コード例 #1
0
ファイル: core_mouse_wheel.c プロジェクト: Libertium/raylib
int main()
{
    // Initialization
    //--------------------------------------------------------------------------------------
    int screenWidth = 800;
    int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel");

    int boxPositionY = screenHeight/2 - 40;
    int scrollSpeed = 4;            // Scrolling speed in pixels

    SetTargetFPS(60);
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        boxPositionY -= (GetMouseWheelMove()*scrollSpeed);
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON);

            DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
            DrawText(FormatText("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}
コード例 #2
0
ファイル: core_2d_camera.c プロジェクト: raysan5/raylib
int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    const int screenWidth = 800;
    const int screenHeight = 450;

    InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");

    Rectangle player = { 400, 280, 40, 40 };
    Rectangle buildings[MAX_BUILDINGS] = { 0 };
    Color buildColors[MAX_BUILDINGS] = { 0 };

    int spacing = 0;

    for (int i = 0; i < MAX_BUILDINGS; i++)
    {
        buildings[i].width = GetRandomValue(50, 200);
        buildings[i].height = GetRandomValue(100, 800);
        buildings[i].y = screenHeight - 130 - buildings[i].height;
        buildings[i].x = -6000 + spacing;

        spacing += buildings[i].width;

        buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 };
    }

    Camera2D camera = { 0 };
    camera.target = (Vector2){ player.x + 20, player.y + 20 };
    camera.offset = (Vector2){ 0, 0 };
    camera.rotation = 0.0f;
    camera.zoom = 1.0f;

    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())        // Detect window close button or ESC key
    {
        // Update
        //----------------------------------------------------------------------------------
        if (IsKeyDown(KEY_RIGHT))
        {
            player.x += 2;              // Player movement
            camera.offset.x -= 2;       // Camera displacement with player movement
        }
        else if (IsKeyDown(KEY_LEFT))
        {
            player.x -= 2;              // Player movement
            camera.offset.x += 2;       // Camera displacement with player movement
        }

        // Camera target follows player
        camera.target = (Vector2){ player.x + 20, player.y + 20 };

        // Camera rotation controls
        if (IsKeyDown(KEY_A)) camera.rotation--;
        else if (IsKeyDown(KEY_S)) camera.rotation++;

        // Limit camera rotation to 80 degrees (-40 to 40)
        if (camera.rotation > 40) camera.rotation = 40;
        else if (camera.rotation < -40) camera.rotation = -40;

        // Camera zoom controls
        camera.zoom += ((float)GetMouseWheelMove()*0.05f);

        if (camera.zoom > 3.0f) camera.zoom = 3.0f;
        else if (camera.zoom < 0.1f) camera.zoom = 0.1f;

        // Camera reset (zoom and rotation)
        if (IsKeyPressed(KEY_R))
        {
            camera.zoom = 1.0f;
            camera.rotation = 0.0f;
        }
        //----------------------------------------------------------------------------------

        // Draw
        //----------------------------------------------------------------------------------
        BeginDrawing();

            ClearBackground(RAYWHITE);

            BeginMode2D(camera);

                DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY);

                for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]);

                DrawRectangleRec(player, RED);

                DrawLine(camera.target.x, -screenHeight*10, camera.target.x, screenHeight*10, GREEN);
                DrawLine(-screenWidth*10, camera.target.y, screenWidth*10, camera.target.y, GREEN);

            EndMode2D();

            DrawText("SCREEN AREA", 640, 10, 20, RED);

            DrawRectangle(0, 0, screenWidth, 5, RED);
            DrawRectangle(0, 5, 5, screenHeight - 10, RED);
            DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED);
            DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED);

            DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f));
            DrawRectangleLines( 10, 10, 250, 113, BLUE);

            DrawText("Free 2d camera controls:", 20, 20, 10, BLACK);
            DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY);
            DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY);
            DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY);
            DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY);

        EndDrawing();
        //----------------------------------------------------------------------------------
    }

    // De-Initialization
    //--------------------------------------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}