame changes 4 ticks, and
	 * increasing this value by one doubles the wait. 2 is the minimum value
	 * allowed for animation_speed, which corresponds to 120ms, and 16 is the
	 * maximum, corresponding to around 33 minutes. */
	if (_tick_counter % (1 << animation_speed) != 0) return;

	byte frame      = GetHouseAnimationFrame(tile);
	byte num_frames = GB(hs->animation_frames, 0, 7);

	if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_NEXT_FRAME)) {
		uint32 param = (hs->extra_flags & CALLBACK_1A_RANDOM_BITS) ? Random() : 0;
		uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_NEXT_FRAME, param, 0, GetHouseType(tile), Town::GetByTile(tile), tile);

		if (callback_res != CALLBACK_FAILED) {
			frame_set_by_callback = true;

			switch (callback_res & 0xFF) {
				case 0xFF:
					DeleteAnimatedTile(tile);
					break;
				case 0xFE:
					/* Carry on as normal. */
					frame_set_by_callback = false;
					break;
				default:
					frame = callback_res & 0xFF;
					break;
			}

			/* If the lower 7 bits of the upper byte of the callback
			 * result are not empty, it is a sound effect. */
			if (GB(callback_res, 8, 7) != 0) PlayTileSound(hs->grffile, GB(callback_res, 8, 7), tile);
		}
	}

	if (!frame_set_by_callback) {
		if (frame < num_frames) {
			frame++;
		} else if (frame == num_frames && HasBit(hs->animation_frames, 7)) {
			/* This animation loops, so start again from the beginning */
			frame = 0;
		} else {
			/* This animation doesn't loop, so stay here */
			DeleteAnimatedTile(tile);
		}
	}

	SetHouseAnimationFrame(tile, frame);
	MarkTileDirtyByTile(tile);
}
コード例 #14
0
/**
 * HouseGetVariable():
 *
 * Used by the resolver to get values for feature 07 deterministic spritegroups.
 */
static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
	const Town *town = object->u.house.town;
	TileIndex tile   = object->u.house.tile;
	HouseID house_id = object->u.house.house_id;

	if (object->scope == VSG_SCOPE_PARENT) {
		return TownGetVariable(variable, parameter, available, town);
	}

	switch (variable) {
		/* Construction stage. */
		case 0x40: return (IsTileType(tile, MP_HOUSE) ? GetHouseBuildingStage(tile) : 0) | TileHash2Bit(TileX(tile), TileY(tile)) << 2;

		/* Building age. */
		case 0x41: return IsTileType(tile, MP_HOUSE) ? GetHouseAge(tile) : 0;

		/* Town zone */
		case 0x42: return GetTownRadiusGroup(town, tile);

		/* Terrain type */
		case 0x43: return GetTerrainType(tile);

		/* Number of this type of building on the map. */
		case 0x44: return GetNumHouses(house_id, town);

		/* Whether the town is being created or just expanded. */
		case 0x45: return _generating_world ? 1 : 0;

		/* Current animation frame. */
		case 0x46: return IsTileType(tile, MP_HOUSE) ? GetHouseAnimationFrame(tile) : 0;

		/* Position of the house */
		case 0x47: return TileY(tile) << 16 | TileX(tile);

		/* Building counts for old houses with id = parameter. */
		case 0x60: return GetNumHouses(parameter, town);

		/* Building counts for new houses with id = parameter. */
		case 0x61: {
			const HouseSpec *hs = HouseSpec::Get(house_id);
			if (hs->grffile == NULL) return 0;

			HouseID new_house = _house_mngr.GetID(parameter, hs->grffile->grfid);
			return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, town);
		}

		/* Land info for nearby tiles. */
		case 0x62: return GetNearbyTileInformation(parameter, tile);

		/* Current animation frame of nearby house tiles */
		case 0x63: {
			TileIndex testtile = GetNearbyTile(parameter, tile);
			return IsTileType(testtile, MP_HOUSE) ? GetHouseAnimationFrame(testtile) : 0;
		}

		/* Cargo acceptance history of nearby stations */
		/*case 0x64: not implemented yet */

		/* Distance test for some house types */
		case 0x65: return GetDistanceFromNearbyHouse(parameter, tile, object->u.house.house_id);

		/* Class and ID of nearby house tile */
		case 0x66: {
			TileIndex testtile = GetNearbyTile(parameter, tile);
			if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
			HouseSpec *hs = HouseSpec::Get(GetHouseType(testtile));
			/* Information about the grf local classid if the house has a class */
			uint houseclass = 0;
			if (hs->class_id != HOUSE_NO_CLASS) {
				houseclass = (hs->grffile == object->grffile ? 1 : 2) << 8;
				houseclass |= _class_mapping[hs->class_id].class_id;
			}
			/* old house type or grf-local houseid */
			uint local_houseid = 0;
			if (house_id < NEW_HOUSE_OFFSET) {
				local_houseid = house_id;
			} else {
				local_houseid = (hs->grffile == object->grffile ? 1 : 2) << 8;
				local_houseid |= hs->local_id;
			}
			return houseclass << 16 | local_houseid;
		}

		/* GRFID of nearby house tile */
		case 0x67: {
			TileIndex testtile = GetNearbyTile(parameter, tile);
			if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF;
			HouseID house_id = GetHouseType(testtile);
			if (house_id < NEW_HOUSE_OFFSET) return 0;
			/* Checking the grffile information via HouseSpec doesn't work
			 * in case the newgrf was removed. */
			return _house_mngr.mapping_ID[house_id].grfid;
		}
	}

	DEBUG(grf, 1, "Unhandled house property 0x%X", variable);

	*available = false;
	return UINT_MAX;
}