static void AnimationControl(TileIndex tile, uint16 random_bits) { const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile)); if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) { uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random(); uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_START_STOP, param, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(hs->grffile, tile, callback_res); } }
/** * Rebuild all the cached variables of towns. */ void RebuildTownCaches() { Town *town; InitializeBuildingCounts(); /* Reset town population and num_houses */ FOR_ALL_TOWNS(town) { town->cache.population = 0; town->cache.num_houses = 0; } for (TileIndex t = 0; t < MapSize(); t++) { if (!IsTileType(t, MP_HOUSE)) continue; HouseID house_id = GetHouseType(t); town = Town::GetByTile(t); IncreaseBuildingCount(town, house_id); if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population; /* Increase the number of houses for every house, but only once. */ if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++; } /* Update the population and num_house dependent values */ FOR_ALL_TOWNS(town) { UpdateTownRadius(town); UpdateTownCargoes(town); } UpdateTownCargoBitmap(); }
void AnimateNewHouseTile(TileIndex tile) { const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile)); if (hs == NULL) return; HouseAnimationBase::AnimateTile(hs, Town::GetByTile(tile), tile, HasBit(hs->extra_flags, CALLBACK_1A_RANDOM_BITS)); }
bool CanDeleteHouse(TileIndex tile) { const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile)); /* Humans are always allowed to remove buildings, as is water and * anyone using the scenario editor. */ if (Company::IsValidHumanID(_current_company) || _current_company == OWNER_WATER || _current_company == OWNER_NONE) { return true; } if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) { uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile); return (callback_res == CALLBACK_FAILED || !ConvertBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DENY_DESTRUCTION, callback_res)); } else { return !(hs->extra_flags & BUILDING_IS_PROTECTED); } }
void AnimateNewHouseConstruction(TileIndex tile) { const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile)); if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) { HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, hs, Town::GetByTile(tile), tile, 0, 0); } }
static void AnimationControl(TileIndex tile, uint16 random_bits) { const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile)); if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) { uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random(); HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_START_STOP, hs, Town::GetByTile(tile), tile, param, 0); } }
bool NewHouseTileLoop(TileIndex tile) { const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile)); if (GetHouseProcessingTime(tile) > 0) { DecHouseProcessingTime(tile); return true; } TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP); if (hs->building_flags & BUILDING_HAS_1_TILE) TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP_TOP); if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) { /* If this house is marked as having a synchronised callback, all the * tiles will have the callback called at once, rather than when the * tile loop reaches them. This should only be enabled for the northern * tile, or strange things will happen (here, and in TTDPatch). */ if (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) { uint16 random = GB(Random(), 0, 16); if (hs->building_flags & BUILDING_HAS_1_TILE) AnimationControl(tile, random); if (hs->building_flags & BUILDING_2_TILES_Y) AnimationControl(TILE_ADDXY(tile, 0, 1), random); if (hs->building_flags & BUILDING_2_TILES_X) AnimationControl(TILE_ADDXY(tile, 1, 0), random); if (hs->building_flags & BUILDING_HAS_4_TILES) AnimationControl(TILE_ADDXY(tile, 1, 1), random); } else { AnimationControl(tile, 0); } } /* Check callback 21, which determines if a house should be destroyed. */ if (HasBit(hs->callback_mask, CBM_HOUSE_DESTRUCTION)) { uint16 callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback_res != CALLBACK_FAILED && Convert8bitBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DESTRUCTION, callback_res)) { ClearTownHouse(Town::GetByTile(tile), tile); return false; } } SetHouseProcessingTime(tile, hs->processing_time); MarkTileDirtyByTile(tile); return true; }
/** * Callback function to search a house by its grfID * @param tile TileIndex to be examined * @param user_data SearchNearbyHouseData * @return true or false, if found or not */ static bool SearchNearbyHouseGRFID(TileIndex tile, void *user_data) { if (IsTileType(tile, MP_HOUSE)) { HouseID house = GetHouseType(tile); // tile been examined const HouseSpec *hs = HouseSpec::Get(house); if (hs->grf_prop.grffile != NULL) { // must be one from a grf file SearchNearbyHouseData *nbhd = (SearchNearbyHouseData *)user_data; TileIndex north_tile = tile + GetHouseNorthPart(house); // modifies 'house'! if (north_tile == nbhd->north_tile) return false; // Always ignore origin house return hs->grf_prop.grffile->grfid == nbhd->hs->grf_prop.grffile->grfid; // from the same grf } } return false; }
static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_random, bool first) { ResolverObject object; /* We can't trigger a non-existent building... */ assert(IsTileType(tile, MP_HOUSE)); HouseID hid = GetHouseType(tile); HouseSpec *hs = HouseSpec::Get(hid); if (hs->spritegroup == NULL) return; NewHouseResolver(&object, hid, tile, Town::GetByTile(tile)); object.callback = CBID_RANDOM_TRIGGER; object.trigger = trigger; const SpriteGroup *group = SpriteGroup::Resolve(hs->spritegroup, &object); if (group == NULL) return; byte new_random_bits = Random(); byte random_bits = GetHouseRandomBits(tile); random_bits &= ~object.reseed; random_bits |= (first ? new_random_bits : base_random) & object.reseed; SetHouseRandomBits(tile, random_bits); switch (trigger) { case HOUSE_TRIGGER_TILE_LOOP: /* Random value already set. */ break; case HOUSE_TRIGGER_TILE_LOOP_TOP: if (!first) { /* The top tile is marked dirty by the usual TileLoop */ MarkTileDirtyByTile(tile); break; } /* Random value of first tile already set. */ if (hs->building_flags & BUILDING_2_TILES_Y) DoTriggerHouse(TILE_ADDXY(tile, 0, 1), trigger, random_bits, false); if (hs->building_flags & BUILDING_2_TILES_X) DoTriggerHouse(TILE_ADDXY(tile, 1, 0), trigger, random_bits, false); if (hs->building_flags & BUILDING_HAS_4_TILES) DoTriggerHouse(TILE_ADDXY(tile, 1, 1), trigger, random_bits, false); break; } }
/** * Run watched cargo accepted callback for a house. * @param tile House tile. * @param trigger_cargoes Triggering cargo types. * @pre IsTileType(t, MP_HOUSE) */ void WatchedCargoCallback(TileIndex tile, uint32 trigger_cargoes) { assert(IsTileType(tile, MP_HOUSE)); HouseID id = GetHouseType(tile); const HouseSpec *hs = HouseSpec::Get(id); trigger_cargoes &= hs->watched_cargoes; /* None of the trigger cargoes is watched? */ if (trigger_cargoes == 0) return; /* Same random value for all tiles of a multi-tile house. */ uint16 r = Random(); /* Do the callback, start at northern tile. */ TileIndex north = tile + GetHouseNorthPart(id); hs = HouseSpec::Get(id); DoWatchedCargoCallback(north, tile, trigger_cargoes, r); if (hs->building_flags & BUILDING_2_TILES_Y) DoWatchedCargoCallback(TILE_ADDXY(north, 0, 1), tile, trigger_cargoes, r); if (hs->building_flags & BUILDING_2_TILES_X) DoWatchedCargoCallback(TILE_ADDXY(north, 1, 0), tile, trigger_cargoes, r); if (hs->building_flags & BUILDING_HAS_4_TILES) DoWatchedCargoCallback(TILE_ADDXY(north, 1, 1), tile, trigger_cargoes, r); }
/** * Run the watched cargo accepted callback for a single house tile. * @param tile The house tile. * @param origin The triggering tile. * @param trigger_cargoes Cargo types that triggered the callback. * @param random Random bits. */ void DoWatchedCargoCallback(TileIndex tile, TileIndex origin, uint32 trigger_cargoes, uint16 random) { TileIndexDiffC diff = TileIndexToTileIndexDiffC(origin, tile); uint32 cb_info = random << 16 | (uint8)diff.y << 8 | (uint8)diff.x; HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_WATCHED_CARGO_ACCEPTED, HouseSpec::Get(GetHouseType(tile)), Town::GetByTile(tile), tile, 0, cb_info, trigger_cargoes); }
/** * @note Used by the resolver to get values for feature 07 deterministic spritegroups. */ /* virtual */ uint32 HouseScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const { switch (variable) { /* Construction stage. */ case 0x40: return (IsTileType(this->tile, MP_HOUSE) ? GetHouseBuildingStage(this->tile) : 0) | TileHash2Bit(TileX(this->tile), TileY(this->tile)) << 2; /* Building age. */ case 0x41: return IsTileType(this->tile, MP_HOUSE) ? GetHouseAge(this->tile) : 0; /* Town zone */ case 0x42: return GetTownRadiusGroup(this->town, this->tile); /* Terrain type */ case 0x43: return GetTerrainType(this->tile); /* Number of this type of building on the map. */ case 0x44: return GetNumHouses(this->house_id, this->town); /* Whether the town is being created or just expanded. */ case 0x45: return _generating_world ? 1 : 0; /* Current animation frame. */ case 0x46: return IsTileType(this->tile, MP_HOUSE) ? GetAnimationFrame(this->tile) : 0; /* Position of the house */ case 0x47: return TileY(this->tile) << 16 | TileX(this->tile); /* Building counts for old houses with id = parameter. */ case 0x60: return parameter < NEW_HOUSE_OFFSET ? GetNumHouses(parameter, this->town) : 0; /* Building counts for new houses with id = parameter. */ case 0x61: { const HouseSpec *hs = HouseSpec::Get(this->house_id); if (hs->grf_prop.grffile == NULL) return 0; HouseID new_house = _house_mngr.GetID(parameter, hs->grf_prop.grffile->grfid); return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, this->town); } /* Land info for nearby tiles. */ case 0x62: return GetNearbyTileInformation(parameter, this->tile, this->ro->grffile->grf_version >= 8); /* Current animation frame of nearby house tiles */ case 0x63: { TileIndex testtile = GetNearbyTile(parameter, this->tile); return IsTileType(testtile, MP_HOUSE) ? GetAnimationFrame(testtile) : 0; } /* Cargo acceptance history of nearby stations */ case 0x64: { CargoID cid = GetCargoTranslation(parameter, this->ro->grffile); if (cid == CT_INVALID) return 0; /* Extract tile offset. */ int8 x_offs = GB(GetRegister(0x100), 0, 8); int8 y_offs = GB(GetRegister(0x100), 8, 8); TileIndex testtile = TILE_MASK(this->tile + TileDiffXY(x_offs, y_offs)); StationFinder stations(TileArea(testtile, 1, 1)); const StationList *sl = stations.GetStations(); /* Collect acceptance stats. */ uint32 res = 0; for (Station * const * st_iter = sl->Begin(); st_iter != sl->End(); st_iter++) { const Station *st = *st_iter; if (HasBit(st->goods[cid].acceptance_pickup, GoodsEntry::GES_EVER_ACCEPTED)) SetBit(res, 0); if (HasBit(st->goods[cid].acceptance_pickup, GoodsEntry::GES_LAST_MONTH)) SetBit(res, 1); if (HasBit(st->goods[cid].acceptance_pickup, GoodsEntry::GES_CURRENT_MONTH)) SetBit(res, 2); if (HasBit(st->goods[cid].acceptance_pickup, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(res, 3); } /* Cargo triggered CB 148? */ if (HasBit(this->watched_cargo_triggers, cid)) SetBit(res, 4); return res; } /* Distance test for some house types */ case 0x65: return GetDistanceFromNearbyHouse(parameter, this->tile, this->house_id); /* Class and ID of nearby house tile */ case 0x66: { TileIndex testtile = GetNearbyTile(parameter, this->tile); if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF; HouseSpec *hs = HouseSpec::Get(GetHouseType(testtile)); /* Information about the grf local classid if the house has a class */ uint houseclass = 0; if (hs->class_id != HOUSE_NO_CLASS) { houseclass = (hs->grf_prop.grffile == this->ro->grffile ? 1 : 2) << 8; houseclass |= _class_mapping[hs->class_id].class_id; } /* old house type or grf-local houseid */ uint local_houseid = 0; if (this->house_id < NEW_HOUSE_OFFSET) { local_houseid = this->house_id; } else { local_houseid = (hs->grf_prop.grffile == this->ro->grffile ? 1 : 2) << 8; local_houseid |= hs->grf_prop.local_id; } return houseclass << 16 | local_houseid; } /* GRFID of nearby house tile */ case 0x67: { TileIndex testtile = GetNearbyTile(parameter, this->tile); if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF; HouseID house_id = GetHouseType(testtile); if (house_id < NEW_HOUSE_OFFSET) return 0; /* Checking the grffile information via HouseSpec doesn't work * in case the newgrf was removed. */ return _house_mngr.GetGRFID(house_id); } } DEBUG(grf, 1, "Unhandled house variable 0x%X", variable); *available = false; return UINT_MAX; }
void AnimateNewHouseTile(TileIndex tile) { const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile)); byte animation_speed = hs->animation_speed; bool frame_set_by_callback = false; if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_SPEED)) { uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_SPEED, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback_res != CALLBACK_FAILED) animation_speed = Clamp(callback_res & 0xFF, 2, 16); } /* An animation speed of 2 means the animation frame changes 4 ticks, and * increasing this value by one doubles the wait. 2 is the minimum value * allowed for animation_speed, which corresponds to 120ms, and 16 is the * maximum, corresponding to around 33 minutes. */ if (_tick_counter % (1 << animation_speed) != 0) return; byte frame = GetHouseAnimationFrame(tile); byte num_frames = GB(hs->animation_frames, 0, 7); if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_NEXT_FRAME)) { uint32 param = (hs->extra_flags & CALLBACK_1A_RANDOM_BITS) ? Random() : 0; uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_NEXT_FRAME, param, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback_res != CALLBACK_FAILED) { frame_set_by_callback = true; switch (callback_res & 0xFF) { case 0xFF: DeleteAnimatedTile(tile); break; case 0xFE: /* Carry on as normal. */ frame_set_by_callback = false; break; default: frame = callback_res & 0xFF; break; } /* If the lower 7 bits of the upper byte of the callback * result are not empty, it is a sound effect. */ if (GB(callback_res, 8, 7) != 0) PlayTileSound(hs->grffile, GB(callback_res, 8, 7), tile); } } if (!frame_set_by_callback) { if (frame < num_frames) { frame++; } else if (frame == num_frames && HasBit(hs->animation_frames, 7)) { /* This animation loops, so start again from the beginning */ frame = 0; } else { /* This animation doesn't loop, so stay here */ DeleteAnimatedTile(tile); } } SetHouseAnimationFrame(tile, frame); MarkTileDirtyByTile(tile); }
/** * HouseGetVariable(): * * Used by the resolver to get values for feature 07 deterministic spritegroups. */ static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) { const Town *town = object->u.house.town; TileIndex tile = object->u.house.tile; HouseID house_id = object->u.house.house_id; if (object->scope == VSG_SCOPE_PARENT) { return TownGetVariable(variable, parameter, available, town); } switch (variable) { /* Construction stage. */ case 0x40: return (IsTileType(tile, MP_HOUSE) ? GetHouseBuildingStage(tile) : 0) | TileHash2Bit(TileX(tile), TileY(tile)) << 2; /* Building age. */ case 0x41: return IsTileType(tile, MP_HOUSE) ? GetHouseAge(tile) : 0; /* Town zone */ case 0x42: return GetTownRadiusGroup(town, tile); /* Terrain type */ case 0x43: return GetTerrainType(tile); /* Number of this type of building on the map. */ case 0x44: return GetNumHouses(house_id, town); /* Whether the town is being created or just expanded. */ case 0x45: return _generating_world ? 1 : 0; /* Current animation frame. */ case 0x46: return IsTileType(tile, MP_HOUSE) ? GetHouseAnimationFrame(tile) : 0; /* Position of the house */ case 0x47: return TileY(tile) << 16 | TileX(tile); /* Building counts for old houses with id = parameter. */ case 0x60: return GetNumHouses(parameter, town); /* Building counts for new houses with id = parameter. */ case 0x61: { const HouseSpec *hs = HouseSpec::Get(house_id); if (hs->grffile == NULL) return 0; HouseID new_house = _house_mngr.GetID(parameter, hs->grffile->grfid); return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, town); } /* Land info for nearby tiles. */ case 0x62: return GetNearbyTileInformation(parameter, tile); /* Current animation frame of nearby house tiles */ case 0x63: { TileIndex testtile = GetNearbyTile(parameter, tile); return IsTileType(testtile, MP_HOUSE) ? GetHouseAnimationFrame(testtile) : 0; } /* Cargo acceptance history of nearby stations */ /*case 0x64: not implemented yet */ /* Distance test for some house types */ case 0x65: return GetDistanceFromNearbyHouse(parameter, tile, object->u.house.house_id); /* Class and ID of nearby house tile */ case 0x66: { TileIndex testtile = GetNearbyTile(parameter, tile); if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF; HouseSpec *hs = HouseSpec::Get(GetHouseType(testtile)); /* Information about the grf local classid if the house has a class */ uint houseclass = 0; if (hs->class_id != HOUSE_NO_CLASS) { houseclass = (hs->grffile == object->grffile ? 1 : 2) << 8; houseclass |= _class_mapping[hs->class_id].class_id; } /* old house type or grf-local houseid */ uint local_houseid = 0; if (house_id < NEW_HOUSE_OFFSET) { local_houseid = house_id; } else { local_houseid = (hs->grffile == object->grffile ? 1 : 2) << 8; local_houseid |= hs->local_id; } return houseclass << 16 | local_houseid; } /* GRFID of nearby house tile */ case 0x67: { TileIndex testtile = GetNearbyTile(parameter, tile); if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF; HouseID house_id = GetHouseType(testtile); if (house_id < NEW_HOUSE_OFFSET) return 0; /* Checking the grffile information via HouseSpec doesn't work * in case the newgrf was removed. */ return _house_mngr.mapping_ID[house_id].grfid; } } DEBUG(grf, 1, "Unhandled house property 0x%X", variable); *available = false; return UINT_MAX; }